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eve of what was to be the final attack upon the Fortress, a mysterious figure in white appeared before the Council of the Horadrim. This apparition revealed to them the secret of piercing the barrier between Life and Death. By Resurrecting te slain soldiers, they could be saved from eternal corruption. Those present at the Council swore an oath never to use this ability once the battle was over, but somehow the secret escaped. This spell has the power to bring a dead soul back to the physical world, but it must be performed at the site of the person's death.
IDENTIFY
Any object imbued with magic exhibits an aura that is easily noticed. To determine the exact nature of this enchantment, however, requires intense study and an extensive knowledge of arcane materials and symbols. While none have mastered the ability to memorize a spell of this magnitude, the Vizjerei have developed a means for the untrained to discover the secrets of an ensorcelled object by using a rare crystal that is extremely sensitive to magical auras. This sensitivity makes it very fragile, however and the crystal will shatter if it is brought too close to an enchanted item. The very act of identifying such an object also destroys the crystal. Scroll and staves have been crafted that can be used to identify magical auras. By using special inks and dyes that contain tiny grains of these crystals, the stability of the crystal is maintained until it is used to examine the enchanted object.
TOWN PORTAL
The Horadrim constructed numerous magical gateways between the mighty fortresses so that they could quickly concentrate their defenses against any incursion by the Demons. With but a thought, the Crusaders of the Light could transport themselves to predetermined destinations many leagues apart. Although the secret of creating these gateways has been long lost, it is still possible to use the pathways that are already in place. A Portal opened by means of this spell will always take the caster to the location of the nearest gate and remain open long enough to bring the caster back to his point of origin. The Church of Tristram is built upon the remains of a Horadrim monastery, and it is quite probable that a gateway lies nearby.
TELEKINESIS
This versatile spell is derived from a training exercise that was used by the Horadrim. Once they reached a certain point in their training, acolytes were bound and locked in a cell, with the key to the door lying on the floor in front of them. The student had to unlock and open the door without being able to physically move. Through intense concentration and fine control, the acolyte could manipulate the key as if it was hel by an invisible hand. Those that were able to open the cell door were allowed to proceed to the next level of training. There is some speculation as to the fate of those unfortunates that lacked the magical prowess to escape.
Today, this spell serves are a reminder that what was once a simple mental exercise for the
Horadrim is now a difficult spell known by few sorcerers. Telekinesis could prove very useful in the labyrinth, as there are many trapped doors and chests that could be safely opened from a distance. By exerting greater force, at a cost in fine control, creatures can also be pushed away from the caster.
==========================================================================================
13. S P E L L D E S C R I P T I O N
==========================================================================================
IDENTIFY
You can discover the true nature of any object with this spell. But there are no books about this spell, only scrolls, so use it wisely.
FIREBOLT
A spell that will shots a bolt of fire into a single enemy. The damage it does is very little, but it can be very useful in your early adventure. Both books and scrolls are available.
CHARGED BOLT
This spell can be useful to kill enemy that attack you in groups since this spell will diverse while they chase their target. Both books and scrolls are available.
HOLY BOLT
Since only useful against an undead enemy this spell will do a lot of damage when it connect to its target. Don't use it against non-undead enemy because it will do no damage at all. Both books and scrolls are available.
HEALING
This spell will heal your character's hit points, but as your character's level grow up, the mana require to cast this spell also increase. Both books and scrolls are available.
HEAL OTHER
Unlike the Healing spell, this spell will heal your ally's hit points. Both books and scrolls are available.
INFERNO
This is a less useful spell because it can only attack an enemy near you.Both books and scrolls are available.
RESURRECT
Useful to resurrect only your ally, so you cannot resurrect yourself. Only scrolls available.
INFRAVISION
Another not-so-useful spell which allow you to see all the enemies in the surrounding area, even enemies behind the wall or door. Only scrolls available.
FIRE WALL
This spell will set a wall of fire. Anyone, including you, who pass through this fire wall will take a serious damage unless he's immune to fire. Both books and scrolls are available.
TELEKINESIS
A spell that can be use to open a door or chest from a distance and also can be use to push an enemy back. Both books and scrolls are available.
LIGHTNING
When you cast this spell, bolt of lightning will struck your enemy. And because of its wide range, it even can hit several enemies before this spell gone. Both books and scrolls are available.
TOWN PORTAL
One of the useful spell, it can open a portal which will take you back to the town. Both books and scrolls are available.
FLASH
A spell that only useful if you are surrounded by monsters. It will damage only the enemies that near to you when you cast this spell. Both books and scrolls are available.
STONE CURSE
This spell will turn your enemies into stone. But it will not last forever, after some time, your enemies will turn back to flesh. Both books and scrolls are available.
PHASING
This is the very useless spell in the game. It will teleport you into somewhere place randomly.
Both books and scrolls are available.
MANA SHIELD
A spell that will protect your hit points using your mana points. If you are getting hit, instead your hit points, your mana points will decrease. Both books and scrolls are available.
ELEMENTAL
When you cast this spell, a fire elemental in a shape of human will come and chase your target.
Its damage is pretty good. Both books and scrolls are available.
FIREBALL
Fireball is the most powerful fire-based spell in this game. Its damage is devastating and it can hit several enemies when they are close. Both books and scrolls are available.
FLAME WAVE
This spell looks like the Fire Wall spell, except this spell will move towards the enemies and will stop at nothing until it hit a wall. Both books and scrolls are avilable.
CHAIN LIGHTNING
The most powerful lightning-based spell. This spell looks like the Lightning spell, but the amount of lightning depends on two things. One is the number of enemies on the surrounding area and two is your spell level. If there are many enemies in the area and your spell level is pretty high you will cast many lightning to all direction, possibly kill all the enemies.
Both books and scrolls are available.
GUARDIAN
This spell will cast a three-headed dragon from the floor and shots Firebolt to the enemies near this dragon. Both books and scrolls are available.
NOVA
Another powerful lightning-based spell. This spell will cast a circle of lightning around yourself towards your enemy. The closer your enemy to you when you cast this spell, the higher damage it takes. Only scrolls are available.
GOLEM
When you cast this spell, a golem (stone creature) will arise from the floor and walking around the dungeon and attack the enemy it saw. Golem isn't indestructible and if you cast another
Golem while the previous one is still alive, both of them will die. Both books and scrolls are available.
TELEPORT
This spell will teleport you to a place where you pointed the cursor. Both books and scrolls are available.
APOCALYPSE
The best spell in the game. This spell will attack all enemy (including enemies behind a door or inside a room) on your surrounding area. Most of the monsters usually will die after getting hit by one Apocalypse spell. This is definitely the most powerful spell, too bad you can't learn it. Only scrolls are available.
BONE SPIRIT
A spell that will reduce your target's hit point by 1/3. But when you cast it, your mana and life will reduce. Only books are available.
BLOOD STAR
A not so useful spell. It takes both mana and life to cast this spell. Only books are available.
==========================================================================================
14. M O N S T E R S
==========================================================================================
The Minion of Darkness fall into three categories, and are divided according to their masters.
MEPHISTO, the Lord of Hatred (Odium)
The legions of Mephisto are driven by a hatred of all living things - especially those who are pure of heart. He counts as minions both the walking dead, who forever seek vengeance upon the living, as well as a host of demonically corrupted creatures whose twisted limbs and misshapen bodies leave them in eternal agony and rage.
SKELETONS (Ossium Animatum)
These are the skeletal remains of warriors who either died as soldiers in some dark campaign, or were betrayed by those they most trusted. Now animated by unnatural forces, these troops of the Damned forever seek new recruits to join their ranks. If our greatest fears do prove to be true, the skeletal warriors that are rumored to haunt the town of
Tristram might well be the corrupted remains of the valiant Horadrim monks laid to rest in the catacombs beneath the church. Only an incredibly potent evil could have disturbed the peaceful slumber of these eremites.
Skeletons are usually found in places where the dead are laid to rest or at the sites of great battles. While physically fragile, they are neverlacking in numbers, for those that fall to them in combat are damned to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.
ZOMBIES (Cibus Animatus)
Worm-ridden and reeking of foul decay, Zombies are formed from the corpses of men executed for comitting the most depraved and degenerate crimes against the innocent. They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.
Tenacious and possessing stamina of infernal origin, Zombies and their ilk make for a difficult encounter. Fortunately, these undead minions are lacking in both will and mobility which can be used to great affect against them.
OVERLORDS (Tyrannus Pinguis)
Even the Seraphim are not immune to the corruption of the Dark Lords. One such angels,
Inarius, was proud of his beauty and boasted loudly of his purity and worth. His thoughts became so clouded that he believed himself to be above both Angel and Demon, and he left the High Heavens to form his own dominion. He constructed a great cathedral of mirrored glass and crystal, and followers flocked to him, drawn by his numinous charm and wealth.
Once Inarius had gathered a sizable army, he decided to prove his power.
Inarius first laid siege to an infernal temple devoted to the worship of Mephisto, but made the foolish mistake of overestimating his prowess. The armies of Inarius laid waste to the temple and killed the dark monks that dwelled within. The Three Evils had considered the vain warrior a mere nuisance and amusement until this time, but this was an insult that they could not bear.
Mephisto himself is said to have appeared at the cathedral of Inarius. He laid waste to the church and the surrounding countryside. The Lord of Hatred took the proud archangel and his followers captive. He bound Inarius with tremendous chains and slowly tore the wings from the back of the angel. Great barbed hooks were then used to stretch out the once glowing skin and his features were distorted by vile powers. Many of the followers of
Inarius were given as gifts to Baal and Diablo, but the rest were molded to match the bloated image of the now crippled angel. To this day, Inarius is said to be trapped in Hell within a chamber of mirrors, his eyelids torn from his face as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as Hell's taskmaster taking the anguish of their lost glory out upon the bodies of others.
These grotesque demons have considerable brawn hidden beneath their layers of greasy flab.
Do not underestimate their strength or their intelligence for crossing swords with them is ill advised. You will be far better served to combat them with ranged weapons or magic.
MAGMA DEMONS (Dominus Ardor)
During the Great Conflict tremendous battles were fought in both the High Heavens and the
Burning Hells. Both sides often carried the conflict deep within the realms of their enemies. During one epic battle into the very heart of Mephisto's fiery lair, a group of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers made a bold attack and struck a fierce blow that caused the foul blood of
Mephisto to rain upon the ground. Each drop that fell seared through the crust of Hell itself and formed powerful demons shaped from molten rock. These demons quickly rose to the aid of their master, and drove back the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells. The losses dealt by these Magma Demons were tremendous.
BAAL, the Lord of Destruction (Excidium)
The soldiers of Baal seek the undoing of the universe. They strive for ultimate disorder and destruction, and to this end covet the destruction of all they behold. Order is an abhorrence to them and these creatures are the manifestation of the forces of chaos.
FALLEN ONES (Nanus Improbus)
Swarms of these impish terrors have been known to come out the night and tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than killing, the only act which gives them pleasure is breeding, so expect to encounter them in large packs.
The small size of these devils does fill them with cowardice, however, and this fear can be used against them. They prefer to attack under the guise of darkness and in large numbers whenever possible. If they are shown great strength, preferably by killing one of their
IDENTIFY
Any object imbued with magic exhibits an aura that is easily noticed. To determine the exact nature of this enchantment, however, requires intense study and an extensive knowledge of arcane materials and symbols. While none have mastered the ability to memorize a spell of this magnitude, the Vizjerei have developed a means for the untrained to discover the secrets of an ensorcelled object by using a rare crystal that is extremely sensitive to magical auras. This sensitivity makes it very fragile, however and the crystal will shatter if it is brought too close to an enchanted item. The very act of identifying such an object also destroys the crystal. Scroll and staves have been crafted that can be used to identify magical auras. By using special inks and dyes that contain tiny grains of these crystals, the stability of the crystal is maintained until it is used to examine the enchanted object.
TOWN PORTAL
The Horadrim constructed numerous magical gateways between the mighty fortresses so that they could quickly concentrate their defenses against any incursion by the Demons. With but a thought, the Crusaders of the Light could transport themselves to predetermined destinations many leagues apart. Although the secret of creating these gateways has been long lost, it is still possible to use the pathways that are already in place. A Portal opened by means of this spell will always take the caster to the location of the nearest gate and remain open long enough to bring the caster back to his point of origin. The Church of Tristram is built upon the remains of a Horadrim monastery, and it is quite probable that a gateway lies nearby.
TELEKINESIS
This versatile spell is derived from a training exercise that was used by the Horadrim. Once they reached a certain point in their training, acolytes were bound and locked in a cell, with the key to the door lying on the floor in front of them. The student had to unlock and open the door without being able to physically move. Through intense concentration and fine control, the acolyte could manipulate the key as if it was hel by an invisible hand. Those that were able to open the cell door were allowed to proceed to the next level of training. There is some speculation as to the fate of those unfortunates that lacked the magical prowess to escape.
Today, this spell serves are a reminder that what was once a simple mental exercise for the
Horadrim is now a difficult spell known by few sorcerers. Telekinesis could prove very useful in the labyrinth, as there are many trapped doors and chests that could be safely opened from a distance. By exerting greater force, at a cost in fine control, creatures can also be pushed away from the caster.
==========================================================================================
13. S P E L L D E S C R I P T I O N
==========================================================================================
IDENTIFY
You can discover the true nature of any object with this spell. But there are no books about this spell, only scrolls, so use it wisely.
FIREBOLT
A spell that will shots a bolt of fire into a single enemy. The damage it does is very little, but it can be very useful in your early adventure. Both books and scrolls are available.
CHARGED BOLT
This spell can be useful to kill enemy that attack you in groups since this spell will diverse while they chase their target. Both books and scrolls are available.
HOLY BOLT
Since only useful against an undead enemy this spell will do a lot of damage when it connect to its target. Don't use it against non-undead enemy because it will do no damage at all. Both books and scrolls are available.
HEALING
This spell will heal your character's hit points, but as your character's level grow up, the mana require to cast this spell also increase. Both books and scrolls are available.
HEAL OTHER
Unlike the Healing spell, this spell will heal your ally's hit points. Both books and scrolls are available.
INFERNO
This is a less useful spell because it can only attack an enemy near you.Both books and scrolls are available.
RESURRECT
Useful to resurrect only your ally, so you cannot resurrect yourself. Only scrolls available.
INFRAVISION
Another not-so-useful spell which allow you to see all the enemies in the surrounding area, even enemies behind the wall or door. Only scrolls available.
FIRE WALL
This spell will set a wall of fire. Anyone, including you, who pass through this fire wall will take a serious damage unless he's immune to fire. Both books and scrolls are available.
TELEKINESIS
A spell that can be use to open a door or chest from a distance and also can be use to push an enemy back. Both books and scrolls are available.
LIGHTNING
When you cast this spell, bolt of lightning will struck your enemy. And because of its wide range, it even can hit several enemies before this spell gone. Both books and scrolls are available.
TOWN PORTAL
One of the useful spell, it can open a portal which will take you back to the town. Both books and scrolls are available.
FLASH
A spell that only useful if you are surrounded by monsters. It will damage only the enemies that near to you when you cast this spell. Both books and scrolls are available.
STONE CURSE
This spell will turn your enemies into stone. But it will not last forever, after some time, your enemies will turn back to flesh. Both books and scrolls are available.
PHASING
This is the very useless spell in the game. It will teleport you into somewhere place randomly.
Both books and scrolls are available.
MANA SHIELD
A spell that will protect your hit points using your mana points. If you are getting hit, instead your hit points, your mana points will decrease. Both books and scrolls are available.
ELEMENTAL
When you cast this spell, a fire elemental in a shape of human will come and chase your target.
Its damage is pretty good. Both books and scrolls are available.
FIREBALL
Fireball is the most powerful fire-based spell in this game. Its damage is devastating and it can hit several enemies when they are close. Both books and scrolls are available.
FLAME WAVE
This spell looks like the Fire Wall spell, except this spell will move towards the enemies and will stop at nothing until it hit a wall. Both books and scrolls are avilable.
CHAIN LIGHTNING
The most powerful lightning-based spell. This spell looks like the Lightning spell, but the amount of lightning depends on two things. One is the number of enemies on the surrounding area and two is your spell level. If there are many enemies in the area and your spell level is pretty high you will cast many lightning to all direction, possibly kill all the enemies.
Both books and scrolls are available.
GUARDIAN
This spell will cast a three-headed dragon from the floor and shots Firebolt to the enemies near this dragon. Both books and scrolls are available.
NOVA
Another powerful lightning-based spell. This spell will cast a circle of lightning around yourself towards your enemy. The closer your enemy to you when you cast this spell, the higher damage it takes. Only scrolls are available.
GOLEM
When you cast this spell, a golem (stone creature) will arise from the floor and walking around the dungeon and attack the enemy it saw. Golem isn't indestructible and if you cast another
Golem while the previous one is still alive, both of them will die. Both books and scrolls are available.
TELEPORT
This spell will teleport you to a place where you pointed the cursor. Both books and scrolls are available.
APOCALYPSE
The best spell in the game. This spell will attack all enemy (including enemies behind a door or inside a room) on your surrounding area. Most of the monsters usually will die after getting hit by one Apocalypse spell. This is definitely the most powerful spell, too bad you can't learn it. Only scrolls are available.
BONE SPIRIT
A spell that will reduce your target's hit point by 1/3. But when you cast it, your mana and life will reduce. Only books are available.
BLOOD STAR
A not so useful spell. It takes both mana and life to cast this spell. Only books are available.
==========================================================================================
14. M O N S T E R S
==========================================================================================
The Minion of Darkness fall into three categories, and are divided according to their masters.
MEPHISTO, the Lord of Hatred (Odium)
The legions of Mephisto are driven by a hatred of all living things - especially those who are pure of heart. He counts as minions both the walking dead, who forever seek vengeance upon the living, as well as a host of demonically corrupted creatures whose twisted limbs and misshapen bodies leave them in eternal agony and rage.
SKELETONS (Ossium Animatum)
These are the skeletal remains of warriors who either died as soldiers in some dark campaign, or were betrayed by those they most trusted. Now animated by unnatural forces, these troops of the Damned forever seek new recruits to join their ranks. If our greatest fears do prove to be true, the skeletal warriors that are rumored to haunt the town of
Tristram might well be the corrupted remains of the valiant Horadrim monks laid to rest in the catacombs beneath the church. Only an incredibly potent evil could have disturbed the peaceful slumber of these eremites.
Skeletons are usually found in places where the dead are laid to rest or at the sites of great battles. While physically fragile, they are neverlacking in numbers, for those that fall to them in combat are damned to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.
ZOMBIES (Cibus Animatus)
Worm-ridden and reeking of foul decay, Zombies are formed from the corpses of men executed for comitting the most depraved and degenerate crimes against the innocent. They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.
Tenacious and possessing stamina of infernal origin, Zombies and their ilk make for a difficult encounter. Fortunately, these undead minions are lacking in both will and mobility which can be used to great affect against them.
OVERLORDS (Tyrannus Pinguis)
Even the Seraphim are not immune to the corruption of the Dark Lords. One such angels,
Inarius, was proud of his beauty and boasted loudly of his purity and worth. His thoughts became so clouded that he believed himself to be above both Angel and Demon, and he left the High Heavens to form his own dominion. He constructed a great cathedral of mirrored glass and crystal, and followers flocked to him, drawn by his numinous charm and wealth.
Once Inarius had gathered a sizable army, he decided to prove his power.
Inarius first laid siege to an infernal temple devoted to the worship of Mephisto, but made the foolish mistake of overestimating his prowess. The armies of Inarius laid waste to the temple and killed the dark monks that dwelled within. The Three Evils had considered the vain warrior a mere nuisance and amusement until this time, but this was an insult that they could not bear.
Mephisto himself is said to have appeared at the cathedral of Inarius. He laid waste to the church and the surrounding countryside. The Lord of Hatred took the proud archangel and his followers captive. He bound Inarius with tremendous chains and slowly tore the wings from the back of the angel. Great barbed hooks were then used to stretch out the once glowing skin and his features were distorted by vile powers. Many of the followers of
Inarius were given as gifts to Baal and Diablo, but the rest were molded to match the bloated image of the now crippled angel. To this day, Inarius is said to be trapped in Hell within a chamber of mirrors, his eyelids torn from his face as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as Hell's taskmaster taking the anguish of their lost glory out upon the bodies of others.
These grotesque demons have considerable brawn hidden beneath their layers of greasy flab.
Do not underestimate their strength or their intelligence for crossing swords with them is ill advised. You will be far better served to combat them with ranged weapons or magic.
MAGMA DEMONS (Dominus Ardor)
During the Great Conflict tremendous battles were fought in both the High Heavens and the
Burning Hells. Both sides often carried the conflict deep within the realms of their enemies. During one epic battle into the very heart of Mephisto's fiery lair, a group of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers made a bold attack and struck a fierce blow that caused the foul blood of
Mephisto to rain upon the ground. Each drop that fell seared through the crust of Hell itself and formed powerful demons shaped from molten rock. These demons quickly rose to the aid of their master, and drove back the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells. The losses dealt by these Magma Demons were tremendous.
BAAL, the Lord of Destruction (Excidium)
The soldiers of Baal seek the undoing of the universe. They strive for ultimate disorder and destruction, and to this end covet the destruction of all they behold. Order is an abhorrence to them and these creatures are the manifestation of the forces of chaos.
FALLEN ONES (Nanus Improbus)
Swarms of these impish terrors have been known to come out the night and tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than killing, the only act which gives them pleasure is breeding, so expect to encounter them in large packs.
The small size of these devils does fill them with cowardice, however, and this fear can be used against them. They prefer to attack under the guise of darkness and in large numbers whenever possible. If they are shown great strength, preferably by killing one of their
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