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Submitted by System on 09/03/2006, 09:50. Print file.
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eve  of what was  to be  the final attack  upon  the  Fortress, a  mysterious  figure  in white appeared  before the Council of the Horadrim.  This apparition  revealed to them  the secret of piercing  the barrier between Life and Death. By Resurrecting te slain soldiers,  they could be saved  from eternal corruption.  Those present at the Council  swore an oath  never to use this ability  once the battle was over,  but somehow the secret escaped. This spell has the power to bring  a dead soul  back to the physical world,  but  it must be performed  at the site  of the person's death.

IDENTIFY
Any object  imbued with magic  exhibits an aura that is easily noticed.  To determine the exact nature  of this enchantment,  however,  requires intense study  and  an extensive  knowledge of arcane materials and symbols.  While none have mastered the ability to memorize a spell of this magnitude,  the Vizjerei have developed a means for the untrained to discover the secrets of an ensorcelled object  by using a rare crystal  that is extremely sensitive to magical auras. This sensitivity  makes it  very fragile,  however and the crystal will shatter if it is brought too close  to an enchanted item.  The very act  of identifying  such  an object  also  destroys the crystal.  Scroll and staves  have been crafted  that can be used to identify magical auras.  By using  special inks and dyes  that contain tiny grains of these crystals,  the stability of the crystal is maintained until it is used to examine the enchanted object.

TOWN PORTAL
The Horadrim constructed  numerous magical gateways  between the mighty fortresses so that they could  quickly  concentrate  their  defenses  against any incursion  by the Demons.  With but a thought,  the Crusaders of the Light  could transport themselves  to predetermined destinations many leagues apart.  Although  the secret of  creating these gateways has been long lost, it is still possible  to use the pathways that are already in place. A Portal opened by means of this spell  will always  take the caster  to the location  of the nearest gate  and remain open long enough  to bring the caster  back to his point of origin.  The Church of Tristram is built upon the remains of a Horadrim monastery, and it is quite probable that a gateway lies nearby.

TELEKINESIS
This versatile spell  is derived  from a training exercise that was used by the Horadrim.  Once they reached a certain point in their training,  acolytes were bound and locked in a cell, with the key to the door lying on the floor in front of them. The student had to unlock and open the door without being able to physically move. Through intense concentration and fine control, the acolyte could manipulate the key as if it was hel by an invisible hand. Those that were able to open  the cell door  were  allowed  to proceed  to the next level of training.  There  is  some speculation  as to the fate  of those unfortunates  that lacked  the magical prowess to escape.
Today,  this spell  serves are a reminder  that what was once a simple mental exercise  for the
Horadrim  is now a difficult spell known by few sorcerers.  Telekinesis could prove very useful in the labyrinth, as there are many trapped doors and chests that could be safely opened from a distance.  By exerting greater force,  at a cost in fine control,  creatures can also be pushed away from the caster.

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13.  S P E L L  D E S C R I P T I O N
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IDENTIFY
You can discover  the true nature  of any object  with this spell. But there are no books about this spell, only scrolls, so use it wisely.

FIREBOLT
A spell that will shots  a bolt of fire into a single enemy. The damage it does is very little, but it can be very useful in your early adventure. Both books and scrolls are available.

CHARGED BOLT
This spell can be useful to kill enemy  that attack you in groups since this spell will diverse while they chase their target. Both books and scrolls are available.

HOLY BOLT
Since only useful against an undead enemy this spell will do a lot of damage when it connect to its target.  Don't use it against  non-undead enemy  because it will do  no damage at all. Both books and scrolls are available.

HEALING
This spell will heal  your character's hit points,  but  as your character's level grow up, the mana require to cast this spell also increase. Both books and scrolls are available.

HEAL OTHER
Unlike the Healing spell,  this spell will heal  your ally's hit points. Both books and scrolls are available.

INFERNO
This is a less useful spell because it can only attack an enemy near you.Both books and scrolls are available.

RESURRECT
Useful to resurrect only your ally, so you cannot resurrect yourself. Only scrolls available.

INFRAVISION
Another  not-so-useful spell  which  allow you  to see all the enemies in the surrounding area, even enemies behind the wall or door. Only scrolls available.

FIRE WALL
This spell will set a wall of fire. Anyone, including you, who pass through this fire wall will take a serious damage unless he's immune to fire. Both books and scrolls are available.

TELEKINESIS
A spell that can be use to open a door or chest from a distance  and also can be use to push an enemy back. Both books and scrolls are available.

LIGHTNING
When you cast this spell,   bolt of lightning  will struck your enemy.  And because of its wide range,  it even can hit several enemies  before  this spell gone.  Both books  and  scrolls are available.

TOWN PORTAL
One of the useful spell,  it can open a portal which will take you back to the town. Both books and scrolls are available.

FLASH
A spell  that  only useful  if you are surrounded by monsters.  It will damage only the enemies that near to you when you cast this spell. Both books and scrolls are available.

STONE CURSE
This spell  will turn your enemies  into stone.  But it will not last forever, after some time, your enemies will turn back to flesh. Both books and scrolls are available.

PHASING
This is the very useless spell in the game. It will teleport you into somewhere place randomly.
Both books and scrolls are available.

MANA SHIELD
A spell  that will  protect  your hit points  using  your mana points.  If you are getting hit, instead  your  hit points,   your mana points  will  decrease.  Both  books  and  scrolls  are available.

ELEMENTAL
When you cast this spell, a fire elemental in a shape of human will come and chase your target.
Its damage is pretty good. Both books and scrolls are available.

FIREBALL
Fireball is the most powerful  fire-based spell  in this game. Its damage is devastating and it can hit several enemies when they are close. Both books and scrolls are available.

FLAME WAVE
This spell looks like the Fire Wall spell,  except this spell will move towards the enemies and will stop at nothing until it hit a wall. Both books and scrolls are avilable.

CHAIN LIGHTNING
The most powerful lightning-based spell.  This spell looks like  the  Lightning spell,  but the amount of lightning  depends on two things.  One  is the number of enemies  on  the surrounding area  and  two  is your spell level. If there are many enemies in the area and your spell level is pretty high you will cast  many lightning  to all direction,  possibly kill all the enemies.
Both books and scrolls are available.

GUARDIAN
This spell will cast  a three-headed dragon  from the floor  and  shots Firebolt to the enemies near this dragon. Both books and scrolls are available.

NOVA
Another  powerful  lightning-based spell.  This spell  will cast  a circle of lightning  around yourself towards your enemy.  The closer your enemy to you when you cast this spell, the higher damage it takes. Only scrolls are available.

GOLEM
When you cast this spell, a golem (stone creature) will arise from the floor and walking around the dungeon  and attack the enemy  it saw.  Golem isn't indestructible  and if you cast another
Golem  while the previous one is still alive, both of them will die. Both books and scrolls are available.

TELEPORT
This spell  will teleport you  to a place  where you pointed the cursor. Both books and scrolls are available.

APOCALYPSE
The best spell in the game.  This spell will attack all enemy  (including enemies behind a door or inside a room) on your surrounding area. Most of the monsters usually will die after getting hit  by one Apocalypse spell.  This is definitely  the most powerful spell,  too bad  you can't learn it. Only scrolls are available.

BONE SPIRIT
A spell that will  reduce your target's hit point  by 1/3.  But when you cast it, your mana and life will reduce. Only books are available.

BLOOD STAR
A  not so useful  spell.  It takes  both  mana  and  life  to  cast this spell.  Only books are available.

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14.  M O N S T E R S
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The Minion of Darkness fall into three categories, and are divided according to their masters.

MEPHISTO, the Lord of Hatred (Odium)
The legions of Mephisto  are driven by a hatred of all living things - especially those who are pure of heart.  He counts as minions both the walking dead, who forever seek vengeance upon the living,  as well as a host of demonically corrupted creatures whose twisted limbs and misshapen bodies leave them in eternal agony and rage.
SKELETONS (Ossium Animatum)
These are  the skeletal remains  of warriors  who  either  died  as soldiers  in  some dark campaign,  or  were betrayed  by those they most trusted. Now animated by unnatural forces, these troops  of the Damned  forever seek new recruits to join their ranks. If our greatest fears  do prove to be true,  the skeletal warriors  that are  rumored  to haunt the town of
Tristram  might well be the corrupted remains of the valiant Horadrim monks laid to rest in the catacombs  beneath the church.  Only an incredibly potent evil could have disturbed the peaceful slumber of these eremites.
Skeletons  are usually found  in places where the dead are laid to rest  or at the sites of great battles.  While physically fragile,  they are neverlacking in numbers, for those that fall to them in combat  are damned  to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.
ZOMBIES (Cibus Animatus)
Worm-ridden and reeking of foul decay,  Zombies are formed from the corpses of men executed for comitting the most depraved and degenerate crimes against the innocent. They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.
Tenacious and possessing stamina  of  infernal origin,  Zombies  and their ilk  make  for a difficult encounter.  Fortunately,  these  undead minions  are  lacking  in both  will  and mobility which can be used to great affect against them.
OVERLORDS (Tyrannus Pinguis)
Even the Seraphim  are not immune  to the corruption  of the Dark Lords.  One  such angels,
Inarius,  was proud of his beauty  and boasted loudly of his purity and worth. His thoughts became so clouded  that he believed  himself  to be above both Angel and Demon, and he left the High Heavens  to form his own dominion.  He constructed  a great cathedral  of mirrored glass and crystal,  and followers  flocked to him,  drawn by his numinous charm and wealth.
Once Inarius had gathered a sizable army, he decided to prove his power.
Inarius first laid siege to an infernal temple devoted to the worship of Mephisto, but made the foolish mistake  of overestimating his prowess. The armies of Inarius laid waste to the temple  and killed the dark monks that  dwelled within.  The Three Evils had considered the vain warrior  a mere nuisance  and amusement  until this time,  but this was an insult that they could not bear.
Mephisto himself is said to have appeared at the cathedral of Inarius. He laid waste to the church  and the surrounding countryside.  The Lord of Hatred  took the proud archangel  and his followers  captive.  He bound Inarius  with tremendous chains and slowly tore the wings from  the back of the angel.  Great  barbed hooks  were then  used  to stretch out the once glowing skin  and his features  were distorted  by vile powers.  Many  of the followers  of
Inarius  were given  as gifts to Baal and Diablo,  but  the rest  were molded  to match the bloated image of the now crippled angel. To this day, Inarius is said to be trapped in Hell within  a chamber of mirrors,  his eyelids torn from his face  as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as Hell's taskmaster taking the anguish of their lost glory out upon the bodies of others.
These grotesque demons  have considerable brawn hidden beneath their layers of greasy flab.
Do not underestimate their strength  or their intelligence for crossing swords with them is ill advised. You will be far better served to combat them with ranged weapons or magic.
MAGMA DEMONS (Dominus Ardor)
During the Great Conflict  tremendous battles  were fought in both the High Heavens and the
Burning Hells.  Both sides  often  carried the conflict  deep  within  the realms  of their enemies.  During  one epic battle  into the very heart of Mephisto's fiery lair, a group of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers  made a bold attack and struck a fierce blow that caused the foul blood of
Mephisto  to rain  upon the ground.  Each drop  that fell  seared through the crust of Hell itself and formed powerful demons shaped from molten rock. These demons quickly rose to the aid of their master, and drove back the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells. The losses dealt by these Magma Demons were tremendous.

BAAL, the Lord of Destruction (Excidium)
The soldiers of Baal  seek the undoing of the universe.  They strive  for ultimate disorder and destruction,  and to this end  covet the destruction of all they behold. Order is an abhorrence to them and these creatures are the manifestation of the forces of chaos.
FALLEN ONES (Nanus Improbus)
Swarms  of these impish terrors  have been  known  to come out the night  and  tear apart a sleeping village  in minutes.  Small of stature  and  simian in appearance, these creatures possess  surprising strength  and unnatural agility. Other than killing, the only act which gives them pleasure is breeding, so expect to encounter them in large packs.
The small size of these devils does fill them with cowardice, however, and this fear can be used  against them.  They prefer to attack under the guise of darkness and in large numbers whenever possible.  If  they are shown  great strength,  preferably by killing one of their
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