TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Diablo » Diablo FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12

Sponsors:

kind,  they will  retreat  and  regroup.  Do not turn your back on them,  though, for their appetite  for destruction  will eventually overcome their caution  and they will attempt to strike again.
GOAT MEN (Aries Vehemens)
The lieutenants of Baal  are  bred  for  strength,  endurance,  and cunning.  These  demons constantly  train themselves  in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift  from  their Dark Master. It is believed that to earn their powers they once held mock wars  in Hell  for the entertainment  of the Three Brothers.  Do not  expect  them to fight amongst themselves  on  the mortal realm,  however,  for  they much prefer to slaughter the innocent.
Like most of Baal's spawn, the bestial Aries are incredibly strong and agile. Be especially wary  of their archers,  for they are renowned  for the accuracy  and  power of their Great
Bows.  Fleet of foot,  they may try to evade an unwary foe and then attack from a different angle.
SPITTING TERRORS (Bestia Acerbus)
After an especially violent battle, Baal enjoyed celebrating with his Brothers by holding a disgusting  feast of blood, human flesh, and other Hellish delights. The Bestis Acerbus are the descendants  of doglike creatures  that lived  by  feeding  upon  the remains of Baal's nightmarish feasts.  The variety of vile substances that the creatures consumed, along with their close proximility to the Lord of Destruction, twisted and warped the viscera of these
Hounds of Hell. This diabolic species is capable of spitting up a variety of caustic fluids and  projecting  them  at  considerable  distance.  Packs  of these terrors  are especially devastating,  as their bile has been known to eat through the strongest of armor and poison the most hearty men.
Great care  must be taken  when  within the lair of these Bestia.  Their venom  retains its potency  for a considerable amount of time  and puddles of it may be found everywhere. When killed,  the beast's inner toxins  eat through the now-dead flesh, leaving a dangerous trap for those foolish enough to tread upon the corpse.
HORNED DEMONS (Impetum Cornuta)
Used  as living siege engines,  there are  numerous accounts  of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. The skull and the single large horn  in the snout  of the demon are unnaturally durable. The Horned Demon prefer to wait until a clear path is available  and then  they charge towards their victims at incredible speeds.  Be wary of this initial charge!  It is far better to deal with these creatures in close quarters or with magic.

DIABLO, the Lord of Terror (Metus)
Using illusion  and fear  as their greatest weapons,  the attendants  to Diablo  are formidable adversaries. They prefer to wait for their opponent to display a moment of weakness before they attack.  Equally dangerous  in the dark or in your dreams, they are the fears of man made flesh by Diablo's will. These nightmaries lurk at the edges of mortal perception from the moment that you take your first breath - and they long to be with you when you take your last.
WINGED FIENDS (Alae Nefastus)
Some people are so hungry for power and knowledge  that they are willing to sacrifice their humanity  to the Lords of Hell in exchange for gifts that inevitably turn against them. One such group,  a dark cabal of wizards,  decided to take the power of creation into their own hands  and magically created a race of creatures  to act as servants and messengers.  Using infernal abilities  granted to them through their arcane pact, they formed small bat-winged imps that they believed would prove useful  in carrying out deeds that were too trivial for their own efforts.  Each of the sorcerers  created an entity  that  reflected  his  magical specialization.  The creatures thus created  were small,  nimble and possessed an unnatural cunning.
At first the corrupt sorcerers were overjoyed at the success of their experiment,  but they soon began to notice that  the Alae did not serve them  as loyalty  as they had hoped.  The creatures  had taken to secretly  feeding from the very essence of their masters, weakening them  and eventually killing them.  The sorcerers tried to destroy their creations, but the fiends banded together to combat them. The winged fiends has been secretly breeding outside of the sorcerer's domains,  and swarms of them attacked,  killing their former masters.  To this day, the descendants of these creations terrorize the countryside.
Do not underestimate  this foul demons.  They are physically weak,  but posses great speed.
Many of them  possess unearthly abilities reflecting  the powers of their creators and they also enjoy  using their razor sharp claws and hooked wings to tear the flesh from the faces of their victims.
SCAVENGERS (Maleficus Vorax)
Maleficus Vorax  are the smallest  of a related group  of demonic creatures  that feed upon carrion, mostly the remains of victims killed by their large cousins. Unlike most scavenger however,  they are  extremely aggressive  and  will not hesitate  to attack  anyone hapless enough to encounter them. They have powerful legs which they use to swift springing attacks striking  at vulnerable  faces and throats.  Their  primary  weakness  is  their  voracious appetite;  the smell of death  may drive them  into a feeding frenzy  where  they will stop their attacks to feast upon remains that are nearby.
THE HIDDEN (Metus Occultus)
The Hidden  are the bogeymen  that haunt our dreams and live in the nightmares of children.
Although  they dwell  at the edge  of the Physical  and  Ethereal Realms  where they remain unseen  by mortal sight, they can quickly manifest and strike those that appear vulnerable.
Metus Occultus and others of their ilk feed on the essence of fear. When wounded, they will seek  to retreat back  into the Ether to heal themselves. It is important to note that even while invisible the creature exists partially on the Physical Realm, and can be affected by spells and weapons.
GARGOYLE (Signum Vitiosum)
In ages past, it was customary to decorate buildings with stone statues of demons that were enchanted  to serve  as guardians  and protectors of those within. The misshapen figures of the statues  were designed  to taunt and anger  any demons that attempted to gain entrance.
Diablo worked to unlock the wards  that protected these granites images, and eventually was able  to gift them  with a Hadean life.  The Gargoyle  arose  from  their captive sleep and swooped down to prey upon those whom they were created to protect. Naturally, the remaining statues  were  immediately destoyed,  but  there are Signum  that  escaped  and continue to terrorize the innocent to this day.
The act of transforming from flesh to stone  allows the creature to heal any wounds that it has suffered,  so it is best  to either avoid  these demons entirely  or  to hunt them down until they are dead. Do not allow them to flee, for they will soon return in full force.

==========================================================================================
15.  G O S S I P  A R O U N D  T R I S T R A M
==========================================================================================

GRISWOLD THE BLACKSMITH
01. Sometimes  I think that Cain  talks too much, but I guess that is his calling in life. If I could bend steel  as well as  he can bend your ear, I could make a suit of court plate good enough for an emperor!
02. A good man  who puts  the needs  of others  above  his own.  You won't find  anyone left in
Tristram - or anywhere else for that matter - who has a bad thing to say about the healer.
03. While I have to prectically smuggle in the metals and tools I need from caravans that skirt the edges of our damned town, that witch, Adria, always seems to get whatever she needs. If
I knew  even  the smallest bit  about how to harness magic  as she did,  I could make  some trully incredible things.
04. The inkeeper  has little business  and  no real way of turning a profit. He manages to make ends meet  by providing food  and  lodging  for those  who  occasionally  drift through the village,  but they are  a likely to sneak off  into the night as they are to pay him. If it weren't  for the stores of grains  and  dried meats  he kept in his cellar, why, most of us would have  starved  during  that first year  when  the entire countryside  was  overrun by demons.
05. Gillian is a nice lass.  Shame that her gammer is in such poor health or I would arrange to get both of them out of here on one of the trading caravans.
06. I was with Farnham  that night that Lazarus  led us  into  the labyrinth.  I  never saw the
Archbishop again,  and  I may not have survived  if Farnham was not at my side. I fear that the attack  left his soul  as crippled as,  well,  another  did my leg. I cannot fight this battle for him now, but I would if I could.
07. That lad  is going to get himself  into serious trouble... or  I guess I should say, again.
I've tried  to interest him  in working here  and  learning about  an honest trade,  but he prefers the high profits of dealing in goods of dubious origin.  I cannot hold that against him after what happened to him, but I do wish he would at least be careful.
08. The axe?  Aye, that's a good weapon, balanced against any foe. Look how it cleaves the air, and then imagine a nice fat demon head in its path.  Keep in mind, however, that it is slow to swing - but talk about dealing a heavy blow!
09. Your weapons  and  armor will show the signs of your struggles against the darkness. If you bring them  to me,  with a bit of work  and a hot forge, I can restore them to top fighting form.
10. If you're looking for a good weapon, let me show this to you. Take your basic blunt weapon, such as  mace.  Works  like a charm  against  most of those undying horors  down there, and there's nothing better to shatter skinny little skeletons!
11. Look at that edge,  that balance. A sword in the right hands, and against the right foe, is the master of all weapons. Its keen blade finds little to hack or pierce on the undead, but against a living, breathin enemy, a sword will better slice their flesh!

CAIN THE ELDER
01. Griswold - a man of great action and great courage.  I bet he never told you about the time he went into the labyrinth to save Wirt, did he?  He knows his fair share of the dangers to be found there,  but then again - so do you. He is a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill.
02. Ah,  Pepin.  I count him  as a  true friend - perhaps  the closest I have here. He is a bit addled at times, but never a more caring or considerate soul has existed. His knowledge and skills are equaled by few, and his door is always open.
03. The witch,  Adria,  is an anomaly here in Tristram. She arrived shortly after the cathedral was desecrated while most everyone else was fleeing. She had a small hut constructed at the edge of town, seemingly overnight,  and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before.
04. Odgen  has owned  and  run  the rising sun inn  and  tavern  for  almost four years now. He purchased it  just a few short months  before everything here went to hell. He and his wife
Garda  do not have the money  to leave as they invested all  they had  in making a life for themselves here. He is a good man with a deep sense of responsibility.
05. Gillian is a fine woman.  Much afored for her high spirits and her quick laugh, she holds a special place in my heart.  She stays on at the tavern  to support  her elderly grandmother who is too sick to travel. I sometimes fear for her safety,  but I know that any man in the village would rather die than see her harmed.
06. Poor Farnham.  He is  a disqueting reminder  of the doomed assembly  that  entered into the cathedral with Lazarus on that dark day. He escaped with his life, but his courage and much of his sanity  were left  in some dark pit.  He  finds comfort  only  at the bottom  of his tankard  nowadays,  but  there are  occasional bits  of truth  buries  within  his constant ramblings.
07. The story of Wirt is a frightening and tragic one. He was taken from the arms of his mother and dragged into the labyrinth  by the small,  foul demons that wield  wicked spears. There were many other children taken that day,  including  the son of King Leoric. The knights of the palace went below, but never returned. The blacksmith found the boy, but only after the foul beasts had begun to torture him for their sadistic pleasures.
08. I know of many myths and legends  that may contain answers  to questions  that may arise in your journeys into the labyrinth.  If you come across challenges and questions to which you seek knowledge, seek me out and I will tell you what I can.
09. While you are venturing  deeper into the labyrinth  you  may find  tomes of great knowledge hidden there. Read them carefully for they can tell you things that even I cannot.

PEPIN THE HEALER
01. Griswold  knows  as much about the art of war  as  I do  about the art of healing.  He is a shrewd merchant,  but his work  is second to none. Oh, I suppose that may because he is the only blacksmith left here.
02. Cain  is a true friend  and  a wise sage.  He  maintains  a vast library  and has an innate ability  to discern the true nature of many things.  If you ever have  any questions, he is the person to go to.
03. While  I  use  some  limited forms of magic to create the potions and elixirs I store here,
Adria  is a  true sorceress.  She  never seems to sleep,  and she always has access to many mystic tomes  and  artifacts. I believed her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place.
04. I really  don't understand  why Odgen  stays  here  in Tristram.  He suffers  from a slight nervous condition,  but  he is  an intelligent  and  industrious man who would do very well wherever  he went. I suppose  it may be  the fear of the many murders  that  happen  in the surrounding countryside,  or perhaps  the wishes  of his wife  that keep him and his family where they are.
05. Odgen's barmaid is a sweet girl.  Her grandmother is quite ill, and suffers from delusions.
She claims that they are visions, but I have no proof of that one way or the other.
06. Even  my skills  have been  unable  to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do.
07. Poor Wirt.  I did all that was possible  for the child,  but I know he despises that wooden peg  that  I  was forced  to attach  to his leg.  His  wounds  were hideous.  No  one - and especially such a young child - should have to suffer the way he did.
08. Before it was taken over by, well, whatever lurks below, the cathedral was a place of great learning.  There are  many books  to be found there.  If you find any, you should read them all, for some may hold secrets to the workings of the labyrinth.
09. I have made  a very interesting  discovery.  Unlike us,  the creatures in the labyrinth can heal themselves without the aid of potions or magic.  If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself.

ADRIA THE WITCH
01. To a man who only knows iron, there is no greater magic than steel. The blacksmith Griswold is more  of a sorcerer  than he knows.  His ability  to meld fire and metal is unequaled in this land.
02. A chest  opened in darknss  holds  no greater treasure than when it is opened in the light.
The storyteller Cain is an enigma, but only to those who do not look. His knowledge of what lies beneath the cathedral is far greater than even he allows himself to realize.
03. The hand, the heart and the mind can preform miracles when they are in perfect harmony. The healer Pepin sees into the body in a way even I cannot. His ability to restore the sick and injured is magnified by his understanding of the creation of elixirs and potions.  He is as great an ally as you have in Tristram.
04. Earthen walls and thatched canopy  do not a home create. The innkeeper Odgen serves more of a purpose  in this town  than many understand.  He  provides  shelter  for  Gillian and her matriarch,  maintains what life Farnham has left to him, and provides an anchor for all who are left  in the town  to what Tristram once was. His tavern, and the simple pleasures that can still be found there,  provide a glimpse of a life that the people here remember. It is that memory that continues to feed their hopes for your success.
05. Corruption  has the strength  of deceit,  but inocence holds the power of purity. The young woman Gillian has a pure heart,  placing the needs of her matriarch over her own. She fears me, but it is only because she does not understand me.
06. The higher  you place your faith  in one man,  the farther it has to fall. Farnham has lost his soul,  but not to any demon. It was lost when he saw his fellow townspeople betrayed by the Archbishop Lazarus.  He has knowledge  to be gleaned,  but  you must separate fact from fantasy.
07. There is much about the future we cannot see, but when it comes it will be the children who wield it. The boy Wirt has a blackness upon his soul, but he poses no threat to the town or its people.  His secretive dealings  with the urchins  and  unspoken guilds of nearby towns gain him access to many devices  that cannot be easily found in Tristram. While his methods may be  reproachful,  Wirt  can provide assistance  for your battle against the encroaching darkness.
08. The sum of our knowledge is in the sum of its people. Should you find a book or scroll that you cannot  decipher,  do not hesitate  to bring it to me. If I can make sense of it I will share what I find.
09. The greatest power is often the shortest lived. You may find ancient words of power written upon  scrolls of parchment.  The strength  of these scrolls  lies  in the ability to either apprentice or adept to cast them with equal ability. Their weakness is that whey must first be read aloud and can never be kept at the ready of your mind. Know also that these scrolls can be read but once, so use them with care.

ODGEN THE TAVERN OWNER
01. Griswold the blacksmith  is  extremely knowledgeable  about  weapons and armor. If you ever need work done on your gear, he is definitely the man to see.
02. If you want to know more about the history of our village, the storyteller Cain knows quite a bit about the past.
03. Pepin  is a good man - and certainly  the  most  generous  in  the village.  He  is  always attending  to the needs of others,  but trouble of some sort or another does seem to follow him wherever he goes...
04. Adria is wise  beyond  her years,  but I must admit - she frightens me  a little.  Well, no
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12

Sponsors:

Other files from this game:
  1. Diablo document by System on 14/03/2006, 06:30
    Here is a list auf Fountains and Shrines for the multiplayer gam
  2. Diablo document by System on 14/03/2006, 06:30
    This is a hints file in UHS format.
  3. Diablo trainer by System on 14/03/2006, 06:30
    A money trainer that gives you 5.000 gold
  4. Diablo document by System on 14/03/2006, 06:30
    Multiplayer cheater detection
  5. Diablo document by System on 14/03/2006, 06:30
  6. Diablo trainer by System on 14/03/2006, 06:30
    All U need is ... still a trainer by CES this time for v1.07
  7. Diablo trainer by System on 14/03/2006, 06:30
    Unlimted belt (for v1.09)
  8. Diablo hints by System on 09/03/2006, 09:50
    File specs for the demo version
  9. Diablo hints by System on 09/03/2006, 09:50
  10. Diablo FAQ by System on 09/03/2006, 09:50
  11. Diablo hints by System on 09/03/2006, 09:50
  12. Diablo FAQ by System on 09/03/2006, 09:50
  13. Diablo FAQ by System on 09/03/2006, 09:50
  14. Diablo FAQ by System on 09/03/2006, 09:50
  15. Diablo cheats by System on 09/03/2006, 09:50