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villagers fled Tristram, making their way to other towns or kingdoms, fearing some unnamed evil that seemed to wait in the shadows all around them. Those few chose to remain seldom ventured out at night, and never tread foot upon the grounds of the cursed monastery. Whispered rumors of poor, innocent people being abducted in the night by wicked, nightmarish creatures filled the halls of the local inn. With no king, no law, and no army left to defend them, many of the townsfolk began to fear an attack from the things that now dwelt beneath their town.
The arch-bishop Lazarus, frayed and disheveled, returned from his absence and assured the townsfolk that he too had been ravaged by the growing evil of the monastery. With their desperate need for reassurance clouding their good judgement, Lazarus whipped the townspeople into a frenzied mob. Reminding them that Prince Albrecht was still unaccounted for, he persuaded many of the men to follow him into the depths of the monastery to search for the boy. They gathered torches and soon the night air glowed with the flickering light of hope. They armed themselves with shovels, picks and scythes and so prepared, they boldly followed the treacherous arch-bishop straight into the fiery maw of hell itself...
The few who survived the horrible fate that awaited them returned to Tristram and recounted what they could of the ordeal. Their wounds were terrible, and even the skills of the healer could not save some of them. As the stories of demons and devils spread, a stifling, primal terror began to consume the hearts of all the town's inhabitants. It was a terror that none of them had ever known...
Deep beneath the foundations of the ruined monastery, Diablo gorged himself upon the fears of the mortals above him. He slowly sank back into the welcoming shadows and began to harness his depleted power.
He smiled to himself in the sheltering darkness, for he knew that the time of his final victory was fast approaching...
* now, these books are found on the respective levels of the quests they activate, read on...
1. Book of Blood (activates the quest, "Valor")
...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the hero of light to awaken...
2. Mythical Book (activates the quest, "Chamber of Bone")
Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room.
So speaks the Lord of Terror, and so it is written.
3. Book of the Blind (activates the quest, "Halls of the Blind")
I can see what you see not,
Vision milky then eyes rot.
When you turn they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the halls of the blind
4. Steel Tome (activates the quest, "Warlord of Blood")
The armories of hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the dark ones who scream for one thing---blood.
* And lastly, these messages, courtesy of Anapan (aspenth@pokemonfactory.com) are found in the different tomes in the game. Their titles, however, are courtesy of Patrick (GalahadPC@aol.com). Here's what the latter's got to say bout these books:
"There are three story "cycles," as I call them, one of which will be given to the player, randomly decided when the labyrinth is generated.
On the 4th, 8th, and 12th levels you get an installment of the chosen cycle, which unfolds the story of Diablo from one of three perspectives."
Well, here goes (grouped in threes, of course):
1. The Great Conflict -
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the
High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of
Light and Darkness constantly vie for control over all creation.
2. The Wages of the Sin War -
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. When the Eternal Conflict between the High Heavens and the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and Demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortals have even allied themselves with either side, and helped to dictate the course of the Sin War.
3. The Tale of the Horadrim -
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. Nearly three hundred years ago, it came to be known that the Three Prime Evils of the Burning Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our Order---the
Horadrim---was founded by a group of secretive magi to hunt down and capture the Three Evils once and for all.
The original Horadrim captured two of the Three within powerful artifacts known as Soulstones and buried them deep beneath the desolate eastern sands. The third Evil escaped capture and fled to the west with many of the Horadrim in pursuit. The Third Evil - known as Diablo, the
Lord of Terror - was eventually captured, his essence set in a Soulstone and buried within this Labyrinth.
Be warned that the soulstone must be kept from discovery by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child.
--------
4. The Dark Exile -
So it came to be that there was a great revolution within the Burning
Hells known as The Dark Exile. The Lesser Evils overthrew the Three Prime
Evils and banished their spirit forms to the mortal realm. The demons Belial (the Lord of Lies) and Azmodan (the Lord of Sin) fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of Belial and Azmodan while the forces of the High
Heavens continually battered upon the very Gates of Hell.
5. The Sin War -
Many demons traveled to the mortal realm in search of the Three
Brothers. These demons were followed to the mortal plane by Angels who hunted them throughout the vast cities of the East. The Angels allied themselves with a secretive Order of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds.
6. The Binding of the Three -
So it came to be that the Three Prime Evils were banished in spirit form to the mortal realm and after sewing chaos across the East for decades, they were hunted down by the cursed Order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of Mephisto, the
Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the west.
Eventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of
Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to possess - one that is innocent and easily controlled. He will then arise to free his Brothers and once more fan the flames of the Sin War...
--------
7. The Realms Beyond -
All praises to Diablo - Lord of Terror and Survivor of The Dark
Exile. When he awakened from his long slumber, my Lord and Master spoke to me of secrets that few mortals know. He told me the kingdoms of the
High Heavens and the pits of the Burning Hells engage in an eternal war.
He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War.
8. Tale of the Three -
Glory and Approbation to Diablo - Lord of Terror and Leader of the Three. My Lord spoke to me of his two Brothers, Mephisto and Baal, who were banished to this world long ago. My Lord wishes to bide his time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the east. Once my Lord releases his
Brothers, the Sin War will once again know the fury of the Three.
9. The Black King -
Hail and Sacrifice to Diablo - Lord of Terror and Destroyer of
Souls. When I awoke my Master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of King Leoric, but my
Master was too weak from his imprisonment. My Lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son Albrecht and brought him before my Master. I now await Diablo's call and pray that I will be rewarded when he at last emerges as the Lord of this world.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ ____ _ _ ____ _ _ ____ ____ _ _ ___
( \/ )(_ _)( \/ ) ( ___)( \( )( _ \ (_ _)( \( ) / __)
) ( _)(_ \ / )__) ) ( )(_) ) _)(_ ) ( ( (_-.
(_/\_)(____) \/ () (____)(_)\_)(____/ (____)(_)\_) \___/
No matter which character you choose, you end up with the same ending.
Only your voice will change depending on your character, nothing else.
The guys there at Blizzard didn't even change the graphics. They just created an unclear figure that can be taken as any of the three classes.
Anyway, here's the ending:
Diablo is finally crushed, his body lying helplessly on the ground. You get a pocket knife, and carve a gem out of his forehead. Almost instantly
He turns to ashes, leaving behind the body of his host (presumably Prince
Albrecht, approx. ten years old, and son of King Leoric---see quests section) You look at the gem, which holds Diablo's essence, and decide to bury it---in your own forehead! You have contained his essence in your own and that he cannot control since he is weak from centuries of sleep.
He can, however, make your life a living hell so you decide to isolate yourself from the masses to be able to concentrate on keeping him a bay.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ___ ____ ____ ____ ____ ____ ___
( \/ )( \/ ) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __)
) ( \ / ( (__ ) / )__) )(_) ) _)(_ )( \__ \
(_/\_) \/ () \___)(_)\_)(____)(____/ (____) (__) (___/
Prima Secrets and Level Master IV for a big, big part of my charts
Red Phoenix (red_phoenix_1@hotmail.com) for info on the whats and hows of ASCII arts
RPGGodGamer@aol.com for the Traditional and Supernatural Shrine info
LordSkywalker for all the townsfolk comments (sorry I forgot your email address, man, but thanks a HEAP!)
Anapan (aspenth@pokemonfactory.com) for the tomes in the books section
Patrick (GalahadPC@aol.com) for the names of the tomes in the books section
Patrick Soth (fearless_decoy@mindspring.com) for two great advices:
1) "I remember a minor trick involving the Gotterdamerung. When you pick it up, do not have it identified. This way, you get the 60 armor without the 0% resistances. It's obvious to tell if an un-ID'd helm is the gotter...
It tells you it's got 60 armor..."
2) "There's a good number of mages running around whacking thing with fireballs....
My personal picks are Naj's light plate, an arch-angel's staff of (fill in the blank), magic/dexterity boosting rings and amulet, and a Thinking cap. The only thing is the Cap's 1 durability is a pain. But there is a way to get around it. The Hidden Shrines randomly add or remove 10 durability to an item when touched, so touch one with only the cap on, and it's got
11 durability. With luck repeated shrines can add more to that...I've had one at 41 durability. With this gear you get level 20 spells. Nasty stuff...."
Gamefaqs.com for paying attention to this faq
Blizzard and all its affiliates for creating such a great game
Ms. AsianCuteness for inspiring me in just about everything I do!
The arch-bishop Lazarus, frayed and disheveled, returned from his absence and assured the townsfolk that he too had been ravaged by the growing evil of the monastery. With their desperate need for reassurance clouding their good judgement, Lazarus whipped the townspeople into a frenzied mob. Reminding them that Prince Albrecht was still unaccounted for, he persuaded many of the men to follow him into the depths of the monastery to search for the boy. They gathered torches and soon the night air glowed with the flickering light of hope. They armed themselves with shovels, picks and scythes and so prepared, they boldly followed the treacherous arch-bishop straight into the fiery maw of hell itself...
The few who survived the horrible fate that awaited them returned to Tristram and recounted what they could of the ordeal. Their wounds were terrible, and even the skills of the healer could not save some of them. As the stories of demons and devils spread, a stifling, primal terror began to consume the hearts of all the town's inhabitants. It was a terror that none of them had ever known...
Deep beneath the foundations of the ruined monastery, Diablo gorged himself upon the fears of the mortals above him. He slowly sank back into the welcoming shadows and began to harness his depleted power.
He smiled to himself in the sheltering darkness, for he knew that the time of his final victory was fast approaching...
* now, these books are found on the respective levels of the quests they activate, read on...
1. Book of Blood (activates the quest, "Valor")
...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the hero of light to awaken...
2. Mythical Book (activates the quest, "Chamber of Bone")
Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room.
So speaks the Lord of Terror, and so it is written.
3. Book of the Blind (activates the quest, "Halls of the Blind")
I can see what you see not,
Vision milky then eyes rot.
When you turn they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the halls of the blind
4. Steel Tome (activates the quest, "Warlord of Blood")
The armories of hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the dark ones who scream for one thing---blood.
* And lastly, these messages, courtesy of Anapan (aspenth@pokemonfactory.com) are found in the different tomes in the game. Their titles, however, are courtesy of Patrick (GalahadPC@aol.com). Here's what the latter's got to say bout these books:
"There are three story "cycles," as I call them, one of which will be given to the player, randomly decided when the labyrinth is generated.
On the 4th, 8th, and 12th levels you get an installment of the chosen cycle, which unfolds the story of Diablo from one of three perspectives."
Well, here goes (grouped in threes, of course):
1. The Great Conflict -
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the
High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of
Light and Darkness constantly vie for control over all creation.
2. The Wages of the Sin War -
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. When the Eternal Conflict between the High Heavens and the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and Demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortals have even allied themselves with either side, and helped to dictate the course of the Sin War.
3. The Tale of the Horadrim -
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. Nearly three hundred years ago, it came to be known that the Three Prime Evils of the Burning Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our Order---the
Horadrim---was founded by a group of secretive magi to hunt down and capture the Three Evils once and for all.
The original Horadrim captured two of the Three within powerful artifacts known as Soulstones and buried them deep beneath the desolate eastern sands. The third Evil escaped capture and fled to the west with many of the Horadrim in pursuit. The Third Evil - known as Diablo, the
Lord of Terror - was eventually captured, his essence set in a Soulstone and buried within this Labyrinth.
Be warned that the soulstone must be kept from discovery by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child.
--------
4. The Dark Exile -
So it came to be that there was a great revolution within the Burning
Hells known as The Dark Exile. The Lesser Evils overthrew the Three Prime
Evils and banished their spirit forms to the mortal realm. The demons Belial (the Lord of Lies) and Azmodan (the Lord of Sin) fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of Belial and Azmodan while the forces of the High
Heavens continually battered upon the very Gates of Hell.
5. The Sin War -
Many demons traveled to the mortal realm in search of the Three
Brothers. These demons were followed to the mortal plane by Angels who hunted them throughout the vast cities of the East. The Angels allied themselves with a secretive Order of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds.
6. The Binding of the Three -
So it came to be that the Three Prime Evils were banished in spirit form to the mortal realm and after sewing chaos across the East for decades, they were hunted down by the cursed Order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of Mephisto, the
Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the west.
Eventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of
Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to possess - one that is innocent and easily controlled. He will then arise to free his Brothers and once more fan the flames of the Sin War...
--------
7. The Realms Beyond -
All praises to Diablo - Lord of Terror and Survivor of The Dark
Exile. When he awakened from his long slumber, my Lord and Master spoke to me of secrets that few mortals know. He told me the kingdoms of the
High Heavens and the pits of the Burning Hells engage in an eternal war.
He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War.
8. Tale of the Three -
Glory and Approbation to Diablo - Lord of Terror and Leader of the Three. My Lord spoke to me of his two Brothers, Mephisto and Baal, who were banished to this world long ago. My Lord wishes to bide his time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the east. Once my Lord releases his
Brothers, the Sin War will once again know the fury of the Three.
9. The Black King -
Hail and Sacrifice to Diablo - Lord of Terror and Destroyer of
Souls. When I awoke my Master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of King Leoric, but my
Master was too weak from his imprisonment. My Lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son Albrecht and brought him before my Master. I now await Diablo's call and pray that I will be rewarded when he at last emerges as the Lord of this world.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ ____ _ _ ____ _ _ ____ ____ _ _ ___
( \/ )(_ _)( \/ ) ( ___)( \( )( _ \ (_ _)( \( ) / __)
) ( _)(_ \ / )__) ) ( )(_) ) _)(_ ) ( ( (_-.
(_/\_)(____) \/ () (____)(_)\_)(____/ (____)(_)\_) \___/
No matter which character you choose, you end up with the same ending.
Only your voice will change depending on your character, nothing else.
The guys there at Blizzard didn't even change the graphics. They just created an unclear figure that can be taken as any of the three classes.
Anyway, here's the ending:
Diablo is finally crushed, his body lying helplessly on the ground. You get a pocket knife, and carve a gem out of his forehead. Almost instantly
He turns to ashes, leaving behind the body of his host (presumably Prince
Albrecht, approx. ten years old, and son of King Leoric---see quests section) You look at the gem, which holds Diablo's essence, and decide to bury it---in your own forehead! You have contained his essence in your own and that he cannot control since he is weak from centuries of sleep.
He can, however, make your life a living hell so you decide to isolate yourself from the masses to be able to concentrate on keeping him a bay.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ___ ____ ____ ____ ____ ____ ___
( \/ )( \/ ) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __)
) ( \ / ( (__ ) / )__) )(_) ) _)(_ )( \__ \
(_/\_) \/ () \___)(_)\_)(____)(____/ (____) (__) (___/
Prima Secrets and Level Master IV for a big, big part of my charts
Red Phoenix (red_phoenix_1@hotmail.com) for info on the whats and hows of ASCII arts
RPGGodGamer@aol.com for the Traditional and Supernatural Shrine info
LordSkywalker for all the townsfolk comments (sorry I forgot your email address, man, but thanks a HEAP!)
Anapan (aspenth@pokemonfactory.com) for the tomes in the books section
Patrick (GalahadPC@aol.com) for the names of the tomes in the books section
Patrick Soth (fearless_decoy@mindspring.com) for two great advices:
1) "I remember a minor trick involving the Gotterdamerung. When you pick it up, do not have it identified. This way, you get the 60 armor without the 0% resistances. It's obvious to tell if an un-ID'd helm is the gotter...
It tells you it's got 60 armor..."
2) "There's a good number of mages running around whacking thing with fireballs....
My personal picks are Naj's light plate, an arch-angel's staff of (fill in the blank), magic/dexterity boosting rings and amulet, and a Thinking cap. The only thing is the Cap's 1 durability is a pain. But there is a way to get around it. The Hidden Shrines randomly add or remove 10 durability to an item when touched, so touch one with only the cap on, and it's got
11 durability. With luck repeated shrines can add more to that...I've had one at 41 durability. With this gear you get level 20 spells. Nasty stuff...."
Gamefaqs.com for paying attention to this faq
Blizzard and all its affiliates for creating such a great game
Ms. AsianCuteness for inspiring me in just about everything I do!
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