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Submitted by System on 09/03/2006, 09:50. Print file.
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by Joseph Christopher
version 1.9
Feb. 6, 2000

this faq is copyright 2000-2001 Joseph Christopher

I didn't believe there will come a time when I'll have to write something
like this just to remind some people of what they all should be knowing
by heart :( Anyway, here goes...

By gaining access to this faq you agree to the following terms:

___________________________________________________________________________________
===================================================================================
|| ||
|| 1) I, Joseph Christopher, the author of this faq, is not in any way ||
|| liable for any harm that anybody thinks came from reading this faq. ||
|| Examples of this harm include physical ones, such as getting mauled ||
|| by someone who lost to you via a technique found in this faq, and ||
|| emotional ones, such as experiencing humiliation upon the use or ||
|| most likely misuse of yet another technique found in this faq. ||
|| ||
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|| out of ten chances are it is not in its latest update. You must ||
|| therefore read the latest version of this faq first at the said web ||
|| site before sending in any comments, suggestions, and/or corrections. ||
|| As for webmasters, web page contibutors, and all similar personnel, ||
|| posting this faq on any other website requires every last sentence, ||
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|| 4) You will not use even a single phrase, sentence, or concept found ||
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===================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* This society does not care if you're the dumbest vegetable on earth,
if you do something wrong, someone will make you pay the price! ;)

* Diablo has been out for a long time now. But since the sequel ain't
out yet, and since, upon playing on battle.net I noticed that there
still are beginners to the game, I decided to write this faq. Diablo
is a great game that, although involves a lot of fighting, requires
less fighting skill compared to the conventional arcade fighting games.
Rather, it is more of knowing your own abilities, comparing them with
the opponents', and deciding to back out or not from a fight or to ask
for help. It's quite complicated, but once you learn to like the basics
the rest will simply follow.


Why read this guide:
I. Commands
II. Definitions
III. Town
IV. Labyrinth
V. Quests
VI. Basic Items
VII. Special Names
VIII. Unique Items
IX. Other Items
X. Spells
XI. Shrines
XII. Unique Creatures
XIII. Books
XIV. Ending
XV. Credits
XVI. Revision History
XVII. Final Words

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(_ _) / __)( _ )( \/ )( \/ ) /__\ ( \( )( _ \ / __)
_)(_ ( (__ )(_)( ) ( ) ( /(__)\ ) ( )(_) )\__ \
(____)() \___)(_____)(_/\/\_)(_/\/\_)(__)(__)(_)\_)(____/ (___/


Simply put, Diablo is a point-and-click game. Click on items and
you'll pick them up; click on friends and you'll talk to them; click on
enemies and you'll kill them. Right clicking causes you to cast your spell
and nothing else. You can, however, make use of the keyboard since the
game utilizes hot keys as well. These hotkeys are stated on your "message
bar" (that black rectangle at the bottom of the screen) as you point on
something that can be clicked.

One exception would be the shift key. Holding this while attacking
will cause your player to refrain from walking while you attack. Normally,
your player will move toward the enemy and strike---not so when you hold
the shift key. It's very useful if you're using arrows so you won't have
to get close before you fire.

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____ ____ ____ ____ ____ ____ _ _ ____ ____ ____ _____ _ _ ___
(_ _)(_ _) ( _ \ ( ___)( ___)(_ _)( \( )(_ _)(_ _)(_ _)( _ )( \( )/ __)
_)(_ _)(_ )(_) ) )__) )__) _)(_ ) ( _)(_ )( _)(_ )(_)( ) ( \__ \
(____)(____)() (____/ (____)(__) (____)(_)\_)(____) (__) (____)(_____)(_)\_)(___/


1. Character Classes:
a. Warrior - your typical knight in shining armor---only he doesn't
have a shining armor yet. You'll have to either fight for
it or raise the money to buy it. Good at swords as well
as axes and other heavy weapons.
b. Rogue - every game that allows you to select from different players
must include a female, otherwise its creators will be called
sexists. Good only at bows, but very good at that.
c. Sorceror- you're dealing with the supernatural, so what else do you
expect? A magician, of course! Good only at staves, but
as good at that as a rogue is with her bows.

2. In game buttons:
a. Char - Character Stats; displays your name, class, level, experience,
and other things about your player
b. Quests - displays a menu of all the quests that are known to you
at present. If you click on any of these quests, a replay
of what any person or book told you about this quest will
be presented to you
c. Map - Automap; displays what part of the current level you are
in have you already passed through and where you are in
the map right now
d. Menu - click this if you want to save, load, quit, and stuff like
that
e. Inv - Inventory; displays the items you have and where you have
put them
f. Spells - displays what spells you can do, their damage, and casting
cost. If the icon of the spell you're looking at is white,
that spell isn't available for the moment

3. Character Stats:

The box on the upper-left most contains your name, and your class
is next to it. Your level determines how well you will fare against
different monsters. Max level: 50. Experience is basically the number
of points you have gather via slaughtering numerous demons. A certain
number of experience points, stated in the Next Level box, is your goal
to raise your level by one. Here's a table:

_________________________
|_Level_|_Experience____|
| 1 | 0 |
| 2 | 2,000 |
| 3 | 4,620 |
| 4 | 8,040 |
| 5 | 12,489 |
| 6 | 18,258 |
| 7 | 25,712 |
| 8 | 35,309 |
| 9 | 47,622 |
| 10 | 63,364 |
| 11 | 83,419 |
| 12 | 108,879 |
| 13 | 141,806 |
| 14 | 181,683 |
| 15 | 231,075 |
| 16 | 313,656 |
| 17 | 424,067 |
| 18 | 571,190 |
| 19 | 766,569 |
| 20 | 1,025,154 |
| 21 | 1,366,227 |
| 22 | 1,814,568 |
| 23 | 2,401,895 |
| 24 | 3,168,651 |
| 25 | 4,166,200 |
| 26 | 5,459,523 |
| 27 | 7,130,496 |
| 28 | 9,281,874 |
| 29 | 12,042,092 |
| 30 | 15,571,031 |
| 31 | 20,066,900 |
| 32 | 25,774,405 |
| 33 | 32,994,399 |
| 34 | 42,095,202 |
| 35 | 53,525,811 |
| 36 | 67,831,218 |
| 37 | 85,670,061 |
| 38 | 107,834,823 |
| 39 | 135,274,799 |
| 40 | 169,122,009 |
| 41 | 210,720,231 |
| 42 | 261,657,253 |
| 43 | 323,800,420 |
| 44 | 399,335,440 |
| 45 | 490,808,349 |
| 46 | 601,170,414 |
| 47 | 733,825,617 |
| 48 | 892,680,222 |
| 49 | 1,082,908,612 |
| 50 | 1,310,707,109 |
| | |
-------------------------

Everytime your level is raised by one, you gain five stat points
which you should distribute wisely among your strength, magic, dexterity,
and vitality. Just click on the red button that appears to distribute
when possible. The numbers under Base tell you how high that specific
stat really is, while those under Now tell how high that specific stat
is when under the influence of the different magical weapons and items
in the game.

* warrior - max strength : 250
magic : 50
dexterity : 60
vitality : 100

rogue - max strength : 55
magic : 70
dexterity : 250
vitality : 80

sorceror - max strength : 45
magic : 250
dexterity : 85
vitality : 80

Ok, on to the other parts. The life box explains in numbers
what the red liquid explains in amount---how much more damage can you'
take without dying. The same goes with mana, which is the amount of
"magic" you can use to pay for a spell's casting cost. Gold and Damage
are self-explanatory, while armor class is your chance of evading an
enemy's attack and To Hit is your chance of landing a hit everytime
you attack. The Resist to boxes tell you how much damage from a said
form of attack can you be invulnerable to.
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