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Submitted by System on 09/03/2006, 09:50. Print file.
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4. Belt:

The small boxes just above your "message bar" is your belt. They pretty much work just like your inventory, but they cannot be hidden, cannot hold gold coins, rings, amulets, and everything larger, and can be accessed quickly by pressing the number corresponding to the box whose item you'd like to use.

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 ____  ____  ____      ____  _____  _    _  _  _
(_  _)(_  _)(_  _)    (_  _)(  _  )( \/\/ )( \( )
 _)(_  _)(_  _)(_       )(   )(_)(  )    (  )  (
(____)(____)(____)()   (__) (_____)(__/\__)(_)\_)


This is where you're at whenever you start from scratch. You are in front of a house, the back of which is where half the town's population is gathered. Yes, there are four is already half of them. Sorry, but this town is rather low on inhabitants. Here's the cast:

Ogden the Tavern Owner - he's not much use, except for the fact that you'll get info on some of the game's quests from him

Griswold the Blacksmith - the main man of the town, this guy is especially useful warriors and rogues because it is he trades weapons of interest to them. You can also ask him to repair your damaged items, but of course nothing is for free nowadays.
Be careful when choosing something to buy.
If you decide to re-sell it, he will only pay you one-fourth the original price.

Cain the Elder - his main use is the identification of unidentified items (of course, what else?) but even that has a cost---100 gold to be exact. Quite worth it since you got a 99.99% chance of increasing the value of your item by more than a hundred once it is identified.
Not to mention take advantage of its special abilities.

Pepin the Healer - this guy's the ONLY one who'd serve you for free!
Talk to him and you're healed instantly! He also sells items that heal, but won't buy anything from you.

Gillian the Barmaid - a little further from the center with Ogden as the nearest neighbor, this lass does not have a single dam use in the whole game! Rather not talk to her.

Wirt the Peg-legged - doesn't the barmaid's position tell there's more to be seen in the town? You're right. Go beyond her and eventually you'll find this boy in the upper-left part of the town. He's just like Griswold, except for three things: he doesn't buy, doesn't repair, and sells only one item at the time. He doesn't even show you what he's selling if you don't pay him 50 bucks.

Adria the Witch - you explored the left part of the town, but how about the right? Only one person resides there, the witch.
She's especially useful to sorcerors, but since she buys or sells almost everything Griswold doesn't, she's quite an all-around useful gal too. As the blacksmith repairs weapons, so can she recharge staves.
And again, not without a "reasonable" fee.

Farnham the Drunk - I forgot about this guy, but then again maybe I should have. Just as useless as the barmaid is, this guy (I know you don't care already but) is found just beside the house you started from.


Another feature of this town is its links to the labyrinth below.
There are a total of four links, one of which is the chapel located in the north. The other three are not accessible when you start from scratch because they can only be opened from the other side which is down there.

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 ____  _  _      __      __    ____  _  _  ____  ____  _  _  ____  _   _
(_  _)( \/ )    (  )    /__\  (  _ \( \/ )(  _ \(_  _)( \( )(_  _)( )_( )
 _)(_  \  /      )(__  /(__)\  ) _ < \  /  )   / _)(_  )  (   )(   ) _ (
(____)  \/  ()  (____)(__)(__)(____/ (__) (_)\_)(____)(_)\_) (__) (_) (_)


Nothing much can be said about the labyrinth as it is randomly generated by software. The only pattern I can observe is the fact that the level's ambience changes dramatically every after four floors. The type of monster you will battle also changes in accordance with this pattern. For levels 1-4, you are in the dungeon level of the chapel, surrounded by skeletons, zombies, and goblins. Move on to levels 5-8 and you'll find yourself in the catacombs battling your way through hundreds of goatmen, bats, and dogs. Levels 9-12 puts you in a cave with lotsa lava and a multitude of rhinomen, gargoyles and storm demons. The final four levels are expectedly in hell itself. It's a different interpretation of hell, as it is not burning, just filled with dead bodies and lotsa blood. Here, you face witches, mages, and dark knights (no, not batmans)
There will always be exceptions to the rule of distribution of monsters, as Blizzard tries to stick to the randomness of the game.
As I have mentioned above, the labyrinth has links to the town above and are opened only from the inside. These links also follow the same four-level pattern. Levels 1,5,9, and 13 will always have a link to the town, though there's no telling where it is in the vast area.

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 _  _      _____  __  __  ____  ___  ____  ___
( \/ )    (  _  )(  )(  )( ___)/ __)(_  _)/ __)
 \  /      )(_)(  )(__)(  )__) \__ \  )(  \__ \
  \/  ()  (___/\\(______)(____)(___/ (__) (___/


Even the quests in Diablo have a somewhat random quality. There is only one set of quests the computer has in store, but you'll get to be assigned only about two-thirds of it. You'll have to beat the game over and over before you finally are sure you've successfully witnessed all there is to the game's quests. Don't worry, whatever you've achieved in previous battles (i.e. items, gold, experience) you'll carry on to your next game even if you start all over---pretty cool. Below is a list of quests and how to predict which you'll be assigned to. * tonsfolk's comments: found after each quest is activated and before they are completed by talking to who else but the townsfolk!

DUNGEON QUESTS A (you'll get to solve one of these)

King Leoric

You start the game and look at the fountain beside Cain. If there's nothing wrong with it then you're sure you won't have to go through the Poisoned Water Supply quest. Instead you'll face King Leoric. Ogden the Tavern Owner will tell you about him. He's one tough guy he doesn't even need buldging muscles to give you a hard time. In fact, he doesn't have any muscles at all...he's all bones! He's got a big sword, which, unfortunately, you can't acquire after defeating him. He also has the ability to raise his minions from the dead so keep him away from them to avoid unnecessary obstacles. He's best dealt with using your Holy Bolt
Spell.(refer to spells section) He'll give you his crown when he finally rests in peace, the "UNDEAD CROWN" It's a unique item. *townsfolk's comments:

Odgen - As I told you, good master, the king was entombed three levels below. He's down there, waiting in the putrid darkness for his chance to destroy this land...

Griswold - I made many of the weapons and most of the armor that King
Leoric used to outfit his knights. I even crafted a huge two-handed sword of the finest mithril for him, as well as a field crown to match. I still cannot believe how he died, but it must have been some sinister force that drove him insane!

Cain - Ahh, the story of our king, is it? The tragic fall of Leoric was a harsh blow to this land. The people always loved the king, and now they live in mortal fear of him. The question that I keep asking myself is how he could have fallen so far from the light, as Leoric had always been the holiest of men. Only the vilest powers of hell could so utterly destroy a man from within...

Pepin - The loss of his son was too much for King Leoric. I did what
I could to ease his madness, but in the end it overcame him.
A black curse has hung over this kingdom from that day forward, but perhaps if you were to free his spirit from his earthly prison, the curse would be lifted...

Gillian - I don't like to think about how the king died. I like to remember him for the kind and just ruler that he was. His death was so sad and seemed very wrong, somehow.

Wirt - Look, I'm running a business here. I don't sell information, and I don't care about some king that's been dead longer than
I've been alive. If you need something to use against this king of the undead, then I can help you out...

Adria - The dead who walk among the living follow the cursed king.
He holds the power to raise yet more warriors for an ever growing army of the undead. If you do not stop his reign, he will surely march across this land and slay all who still live here.

Farnham - I don't care about that. Listen, no skeleton is gonna be my king. Leoric is king. King, so you hear me? Hail to the king!

Poisoned Water Supply

If notice the fountain's color is yellowish, then you'll know that the passageway towards the King is nowhere to be found and in its place is a crack leading to the underground the water from which springs to the town. It's Pepin who informs you of this quest, and also he who rewards you for it---with a "RING OF TRUTH", another unique item. All you have to do is rid the place of monstrosities and move on. *townsfolk's comments:

Odgen - I have always tried to keep a large supply of foodstuffs and drink in our storage cellar, but with the entire town having no source of fresh water, even our stores will soon run dry.
Please, do what you can or I don't know what we will do.

Griswold - Pepin has told you the truth. We will need fresh water badly, and soon. I have tried to clear one of the smaller wells, but it reeks of stagnant filth. It must be getting clogged at the source.

Cain - Hmm, I don't know what I can really tell you about this that will be of any help. The water that fills our wells comes from an underground spring. I have heard of a tunnel that leads to a great lake---perhaps they are one and the same. Unfortunately,
I do not know what would cause our water supply to be tainted.

Pepin - Please, you must hurry. Every hour that passes brings us closer to having no water to drink. We cannot survive for long without your help.

Gillian - My grandmother is very weak, and Garda says that we cannot drink the water from the wells. Please, can you do something to help us?

Wirt - For once, I'm with you. My business runs dry---so to speak--- if I have no market to sell to. You better find out what is going on, and soon!

Adria - The people of Tristram will die if you cannot restore fresh water to their wells. Know this---demons are at the heart of this matter, but they remain ignorant of what they have spawned.

Farnham - You drink water?

DUNGEON QUESTS B (you'll get to solve two of these)

The Butcher

There's supposed to be a wounded townsman outside the chapel, and he's the one who's gonna tell you about the genocidal maniac known only as the Butcher. Otherwise, you'll be quite sure you'll get to solve the remaining two quests of the dungeon. The Butcher carries with him a giant axe---cleaver as you may call it, and this time you can pick it up after he falls. It's a cool weapon but only until the 7th or 8th level. By that time you should already have sold it for something else. How to kill him without suffering a single cut? First, get yourself a bow.
Then show yourself to him and he'll chase you. Go into a room that has bars for a wall and close the door. Dam demon is too dumb to know how to open doors so you'll be fine. The arrows will go through the bars and hit him. You have to be patient for he does not easily yield to beginners. By the way, his unique weapon is, quite dumbly, named, "The
BUTCHER'S CLEAVER" *wounded townsman's last words: (I'm justing writing this from memory
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