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Submitted by System on 09/03/2006, 09:50. Print file.
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ACT 1: QUEST 2: BLOOD RAVEN                  Antdoofers
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In case you're wondering, Blood Raven is the one who is raining arrows down on you. She is surrounded by Skeletons(1) and
Zombies(1), who should be a) hacked into a million pieces or b) burnt with a fire attack. The Skeletons are like the
Zombies, but they are MUCH faster. Use an armour defense spell if you are a sorceress, or pick em off from a distance if you are a female character\necro. If you are baba\pala, simply go and hack them up. But you need to try and ignore Skeletons and zombies for now. Instead, throw whatever you've got at Blood Raven.
Most Sorceress attacks work well (esp. Fire), and
Amas should be able to use a ranged attack on her, Babas and Palas use any fast attack and Necros use Teeth and Skells to take her down (and golems if you have them). After this return to the --
COLD PLAINS-- waypoint, talk to Kashya, get a mercenary, talk to Akara, WP back to the --COLD PLAINS--, and find the -
-STONY FIELD-- Waypoint. Then go through the
--UNDERGROUND PASSAGE-- (l2 is optional. Exit is on l1) to the --DARK
WOOD--.

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ACT 1: QUEST 3: THE SEARCH FOR CAIN          Helldoofers
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Now you're in the Dark Wood, right? Good. Find the tree of Inifuss. It should have the monster Treehead Woodfist nearby (he is a Golem(1)). He is extra strong extra fast, so the best thing to do is run at him, attack, run off. Or, run away, attack (with ranged attack) run off again when he gets near. Or use some skells. Your choice. Anyway, once he's dead, click on the Tree of Inifuss and get the scroll. Now look for the --DARK WOOD- - waypoint and use it to get back to the Roguecamp.
Then talkto Akara, stock up on potions (I really mean that), and wp to
Stony Field. Once there, find the Cairn Stones, and kill Rakanishu the Fallen(2). Use ranged attacks or hit-and-runs to kill him (or skells, but stand back). Now enter Tristram by clicking on all of the stones in any order (it doesn't matter what order you do them in, but you still have to have the Scroll. Strange). Now beware. There are Skeleton Mages(1),
Goatmen(1) or (2) and Fallen\Shaman(1) and (2). Also beware of Griswold. He is cursed, so he MUST NOT HIT YOU. If he does, run away until the curse wears off. To kill the skellmages, either hit them very hard, chuck things, or use fire\ice (lightning is not a very good choice cos they are made of stone).
The goatmen are big and fast, so use close-range attacks(Inferno, Jab,
Bash, Normal) (or skells) to kill them. Another strategy is to find Cain and run away very fast. Somewhere on the map is
Wirt's Body. Get the gold and his leg(if you want to do the secret cow level later in the game), unless you're too busy running away from Griswold and Goaties. Now use the red portal to Stony Field and wp back to the Rogue Camp. Talk to Cain, then Akara. By the way, did you find something called the "Moldy Tome" in the Stony Field? If not, go find it now. You'll stumble upon the next quest that way. Afterwards, wp to the --DARK WOOD--. NOTE: Now you can identify items for FREE!!!!!!

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ACT 1: QUEST 4: THE FORGOTTEN TOWER               Anteaterdoofers
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You find the tower in the --BLACK MARSH-- beyond the --DARK WOOD--. The
--BLACK MARSH-- waypoint would therefore come in handy. Now enter the --FORGOTTEN TOWER-- and head for the Tower Cellars.
On each level, there are a group of monsters and a magic one. Kill them all, and proceed to the next level. Now repeat that until you get to L5. On this level is the
Countess and a group of Dark Rogues (they might be rangers. I'll check that). Best to kill them all, because if you kill the
Countess you get big lots of gold and a completed quest. Now TP back to the Rogue Camp and talk to Charsi for Q5. Then use the WP to get to the --BLACK MARSH-- and proceed to the --TAMOE
HIGHLAND-- to the --MONASTERY GATE-- to the --OUTER CLOISTER--

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ACT 1: QUEST 5: THE HORADRIC MALUS                Deaddoofers
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Well this is hard, eh? I don't know what number Dark Rogues you are fighting, but they are very fast. Also beware of the new edition of the Fallen, Fallen\Shaman(3). Firstly kill everything, then go to the corridors left, in front, and right of the --OUTER CLOISTER-- WP (its not hard to find, believe me). Find the -
-BARRACKS-- and prepare for new editions of the
Goatmen(2?) and Fallen\Shaman(4). Deck everything until you hear someone shouting about the Hellforge, or making weapons from your bones (charming!). This is your cue to leg it. Run away, using cold attacks and skells if you have them to slow down The Smith. You can stay and fight (baba, pala), but TP (just in case, right?). When he's dead, go and grab the
Horadric Malus. Now, while snooping around, you may have found the --
JAIL--. Go back to town (WP or TP), talk to Charsi or an Imbue (don't use this for a long while. It will pay off.....) and then Deckard Cain for the Final Act1 Quest. Then call your lawyer, we're going to the --JAIL--.

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ACT 1: QUEST 6: SISTERS TO THE SLAUGHTER       Snakedoofers
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Now you're in jail L1, you have a couple of new enemies to square off against. Firstly, Ghosts(1). They drain mana, so stay out of range unless you can do without. There are also Helldogs(1) (tainted). These are fast, they have a ranged attack, they also have good close range abilities. Yikes! Bear in mind that the
Jail is full of undead, so maces and fire are in order. Also starring in the Jail are Vampires(1), who shoot fire and steal life. They are also undead, so mace\fire them.
Now work your way down to Jail L3 (beware of Pitspawn Fouldog, he's magic) and grab the --INNER CLOISTER-- WP and use it before you get got by the Spikies(3) who have a magical leader (I have forgotten his name.) You can kill them if you feel like it, or you can leg it over to the --CATHEDRAL-- and kill the ghosts, and Boneash (he's magic resistant and stone skin?), and also the Helldogs and Fallen\Shaman(4). Now get down to the final
Act1 Dungeon: The Catacombs. On L1 there are a couple of Ratmen(1), who plague act 3. They are pretty darned fast, so a close range attack is order of the day. Also, you might get ambushed by Helldogs, which you should also kill. Grab the WP on L2, and cast a TP before you enter L4. It's time for the Final Showdown For Act 1: Andariel. She hates fire, and poisons you a lot. If you are dead or nearly dead, cast TP upstairs on L3 where she can't get you :), get healed and re-enter the fray. Then start killing her again (the more the better), and repeat until she's dead. Watch the firestorm, loot her corpse, and talk to Warriv to get to A2. You've now completed A1, and shouldn't ever return unless you want to train.

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ACT 2: LUT GHOLEIN
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Wow, a desert. But it's a fun desert. Talk to everyone in town, particularly Fara and Drognan, then go see Atma. She'll tell you to go kill Radament. Which is Q1. So go do that.

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ACT 2: QUEST 1: RADAMENT'S LAIR                 Ratdoofers
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Go to the --SEWERS--. OK then, time for some brand new enemies. Firstly, the Burning Dead.
They do fire damage, and are also archers. Secondly, the Mummies, they do poison damage when you kill them and when they hit you.
In case you hadn't guessed, use Maces and Fire to kill them all. Get the
WP on L2, then proceed to L3 and find Radament.
You'll know when he's near cos he hisses at you. Now tempt his minions out of his range and kill them.
Then go in for Radament, with (here we go again) Fire and Maces. He shouldn't be much of a problem.
When you finally do kill him, loot him and look for an enchanted chest.
Grab the Horadric Scroll from it, and TP to LG.
Talk to Cain. Get Q2.

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ACT 2: QUEST 2: PART 1: THE HORADRIC STAFF  Zombifieddoofers
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Step outside of LG, into the --ROCKY WASTE--. This is the second biggest quest in the game, so you may stumble upon other quests as you do it. Anyway, the --ROCKY WASTE-- is basically a practice ground, so practice in it. You will meet various new enemies, such as Leapers(1), Hellcats(1), Vultures(1), and many more. Vultures are tricky. They are quite zealous, so make sure you get first hit, or use a ranged attack. Hellcats come in 2 forms: Ranged and Melee. The Melee cats are fast, so beware if you use ranged attacks. The Ranger Cats are also fast, but only in their throwing arm. Chuck stuff back, or simply hit them very hard, a lot.  The leapers are hard to hit, but keep trying and eventually you will be able to hit them.
Once hit, they are slowed down a bit, so hit them lots more. Once you've got enough practice, head to the --DRY HILLS-- and get the Waypoint. If you are on Nightmare\Hell, don't bother with the --HALLS OF THE DEAD-- and meet me at Part 2 in a minute. If on
Normal, be prepared. Be very prepared, because this is a very hard level if you don't have Fire, Maces, or a lot of life\defence\patience. Well, start off by destroying all the monsters you can find. Work down to L2, and make sure you have a ranged attack. For Necros, Amas, and Sorcs, this isn't a problem, but if you're a Baba or Pala you might want to at least get Leap Attack or Charge.
There are Greater Mummies(1) on this floor. They resurrect all undead (except each other), so they must be disposed of before you try killing the others. They have a Unholy Bolt attack, too, so beware. Anyway, after L2, go to L3, and destroy everything down there. There might be some kind of boss, it's been a long time since I did this level so I can't be sure. Anyway, grab the enchanted chest and inside is.... the
Horadric Cube!!!! Wayhey!!!! This rather useful tool is good for transmuting things to combine them. I will put down known recipes soon.
Talk to Cain if you want some.

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ACT 2: QUEST 2: PART 2: THE HORADRIC STAFF  Maggotdoofers
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Time for A2Q2 part 2: The Staff of Kings. You need to go down the --
MAGGOT LAIR-- in the --FAR OASIS-- for this. The Maggot Lair sure is narrow! Beware the Swarms(1): they drain your stamina, and the Big Sand
Maggots(1)have baby Sand Maggots(1), so you should kill the big ones first to prevent them from creating the young. Bearing in mind the narrow corridors, some spells are killer here, particularly Blaze,
Bonespear, and the Amazon's ranged Javelin skills, and Whirlwind (For nightmare-ers). Anyway, kill everything on your way down to L3. At the end, you'll find millions of Maggots,
Maggot babies, and a Really Big Bad Maggot called Coldworm The Burrower.
Kill all the baby maggots that chase you, then kill the big maggots, then start on Coldworm. He can't hurt you, so just hack away at him, then get the Staff of Kings.

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ACT 2: QUEST 2: PART 3: THE HORADRIC STAFF Cobradoofers
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Now it's time for A2Q2 part 3: The Claw Viper Amulet\Staff Headpiece.
This is the smallest part, but it makes up for it in hardness. It is located in the --CLAW VIPER TEMPLE-- in  --THE VALLEY
OF THE SNAKES-- beyond the --LOST CITY-- which has a WP. Also, it combines with A2Q3: Tainted Sun, so I won't have to bother writing an entire A2Q3 section. A2Q3 is when it becomes eternal night in the Lost City (so a "great hero" must break the spell :D). Anywho, in the --CLAW VIPER
TEMPLE--, you meet the Salamanders and the Serpents. One of them (I can't remember which) has an ice-charge attack, and the other a double-swing-zeal kinda thingy. Lost? Me too. Cold resistance does help against them, though. So does ChainLightning,
Bash, Jab (or Fend if you have it), Skeleton Magi, Golems, Zeal, Charge,
Stun, Smite, Inferno and Glacial Spike. Phew! Bad news for an Ama though. All you need to do is Kill The Whole Damn Lot Of
Them. Easier said than done, that. Also, I can't
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