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Submitted by System on 09/03/2006, 09:50. Print file.
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remember if you meet the ZapBats here. If so, get lightning resist, and hit them quickly and strongly. Then go down to L2.
I seem to remember lots of them charging at me, and I got frozen, and major ouchies!! I also remember a magic one. Can't remember what its called, but I can remember it is hard to eliminate.
Don't worry about mana, just kill them all, and be quick about it. Then high-tail it over to the Altar, and finish Quest 3 by clicking on it. Then finish Q2 by nicking the
Golden Amulet from the Claw Vipers. Then run like there's no tomorrow.
When back in LG, put the Staff Of Kings and the
Claw Viper Amulet inside the Horadric Cube, press the Transmute button, and wolla! One Horadric Staff. What's it useful for?
A2Q6. You've finally done A2Q2! Congratulations!

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ACT 2: QUEST 3: TAINTED SUN             Owldoofers
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I've just finished explaining how you do this, but I have to explain again now so people don't get lost. First go to the
--LOST CITY--, then the --VALLEY OF THE SNAKES--, then the --CLAW VIPER
TEMPLE--. Destroy the Altar on L2. Sorted.

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ACT 2: QUEST 4: ARCANE SANCTUARY and also ACT 2: QUEST 5: THE SUMMONER
Magicdoofers
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Now this is a hard quest. You have to run around the Arcane Sanctuary, which is infested with Ghosts(2), and Goatmen(2), and Vampires(2). The walkways are again quite narrow, but they have open space on either side this time. Fireballs and
Firewall spells and whatnot can travel across the vacuum. So can jumping barbarians and teleporting Sorceresses, not to mention arrows, javelins and sorc\necro spells. I think Paladin Offensive Auras can also travel across, I haven't tried. Ditto Shouts. but enough about me, lets get on to you, good customer. Go up in whatever direction you want, but always do the teleporter bit last. At one end you should come across The Summoner and Horazon's
Journal. This is probably obvious, but destroy the journal and read the summoner. I mean, read the journal and destroy the summoner. The Summoner is best dealt with at close range, I wouldn't reccomend getting into a fireball ping-pong match with him. After he's dead, read the Journal and a portal will open. Go through it to the --CANYON OF THE MAGI--, and grab the waypoint.

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ACT 2: QUEST 6: THE SEVEN TOMBS Scorpiondoofers
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Get ready to meet the Wendigo(3). Unless, of course, I've got it wrong and it's a Wendigo(2). Anyhow, also beware of the
Hellcats(3 or 4). I REALLY hate them. Oh yeah, there are also a bunch of
Sand Maggots(3 or 4), for you to kill. But I think that's about it until you get to the Tombs. Find the True Tomb (it gets randomised, but the journal should have told you which one it is. If not, e-mail Blizzard and complain.) Enter the true tomb. Apparently, there is a magic monster called
Ancient Kaa the Soulless down here, but I've never met it. Also there are the Death Beetles, which you should run away from if you have no ranged attacks. Don't even THINK about Whirlwinding these. I can tell you that you will kill them, but you'll die in a way that can cause the game to crash (I call it Double-Death
Crasher. If you lose double your health, you can die twice in a second. You can't die while you're still whirlwinding, but if you lose double your maximum life your game will crash). Right, now stick the Staff in the Orifice and watch the wall crumble. Go downstairs and say hi to Baal... except it isn't Baal. It's Duriel, which is probably as bad (or maybe even worse). The following spells work well against him:
Jab, Fend, Zeal, Bash, Frenzy, Double Swing, Blaze, Hydra, Golem,
Charge, Skeleton Magi, Lightning. The following spells are crap against him: Leap Attack, Cold Attacks, Poison Attacks, Holy
Bolt, Smite, Stun. All other spells are OK, but the good ones are the best to use against him. Especially Blaze, which means you can do him using no TPs or Potions. He is one hard nut, though, if you're under level 20\35\55 (depending on difficulty level). Once he's dead, steal his stuff, and investigate the tomb. You should find Tyrael the Archangel there, who'll blabbermouth at you. Then go through the TP, talk to Meshif, go to A3 (the jungle).

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ACT 3: KURAST DOCKS
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Welcome to Magnificent (yeah, and pigs fly) Kurast. Firstly, go out into the jungle and start killing things. If you're fast you can see the Dark Wanderer disappear into a group of Flesh Beasts (i.e. Vilekid(1)). Observe the new enemies in A3: The
Treehulk(1-4), which is a big wooden man, who likes to hit any young heroes or heroines he finds (doing so increases his speed in much the same way as a Baba's Frenzy), The Fetishaman(1-4 or
5), who has a flamethrower (Sorc's Inferno) attack, and the ability to resurrect Fetish,  The Mosquito(1-2), who drains
Mana\Stamina, and the Tentacle(1-5), who has a ranged posion attack and REALLY hates lightning. Anywho, after killing the first magic monster, it should drop a Jade Figurine.

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ACT 3: QUEST 1: THE GOLDEN BIRD Pheasantdoofers
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Pick up the Jade Figurine and take it to Meshif. He gives you a Golden
Bird, which you take to Cain, who goes blah-blah-blah, go see Alkor (I love how he says "DAMNIT!"), get the Potion of Life from him, drink it, quest closed. That was short, boring and pointless. I don't even know why I bothered telling you about such a simple, easy quest. Now you need to see Hratli and Cain (or is it Ormus?) for Quests 2+3.

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ACT 3: QUEST 3: PART 1: KHALIM'S WILL Tarantuladoofers
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I know, I know. You probably want to do Q2 first, but seeing as this is on the way you might as well do it. Go to the
--SPIDER FOREST-- and find the --SPIDER CAVERN--. Now kill all you want to kill in the Spider Cavern, then go and see the big, bad, drives-you-mad, Sszarck The Burning. He is quite hard, I believe, if you only have melee attacks or a low fire resistance. On Nightmare, I resorted to TPing near the chest and running away to the Spider Forest WP, where I went to KD and TPed to the chest. Anyway, take the eye from the magical chest after killing or fleeing Sszarck (I can't remember the spelling, somebody please tell me if I'm right), and be on your way.

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ACT 3: QUEST 3: PART 2: KHALIM'S WILL Voodoodoofers
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Now here is something funny. Sometimes, if you're especially unlucky, the --GREAT MARSH-- will not lead you to the
--FLAYER JUNGLE-- at all! So you will need to fully explore the Flayer
Jungle and Great Marsh for this one. As soon as you find the --FLAYER DUNGEON--, go in and look out for SkellFetish(1).
They're like Fetish(1), except undead. Simply work your way down to L2, and eventually L3. You should meet a magic Fetishaman(2) who I have forgotten the name of, and his gang.
Ranged attacks works best, such as Charge, Leapattack, Whirlwind, Chain
Lightning (very good for this one), Bone Spear or
Spirit, and Lightning Strike (also very good). Grab the brain and TP out of there.

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ACT 3: QUEST 2: BLADE OF THE OLD RELIGION Sharpdoofers
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If you haven't already done this, do it now. Explore the Flayer Jungle to its full extent, especially the bits which go off from the main jungle. One of them should have loads of Fetish(2 and 3) and their Shamans, also (2) and (3) (Well done for guessing THAT, Sherlock), which should be done very very recklessly and quickly. Once you've worked your way into the little "pocket" shape on the map, you must simply nick the Gidbinn from the fire without being Fetishafied (easier said than done).
Now carry on exploring (unless you already found Lower Kurast) until you meet Stormtree. He is a big Treehulk(2) or (3) and he is lightning enchanted, so he is like Rakanishu's big brother. Try and used ranged attacks, especially Fire. Explore this area until you find --LOWER KURAST--. Your reward for Q2 is a ring from
Ormus.

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ACT 3: QUEST 3: PART 3: KHALIM'S WILL Mousedoofers
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You're in Lower Kurast, right? Get the WP and proceed to --THE KURAST
BAZAAR--. Now look for the Sewers and enter. I think it's about this time that you have to go see Alkor for Q4, but I'll do that bit in a minute. You must explore the Sewer, until you find the Sewer Lever, which you pull to go to L2. I don't think there's a boss down here, but if there is then deal with them in the appropriate way. It is time to loot Khalim's
Heart. Waaaaait! What was Khalim's Heart doing in the
Sewer? Doesn't that strike you as odd when his eye and brain are back in the jungle? What is going on? What? On with it? OK, but only for you, good customer.

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ACT 3: QUEST 4: LAM ESEN'S TOME Lostdoofers
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Before (or after) you find Khalim's Heart in the --SEWERS--, go and see
Alkor (DAMNIT!). He babbles on and you get Q4.
Simply lookin all of the 6 Reliquaries, Cathedrals, etc. until you find
Lam Esen's tome. Your reward? Stats points.
Yummy stats points.

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ACT 3: QUEST 3: PART 4: KHALIM'S WILL and also ACT 3: QUEST 5: THE
BLACKENED TEMPLE Macedoofers
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This is the first truly hard bit of Diablo 2 I came across. Go to   --
UPPER KURAST-- then --THE KURAST CAUSEWAY-- then
--TRAVINCAL-- (eek!). Kill everything you can, then find the High
Council. They are Toorc Icefist, Geleb Flamefinger, and
Ismail Vilehand, who you should deal with one at a time with any skill you have. Once the first one goes down, he drops
Khalim's Flail, and the other two also give you some stuff (gave my sorc the Bonesnap gold Maul). Thats Q5 done, but to complete Q3 you must put Khalim's various organs and body parts in the
Horadric Cube and press the button. That done, go to where the High Council were before and find the Compelling Orb. Equip your new flail and smash up the Compelling Orb.
Now go into the Durance of Hate, and congratulate yourself on completing
Q3.

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ACT 3: QUEST 6: THE GUARDIAN Floatingdoofers
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I hope you like to respawn, because if not, you'll be tearing your hair out. Find the --DURANCE OF HATE-- WP on L2, and go down to L3 when you find it. Kill everything, and don't run away, because if you do Mephisto will be even harder. When you finally meet Mephisto, you should TP before you start fighting him. He has a lightning attack, and Bone Spirit, plus the all-new, very funny, fart-joke provoking, Poison Nova. I'll check what he's weak against soon, but for now cut his life into pieces, as your first resort! Sorry, I'm listening to my walkman as I'm typing. Anywho, when he's dead, go through the
Infernal gate for the Final Act. Also, the cut-scene is quite a good one, if I remember correctly, and it is easily as good
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