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Submitted by System on 09/03/2006, 09:50. Print file.
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so forgive any errors)

Please, listen to me. The Archbishop Lazarus, he led us the down there to find the lost prince...bastard led us into a trap. Now everyone is dead---killed by a demon he called the Butcher. Avenge us! Find this Butcher and slay him, so that our souls may finally rest... *townsfolk's comments:

Odgen - Yes, Farnham has mumbled something about a hulking brute who wielded a fierce weapon. I believe he called him a butcher.

Griswold - I saw what Farnham calls the Butcher as it swathed a path through the bodies of my friends. He swung a cleaver as large as an axe, hewing limbs and cutting down brave men where they stood. I was separated from the fray by a host of small screeching demons and somehow found the stairway leading out. I never saw that hideous beast again, but his blood-stained visage haunts me to this day.

Cain - It seems that the Archbishop Lazarus goaded many of the townsmen into venturing into the labyrinth to find the king's missing son. He played upon their fears and whipped them into a frenzied mob. None of them were prepared for what lay within the cold earth...Lazarus abandoned them down there---left in the clutches of unspeakable horrors---to die.

Pepin - By the light, I know of this vile demon. There were many that bore the scars of his wrath upon their bodies when the few survivors of the charge led by Lazarus crawled from the cathedral.
I don't know what he used to slice open his victims, but it could not have been of this world. It left wounds festering with disease and even I found them almost impossible to treat.
Beware if you plan to battle this fiend...

Gillian - When Farnham said something about a Butcher killing people,
I immediately discounted it. But since you brought it up, maybe it is true.

Wirt - I know more than you'd think about that grisly fiend. His little friends got a hold of me and managed to get my leg before Griswold pulled me out of that hole. I'll put it bluntly---kill him before he kills you and adds your corpse to his collection.

Adria - The Butcher is a sadistic creature that delights in the torture and pain of others. You have seen his handiwork in the drunkard
Farnham. His destruction will do much to ensure the safety of this village.

Farnham - Big! Big cleaver killing all my friends. Couldn't stop him, had to run away, couldn't save them. Trapped in a room with so many bodies...so many friends...nooooo!

Ogden's Sign

Just before you go down to the 5th level, you notice there are no entrances to the room that contains the stairway. You try the adjacent room and find a single goblin named Snotspill standing in front of you
He can trigger this quest, but so can Ogden if you talk to him first.
Anyway, Snotspill tells you to beat the crap out of the monsters in the other adjacent room, get Ogden's sign, and bring it to him, or else...
Does that sound much of a threat? Not really. What you do is kill the monsters, get the sign, and bring it back to Ogden. At first he'll hurt your feelings by saying he didn't need the sign anymore, but then he gives you a unique helm for your effort, the "HARLEQUIN CREST" Quite useless, though, and should only be sold to get its worth. When you get back to Snotspill, the walls guarding the stairway have already been lowered, and replacing them are a multitude of goblins. Just stay where you are when you first saw him (the doorway) and you're ready to take them all on! (one by one, that is) *townsfolk's comments:

Griswold - Demons stole Odgen's sign, you say? That doesn't sound much like the atrocities I've heard of---or seen! Demons are concerned with ripping out your heart, not your signpost.

Cain - I see that this strange behaviour puzzles you as well. I would surmise that since many demons fear the light of the sun and believe that it holds great power, it may be that the rising sun depicted on the sign you speak of has led them to believe that it too holds some arcane powers. Hmmm...perhaps they are not all as smart as we had feared...

Pepin - My goodness, demons running about the village at night, pillaging our homes---is nothing sacred? I hope that Odgen and Garda are all right. I suppose that they would come to see me if they were hurt.

Gillian - Oh my! Is that where the sign went? My grandmother and I must have slept right through the whole thing. Thank the light that those monsters didn't attack the inn.

Wirt - What...is he saying I took that? I suppose that Griswold is on his side, too. Look, I got over simple sign stealing months ago.
You can't turn a profit on a piece of wood.

Adria - No mortal can truly understand the mind of the demon. Never let their erratic actions confuse you, as that too may be their plan.

Farnham - You know what I think? Somebody took that sign, and they gonna want lots of money for it. If I was Odgen...and I'm not, but if I was...I'd just buy a new sign with some pretty drawing on it. Maybe a nice mug of ale or a piece of cheese.

Gharbad the Weak

You notice this odd-colored goatman who isn't supposed to be around yet since you're only in the dungeons. He won't attack and you can't kill him, yet. Talk to him and he'll say, "Please don't kill me, I will prove to be useful to you." (I already translated that to formal English)
Walk away and turn in a corner to make sure he doesn't see you. Walk back and talk to him the second time. He'll give you a weapon and make the same plea. Do this several times. Sometimes, you'll get a weapon, sometimes, you won't. Finally, he creates a weapon that he thinks is too powerful for you so he decides to use it for himself---against YOU!
As his name suggests, he IS weak. You'll find it easy to defeat him, now that you've defeated the Butcher (if you got his quest). He'll drop one last weapon when he dies to which you'll murmur, "I am not impressed."

CATACOMB QUESTS (you'll get to solve three of these)

Magic Rock

Griswold tells about some sky rock that had fallen to earth and was nowhere to be found. This is a very easy quest. All you have to do is look for the said rock somewhere down in the catacombs. It will be handed to you on a silver platter---literally. Griswold crafts these stones into another unique ring, the "EMPYREAN BAND" *townsfolk's comments:

Odgen - The caravan stopped here to take on some supplies for their journey to the east. I sold them quite an array of fresh fruits and some excellent sweetbreads that Garda has just finished baking. Shame what happened to them.

Griswold - I am still waiting for you to bring me that stone from the heavens. I know that I can make something powerful out of it.

Cain - Griswold speaks of the heaven stone that was destined for the enclave located in the east. It was being taken there for further study. This stone glowed with an energy that somehow granted vision beyond that which a normal man could possess. I do not know what secrets it holds, my friend, but finding this stone would certainly prove most valuable.

Pepin - I don't know what it is that they thought they could see with that rock, but I will say this: if rocks are falling from the sky, you had better be careful!

Gillian - Well, a caravan of some very important people did stop here, but that was quite a while ago. They had strange accents and were starting on a long journey, as I recall. I don't see how you could hope to find anything that they would have carried.

Wirt - If anyone can make something out of that rock, Griswold can.
He knows what he is doing, and as much as I try to steal his customers, I respect the quality of his work.

Adria - The heaven stone is very powerful, and were it any but Griswold who bid you find it, I would prevent it. He will harness its powers and its use will be for the good of us all.

Farnham - I used to have a nice ring; it was a really expensive one, with blue and green and red and silver. Don't remember what happened to it, though. I really miss that ring...

Valor

For this and the rest of the catacomb quests, you'll have to read a specific book on a stand somewhere on the level before you get assigned for the task. For this quest, you'll find it in a long, rectangular room with two doors at the lower width. Entering these doors will reveal room with a "blood stone" (seems useless at first) and another door to go further on. Enter that second room and find a pedestal of blood to which you will place the blood stone (just click the pedestal while your blood stone is in your inventory) It turns out that the long, rectangular room is actually a group of adjacent rooms, and placing the blood stone on the pedestal unveiled on of them. Go to that room, get a second blood stone, and again place it on the pedestal. Another room is uncovered. That room will also contain a blood stone, the last one which, when placed on the pedestal, reveals a passageway beyond the wall you are facing. Venture forth, killing the demons on your way, and be rewarded by the only unique armor that can be acquired through a quest---the "ARMOR OF VALOR" *townsfolk's comments:

Odgen - Every child hears the story of the warrior Arkaine and his mystic armor known as Valor. If you could find its resting place, you would be well protected against the evil in the labyrinth.

Griswold - The armor known as Valor could be what tips the scale in your favor. I will tell you that many have looked for it--- including myself. Arkaine hid it well, my friend, and it will take more than a bit of luck to unlock the secrets that have kept it concealed these many years.

Cain - The gateway of blood and the halls of fire are landmarks of mystic origin. Wherever this book you read from resides it is surely a place of great power. Legends speak of a pedestal that is carved from obsidian stone and has a pool of boiling blood atop its bone-encrusted surface. There are also allusions to stones of blood that will open a door that guards an ancient treasure.
The nature of this treasure is shrouded in speculation, my friend, but it is said that the ancient hero Arkaine placed the holy armor Valor in a secret vault. Arkaine was the first mortal to turn the tide of the Sin War and chase the legions of darkness back to the burning hells. Just before Arkaine died, his armor was hidden away in a secret vault. It is said that when this holy armor is again needed, a hero will arise to don Valor once more. Perhaps you are that hero...

Pepin - Hmm...it sounds like something I should remember, but I've been so busy learning new cures and creating better elixirs that
I must have forgotten. Sorry...

Gillian - The story of the magic armor called Valor is something I often heard the boys talk about. You had better ask one of the men in the village.

Wirt - You intend to find the armor known as Valor? No one has ever figured out where Arkaine stashed the stuff, and if my contacts couldn't find it, I seriously doubt you ever will either.

Adria - Should you find these stones of blood, use them carefully. The way is fraught with danger and your only hope rests within your self-trust.

Farnham - Zzzzz...

Chamber of Bone (always included)

This is the only quest the rewards you with a spell rather than an item. Here's what you have to do: Read the book regarding it, find the stairway between eight pillars, and go down. When you're in, massacre all the skeletons and rhinomen by staying directly in front of the door of their respective rooms, That way you'll fight only one of them at a time. When you're through, look for another book on a stand and read it. (This will give you the Guardian Spell) *townsfolk's comments:

Odgen - I am afraid that I don't know anything about that, good master.
Cain has many books that may be of some help.
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