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Submitted by System on 09/03/2006, 09:50. Print file.
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you back to the town. Sure, you can try the long way (through the stairs of each floor) but isn't that just plain tiring? You could get books on this, but maybe not for now. You don't need it that much since you'll always come across scrolls of town portal which does just the same thing. j) Flash - Very powerful but I haven't mastered the art of using this spell effectively yet because I really do not rely on it.
Maybe you shouldn't too. It's a blast of white energy that surrounds you and hits all monsters that are close enough. k) Stone Curse - Useful but only on level bosses and unique opponents and only if you fight them alone. It turns an enemy of your choice into stone, but only for a limited amount of time. It consumes so much mana casting it on several opponents will prove to be quite futile as some of them will recover before you even hit them once. l) Phasing - Whoever casts this spell is teleported to a random place, usually beyond the nearest wall. m) Mana Shield - This spell is timed and in its duration, getting hit will decrease your mana, not your health. Useful for sorcerors who have a lot more mana than health.
If you lose all your mana the spell also ends. n) Elemental - First read the description of the Fireball spell. Finished?
Well, this spell does just the same, except for the fact that you launch a human flame that looks for the enemy and runs for him. May look cool, may look corny,
I really can't decide. It costs much more than the
Fireball, but that's because it's homing. I'd rather use my own targeting skills though. o) Flame Wave - Imagine an advancing Firewall, and the picture you get is actually that of a Flame Wave. These babies are especially useful whenever you're walking on a seemingly endless corridor. p) Fireball - Ahh, yes...the real Mccoy. Makes your firebolt seem like spark. You launch a ball of fire which basically looks the same as your firebolt, but when it connects,
BOOM! Your enemy is a mess. It can even take out a group of monsters as long as they're more or less in the same vicinity. q) Chain Lightning - Imagine multiple Lightning spells cast in different directions, and the picture you get is actually that of a Chain Lightning. It causes much more damage than the Nove spell, but is obviously less accurate. r) Guardian - Cool. very cool. You make the ground crack and from that crack manifests a three headed dragon that spits firebolts on anyone who dares come close. When I said cool, I meant cool-looking. It cannot do much damage since it launches
Firebolts, remember? s) Teleport - Whoever uses this spell, unlike the Phasing, is teleported to a place of his choice. Of course, that choice is within the screen because you still have to click it.
On my opinion, it takes too much mana for a simple effect. t) Golem - Nuthin like a good 'ol Golem by your side, chanting your opponent's name right after saying the word, "maul" There's no immunity to a Golem since he does physical, not magical, damage. The only problem is if a single monster is so strong your Golem isn't enough. But of course you can arrange that.
You'll just have to "help him help you". (now, where did
I hear that? hmmm...) Did I just say that whole paragraph somewhere in this faq? By the way, a golem is a mindless, stone creature. u) Bone Spirit - Consumes some of your health as part of its casting cost. It's a homing ghost that takes one-third of your opponent's life, therefore three of these is enough to kill ANYONE. That is, excluding those who resist or are immune to magic. v) Blood Star - This looks just like what the succubuses offer you when you meet them---a red ball of pure magical energy. Will, like the Bone Spirit spell, hurt and kill only those who do not resist magic and again like the said spell, will consume part of your health as a casting cost.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 _  _  ____      ___  _   _  ____  ____  _  _  ____  ___
( \/ )(_  _)    / __)( )_( )(  _ \(_  _)( \( )( ___)/ __)
 )  (  _)(_     \__ \ ) _ (  )   / _)(_  )  (  )__) \__ \
(_/\_)(____)()  (___/(_) (_)(_)\_)(____)(_)\_)(____)(___/


* These areas of worship come your way throughout the whole game. All you have to do is click on them and they'll give you something in return. Be warned, though: not all the time you'll like what they'll give. They have different names, different things to say, and therefore different corresponding effects.

______________________________________________________________________
Name_________|_Message___________________|_Effect____________________|
             |                           |                           |
Abandoned    | The hands of men may be   | +2 Dexterity              |
             | guided by fate            |                           |
             |                           |                           |
Creepy       | Strength is bolstered by  | +2 Strength               |
             | heavenly faith            |                           |
             |                           |                           |
Cryptic      | Arcane power brings       | restores mana , one free  |
             | destruction               | Nova spell                |
             |                           |                           |
Divine       | Drink and be refreshed    | two free full potions,    |
             |                           | restores health and mana  |
             |                           |                           |
Eerie        | Knowledge and wisdom at   | +2 Magic                  |
             | cost of self              |                           |
             |                           |                           |
Eldritch     | Crimson and azure become  | all health and mana       |
             | as the sun                | potions in your inventory |
             |                           | become rejuvenation       |
             |                           |                           |
Enchanted    | Magic is not always what  | -1 SL to one spell, +1 SL |
             | it seems to be            | to the rest               |
             |                           |                           |
Fascinating  | Intensity comes at the    | +1 SL to Firebolt spell,  |
             | cost of wisdom            | -10% max mana             |
             |                           |                           |
Glimmering   | Mysteries revealed in the | indentifies all items     |
             | light of reason           |                           |
             |                           |                           |
Gloomy       | Those who defend seldom   | +2 armor to all items     |
             | attack                    | that apply, -1 max damage |
             |                           | to all weapons            |
             |                           |                           |
Hidden       | New strength is forged    | -10 dur to one item, +10  |
             | through destruction       | to the rest               |
             |                           |                           |
Holy         | Wherever you go there you | free phasing spell        |
             | are                       |                           |
             |                           |                           |
Imposing     | A surge of blood          | moves 25% of mana to      |
             | interrupts your thoughts  | health                    |
             |                           |                           |
Magical      | While the spirit is       | one free Mana Shield      |
             | vigilant the body thrives | spell                     |
             |                           |                           |
Mysterious   | Some are weakened as one  | +5 to any stat, -1 from   |
             | grows strong              | the rest                  |
             |                           |                           |
Mystic       | Your skills increase, but | +700 experience points,   |
             | at a price                | lose all gold but 1       |
             |                           |                           |
Orante       | Salvation comes at the    | +1 SL to Holy Bolt spell, |
             | cost of wisdom            | -10% max mana             |
             |                           |                           |
Quiet        | The essence of life flows | +2 Vitality               |
             | from within               |                           |
             |                           |                           |
Religious    | Time cannot deminish the  | repairs all items         |
             | power of steel            |                           |
             |                           |                           |
Sacred       | Energy comes at the cost  | +2 SL to Charged Bolt     |
             | of wisdom                 | spell, -10% max mana      |
             |                           |                           |
Secluded     | The way is cleared when   | completes automap for the |
             | viewed from above         | level you are in          |
             |                           |                           |
Spiritual    | Riches abound when least  | all empty inventory boxes |
             | expected                  | are filled with random    |
             |                           | amounts of gold           |
             |                           |                           |
Spooky       | When avarice fails,       | restores health and mana  |
             | patience gains reward     | of all other players      |
             |                           |                           |
Stone        | The power of mana         | recharges all staves      |
             | refocused renews          |                           |
             |                           |                           |
Supernatural | You hear a strange cry    | monsters will do more     |
             | from a distance           | damage but will have      |
             |                           | lessened HP               |
             |                           |                           |
Tainted      | Those who are last may    | random shrine effect on   |
             | yet be first              | another randomly chosen   |
             |                           | player                    |
             |                           |                           |
Thaumaturgic | What once was opened now  | all chests are randomly   |
             | is closed                 | filled with new items     |
             |                           |                           |
             |                           |                           |
Traditional  | There's no place like     | free town portal spell    |
             | home                      |                           |
             |                           |                           |
Weird        | The sword of justice is   | +1 max damage to all      |
             | swift and sharp           | weapons                   |
             |                           |                           |
----------------------------------------------------------------------

* notes: what to do before you access these shrines
Cryptic      - lure enemies near it
Eldritch     - go back to town and spend all you want on full potions
Gloomy       - unequip all your weapons
Imposing     - restore full mana
Magical      - restore full mana
Mystic       - unequip all your gold
Spiritual    - empty your inventory
Thaumaturgic - open all chests and collect all treasures for the level

* Other, shrine-like areas:

1) Goat Shrines - does a random shrine effect. To find out what, you'll just have to rely on what it has to say. These shrines are found in the middle part of the game

2) Cauldrons - does a random shrine effect and just like the goat shrine, you can only find out what it did by reading its quote

3) Blood Fountains - restores one hit point everytime you click on it.
The number of times you can click on it is infinite.

4) Fountains of Tears - +1 to one stat and -1 to another

5) Murky Pools - one free Infravision spell

6) Purifying Springs - restores one mana everytime you click on it.
The number of times you can click on it is infinite.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 _  _  ____  ____      __  __  _  _  ____  _____  __  __  ____
( \/ )(_  _)(_  _)    (  )(  )( \( )(_  _)(  _  )(  )(  )( ___)
 )  (  _)(_  _)(_      )(__)(  )  (  _)(_  )(_)(  )(__)(  )__)
(_/\_)(____)(____)()  (______)(_)\_)(____)(___/\\(______)(____)
              ___  ____  ____    __    ____  __  __  ____  ____  ___
             / __)(  _ \( ___)  /__\  (_  _)(  )(  )(  _ \( ___)/ __)
            ( (__  )   / )__)  /(__)\   )(   )(__)(  )   / )__) \__ \
             \___)(_)\_)(____)(__)(__) (__) (______)(_)\_)(____)(___/


Here's a list of all(?) the unique creatures you'll find in the game just in case you'd like to know how many more you haven't met:
               ____________________________________________
               |_Type__________|_Name_____________________|
               | bat beasts    | Foul Wing                |
               |               | Moon Bender              |
               |               | Wrath Raven              |
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