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as the A2 one where Tyreal fights the Dark Wanderer, though more gross.
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: THE PANDEMONIUM FORTRESS
------------------------------------------------------------------------
---------------------------------------------------
So, the final act. Your probably thinking "Whoa" or "Uh-oh" or something, but once you get the hang, this Act is quite fun.
Definitely the most challenging act, almost all creatures are new to you, but the rewards are well worth it. Honest. The new baddies go like this: Dragon(1-4), is not really a dragon. Has a flamethrower attack and is fast, but has a relatively puny melee attack. Ranged attacks are good, but melee is even better.
The Strongman(1-4) is similar to the dragon. He is big and fast, like a dragon, but unlike it his melee attacks are good (they stun) and he has no magic attacks. A melee attack is, once again, the answer. Their are Electricghosts (eghosts(2-
4) from A3, and Leapers (5-6) from A2. But their is a new type of ghost: The Homingghost (hghosts (1-4), who has homing missles that drain mana. They look like burning, flying, skeletons. Also starring in this Act are the Cannibals(1-3) who eat corpses (gross) and spit them back at you (grosser!), and the powerful UMages(1-2) UFighters (1-2), and UFMs (1-
2). They are like skeleton soldiers, skeleton mages, and skeletonfighter-mages (U is for Undead), but about 50 times harder.
The UFighters have Spectral Hit capabilities, that do a fair amount of damage, the UMages have some curses (including the deadly Iron Maiden), the Bone Spirit spell, and an elemental missile. The UFMs have both, but they excel at neither, making a jack-of-all-trades-master-of-none effect.
Also, a bit later on, you'll find VHags and VKids (V is for Vile). They are like bigger, badder, maggots, but they don't make eggs, the Hags just spit out Kids one at a time.
Go see Tyrael for your first quest.
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: QUEST 1: THE FALLEN ANGEL Penguindoofers
------------------------------------------------------------------------
---------------------------------------------------
Carefully make your way through the --OUTER STEPPES--, and look for some more steps down to the --PLAINS OF DESPAIR--.
These A4 places have very jolly names, huh? Now run around until you here someone say "Save your soul!", at which you run up and hit Izual. Lead him onto the steps if you're a fighter, keep running and firing if your a mage\archer, or simply kill things and turn them into skeletons if a necro. Once he's dead, talk to his soul, then TP and see Tyrael.
Grab the two skill point reward. Congratulations! Now go back through the TP and look around for the --CITY OF THE
DAMNED-- (another jolly A4 name). Grab the WP (it should be next to some stairs to the --RIVER OF FLAME--
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: QUEST 2: HELL'S FORGE Minotaurdoofers
------------------------------------------------------------------------
---------------------------------------------------
Enter the --RIVER OF FLAME--. I imagine our hero must be feeling pretty hot right now :D. Now you want to find the Forge in one of the pockets of the main path. You'll meet what appears to be the Smith, but it's actually Hephasto the Armourer.
I will call him Hep for short. Hep will say "YOUR SOUL WILL FILL THE
HELLFORGE" or just growl. Either way, you see him, baby, and shake that ass. He will follow you. Run and do one of the following (for Fighters and Mages respectively)
F) Run, but then when he's coming double back straight at him, and use
Charge or Leapattack, then Zeal or Frenzy and whatver you use for a hit-hard attack.
M) Run, then shoot, then double back on him, then shoot again. Repeat until it's the Case of the Ex-Hep. In case your wondering, I'm listening to my walkman again. Take the Hellforge Hammer and click on the Hellforge. Take all the gems that fall out of the Hellforge. Keep them. PLEASE! IF YOU GET A PERFECT SKULL
THEN I WILL TRADE IT FOR A SET OF ARMOUR IF YOU
WANT IT! PLEASE! E-MAIL ME IF YOU DO!
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: QUEST 3: TERROR'S END. Evilcowdoofers
------------------------------------------------------------------------
---------------------------------------------------
The final quest means killing the biggest, baddest, hardest, most annoying boss. If you're lucky, you'll die about 3 times.
If not (like me) you'll die somewhere between 14-40 times. First, you have the Chaos Sanctuary to worry about. It is packed with UFMs, UMages, UFighters, Hghosts and Cannibals. The bit at the beginning with the five-way flame paths should be no problem for an experienced hero(ine) like you. A good trick with the beginning of the --CHAOS SANCTUARY-- (if you're a fighter) is to tempt the monsters out and kill them in one of the corners of the main gate of the Sanctuary. Now kill all the others, one way or another, and find the Seals. Touch them in the morning! Or last thing at night! Guess what I'm listening to now? Pop ya collar to kill the 3 sub-bosses:
RIGHT: A gang of Dragons will ambush you. They are extra fast and extra strong. The purple one is magic. If you specialise in ranged attacks, you might have a problem with them surrounding you.
Fire resistance will help, as will melee attacks and multiple-hit abilities (like Frenzy, Zeal, Inferno, Chain Lightning,
Multiple Shot) and escapes (Leapattack, Teleport).
Kill the boss first if you do this last.
LEFT: A gang of Hghosts will get you. Kill them all, but the red one is magic (fire enchanted). These are killer if you rely on mana. Make sure you use ranged attacks on ALL elementally enchanted monsters. Also don't get caught sleeping with the girl next door while killing the magic one in paticularly.
STRAIGHT ON: I'm sorry Miss Jackson, but this is for reeeeal! You must fight the UMages including Lord De Seis the magic one. I call him Lord Swiss Cheese-head. Run in, kill one, run away.
Repeat, until all Swissy's men are dead, then go for him. Then cut The Cheese, or burn it.
Now that's done, I just want to say good luck and congratulations on coming this far. But Diablo will totally redefine how good you think you are. Don't let him get a shot in, run the HELL away from his red-twisty-lightning and fire-trail attacks (especially if you are a fighter) and TP when you run out of potions. Two rather weird tips are: Do not under estimate him. 2: Listen to classical music while fighting. I know it sounds weird, but it really does help. After about a half-hour of duelling him, he should fall. Be. Very. Careful. Full
Lightning and Fire resistance will help you kill him.
You're done! The world is saved! HEY! WAIT A SECOND! WHAT ABOUT BAAL!!
OH NO! Now feel the beat as the Stupid Old Man from all the cut-scenes appears once again. I still have no idea who he is, but you REALLY want to watch this cut-scene as it explains why you have to play Nightmare and Hell. SPOILER ALERT! The
Man-in-black is not Tyrael. It is Baal, who decides to kill the old man and unleash Terror once again, thus the nightmare level.
------------------------------------------------------------------------
--------------------------------------------------
PART 2: ITEM LIST
------------------------------------------------------------------------
--------------------------------------------------
*=NIGHTMARE\HELL DIFFICULTY ONLY. (Required Level is therefore 25 normally)
WEAPONS Attackingdoofers
NAME DAMAGE\HANDS A BRIEF DESCRIPTION
REQUIREMENTS SPEED
*Ancient Axe* 46-74 (2h) A Super War Axe.
S125, L25 Slow
*Arablest* 14-27 (2h) The first Super Crossbow.
S52, D61, L25 Normal
Axe 3-11 (1h) The 2nd normal 1h axe.
D32 "
Balanced Axe 5-10 melee\12-15 throw(1h)Normal Throwing Axe Number 2.
D57 Fast
Balanced Knife 1-8 melee\6-11 throw(1h) Normal Throwing Knife Number
2.D51 V. Fast
*Ballista* 24-45(2h) A Super Heavy Crossbow.
S110, D80, L25 Slow
Bardiche 1-25(2h) The 1st polearm.
S40 Normal
Bastard Sword 20-28(2h) 2nd best 2h sword.
S62 "
Battle Axe 12-28(2h) The 3rd? 2h axe.
S54 Slow
Battle Staff 6-13(2h) The 2nd 2h staff.
None "
*Bearded Axe* 21-42(2h) A Super 2h Broad Axe.
S91, L25 Normal
Blade 4-12(1h) The best normal dagger.
S35, D51 V. Fast
Bone Wand 3-7(1h) 2nd best wand. Mace class.
None. "
Brandistock 7-17(2h) A reasonable 3-prong spear.
S40, D50 Fast
Broad Axe 10-18(2h) The 2nd 2h axe.
S48 Slow
Broad Sword 7-14(1h) The 3rd? 1h sword.
" Fast
*Cedar Bow* 10-29(2h) A Super Long Bow?
S53, D49, L25 "
*Chu-ko-nu* 14-32(2h) A Super Repeating Crossbow.
S80, D95, L25 V. Fast
*Cinquedas* 8-26(1h) A Super Kris.
S25, D88 "
Claymore 13-30(2h) The 3rd? 2h sword.
S47 Normal
*Cleaver* 10-29(1h) A Super Axe.
S68, L25 "
Club 1-6(1h) The 1st 1h mace
None V. Fast
Composite Bow 4-8(2h) The 2nd Bow. Shoots 2 arws?
S25, D35 "
Crossbow 9-14(2h) The 1st crossbow.
S40, D33 Slow
*Crowbill* 14-27(1h) A Super Military Pick.
S94, D70, L25 Fast
Crystal Sword 5-15(1h) Not durable, 2nd\3rd 1h sword.
S43 Normal
Dagger 1-4(1h) The 1st dagger.
None V. Fast
Dirk 3-7(1h) The 2nd dagger.
D25 Fast
Double Axe 5-12(1h) The 3rd 1h axe.
S43 Normal
*Double Bow*
11-26(2h) A Super Composite Bow. S58, D73 V. Fast
Great Maul The Best 2h Mace S99, D?
50-110(2h)(approx)
Heavy Crossbow 12-20(2h) The 4th? Crossbow.
S60, D40 V. Slow
Hunter's Bow 2-6(2h) The 2nd? Bow.
D28 Fast
Javelin 1-5 melee\6-14 throw (1h) The 1st Javelin.
None "
Kris 2-9(1h) The 3rd? Dagger.
D35 V. Fast
Large Axe 6-13(2h) The 1st 2h Axe.
S35 Fast
*Large Siege Bow*10-42(2h) A Super Long Battle Bow.
S80, D95, L25 "
Light Crossbow 6-9(2h) The 1st Crossbow.
S21, S27 Normal
Long Battle Bow3-16(2h) The 2nd Best Normal Longbow.
S40, D50 Fast
Long Bow 3-10(2h) The 1st Normal Longbow.
S22, D19 Normal
Long Staff 2-8(2h) The 2nd Staff.
None Fast
Long Sword 3-19(1h) The 2nd Best 1h Sword.
S55, D39 "
Long War Bow 3-23(2h) The Best Normal Longbow.
S50, D65 "
Mace 3-10(1h) The 2nd? 1h Mace.
S27 "
Maul 30-40(2h) The 2nd best 2h Mace.
S69 Slow
*Military Axe* 14-34(2h) A Super Large Axe.
S73 Fast
Military Pick 6-10(1h) The 2nd? Best 1h axe.
S49, D33 "
Morning Star 7-18(1h) The 3rd? Best 1h Mace.
S36 "
*Naga& 18-34(1h) A Super War Axe.
S121 "
Pike 14-65(2h) The best? Normal spear.
S60, D45 Slow
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: THE PANDEMONIUM FORTRESS
------------------------------------------------------------------------
---------------------------------------------------
So, the final act. Your probably thinking "Whoa" or "Uh-oh" or something, but once you get the hang, this Act is quite fun.
Definitely the most challenging act, almost all creatures are new to you, but the rewards are well worth it. Honest. The new baddies go like this: Dragon(1-4), is not really a dragon. Has a flamethrower attack and is fast, but has a relatively puny melee attack. Ranged attacks are good, but melee is even better.
The Strongman(1-4) is similar to the dragon. He is big and fast, like a dragon, but unlike it his melee attacks are good (they stun) and he has no magic attacks. A melee attack is, once again, the answer. Their are Electricghosts (eghosts(2-
4) from A3, and Leapers (5-6) from A2. But their is a new type of ghost: The Homingghost (hghosts (1-4), who has homing missles that drain mana. They look like burning, flying, skeletons. Also starring in this Act are the Cannibals(1-3) who eat corpses (gross) and spit them back at you (grosser!), and the powerful UMages(1-2) UFighters (1-2), and UFMs (1-
2). They are like skeleton soldiers, skeleton mages, and skeletonfighter-mages (U is for Undead), but about 50 times harder.
The UFighters have Spectral Hit capabilities, that do a fair amount of damage, the UMages have some curses (including the deadly Iron Maiden), the Bone Spirit spell, and an elemental missile. The UFMs have both, but they excel at neither, making a jack-of-all-trades-master-of-none effect.
Also, a bit later on, you'll find VHags and VKids (V is for Vile). They are like bigger, badder, maggots, but they don't make eggs, the Hags just spit out Kids one at a time.
Go see Tyrael for your first quest.
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: QUEST 1: THE FALLEN ANGEL Penguindoofers
------------------------------------------------------------------------
---------------------------------------------------
Carefully make your way through the --OUTER STEPPES--, and look for some more steps down to the --PLAINS OF DESPAIR--.
These A4 places have very jolly names, huh? Now run around until you here someone say "Save your soul!", at which you run up and hit Izual. Lead him onto the steps if you're a fighter, keep running and firing if your a mage\archer, or simply kill things and turn them into skeletons if a necro. Once he's dead, talk to his soul, then TP and see Tyrael.
Grab the two skill point reward. Congratulations! Now go back through the TP and look around for the --CITY OF THE
DAMNED-- (another jolly A4 name). Grab the WP (it should be next to some stairs to the --RIVER OF FLAME--
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: QUEST 2: HELL'S FORGE Minotaurdoofers
------------------------------------------------------------------------
---------------------------------------------------
Enter the --RIVER OF FLAME--. I imagine our hero must be feeling pretty hot right now :D. Now you want to find the Forge in one of the pockets of the main path. You'll meet what appears to be the Smith, but it's actually Hephasto the Armourer.
I will call him Hep for short. Hep will say "YOUR SOUL WILL FILL THE
HELLFORGE" or just growl. Either way, you see him, baby, and shake that ass. He will follow you. Run and do one of the following (for Fighters and Mages respectively)
F) Run, but then when he's coming double back straight at him, and use
Charge or Leapattack, then Zeal or Frenzy and whatver you use for a hit-hard attack.
M) Run, then shoot, then double back on him, then shoot again. Repeat until it's the Case of the Ex-Hep. In case your wondering, I'm listening to my walkman again. Take the Hellforge Hammer and click on the Hellforge. Take all the gems that fall out of the Hellforge. Keep them. PLEASE! IF YOU GET A PERFECT SKULL
THEN I WILL TRADE IT FOR A SET OF ARMOUR IF YOU
WANT IT! PLEASE! E-MAIL ME IF YOU DO!
------------------------------------------------------------------------
---------------------------------------------------
ACT 4: QUEST 3: TERROR'S END. Evilcowdoofers
------------------------------------------------------------------------
---------------------------------------------------
The final quest means killing the biggest, baddest, hardest, most annoying boss. If you're lucky, you'll die about 3 times.
If not (like me) you'll die somewhere between 14-40 times. First, you have the Chaos Sanctuary to worry about. It is packed with UFMs, UMages, UFighters, Hghosts and Cannibals. The bit at the beginning with the five-way flame paths should be no problem for an experienced hero(ine) like you. A good trick with the beginning of the --CHAOS SANCTUARY-- (if you're a fighter) is to tempt the monsters out and kill them in one of the corners of the main gate of the Sanctuary. Now kill all the others, one way or another, and find the Seals. Touch them in the morning! Or last thing at night! Guess what I'm listening to now? Pop ya collar to kill the 3 sub-bosses:
RIGHT: A gang of Dragons will ambush you. They are extra fast and extra strong. The purple one is magic. If you specialise in ranged attacks, you might have a problem with them surrounding you.
Fire resistance will help, as will melee attacks and multiple-hit abilities (like Frenzy, Zeal, Inferno, Chain Lightning,
Multiple Shot) and escapes (Leapattack, Teleport).
Kill the boss first if you do this last.
LEFT: A gang of Hghosts will get you. Kill them all, but the red one is magic (fire enchanted). These are killer if you rely on mana. Make sure you use ranged attacks on ALL elementally enchanted monsters. Also don't get caught sleeping with the girl next door while killing the magic one in paticularly.
STRAIGHT ON: I'm sorry Miss Jackson, but this is for reeeeal! You must fight the UMages including Lord De Seis the magic one. I call him Lord Swiss Cheese-head. Run in, kill one, run away.
Repeat, until all Swissy's men are dead, then go for him. Then cut The Cheese, or burn it.
Now that's done, I just want to say good luck and congratulations on coming this far. But Diablo will totally redefine how good you think you are. Don't let him get a shot in, run the HELL away from his red-twisty-lightning and fire-trail attacks (especially if you are a fighter) and TP when you run out of potions. Two rather weird tips are: Do not under estimate him. 2: Listen to classical music while fighting. I know it sounds weird, but it really does help. After about a half-hour of duelling him, he should fall. Be. Very. Careful. Full
Lightning and Fire resistance will help you kill him.
You're done! The world is saved! HEY! WAIT A SECOND! WHAT ABOUT BAAL!!
OH NO! Now feel the beat as the Stupid Old Man from all the cut-scenes appears once again. I still have no idea who he is, but you REALLY want to watch this cut-scene as it explains why you have to play Nightmare and Hell. SPOILER ALERT! The
Man-in-black is not Tyrael. It is Baal, who decides to kill the old man and unleash Terror once again, thus the nightmare level.
------------------------------------------------------------------------
--------------------------------------------------
PART 2: ITEM LIST
------------------------------------------------------------------------
--------------------------------------------------
*=NIGHTMARE\HELL DIFFICULTY ONLY. (Required Level is therefore 25 normally)
WEAPONS Attackingdoofers
NAME DAMAGE\HANDS A BRIEF DESCRIPTION
REQUIREMENTS SPEED
*Ancient Axe* 46-74 (2h) A Super War Axe.
S125, L25 Slow
*Arablest* 14-27 (2h) The first Super Crossbow.
S52, D61, L25 Normal
Axe 3-11 (1h) The 2nd normal 1h axe.
D32 "
Balanced Axe 5-10 melee\12-15 throw(1h)Normal Throwing Axe Number 2.
D57 Fast
Balanced Knife 1-8 melee\6-11 throw(1h) Normal Throwing Knife Number
2.D51 V. Fast
*Ballista* 24-45(2h) A Super Heavy Crossbow.
S110, D80, L25 Slow
Bardiche 1-25(2h) The 1st polearm.
S40 Normal
Bastard Sword 20-28(2h) 2nd best 2h sword.
S62 "
Battle Axe 12-28(2h) The 3rd? 2h axe.
S54 Slow
Battle Staff 6-13(2h) The 2nd 2h staff.
None "
*Bearded Axe* 21-42(2h) A Super 2h Broad Axe.
S91, L25 Normal
Blade 4-12(1h) The best normal dagger.
S35, D51 V. Fast
Bone Wand 3-7(1h) 2nd best wand. Mace class.
None. "
Brandistock 7-17(2h) A reasonable 3-prong spear.
S40, D50 Fast
Broad Axe 10-18(2h) The 2nd 2h axe.
S48 Slow
Broad Sword 7-14(1h) The 3rd? 1h sword.
" Fast
*Cedar Bow* 10-29(2h) A Super Long Bow?
S53, D49, L25 "
*Chu-ko-nu* 14-32(2h) A Super Repeating Crossbow.
S80, D95, L25 V. Fast
*Cinquedas* 8-26(1h) A Super Kris.
S25, D88 "
Claymore 13-30(2h) The 3rd? 2h sword.
S47 Normal
*Cleaver* 10-29(1h) A Super Axe.
S68, L25 "
Club 1-6(1h) The 1st 1h mace
None V. Fast
Composite Bow 4-8(2h) The 2nd Bow. Shoots 2 arws?
S25, D35 "
Crossbow 9-14(2h) The 1st crossbow.
S40, D33 Slow
*Crowbill* 14-27(1h) A Super Military Pick.
S94, D70, L25 Fast
Crystal Sword 5-15(1h) Not durable, 2nd\3rd 1h sword.
S43 Normal
Dagger 1-4(1h) The 1st dagger.
None V. Fast
Dirk 3-7(1h) The 2nd dagger.
D25 Fast
Double Axe 5-12(1h) The 3rd 1h axe.
S43 Normal
*Double Bow*
11-26(2h) A Super Composite Bow. S58, D73 V. Fast
Great Maul The Best 2h Mace S99, D?
50-110(2h)(approx)
Heavy Crossbow 12-20(2h) The 4th? Crossbow.
S60, D40 V. Slow
Hunter's Bow 2-6(2h) The 2nd? Bow.
D28 Fast
Javelin 1-5 melee\6-14 throw (1h) The 1st Javelin.
None "
Kris 2-9(1h) The 3rd? Dagger.
D35 V. Fast
Large Axe 6-13(2h) The 1st 2h Axe.
S35 Fast
*Large Siege Bow*10-42(2h) A Super Long Battle Bow.
S80, D95, L25 "
Light Crossbow 6-9(2h) The 1st Crossbow.
S21, S27 Normal
Long Battle Bow3-16(2h) The 2nd Best Normal Longbow.
S40, D50 Fast
Long Bow 3-10(2h) The 1st Normal Longbow.
S22, D19 Normal
Long Staff 2-8(2h) The 2nd Staff.
None Fast
Long Sword 3-19(1h) The 2nd Best 1h Sword.
S55, D39 "
Long War Bow 3-23(2h) The Best Normal Longbow.
S50, D65 "
Mace 3-10(1h) The 2nd? 1h Mace.
S27 "
Maul 30-40(2h) The 2nd best 2h Mace.
S69 Slow
*Military Axe* 14-34(2h) A Super Large Axe.
S73 Fast
Military Pick 6-10(1h) The 2nd? Best 1h axe.
S49, D33 "
Morning Star 7-18(1h) The 3rd? Best 1h Mace.
S36 "
*Naga& 18-34(1h) A Super War Axe.
S121 "
Pike 14-65(2h) The best? Normal spear.
S60, D45 Slow
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