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| Eldritch Shrine | Crimson and Azure becomes as | All potions become rejuvenation
| | the sun | potions of the same type
| | |
| Enchanted Shrine | Magic is not always what it | Lose one level of a spell and adds
| | seems to be | one level to all other spells
| | | learned so far
| | |
| Fascinating Shrine | Intensity comes at the cost | Gain two levels of Firebolt spell,
| | of wisdom | lose up to 10 in mana
| | |
| Glimmering Shrine | Mysteries are revealed in the | Identifies all unidentified items
| | light of reason | in inventory
| | |
| Goat Shrine | Random | Random
| | |
| Gloomy Shrine | Those who defend seldom | Adds 2 to AC for all armor, reduce
| | attack | damage by 1 for all weapons
| | |
| Hidden Shrine | New strength is forged | One item loses 10 durability while
| | through destruction | all others gain 10
| | |
| Holy Shrine | Wherever you go, there you | Casts one free Phasing spell
| | are |
| | |
| Magic Shrine | While the spirit is vigilant, | Casts one free Mana Shield spell
| | the body thrives |
| | |
| Mysterious Shrine | Some are weakened as one | One attributes rises by 5 and all
| | grows strong | others drop by 1
| | |
| Ornate Shrine | Salvation comes at the cost | Gain two levels for the Holy Bolt
| | of wisdom | spell, lose up to 10 in mana
| | |
| Quiet Shrine | The essence of life flows | Vitality is increased by 2
| | from within |
| | |
| Religious Shrine | Time has no effect on the | All items are fully repaired
| | strength of steel |
| | |
| Sacred Shrine | Energy comes at the cost | Gain two levels for the Charged Bo
| | of wisdom | spell, lose up to 10 in mana
| | |
| Secluded Shrine | The way is made clear when | Fills out the automap of the curre
| | viewed from above | level
| | |
| Spiritual Shrine | Riches abound when least | Each free box in backpack is fille
| | expected | with a random amount of gold
| | |
| Stone Shrine | The power of mana refocused | Staffs are recharged
| | renews |
| | |
| Thaumaturgic Shrine | You hear a series of creaks | All chests in the dungeon are
| | and thumps | refilled and close
| | |
| Weird Shrine | The sword of justice is | Maximum damage for all weapon
| | swift and sharp | increases by 1
|=========================================================================================
FOUNTAINS
|=========================================================================|
| NAME | EFFECTS |
|=========================================================================|
| Blood Fountain | Restores 1 point of life each time you drink |
| Fountain of Tears | Raises one attribute by one and lowers another by 1 |
| Murky Pool | Casts one free Infravision spell |
| Purifying Spring | Restores 1 point of mana each time you drink |
|=========================================================================|
==========================================================================================
08. L E V E L A N D E X P E R I E N C E
==========================================================================================
|=========================================================================================
| LEVEL | EXPERIENCE REQUIRED | LEVEL | EXPERIENCE REQUIRED
|=========================================================================================
| 1 | 0 | 26 | 5.459.523
| 2 | 2.000 | 27 | 7.130.496
| 3 | 4.620 | 28 | 9.281.874
| 4 | 8.040 | 29 | 12.042.092
| 5 | 12.489 | 30 | 15.571.031
| 6 | 18.258 | 31 | 20.066.900
| 7 | 25.712 | 32 | 25.774.405
| 8 | 35.309 | 33 | 32.994.399
| 9 | 47.622 | 34 | 42.095.202
| 10 | 63.364 | 35 | 53.525.811
| 11 | 83.419 | 36 | 67.831.218
| 12 | 108.879 | 37 | 85.670.061
| 13 | 141.086 | 38 | 107.834.823
| 14 | 181.683 | 39 | 135.274.799
| 15 | 231.075 | 40 | 169.122.009
| 16 | 313.656 | 41 | 210.720.231
| 17 | 424.067 | 42 | 261.657.253
| 18 | 571.190 | 43 | 323.800.420
| 19 | 766.569 | 44 | 399.335.440
| 20 | 1.025.154 | 45 | 490.808.349
| 21 | 1.366.227 | 46 | 601.170.414
| 22 | 1.814.568 | 47 | 733.825.617
| 23 | 2.401.895 | 48 | 892.680.222
| 24 | 3.168.651 | 49 | 1.082.908.612
| 25 | 4.166.200 | 50 | 1.310.707.109
|=========================================================================================
==========================================================================================
09. B O O K S
==========================================================================================
BOOK OF BLOOD (Quest : Valor)
...and so, locked beyond the Gateway of Blood and past the hall of Fire, Valor awaits for the hero of light to awaken...
BOOK OF THE BLIND (Quest : Halls of the Blind)
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind, cast down into the Halls of the Blind.
MYTHICAL BOOK (Quest : Chamber of the Bone)
Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of terror, and so it is written.
STEEL TOME (Quest : Warlord of Blood)
The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the dark ones who scream for one thing - blood.
TALE OF THE THREE
Glory and approbation to Diablo - Lord of Terror and leader of the Three. My lord spoke to me of his two brothers, Mephisto and Baal, who were banished to this world long ago. My lord wishes to bide time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the East. Once my lord releases his brothers, the Sin War will once again know the fury of the Three.
THE BINDING OF THE THREE
So it came that the three prime evils were banished in spirit form to the mortal realm and after sewing chaos across the east for decades, they were hunted down by the cursed order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of
Mephisto, the Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the west.
Eventually the Horadrim captured Diablo within a Soulstones as well, and buried him under an ancient, forgotten cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to posses - one that is innocent and easily controlled. He will then arise to free his brothers and once more fan the flames of the Sin War...
THE BLACK KING
Hail and sacrifice to Diablo - Lord of Terror and destroyer of souls. When I awoke my master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of
King Leoric, but my master was too weak from his imprisonment. My lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son
Albrecht and brought him before my master. I now await Diablo's call and pray that I will be rewarded when he at last emerged as the lord of this world.
THE DARK EXILE
So it came to be that there was a great revolution within the Burning Hells known as the Dark
Exile. The lesser evils overthrew the three prime evils and banished their spirit forms to the mortal realm. The demons Belial (The Lord of Lies) and Azmodan (The Lord of Sin) fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of Belial and Azmodan while the forces of the High Heavens continually battered upon the very gates of Hell.
THE GREAT CONFLICT
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim. There is a war that rages on even now, beyond the fields that we know - between the
Utopian Kingdoms of the High Heavens and the chaotic Pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of light and darkness constantly vie for control over all creation.
THE REALMS BEYOND
All praises to Diablo - Lord of Terror and survivor of the Dark Exile. When he awakened from his long slumber, my lord and master spoke to me of secrets that few mortals know. He told me the Kingdoms of the High Heavens and the Pits of the Burning Hells engage in an eternal war.
He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War.
THE SIN WAR
Many demons traveled to the mortal realm in search of the Three Brothers. These demons were followed to the mortal plane by angels who hunted them throughout the vast cities of the East.
The angels allied themselves with a secretive order of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds.
THE TALE OF THE HORADRIM
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim. Nearly three hundred years ago, it came to be known that the three prime evils of the Burning Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our order - the Horadrim - was founded by a group of secretive Magi to hunt down and capture the three evils once and for all.
The original Horadrim captured two of the three within powerful artifacts known as Soulstones and buried them deep bneath the desolate eastern sands. The third evil escaped capture and fled to the west with many of the Horadrim in pursuit. The third evil - known as Diablo, the Lord of
Terror - was eventually captured, his essence set in a Soulstone and buried within this labyrinth.
Be warned that the Soulstone must be kept from discovery by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child.
THE WAGES OF SIN ARE WAR
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim. When the eternal conflict between the High Heavens and the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and Demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortal have even allied themselves with either side, and helped to dictate the course of the Sin War.
==========================================================================================
10. L I B R A R I E S
==========================================================================================
BOOK I : OF HEAVEN AND HELL
THE GREAT CONFLICT
Since the beginning, the forces of Light and Darkness have engaged in an eternal war : The
Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines
Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.
The battles of the Great Conflict rage across both time and space, often infringing upon the very fabric of reality itself. From the Crystal Arch at the very heart of the High Heavens to the arcane Hellforge of the Underworld, the warriors of these eternal realms journey to wherever their timeless conflict carries them. The legendary deeds of the heroes of the realms beyond elicit both veneration and insight.
The greatest of these heroes was Izual, lieutenant to the Arch-Angel Tyrael and bearer of the Angelic Runeblade Azurewrath. He once led a fierce attack upon the Hellforge as the creation of the dark demonblade Shadowfang was nearing completion. His quest was to destroy both wielder and weapon - a charge that he was destined never to complete. Izual was overcome by the legions of chaos and, tragically, was lost to the Darkness. His fate stands as testament to the fact that Angels and Demons alike shall fearlessly enter into any domain - so long as their hated enemies dwell within.
Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great
Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.
Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...
THE SIN WAR
| | the sun | potions of the same type
| | |
| Enchanted Shrine | Magic is not always what it | Lose one level of a spell and adds
| | seems to be | one level to all other spells
| | | learned so far
| | |
| Fascinating Shrine | Intensity comes at the cost | Gain two levels of Firebolt spell,
| | of wisdom | lose up to 10 in mana
| | |
| Glimmering Shrine | Mysteries are revealed in the | Identifies all unidentified items
| | light of reason | in inventory
| | |
| Goat Shrine | Random | Random
| | |
| Gloomy Shrine | Those who defend seldom | Adds 2 to AC for all armor, reduce
| | attack | damage by 1 for all weapons
| | |
| Hidden Shrine | New strength is forged | One item loses 10 durability while
| | through destruction | all others gain 10
| | |
| Holy Shrine | Wherever you go, there you | Casts one free Phasing spell
| | are |
| | |
| Magic Shrine | While the spirit is vigilant, | Casts one free Mana Shield spell
| | the body thrives |
| | |
| Mysterious Shrine | Some are weakened as one | One attributes rises by 5 and all
| | grows strong | others drop by 1
| | |
| Ornate Shrine | Salvation comes at the cost | Gain two levels for the Holy Bolt
| | of wisdom | spell, lose up to 10 in mana
| | |
| Quiet Shrine | The essence of life flows | Vitality is increased by 2
| | from within |
| | |
| Religious Shrine | Time has no effect on the | All items are fully repaired
| | strength of steel |
| | |
| Sacred Shrine | Energy comes at the cost | Gain two levels for the Charged Bo
| | of wisdom | spell, lose up to 10 in mana
| | |
| Secluded Shrine | The way is made clear when | Fills out the automap of the curre
| | viewed from above | level
| | |
| Spiritual Shrine | Riches abound when least | Each free box in backpack is fille
| | expected | with a random amount of gold
| | |
| Stone Shrine | The power of mana refocused | Staffs are recharged
| | renews |
| | |
| Thaumaturgic Shrine | You hear a series of creaks | All chests in the dungeon are
| | and thumps | refilled and close
| | |
| Weird Shrine | The sword of justice is | Maximum damage for all weapon
| | swift and sharp | increases by 1
|=========================================================================================
FOUNTAINS
|=========================================================================|
| NAME | EFFECTS |
|=========================================================================|
| Blood Fountain | Restores 1 point of life each time you drink |
| Fountain of Tears | Raises one attribute by one and lowers another by 1 |
| Murky Pool | Casts one free Infravision spell |
| Purifying Spring | Restores 1 point of mana each time you drink |
|=========================================================================|
==========================================================================================
08. L E V E L A N D E X P E R I E N C E
==========================================================================================
|=========================================================================================
| LEVEL | EXPERIENCE REQUIRED | LEVEL | EXPERIENCE REQUIRED
|=========================================================================================
| 1 | 0 | 26 | 5.459.523
| 2 | 2.000 | 27 | 7.130.496
| 3 | 4.620 | 28 | 9.281.874
| 4 | 8.040 | 29 | 12.042.092
| 5 | 12.489 | 30 | 15.571.031
| 6 | 18.258 | 31 | 20.066.900
| 7 | 25.712 | 32 | 25.774.405
| 8 | 35.309 | 33 | 32.994.399
| 9 | 47.622 | 34 | 42.095.202
| 10 | 63.364 | 35 | 53.525.811
| 11 | 83.419 | 36 | 67.831.218
| 12 | 108.879 | 37 | 85.670.061
| 13 | 141.086 | 38 | 107.834.823
| 14 | 181.683 | 39 | 135.274.799
| 15 | 231.075 | 40 | 169.122.009
| 16 | 313.656 | 41 | 210.720.231
| 17 | 424.067 | 42 | 261.657.253
| 18 | 571.190 | 43 | 323.800.420
| 19 | 766.569 | 44 | 399.335.440
| 20 | 1.025.154 | 45 | 490.808.349
| 21 | 1.366.227 | 46 | 601.170.414
| 22 | 1.814.568 | 47 | 733.825.617
| 23 | 2.401.895 | 48 | 892.680.222
| 24 | 3.168.651 | 49 | 1.082.908.612
| 25 | 4.166.200 | 50 | 1.310.707.109
|=========================================================================================
==========================================================================================
09. B O O K S
==========================================================================================
BOOK OF BLOOD (Quest : Valor)
...and so, locked beyond the Gateway of Blood and past the hall of Fire, Valor awaits for the hero of light to awaken...
BOOK OF THE BLIND (Quest : Halls of the Blind)
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind, cast down into the Halls of the Blind.
MYTHICAL BOOK (Quest : Chamber of the Bone)
Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of terror, and so it is written.
STEEL TOME (Quest : Warlord of Blood)
The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the dark ones who scream for one thing - blood.
TALE OF THE THREE
Glory and approbation to Diablo - Lord of Terror and leader of the Three. My lord spoke to me of his two brothers, Mephisto and Baal, who were banished to this world long ago. My lord wishes to bide time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the East. Once my lord releases his brothers, the Sin War will once again know the fury of the Three.
THE BINDING OF THE THREE
So it came that the three prime evils were banished in spirit form to the mortal realm and after sewing chaos across the east for decades, they were hunted down by the cursed order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of
Mephisto, the Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the west.
Eventually the Horadrim captured Diablo within a Soulstones as well, and buried him under an ancient, forgotten cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to posses - one that is innocent and easily controlled. He will then arise to free his brothers and once more fan the flames of the Sin War...
THE BLACK KING
Hail and sacrifice to Diablo - Lord of Terror and destroyer of souls. When I awoke my master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of
King Leoric, but my master was too weak from his imprisonment. My lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son
Albrecht and brought him before my master. I now await Diablo's call and pray that I will be rewarded when he at last emerged as the lord of this world.
THE DARK EXILE
So it came to be that there was a great revolution within the Burning Hells known as the Dark
Exile. The lesser evils overthrew the three prime evils and banished their spirit forms to the mortal realm. The demons Belial (The Lord of Lies) and Azmodan (The Lord of Sin) fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of Belial and Azmodan while the forces of the High Heavens continually battered upon the very gates of Hell.
THE GREAT CONFLICT
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim. There is a war that rages on even now, beyond the fields that we know - between the
Utopian Kingdoms of the High Heavens and the chaotic Pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of light and darkness constantly vie for control over all creation.
THE REALMS BEYOND
All praises to Diablo - Lord of Terror and survivor of the Dark Exile. When he awakened from his long slumber, my lord and master spoke to me of secrets that few mortals know. He told me the Kingdoms of the High Heavens and the Pits of the Burning Hells engage in an eternal war.
He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War.
THE SIN WAR
Many demons traveled to the mortal realm in search of the Three Brothers. These demons were followed to the mortal plane by angels who hunted them throughout the vast cities of the East.
The angels allied themselves with a secretive order of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds.
THE TALE OF THE HORADRIM
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim. Nearly three hundred years ago, it came to be known that the three prime evils of the Burning Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our order - the Horadrim - was founded by a group of secretive Magi to hunt down and capture the three evils once and for all.
The original Horadrim captured two of the three within powerful artifacts known as Soulstones and buried them deep bneath the desolate eastern sands. The third evil escaped capture and fled to the west with many of the Horadrim in pursuit. The third evil - known as Diablo, the Lord of
Terror - was eventually captured, his essence set in a Soulstone and buried within this labyrinth.
Be warned that the Soulstone must be kept from discovery by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child.
THE WAGES OF SIN ARE WAR
Take heed and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim. When the eternal conflict between the High Heavens and the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and Demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortal have even allied themselves with either side, and helped to dictate the course of the Sin War.
==========================================================================================
10. L I B R A R I E S
==========================================================================================
BOOK I : OF HEAVEN AND HELL
THE GREAT CONFLICT
Since the beginning, the forces of Light and Darkness have engaged in an eternal war : The
Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines
Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.
The battles of the Great Conflict rage across both time and space, often infringing upon the very fabric of reality itself. From the Crystal Arch at the very heart of the High Heavens to the arcane Hellforge of the Underworld, the warriors of these eternal realms journey to wherever their timeless conflict carries them. The legendary deeds of the heroes of the realms beyond elicit both veneration and insight.
The greatest of these heroes was Izual, lieutenant to the Arch-Angel Tyrael and bearer of the Angelic Runeblade Azurewrath. He once led a fierce attack upon the Hellforge as the creation of the dark demonblade Shadowfang was nearing completion. His quest was to destroy both wielder and weapon - a charge that he was destined never to complete. Izual was overcome by the legions of chaos and, tragically, was lost to the Darkness. His fate stands as testament to the fact that Angels and Demons alike shall fearlessly enter into any domain - so long as their hated enemies dwell within.
Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great
Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.
Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...
THE SIN WAR
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