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Adria - His prowess with the blade is awesome, and he has lived for thousands of years knowing only warfare. I am sorry...I can not see if you will defeat him.
Farnham - Always you gotta talk about blood? What about flowers, and sunshine, and that pretty girl that brings the drinks. Listen here, friend...you're obsessive, you know that?
Lachdanan
Just when you've readied your best weapons, you find out this guy's on your side, and needs your help. He begs of you to find a golden elixir which is the only thing that could finally put him to rest (poor guy)
This elixir is found on the next level so you have to remember where he was standing so you could come back up for him. He'll reward you with one of these, "VEIL OF STEEL" and "GOTTERDAMERUNG" Both are helms and both are worth trying. *townsfolk's comments:
Odgen - You speak of a brave warrior long dead! I'll have no such talk of speaking with departed souls in my inn yard, thank you very much!
Griswold - If it is actually Lachdanan that you have met, then I would advise that you aid him. I dealt with him on several occasions and found him to be honest and loyal in nature. The curse that fell upon the followers of King Leoric would fall especially hard upon him.
Cain - You claim to have spoken with Lachdanan? He was a great hero during his life. Lachdanan was an honorable and just man who served his king faithfully for years. But of course, you already know that. Of those who were caught within the grasp of the king's curse, Lachdanan would be the least likely to submit to thedarkness without a fight, so I suppose that your story could be true.
If I were in your place, my friend, I would find a way to release him from his torture.
Pepin - A golden elixir, you say. I have never concocted a potion of that color before, so I can't tell you how it would effect you if you were to try to drink it. As your healer, I strongly advise that should you find such an elixir, do as Lachdanan asks and do not try to use it.
Gillian - I've never heard of a Lachdanan before. I'm sorry, but I don't think that I can be of much help to you.
Wirt - Wait, let me guess. Cain was swallowed up in a gigantic fissure that opened beneath him, he was incinerated in a ball of hellfire, and can't answer your questions anymore. Oh, that isn't what happened? Then I guess you'll be buying something or you'll be on your way.
Adria - You may meet people who are trapped within the labyrinth, such as Lachdanan. I sense in him honor and great guilt. Aid him, and you aid all of Tristram.
Farnham - Lachdanan is dead. Everybody knows that, and you can't fool me into thinking any other way. You can't talk to the dead,
I know!
Archbishop Lazarus (always included)
This time an item---a "Vile Staff" that rests on a stand triggers your quest. Well, not exactly. You still have to present this staff to
Cain who'll identify it by saying it belongs to the Archbishop himself.
When you get back to the level where you found it, walk along to find a red portal that leads to his corruptness' lair. Exit through the only door you see, fighting your way through succubuses. You can go either to the left or to the right, they contain the same problems. Just ignore the jailed witches for a while, continue fighting, and when all's over, stand on that grey circle and read the book on the stand beside it. You'll be taken inside the room with the witches but this time the bars are lowered. fight your way through them, go to the other side of the lair and do just the same. When both sides are cleaned up, go back to where you started and step on the grey circle. No book-on-a-stand to read this time, you are instantly teleported beyond the wall---where Lazarus is.
Accompanying him are the unique succubuses, Red Vex and Black Jade (boy, I'm starting to like this guy) and a multitude of succubuses (oh yeah baby) along with fellow mages (yuck!) After he finishes talking you can commence with the fight. I'd rather stay in the middle and honorably fight them all at the same time, but I'd suggest, for beginners, running away even before he finishes his speech. That way you can, one by one, lure the witches, and the mages, and the uniques, into their deaths. Deal with the playboy himself just as you did with Zhar (if you faced him) and you're on your merry way to the Dark Lord. *townsfolk's comments:
Odgen - Lazarus was the archbishop who led many of the townspeople into the labyrinth. I lost many good friends that day, and Lazarus never returned. I suppose he was killed along with most of the others. If you would do me a favor, good master, please do not talk to Farnham about that day.
Griswold - I was there when Lazarus led us into the labyrinth. He spoke of holy retribution, but when we started fighting those hellspawn, he did not so much as lift his mace against them. He just ran deper into the dim, endless chambers that were filled with the servants of darkness!
Cain - You must hurry and rescue Albrecht from the hands of Lazarus!
The prince and the people of this kingdom are counting on you...
Pepin - I was shocked when I heard of what the townspeople were planning to do that night. I thought that of all people, Lazarus would have had more sense than that. He was an archbishop, and always seemed to care so much for the townsfolk of Tristram. So many were injured, I could not save them all...
Gillian - I remember Lazarus as being a very kind and giving man. He spoke at my mother's funeral, and was supportive of my grandmother and myself in a very troubled time. I pray every night that somehow, he is still alive and safe.
Wirt - Yes, the righteous Lazarus, who was sooo effective against those monsters down there. Didn't help save my leg, did it? Look, I'll give you a free piece of advice. Ask Farnham, he was there.
Adria - I did not know this Lazarus of whom you speak, but I do sense a great comflict within his being. He poses a great danger, and will stop at nothing to serve the powers of darkness which have claimed him as theirs.
Farnham - They stab, then bite, then they're all around you. Liar! Liar!
They're all dead! Dead! Do you hear me? They just keep falling and falling... their blood spilling out all over the floor... all his fault...
Diablo (always included)
Of course this is always included! Why'd they call the game Diablo in the first place? After you defeat Lazarus, go back through the red portal and notice that the pentagram near it is now red, flashing, and opened in the middle. Go through the opening and you land in the center of another lair---Diablo's. It's made up of four rooms, each containing a skull lever that opens the next. First thing you do is eradicate all who are outside these rooms. They don't come in groups and if they do, they're only composed of two to three members and that only happens if you don't walk slowly and lure more than one at a time. One of the rooms is already opened so you'll have to clear that too. Once everything's quiet, it's time to turn on the noise again: Click on the next lever to open the next room, eradicate all that moves, repeat the process for the third room, create a town portal (by this time you must already know what that is) to go back, prepare all you want, and get ready to face the final challenge, er, challenges. Two skull levers are to be clicked in order to open the last room. Both these levers are in the third room so no sweat. Go to the last room, walking around it, one by one luring knights ang mages alike to their deaths, and finally barging in to kill the big red machine (no, not KANE!) inside. Don't forget to save the game at the moment you killed him to maximize the number of experience points you'll carry with you to your next adventure. what Cain say's about this quest: (not required to acivate it)
Your story is quite grim, my friend. Lazarus will surely burn in hell for his horrific deed. The boy that you describe is not our prince! But I believe that Albrecht may yet be in danger. The symbol of power that you speak must be a portal---to the very heart of the labyrinth. Know this, my friend---the evil that you move against is the dark Lord of Terror. He is known to mortal men, as Diablo. It was he who was imprisoned within the labyrinth many centuries ago and I fear that he seeks to once again sow chaos in the realm of mankind.
You must venture through the portal and destroy Diablo, before it is too late...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
* for the rest of the item sections I won't be including much strategies because that's what the game is all about---building your OWN strategy and relying on the items of YOUR choice.
_ _ ____ ____ __ ___ ____ ___ ____ ____ ____ __ __ ___
( \/ )(_ _) ( _ \ /__\ / __)(_ _) / __) (_ _)(_ _)( ___)( \/ )/ __)
\ / _)(_ ) _ < /(__)\ \__ \ _)(_ ( (__ _)(_ )( )__) ) ( \__ \
\/ (____)() (____/(__)(__)(___/(____) \___) (____) (__) (____)(_/\/\_)(___/
* These are the items whose description in the message box is written in plain white text. Only for beginners who still cannot afford or haven't chanced upon an item described in blue (magic) or better yet gold (unique) text. It does nothing besides what it should (inflict damage, increase armor, etc.)
__________________________________________________________________
Type___|_Name______|_Damage_|_Armor_|_Dur_|_Requirements_|_Handed_|
| | | | | | |
sword | Bastard | 6-15 | n/a | 60 | str: 50 | 1 |
| Sword | | | | | |
| | | | | | |
| Blade | 3-8 | n/a | 30 | str: 25 | 1 |
| | | | | dex: 30 | |
| | | | | | |
| Broad | 4-12 | n/a | 50 | str: 30-40 | 1 |
| Sword | | | | | |
| | | | | | |
| Claymore | 2-12 | n/a | 30- | str: 35 | 1 |
| | | | 36 | | |
| | | | | | |
| Dagger | 1-4 | n/a | 15 | none | 1 |
| | | | | | |
| Falchion | 4-8 | n/a | 15- | str: 25-30 | 1 |
| | | | 20 | | |
| | | | | | |
| Great | 10-20 | n/a | 100 | str: 75 | 2 |
| Sword | | | | | |
| | | | | | |
| Long | 2-10 | n/a | 40 | str: 27-30 | 1 |
| Sword | | | | dex: 30 | |
| | | | | | |
| Sabre | 1-8 | n/a | 25- | str: 17 | 1 |
| | | | 45 | | |
| | | | | | |
| Scimitar | 3-7 | n/a | 20- | str: 23 | 1 |
| | | | 28 | dex: 23 | |
| | | | | | |
| Short | 2-6 | n/a | 20- | str: 18 | 1 |
| Sword | | | 24 | | |
| | | | | | |
| 2-handed | 8-16 | n/a | 75 | str: 60-65 | 2 |
| Sword | | | | | |
| | | | | | |
| | | | | | |
___________________________________________________________________
Type___|_Name______|_Damage_|_Armor_|_Dur_|_Requirements_|_Handed_|
bat | Club | 1-6 | n/a | 20 | none | 1 |
| | | | | | |
| Flail | 2-12 | n/a | 30- | str: 25-30 | 1 |
| | | | 36 | | |
| | | | | | |
| Mace | 1-8 | n/a | 30- | str: 16 | 1 |
| | | | 32 | | |
| | | | | | |
| Maul | 6-20 | n/a | 50 | str: 40-45 | 2 |
| | | | | | |
| Morning | 1-10 | n/a | 40 | str: 26 | 1 |
| Star | | | | | |
| | | | | | |
| Spiked | 3-6 | n/a | 20- | str: 18-20 | 1 |
| Club | | | 25 | | |
| | | | | | |
| War | 5-9 | n/a | 50 | str: 30-40 | 2 |
| Hammer | | | | | |
| | | | | | |
| | | | | | |
___________________________________________________________________
Type___|_Name______|_Damage_|_Armor_|_Dur_|_Requirements_|_Handed_|
axe | Axe | 4-12 | n/a | 25- | str: 20-22 | 2 |
| | | | 32 | | |
| | | | | | |
| Battle | 10-25 | n/a | 60 | str: 60-65 | 2 |
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