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Fighter Necro FAQ by neoginetic
-------------------------------
version 1.00
neoginetic@hotmail.com
--------
Contents
--------
1.Intro
2.The Skills
1.Curses
2.Poison+Bone
3.Summoning
3.Stats
4.Tips
5.Imbuing
-------
1.Intro
-------
As soon as I got to grips with the necromancer, I decided to do a fighter necro. And I did. I know,
necro's aren't meant
for fighting. But I've never lost, ever to any character. I rarely die in the single player
game, so he can't die
too easily. Anyway, this FAQ will get you to grips with this style of necro. Remember, for a fighter
necro skills have
VERY different values.
------------
2.The Skills
------------
Skills have very different values. I don't mean values like damage, durations etc. I mean
values to you as the player.
You'll see what I mean soon. I have NOT put in the values for the moves. Go to
http://www.battle.net for that. I will
say roughly how many points to invest into it and whether it is good/bad.
----------
2.1.Curses
----------
Curses are almighty. They are always underestimated to a great extent, and for a fighter necro they
are the most important
tree. This might also be important to the normal necromancer. I have heard normal necros fighting
curse-specialized
characters. The curses are so powerful that the tactic works. For the fighter necro this tree is the
most important.
--------------
Amplify Damage
--------------
It reduces the 'Resist Physical' attribute of the enemy. It does NOT increase your damage.
Instead it increases the
enemy's vulnerability to your attack. Not as useful as it sounds (although insects that 11x the
damage :)
Put 1 point in. This will serve you well early on, but later you'll want to use other curses
instead.
----------
Dim Vision
----------
Reduces vision of enemies.
Just the point here. I never used this. It can be good though, cos it makes ranged attackers
useless. But I never had
much of a problem with ranged attackers. If you want to put a few in here, go ahead. It'll help
you against those
Abyss and Oblivion (oh yes, it works against those) Knights. Like I said, I had Bone Spear quite
high by then, but
you could try if you want.
------
Weaken
------
Enemies do MUCH less damage to you.
I put a point into this, because I used other curses. But this one is VERY powerful. Cast it on a
unique, and watch him
'try' to kill you. You'll laugh. I used Decreptify, but if you don't want to
wait that long, use this.
-----------
Iron Maiden
-----------
Attacker takes damage if he hits you.
All necros love this. Although it isn't as useful as it sounds for a fighter necro, cos you
won't have all those minions
to take damage for you. One point is sufficient, even if you plan to go with this all the way. One
point gives double
damage back, which is nice :)
------
Terror
------
Enemies flee in terror.
One point here, but assign it, ie F1 or F2 etc. This is the move to use if you are surrounded, or
losing a fight. It ends
the fight INSTANTLY. Enemies will jsut run away, and stop you getting killed.
-------
Confuse
-------
Enemies attack each other. When I say each other, I mean 'non-confused' characters. Again,
not as good as it may sound.
Put a point here, but only because attract is available that way, which is much better as a skill.
One thing to say
about this though, uniques, champions etc. can't get confused. Confused enemies attack
non-confused monsters ...
--------
Life Tap
--------
You add 50% damage inflicted onto your health.
VITAL MOVE. This one should have 2-3 points to pump up the radius. A fighter necro will be doing
loads of damage with his
weapon, and every time you hit it'll look like you drank a potion of rejuvination :)
-------
Attract
-------
Enemies focus attack on selected target. Does not affect super uniques or bosses.
I think this affects champions and normal uniques though. I use this one A LOT. Saves me the trouble
of killing my
enemies. One point is enough to last the game.
----------
Decreptify
----------
Enemies slowed down GREATLY.
I maxed this out cos it went with my tactic. Better than weaken because it makes the enemy easy for
you to hit as well as
making the enemy do less damage (or less hits if you prefer). You either max it or leave it, because
otherwise the
duration is too small. This works wonderfully if you cast a bone spirit/spear after it. Watch the
target try to run
away and laugh. Hehe.
------------
Lower Resist
------------
Lowers enemy resistance to magic.
Useful in multiplayer. Otherwise, no points. If you like multiplayer, stick a point into it and play
with a sorceress :)
---------------
2.2.Poison+Bone
---------------
Somewhat useful for a fighter necro. But you must have Bone Spear/Spirit. Maybe Bone Prison, but
that's not essential.
-----
Teeth
-----
Summons some teeth.
A point to get to better moves. Put in the point, and forget about the move.
-----------
Bone Armour
-----------
Summons armour of bone to fly around you and take MELEE (not magical) damage.
Put a point here if you plan to use bone prison. You might want to max this out though seeing as a
fighter necro is always
meleeing. If you do, and if you have terror, you'll find yourself rarely dying.
***-READ THIS-***
All Bone Armour spells (Armour, Wall, Prison) are in scale with the difficulty of the game. So
slvl20 bone prison has upto
400hp in nitemare. Don't be afraid to invest in these because of the low hp. It DOES increase
in nitemare and hell.
***-END NOTE-***
-------------
Poison Dagger
-------------
Your dagger does poison damage.
When the hell are you gonna use a dagger??
----------------
Corpse Explosion
----------------
Makes the target corpse explode, doing 60-100% of enemies max life.
Max it, or just put a point into it. This can be so useful, but then again, you might have better
moves to put points into.
---------
Bone Wall
---------
Summons a bone wall to stop your attackers reaching you.
This is OK, but Bone Armour and Bone Prison are better. This move is hard to aim, and can be a bit
of a pain. Put in a
point if you want Bone Prison. Some like this because it ends fights, but that's what terror is
for.
----------------
Poison Explosion
----------------
Explodes a corpse into a poisonous gas.
Good if you like poison, but you'd be better off putting points into something else. You'd
kill the enemies faster than
waiting for then to choke on your poison.
----------
Bone Spear
----------
Summons a deadly spear that FLIES THROUGH attackers (hits multiple enemies, like Amazon's
Pierce move).
I prefer this to Spirit. It is cheap mana-wise, and does enough damage. And hits multiple enemies. I
like this, but
don't bother with it if you'd rather use Spirit.
-----------
Bone Prison
-----------
Creates a prison of bone around your enemies.
Works brilliantly against ranged attackers (Abyss Knights), bosses (Diablo!) and in PvP. I maxed
this out, but if you
don't like the sound of this don't bother.
-----------
Poison Nova
-----------
Creates a VERY cool-looking ring of poison.
Again, I don't like poison moves, but this can be quite useful. The only half-decent poison
spell. But as a fighter necro
you'll no doubt have better skills to put points into.
-----------
Bone Spirit
-----------
Summons a bone spirit to chase an enemy around.
Cool, cool move. Use it with decreptify to devastating affect. Or, lock someone in a bone prison and
use this. A very cool
move. I prefer Spear for my own reasons, but this is easier to use. You must max it if you chose
this over spear.
-------------
2.3.Summoning
-------------
For a fighter necro, this is A LOT less useful than the other two trees. Some of the summonables are
good, but then
again, not really very many of them. I didn't use golems, just a few mages. Laugh, go on. Laugh
your head off. But I
had a lot of success with my necro.
--------------
Raise Skeleton
--------------
Raise a skeleton.
Haha. Raise a skeleton!! Wow. They look scary, but a fetish will get it down with a kick to the
kneecap :) They're far
too weak and useless for a fighter necro. Just a point if you want to get revives/mages.
----------------
Skeleton Mastery
----------------
Pump up life of skeletons and revives.
The kick to the kneecap is now a kick to the groin. Don't bother. Revives are stong enough
anyway, and skeletons are
useless.
----------
Clay Golem
----------
Raises a golem of clay.
If you decide to use golems, only put a point into each one. But if you don't want a golem
running around with you, then
don't bother. I didn't use them. You'll probably be killing enemies with Bone Spears
and Curses and weapons that your
golem wouldn't get much to fight anyway.
-------------
Golem Mastery
-------------
Pumps up life and speed of golems.
A few points if you use golems. Otherwise, no (obviously).
----------
Raise Mage
----------
Raises an elemental undead mage.
I use three. I still do, from act I normal to act I hell. They are ranged attackers, and so they
don't die too fast. Also,
I 'think' that the damage of the missile is in scale with the enemy hp. Not confirmed
though. Seems to work.
-----------
Blood Golem
-----------
Raises a golem that shared life.
Again, a point if you use golems. They work VERY well with Iron Maiden though.
-------------
Summon Resist
-------------
Makes your golems resistant to magic.
A point if you use golems. Nothing else much to say about this skill.
----------
Iron Golem
----------
Summons a golem from a metallic object.
Yes, the golem does take the property of the object. Cool, but you'd probably want all the
decent items you find for
Fighter Necro FAQ by neoginetic
-------------------------------
version 1.00
neoginetic@hotmail.com
--------
Contents
--------
1.Intro
2.The Skills
1.Curses
2.Poison+Bone
3.Summoning
3.Stats
4.Tips
5.Imbuing
-------
1.Intro
-------
As soon as I got to grips with the necromancer, I decided to do a fighter necro. And I did. I know,
necro's aren't meant
for fighting. But I've never lost, ever to any character. I rarely die in the single player
game, so he can't die
too easily. Anyway, this FAQ will get you to grips with this style of necro. Remember, for a fighter
necro skills have
VERY different values.
------------
2.The Skills
------------
Skills have very different values. I don't mean values like damage, durations etc. I mean
values to you as the player.
You'll see what I mean soon. I have NOT put in the values for the moves. Go to
http://www.battle.net for that. I will
say roughly how many points to invest into it and whether it is good/bad.
----------
2.1.Curses
----------
Curses are almighty. They are always underestimated to a great extent, and for a fighter necro they
are the most important
tree. This might also be important to the normal necromancer. I have heard normal necros fighting
curse-specialized
characters. The curses are so powerful that the tactic works. For the fighter necro this tree is the
most important.
--------------
Amplify Damage
--------------
It reduces the 'Resist Physical' attribute of the enemy. It does NOT increase your damage.
Instead it increases the
enemy's vulnerability to your attack. Not as useful as it sounds (although insects that 11x the
damage :)
Put 1 point in. This will serve you well early on, but later you'll want to use other curses
instead.
----------
Dim Vision
----------
Reduces vision of enemies.
Just the point here. I never used this. It can be good though, cos it makes ranged attackers
useless. But I never had
much of a problem with ranged attackers. If you want to put a few in here, go ahead. It'll help
you against those
Abyss and Oblivion (oh yes, it works against those) Knights. Like I said, I had Bone Spear quite
high by then, but
you could try if you want.
------
Weaken
------
Enemies do MUCH less damage to you.
I put a point into this, because I used other curses. But this one is VERY powerful. Cast it on a
unique, and watch him
'try' to kill you. You'll laugh. I used Decreptify, but if you don't want to
wait that long, use this.
-----------
Iron Maiden
-----------
Attacker takes damage if he hits you.
All necros love this. Although it isn't as useful as it sounds for a fighter necro, cos you
won't have all those minions
to take damage for you. One point is sufficient, even if you plan to go with this all the way. One
point gives double
damage back, which is nice :)
------
Terror
------
Enemies flee in terror.
One point here, but assign it, ie F1 or F2 etc. This is the move to use if you are surrounded, or
losing a fight. It ends
the fight INSTANTLY. Enemies will jsut run away, and stop you getting killed.
-------
Confuse
-------
Enemies attack each other. When I say each other, I mean 'non-confused' characters. Again,
not as good as it may sound.
Put a point here, but only because attract is available that way, which is much better as a skill.
One thing to say
about this though, uniques, champions etc. can't get confused. Confused enemies attack
non-confused monsters ...
--------
Life Tap
--------
You add 50% damage inflicted onto your health.
VITAL MOVE. This one should have 2-3 points to pump up the radius. A fighter necro will be doing
loads of damage with his
weapon, and every time you hit it'll look like you drank a potion of rejuvination :)
-------
Attract
-------
Enemies focus attack on selected target. Does not affect super uniques or bosses.
I think this affects champions and normal uniques though. I use this one A LOT. Saves me the trouble
of killing my
enemies. One point is enough to last the game.
----------
Decreptify
----------
Enemies slowed down GREATLY.
I maxed this out cos it went with my tactic. Better than weaken because it makes the enemy easy for
you to hit as well as
making the enemy do less damage (or less hits if you prefer). You either max it or leave it, because
otherwise the
duration is too small. This works wonderfully if you cast a bone spirit/spear after it. Watch the
target try to run
away and laugh. Hehe.
------------
Lower Resist
------------
Lowers enemy resistance to magic.
Useful in multiplayer. Otherwise, no points. If you like multiplayer, stick a point into it and play
with a sorceress :)
---------------
2.2.Poison+Bone
---------------
Somewhat useful for a fighter necro. But you must have Bone Spear/Spirit. Maybe Bone Prison, but
that's not essential.
-----
Teeth
-----
Summons some teeth.
A point to get to better moves. Put in the point, and forget about the move.
-----------
Bone Armour
-----------
Summons armour of bone to fly around you and take MELEE (not magical) damage.
Put a point here if you plan to use bone prison. You might want to max this out though seeing as a
fighter necro is always
meleeing. If you do, and if you have terror, you'll find yourself rarely dying.
***-READ THIS-***
All Bone Armour spells (Armour, Wall, Prison) are in scale with the difficulty of the game. So
slvl20 bone prison has upto
400hp in nitemare. Don't be afraid to invest in these because of the low hp. It DOES increase
in nitemare and hell.
***-END NOTE-***
-------------
Poison Dagger
-------------
Your dagger does poison damage.
When the hell are you gonna use a dagger??
----------------
Corpse Explosion
----------------
Makes the target corpse explode, doing 60-100% of enemies max life.
Max it, or just put a point into it. This can be so useful, but then again, you might have better
moves to put points into.
---------
Bone Wall
---------
Summons a bone wall to stop your attackers reaching you.
This is OK, but Bone Armour and Bone Prison are better. This move is hard to aim, and can be a bit
of a pain. Put in a
point if you want Bone Prison. Some like this because it ends fights, but that's what terror is
for.
----------------
Poison Explosion
----------------
Explodes a corpse into a poisonous gas.
Good if you like poison, but you'd be better off putting points into something else. You'd
kill the enemies faster than
waiting for then to choke on your poison.
----------
Bone Spear
----------
Summons a deadly spear that FLIES THROUGH attackers (hits multiple enemies, like Amazon's
Pierce move).
I prefer this to Spirit. It is cheap mana-wise, and does enough damage. And hits multiple enemies. I
like this, but
don't bother with it if you'd rather use Spirit.
-----------
Bone Prison
-----------
Creates a prison of bone around your enemies.
Works brilliantly against ranged attackers (Abyss Knights), bosses (Diablo!) and in PvP. I maxed
this out, but if you
don't like the sound of this don't bother.
-----------
Poison Nova
-----------
Creates a VERY cool-looking ring of poison.
Again, I don't like poison moves, but this can be quite useful. The only half-decent poison
spell. But as a fighter necro
you'll no doubt have better skills to put points into.
-----------
Bone Spirit
-----------
Summons a bone spirit to chase an enemy around.
Cool, cool move. Use it with decreptify to devastating affect. Or, lock someone in a bone prison and
use this. A very cool
move. I prefer Spear for my own reasons, but this is easier to use. You must max it if you chose
this over spear.
-------------
2.3.Summoning
-------------
For a fighter necro, this is A LOT less useful than the other two trees. Some of the summonables are
good, but then
again, not really very many of them. I didn't use golems, just a few mages. Laugh, go on. Laugh
your head off. But I
had a lot of success with my necro.
--------------
Raise Skeleton
--------------
Raise a skeleton.
Haha. Raise a skeleton!! Wow. They look scary, but a fetish will get it down with a kick to the
kneecap :) They're far
too weak and useless for a fighter necro. Just a point if you want to get revives/mages.
----------------
Skeleton Mastery
----------------
Pump up life of skeletons and revives.
The kick to the kneecap is now a kick to the groin. Don't bother. Revives are stong enough
anyway, and skeletons are
useless.
----------
Clay Golem
----------
Raises a golem of clay.
If you decide to use golems, only put a point into each one. But if you don't want a golem
running around with you, then
don't bother. I didn't use them. You'll probably be killing enemies with Bone Spears
and Curses and weapons that your
golem wouldn't get much to fight anyway.
-------------
Golem Mastery
-------------
Pumps up life and speed of golems.
A few points if you use golems. Otherwise, no (obviously).
----------
Raise Mage
----------
Raises an elemental undead mage.
I use three. I still do, from act I normal to act I hell. They are ranged attackers, and so they
don't die too fast. Also,
I 'think' that the damage of the missile is in scale with the enemy hp. Not confirmed
though. Seems to work.
-----------
Blood Golem
-----------
Raises a golem that shared life.
Again, a point if you use golems. They work VERY well with Iron Maiden though.
-------------
Summon Resist
-------------
Makes your golems resistant to magic.
A point if you use golems. Nothing else much to say about this skill.
----------
Iron Golem
----------
Summons a golem from a metallic object.
Yes, the golem does take the property of the object. Cool, but you'd probably want all the
decent items you find for
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