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kind, they will retreat and regroup. Do not turn your back on them, though, for their appetite for destruction will eventually overcome their caution and they will attempt to strike again.
GOAT MEN (Aries Vehemens)
The lieutenants of Baal are bred for strength, endurance, and cunning. These demons constantly train themselves in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from their Dark Master. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm, however, for they much prefer to slaughter the innocent.
Like most of Baal's spawn, the bestial Aries are incredibly strong and agile. Be especially wary of their archers, for they are renowned for the accuracy and power of their Great
Bows. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle.
SPITTING TERRORS (Bestia Acerbus)
After an especially violent battle, Baal enjoyed celebrating with his Brothers by holding a disgusting feast of blood, human flesh, and other Hellish delights. The Bestis Acerbus are the descendants of doglike creatures that lived by feeding upon the remains of Baal's nightmarish feasts. The variety of vile substances that the creatures consumed, along with their close proximility to the Lord of Destruction, twisted and warped the viscera of these
Hounds of Hell. This diabolic species is capable of spitting up a variety of caustic fluids and projecting them at considerable distance. Packs of these terrors are especially devastating, as their bile has been known to eat through the strongest of armor and poison the most hearty men.
Great care must be taken when within the lair of these Bestia. Their venom retains its potency for a considerable amount of time and puddles of it may be found everywhere. When killed, the beast's inner toxins eat through the now-dead flesh, leaving a dangerous trap for those foolish enough to tread upon the corpse.
HORNED DEMONS (Impetum Cornuta)
Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. The skull and the single large horn in the snout of the demon are unnaturally durable. The Horned Demon prefer to wait until a clear path is available and then they charge towards their victims at incredible speeds. Be wary of this initial charge! It is far better to deal with these creatures in close quarters or with magic.
DIABLO, the Lord of Terror (Metus)
Using illusion and fear as their greatest weapons, the attendants to Diablo are formidable adversaries. They prefer to wait for their opponent to display a moment of weakness before they attack. Equally dangerous in the dark or in your dreams, they are the fears of man made flesh by Diablo's will. These nightmaries lurk at the edges of mortal perception from the moment that you take your first breath - and they long to be with you when you take your last.
WINGED FIENDS (Alae Nefastus)
Some people are so hungry for power and knowledge that they are willing to sacrifice their humanity to the Lords of Hell in exchange for gifts that inevitably turn against them. One such group, a dark cabal of wizards, decided to take the power of creation into their own hands and magically created a race of creatures to act as servants and messengers. Using infernal abilities granted to them through their arcane pact, they formed small bat-winged imps that they believed would prove useful in carrying out deeds that were too trivial for their own efforts. Each of the sorcerers created an entity that reflected his magical specialization. The creatures thus created were small, nimble and possessed an unnatural cunning.
At first the corrupt sorcerers were overjoyed at the success of their experiment, but they soon began to notice that the Alae did not serve them as loyalty as they had hoped. The creatures had taken to secretly feeding from the very essence of their masters, weakening them and eventually killing them. The sorcerers tried to destroy their creations, but the fiends banded together to combat them. The winged fiends has been secretly breeding outside of the sorcerer's domains, and swarms of them attacked, killing their former masters. To this day, the descendants of these creations terrorize the countryside.
Do not underestimate this foul demons. They are physically weak, but posses great speed.
Many of them possess unearthly abilities reflecting the powers of their creators and they also enjoy using their razor sharp claws and hooked wings to tear the flesh from the faces of their victims.
SCAVENGERS (Maleficus Vorax)
Maleficus Vorax are the smallest of a related group of demonic creatures that feed upon carrion, mostly the remains of victims killed by their large cousins. Unlike most scavenger however, they are extremely aggressive and will not hesitate to attack anyone hapless enough to encounter them. They have powerful legs which they use to swift springing attacks striking at vulnerable faces and throats. Their primary weakness is their voracious appetite; the smell of death may drive them into a feeding frenzy where they will stop their attacks to feast upon remains that are nearby.
THE HIDDEN (Metus Occultus)
The Hidden are the bogeymen that haunt our dreams and live in the nightmares of children.
Although they dwell at the edge of the Physical and Ethereal Realms where they remain unseen by mortal sight, they can quickly manifest and strike those that appear vulnerable.
Metus Occultus and others of their ilk feed on the essence of fear. When wounded, they will seek to retreat back into the Ether to heal themselves. It is important to note that even while invisible the creature exists partially on the Physical Realm, and can be affected by spells and weapons.
GARGOYLE (Signum Vitiosum)
In ages past, it was customary to decorate buildings with stone statues of demons that were enchanted to serve as guardians and protectors of those within. The misshapen figures of the statues were designed to taunt and anger any demons that attempted to gain entrance.
Diablo worked to unlock the wards that protected these granites images, and eventually was able to gift them with a Hadean life. The Gargoyle arose from their captive sleep and swooped down to prey upon those whom they were created to protect. Naturally, the remaining statues were immediately destoyed, but there are Signum that escaped and continue to terrorize the innocent to this day.
The act of transforming from flesh to stone allows the creature to heal any wounds that it has suffered, so it is best to either avoid these demons entirely or to hunt them down until they are dead. Do not allow them to flee, for they will soon return in full force.
==========================================================================================
15. G O S S I P A R O U N D T R I S T R A M
==========================================================================================
GRISWOLD THE BLACKSMITH
01. Sometimes I think that Cain talks too much, but I guess that is his calling in life. If I could bend steel as well as he can bend your ear, I could make a suit of court plate good enough for an emperor!
02. A good man who puts the needs of others above his own. You won't find anyone left in
Tristram - or anywhere else for that matter - who has a bad thing to say about the healer.
03. While I have to prectically smuggle in the metals and tools I need from caravans that skirt the edges of our damned town, that witch, Adria, always seems to get whatever she needs. If
I knew even the smallest bit about how to harness magic as she did, I could make some trully incredible things.
04. The inkeeper has little business and no real way of turning a profit. He manages to make ends meet by providing food and lodging for those who occasionally drift through the village, but they are a likely to sneak off into the night as they are to pay him. If it weren't for the stores of grains and dried meats he kept in his cellar, why, most of us would have starved during that first year when the entire countryside was overrun by demons.
05. Gillian is a nice lass. Shame that her gammer is in such poor health or I would arrange to get both of them out of here on one of the trading caravans.
06. I was with Farnham that night that Lazarus led us into the labyrinth. I never saw the
Archbishop again, and I may not have survived if Farnham was not at my side. I fear that the attack left his soul as crippled as, well, another did my leg. I cannot fight this battle for him now, but I would if I could.
07. That lad is going to get himself into serious trouble... or I guess I should say, again.
I've tried to interest him in working here and learning about an honest trade, but he prefers the high profits of dealing in goods of dubious origin. I cannot hold that against him after what happened to him, but I do wish he would at least be careful.
08. The axe? Aye, that's a good weapon, balanced against any foe. Look how it cleaves the air, and then imagine a nice fat demon head in its path. Keep in mind, however, that it is slow to swing - but talk about dealing a heavy blow!
09. Your weapons and armor will show the signs of your struggles against the darkness. If you bring them to me, with a bit of work and a hot forge, I can restore them to top fighting form.
10. If you're looking for a good weapon, let me show this to you. Take your basic blunt weapon, such as mace. Works like a charm against most of those undying horors down there, and there's nothing better to shatter skinny little skeletons!
11. Look at that edge, that balance. A sword in the right hands, and against the right foe, is the master of all weapons. Its keen blade finds little to hack or pierce on the undead, but against a living, breathin enemy, a sword will better slice their flesh!
CAIN THE ELDER
01. Griswold - a man of great action and great courage. I bet he never told you about the time he went into the labyrinth to save Wirt, did he? He knows his fair share of the dangers to be found there, but then again - so do you. He is a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill.
02. Ah, Pepin. I count him as a true friend - perhaps the closest I have here. He is a bit addled at times, but never a more caring or considerate soul has existed. His knowledge and skills are equaled by few, and his door is always open.
03. The witch, Adria, is an anomaly here in Tristram. She arrived shortly after the cathedral was desecrated while most everyone else was fleeing. She had a small hut constructed at the edge of town, seemingly overnight, and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before.
04. Odgen has owned and run the rising sun inn and tavern for almost four years now. He purchased it just a few short months before everything here went to hell. He and his wife
Garda do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility.
05. Gillian is a fine woman. Much afored for her high spirits and her quick laugh, she holds a special place in my heart. She stays on at the tavern to support her elderly grandmother who is too sick to travel. I sometimes fear for her safety, but I know that any man in the village would rather die than see her harmed.
06. Poor Farnham. He is a disqueting reminder of the doomed assembly that entered into the cathedral with Lazarus on that dark day. He escaped with his life, but his courage and much of his sanity were left in some dark pit. He finds comfort only at the bottom of his tankard nowadays, but there are occasional bits of truth buries within his constant ramblings.
07. The story of Wirt is a frightening and tragic one. He was taken from the arms of his mother and dragged into the labyrinth by the small, foul demons that wield wicked spears. There were many other children taken that day, including the son of King Leoric. The knights of the palace went below, but never returned. The blacksmith found the boy, but only after the foul beasts had begun to torture him for their sadistic pleasures.
08. I know of many myths and legends that may contain answers to questions that may arise in your journeys into the labyrinth. If you come across challenges and questions to which you seek knowledge, seek me out and I will tell you what I can.
09. While you are venturing deeper into the labyrinth you may find tomes of great knowledge hidden there. Read them carefully for they can tell you things that even I cannot.
PEPIN THE HEALER
01. Griswold knows as much about the art of war as I do about the art of healing. He is a shrewd merchant, but his work is second to none. Oh, I suppose that may because he is the only blacksmith left here.
02. Cain is a true friend and a wise sage. He maintains a vast library and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to.
03. While I use some limited forms of magic to create the potions and elixirs I store here,
Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believed her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place.
04. I really don't understand why Odgen stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are.
05. Odgen's barmaid is a sweet girl. Her grandmother is quite ill, and suffers from delusions.
She claims that they are visions, but I have no proof of that one way or the other.
06. Even my skills have been unable to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do.
07. Poor Wirt. I did all that was possible for the child, but I know he despises that wooden peg that I was forced to attach to his leg. His wounds were hideous. No one - and especially such a young child - should have to suffer the way he did.
08. Before it was taken over by, well, whatever lurks below, the cathedral was a place of great learning. There are many books to be found there. If you find any, you should read them all, for some may hold secrets to the workings of the labyrinth.
09. I have made a very interesting discovery. Unlike us, the creatures in the labyrinth can heal themselves without the aid of potions or magic. If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself.
ADRIA THE WITCH
01. To a man who only knows iron, there is no greater magic than steel. The blacksmith Griswold is more of a sorcerer than he knows. His ability to meld fire and metal is unequaled in this land.
02. A chest opened in darknss holds no greater treasure than when it is opened in the light.
The storyteller Cain is an enigma, but only to those who do not look. His knowledge of what lies beneath the cathedral is far greater than even he allows himself to realize.
03. The hand, the heart and the mind can preform miracles when they are in perfect harmony. The healer Pepin sees into the body in a way even I cannot. His ability to restore the sick and injured is magnified by his understanding of the creation of elixirs and potions. He is as great an ally as you have in Tristram.
04. Earthen walls and thatched canopy do not a home create. The innkeeper Odgen serves more of a purpose in this town than many understand. He provides shelter for Gillian and her matriarch, maintains what life Farnham has left to him, and provides an anchor for all who are left in the town to what Tristram once was. His tavern, and the simple pleasures that can still be found there, provide a glimpse of a life that the people here remember. It is that memory that continues to feed their hopes for your success.
05. Corruption has the strength of deceit, but inocence holds the power of purity. The young woman Gillian has a pure heart, placing the needs of her matriarch over her own. She fears me, but it is only because she does not understand me.
06. The higher you place your faith in one man, the farther it has to fall. Farnham has lost his soul, but not to any demon. It was lost when he saw his fellow townspeople betrayed by the Archbishop Lazarus. He has knowledge to be gleaned, but you must separate fact from fantasy.
07. There is much about the future we cannot see, but when it comes it will be the children who wield it. The boy Wirt has a blackness upon his soul, but he poses no threat to the town or its people. His secretive dealings with the urchins and unspoken guilds of nearby towns gain him access to many devices that cannot be easily found in Tristram. While his methods may be reproachful, Wirt can provide assistance for your battle against the encroaching darkness.
08. The sum of our knowledge is in the sum of its people. Should you find a book or scroll that you cannot decipher, do not hesitate to bring it to me. If I can make sense of it I will share what I find.
09. The greatest power is often the shortest lived. You may find ancient words of power written upon scrolls of parchment. The strength of these scrolls lies in the ability to either apprentice or adept to cast them with equal ability. Their weakness is that whey must first be read aloud and can never be kept at the ready of your mind. Know also that these scrolls can be read but once, so use them with care.
ODGEN THE TAVERN OWNER
01. Griswold the blacksmith is extremely knowledgeable about weapons and armor. If you ever need work done on your gear, he is definitely the man to see.
02. If you want to know more about the history of our village, the storyteller Cain knows quite a bit about the past.
03. Pepin is a good man - and certainly the most generous in the village. He is always attending to the needs of others, but trouble of some sort or another does seem to follow him wherever he goes...
04. Adria is wise beyond her years, but I must admit - she frightens me a little. Well, no
GOAT MEN (Aries Vehemens)
The lieutenants of Baal are bred for strength, endurance, and cunning. These demons constantly train themselves in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from their Dark Master. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm, however, for they much prefer to slaughter the innocent.
Like most of Baal's spawn, the bestial Aries are incredibly strong and agile. Be especially wary of their archers, for they are renowned for the accuracy and power of their Great
Bows. Fleet of foot, they may try to evade an unwary foe and then attack from a different angle.
SPITTING TERRORS (Bestia Acerbus)
After an especially violent battle, Baal enjoyed celebrating with his Brothers by holding a disgusting feast of blood, human flesh, and other Hellish delights. The Bestis Acerbus are the descendants of doglike creatures that lived by feeding upon the remains of Baal's nightmarish feasts. The variety of vile substances that the creatures consumed, along with their close proximility to the Lord of Destruction, twisted and warped the viscera of these
Hounds of Hell. This diabolic species is capable of spitting up a variety of caustic fluids and projecting them at considerable distance. Packs of these terrors are especially devastating, as their bile has been known to eat through the strongest of armor and poison the most hearty men.
Great care must be taken when within the lair of these Bestia. Their venom retains its potency for a considerable amount of time and puddles of it may be found everywhere. When killed, the beast's inner toxins eat through the now-dead flesh, leaving a dangerous trap for those foolish enough to tread upon the corpse.
HORNED DEMONS (Impetum Cornuta)
Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. The skull and the single large horn in the snout of the demon are unnaturally durable. The Horned Demon prefer to wait until a clear path is available and then they charge towards their victims at incredible speeds. Be wary of this initial charge! It is far better to deal with these creatures in close quarters or with magic.
DIABLO, the Lord of Terror (Metus)
Using illusion and fear as their greatest weapons, the attendants to Diablo are formidable adversaries. They prefer to wait for their opponent to display a moment of weakness before they attack. Equally dangerous in the dark or in your dreams, they are the fears of man made flesh by Diablo's will. These nightmaries lurk at the edges of mortal perception from the moment that you take your first breath - and they long to be with you when you take your last.
WINGED FIENDS (Alae Nefastus)
Some people are so hungry for power and knowledge that they are willing to sacrifice their humanity to the Lords of Hell in exchange for gifts that inevitably turn against them. One such group, a dark cabal of wizards, decided to take the power of creation into their own hands and magically created a race of creatures to act as servants and messengers. Using infernal abilities granted to them through their arcane pact, they formed small bat-winged imps that they believed would prove useful in carrying out deeds that were too trivial for their own efforts. Each of the sorcerers created an entity that reflected his magical specialization. The creatures thus created were small, nimble and possessed an unnatural cunning.
At first the corrupt sorcerers were overjoyed at the success of their experiment, but they soon began to notice that the Alae did not serve them as loyalty as they had hoped. The creatures had taken to secretly feeding from the very essence of their masters, weakening them and eventually killing them. The sorcerers tried to destroy their creations, but the fiends banded together to combat them. The winged fiends has been secretly breeding outside of the sorcerer's domains, and swarms of them attacked, killing their former masters. To this day, the descendants of these creations terrorize the countryside.
Do not underestimate this foul demons. They are physically weak, but posses great speed.
Many of them possess unearthly abilities reflecting the powers of their creators and they also enjoy using their razor sharp claws and hooked wings to tear the flesh from the faces of their victims.
SCAVENGERS (Maleficus Vorax)
Maleficus Vorax are the smallest of a related group of demonic creatures that feed upon carrion, mostly the remains of victims killed by their large cousins. Unlike most scavenger however, they are extremely aggressive and will not hesitate to attack anyone hapless enough to encounter them. They have powerful legs which they use to swift springing attacks striking at vulnerable faces and throats. Their primary weakness is their voracious appetite; the smell of death may drive them into a feeding frenzy where they will stop their attacks to feast upon remains that are nearby.
THE HIDDEN (Metus Occultus)
The Hidden are the bogeymen that haunt our dreams and live in the nightmares of children.
Although they dwell at the edge of the Physical and Ethereal Realms where they remain unseen by mortal sight, they can quickly manifest and strike those that appear vulnerable.
Metus Occultus and others of their ilk feed on the essence of fear. When wounded, they will seek to retreat back into the Ether to heal themselves. It is important to note that even while invisible the creature exists partially on the Physical Realm, and can be affected by spells and weapons.
GARGOYLE (Signum Vitiosum)
In ages past, it was customary to decorate buildings with stone statues of demons that were enchanted to serve as guardians and protectors of those within. The misshapen figures of the statues were designed to taunt and anger any demons that attempted to gain entrance.
Diablo worked to unlock the wards that protected these granites images, and eventually was able to gift them with a Hadean life. The Gargoyle arose from their captive sleep and swooped down to prey upon those whom they were created to protect. Naturally, the remaining statues were immediately destoyed, but there are Signum that escaped and continue to terrorize the innocent to this day.
The act of transforming from flesh to stone allows the creature to heal any wounds that it has suffered, so it is best to either avoid these demons entirely or to hunt them down until they are dead. Do not allow them to flee, for they will soon return in full force.
==========================================================================================
15. G O S S I P A R O U N D T R I S T R A M
==========================================================================================
GRISWOLD THE BLACKSMITH
01. Sometimes I think that Cain talks too much, but I guess that is his calling in life. If I could bend steel as well as he can bend your ear, I could make a suit of court plate good enough for an emperor!
02. A good man who puts the needs of others above his own. You won't find anyone left in
Tristram - or anywhere else for that matter - who has a bad thing to say about the healer.
03. While I have to prectically smuggle in the metals and tools I need from caravans that skirt the edges of our damned town, that witch, Adria, always seems to get whatever she needs. If
I knew even the smallest bit about how to harness magic as she did, I could make some trully incredible things.
04. The inkeeper has little business and no real way of turning a profit. He manages to make ends meet by providing food and lodging for those who occasionally drift through the village, but they are a likely to sneak off into the night as they are to pay him. If it weren't for the stores of grains and dried meats he kept in his cellar, why, most of us would have starved during that first year when the entire countryside was overrun by demons.
05. Gillian is a nice lass. Shame that her gammer is in such poor health or I would arrange to get both of them out of here on one of the trading caravans.
06. I was with Farnham that night that Lazarus led us into the labyrinth. I never saw the
Archbishop again, and I may not have survived if Farnham was not at my side. I fear that the attack left his soul as crippled as, well, another did my leg. I cannot fight this battle for him now, but I would if I could.
07. That lad is going to get himself into serious trouble... or I guess I should say, again.
I've tried to interest him in working here and learning about an honest trade, but he prefers the high profits of dealing in goods of dubious origin. I cannot hold that against him after what happened to him, but I do wish he would at least be careful.
08. The axe? Aye, that's a good weapon, balanced against any foe. Look how it cleaves the air, and then imagine a nice fat demon head in its path. Keep in mind, however, that it is slow to swing - but talk about dealing a heavy blow!
09. Your weapons and armor will show the signs of your struggles against the darkness. If you bring them to me, with a bit of work and a hot forge, I can restore them to top fighting form.
10. If you're looking for a good weapon, let me show this to you. Take your basic blunt weapon, such as mace. Works like a charm against most of those undying horors down there, and there's nothing better to shatter skinny little skeletons!
11. Look at that edge, that balance. A sword in the right hands, and against the right foe, is the master of all weapons. Its keen blade finds little to hack or pierce on the undead, but against a living, breathin enemy, a sword will better slice their flesh!
CAIN THE ELDER
01. Griswold - a man of great action and great courage. I bet he never told you about the time he went into the labyrinth to save Wirt, did he? He knows his fair share of the dangers to be found there, but then again - so do you. He is a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill.
02. Ah, Pepin. I count him as a true friend - perhaps the closest I have here. He is a bit addled at times, but never a more caring or considerate soul has existed. His knowledge and skills are equaled by few, and his door is always open.
03. The witch, Adria, is an anomaly here in Tristram. She arrived shortly after the cathedral was desecrated while most everyone else was fleeing. She had a small hut constructed at the edge of town, seemingly overnight, and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before.
04. Odgen has owned and run the rising sun inn and tavern for almost four years now. He purchased it just a few short months before everything here went to hell. He and his wife
Garda do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility.
05. Gillian is a fine woman. Much afored for her high spirits and her quick laugh, she holds a special place in my heart. She stays on at the tavern to support her elderly grandmother who is too sick to travel. I sometimes fear for her safety, but I know that any man in the village would rather die than see her harmed.
06. Poor Farnham. He is a disqueting reminder of the doomed assembly that entered into the cathedral with Lazarus on that dark day. He escaped with his life, but his courage and much of his sanity were left in some dark pit. He finds comfort only at the bottom of his tankard nowadays, but there are occasional bits of truth buries within his constant ramblings.
07. The story of Wirt is a frightening and tragic one. He was taken from the arms of his mother and dragged into the labyrinth by the small, foul demons that wield wicked spears. There were many other children taken that day, including the son of King Leoric. The knights of the palace went below, but never returned. The blacksmith found the boy, but only after the foul beasts had begun to torture him for their sadistic pleasures.
08. I know of many myths and legends that may contain answers to questions that may arise in your journeys into the labyrinth. If you come across challenges and questions to which you seek knowledge, seek me out and I will tell you what I can.
09. While you are venturing deeper into the labyrinth you may find tomes of great knowledge hidden there. Read them carefully for they can tell you things that even I cannot.
PEPIN THE HEALER
01. Griswold knows as much about the art of war as I do about the art of healing. He is a shrewd merchant, but his work is second to none. Oh, I suppose that may because he is the only blacksmith left here.
02. Cain is a true friend and a wise sage. He maintains a vast library and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to.
03. While I use some limited forms of magic to create the potions and elixirs I store here,
Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believed her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place.
04. I really don't understand why Odgen stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are.
05. Odgen's barmaid is a sweet girl. Her grandmother is quite ill, and suffers from delusions.
She claims that they are visions, but I have no proof of that one way or the other.
06. Even my skills have been unable to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do.
07. Poor Wirt. I did all that was possible for the child, but I know he despises that wooden peg that I was forced to attach to his leg. His wounds were hideous. No one - and especially such a young child - should have to suffer the way he did.
08. Before it was taken over by, well, whatever lurks below, the cathedral was a place of great learning. There are many books to be found there. If you find any, you should read them all, for some may hold secrets to the workings of the labyrinth.
09. I have made a very interesting discovery. Unlike us, the creatures in the labyrinth can heal themselves without the aid of potions or magic. If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself.
ADRIA THE WITCH
01. To a man who only knows iron, there is no greater magic than steel. The blacksmith Griswold is more of a sorcerer than he knows. His ability to meld fire and metal is unequaled in this land.
02. A chest opened in darknss holds no greater treasure than when it is opened in the light.
The storyteller Cain is an enigma, but only to those who do not look. His knowledge of what lies beneath the cathedral is far greater than even he allows himself to realize.
03. The hand, the heart and the mind can preform miracles when they are in perfect harmony. The healer Pepin sees into the body in a way even I cannot. His ability to restore the sick and injured is magnified by his understanding of the creation of elixirs and potions. He is as great an ally as you have in Tristram.
04. Earthen walls and thatched canopy do not a home create. The innkeeper Odgen serves more of a purpose in this town than many understand. He provides shelter for Gillian and her matriarch, maintains what life Farnham has left to him, and provides an anchor for all who are left in the town to what Tristram once was. His tavern, and the simple pleasures that can still be found there, provide a glimpse of a life that the people here remember. It is that memory that continues to feed their hopes for your success.
05. Corruption has the strength of deceit, but inocence holds the power of purity. The young woman Gillian has a pure heart, placing the needs of her matriarch over her own. She fears me, but it is only because she does not understand me.
06. The higher you place your faith in one man, the farther it has to fall. Farnham has lost his soul, but not to any demon. It was lost when he saw his fellow townspeople betrayed by the Archbishop Lazarus. He has knowledge to be gleaned, but you must separate fact from fantasy.
07. There is much about the future we cannot see, but when it comes it will be the children who wield it. The boy Wirt has a blackness upon his soul, but he poses no threat to the town or its people. His secretive dealings with the urchins and unspoken guilds of nearby towns gain him access to many devices that cannot be easily found in Tristram. While his methods may be reproachful, Wirt can provide assistance for your battle against the encroaching darkness.
08. The sum of our knowledge is in the sum of its people. Should you find a book or scroll that you cannot decipher, do not hesitate to bring it to me. If I can make sense of it I will share what I find.
09. The greatest power is often the shortest lived. You may find ancient words of power written upon scrolls of parchment. The strength of these scrolls lies in the ability to either apprentice or adept to cast them with equal ability. Their weakness is that whey must first be read aloud and can never be kept at the ready of your mind. Know also that these scrolls can be read but once, so use them with care.
ODGEN THE TAVERN OWNER
01. Griswold the blacksmith is extremely knowledgeable about weapons and armor. If you ever need work done on your gear, he is definitely the man to see.
02. If you want to know more about the history of our village, the storyteller Cain knows quite a bit about the past.
03. Pepin is a good man - and certainly the most generous in the village. He is always attending to the needs of others, but trouble of some sort or another does seem to follow him wherever he goes...
04. Adria is wise beyond her years, but I must admit - she frightens me a little. Well, no
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