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Submitted by System on 09/03/2006, 09:50. Print file.
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| Eldritch Shrine     | Crimson and Azure becomes as  | All potions become rejuvenation   
|                     | the sun                       | potions of the same type          
|                     |                               |                                   
| Enchanted Shrine    | Magic is not always what it   | Lose one level of a spell and adds
|                     | seems to be                   | one level to all other spells     
|                     |                               | learned so far                    
|                     |                               |                                   
| Fascinating Shrine  | Intensity comes at the cost   | Gain two levels of Firebolt spell,
|                     | of wisdom                     | lose up to 10 in mana             
|                     |                               |                                   
| Glimmering Shrine   | Mysteries are revealed in the | Identifies all unidentified items 
|                     | light of reason               | in inventory                      
|                     |                               |                                   
| Goat Shrine         | Random                        | Random                            
|                     |                               |                                   
| Gloomy Shrine       | Those who defend seldom       | Adds 2 to AC for all armor, reduce
|                     | attack                        | damage by 1 for all weapons       
|                     |                               |                                   
| Hidden Shrine       | New strength is forged        | One item loses 10 durability while
|                     | through destruction           | all others gain 10                
|                     |                               |                                   
| Holy Shrine         | Wherever you go, there you    | Casts one free Phasing spell      
|                     | are                           |                                   
|                     |                               |                                   
| Magic Shrine        | While the spirit is vigilant, | Casts one free Mana Shield spell  
|                     | the body thrives              |                                   
|                     |                               |                                   
| Mysterious Shrine   | Some are weakened as one      | One attributes rises by 5 and all 
|                     | grows strong                  | others drop by 1                  
|                     |                               |                                   
| Ornate Shrine       | Salvation comes at the cost   | Gain two levels for the Holy Bolt 
|                     | of wisdom                     | spell, lose up to 10 in mana      
|                     |                               |                                   
| Quiet Shrine        | The essence of life flows     | Vitality is increased by 2        
|                     | from within                   |                                   
|                     |                               |                                   
| Religious Shrine    | Time has no effect on the     | All items are fully repaired      
|                     | strength of steel             |                                   
|                     |                               |                                   
| Sacred Shrine       | Energy comes at the cost      | Gain two levels for the Charged Bo
|                     | of wisdom                     | spell, lose up to 10 in mana      
|                     |                               |                                   
| Secluded Shrine     | The way is made clear when    | Fills out the automap of the curre
|                     | viewed from above             | level                             
|                     |                               |                                   
| Spiritual Shrine    | Riches abound when least      | Each free box in backpack is fille
|                     | expected                      | with a random amount of gold      
|                     |                               |                                   
| Stone Shrine        | The power of mana refocused   | Staffs are recharged              
|                     | renews                        |                                   
|                     |                               |                                   
| Thaumaturgic Shrine | You hear a series of creaks   | All chests in the dungeon are     
|                     | and thumps                    | refilled and close                
|                     |                               |                                   
| Weird Shrine        | The sword of justice is       | Maximum damage for all weapon     
|                     | swift and sharp               | increases by 1                    
|=========================================================================================


FOUNTAINS
         |=========================================================================|
         |       NAME        |                    EFFECTS                          |
         |=========================================================================|
         | Blood Fountain    | Restores 1 point of life each time you drink        |
         | Fountain of Tears | Raises one attribute by one and lowers another by 1 |
         | Murky Pool        | Casts one free Infravision spell                    |
         | Purifying Spring  | Restores 1 point of mana each time you drink        |
         |=========================================================================|


==========================================================================================
08.  L E V E L  A N D  E X P E R I E N C E
==========================================================================================


|=========================================================================================
|  LEVEL   |        EXPERIENCE REQUIRED        |  LEVEL   |        EXPERIENCE REQUIRED    
|=========================================================================================
|     1    |                     0             |    26    |               5.459.523       
|     2    |                 2.000             |    27    |               7.130.496       
|     3    |                 4.620             |    28    |               9.281.874       
|     4    |                 8.040             |    29    |              12.042.092       
|     5    |                12.489             |    30    |              15.571.031       
|     6    |                18.258             |    31    |              20.066.900       
|     7    |                25.712             |    32    |              25.774.405       
|     8    |                35.309             |    33    |              32.994.399       
|     9    |                47.622             |    34    |              42.095.202       
|    10    |                63.364             |    35    |              53.525.811       
|    11    |                83.419             |    36    |              67.831.218       
|    12    |               108.879             |    37    |              85.670.061       
|    13    |               141.086             |    38    |             107.834.823       
|    14    |               181.683             |    39    |             135.274.799       
|    15    |               231.075             |    40    |             169.122.009       
|    16    |               313.656             |    41    |             210.720.231       
|    17    |               424.067             |    42    |             261.657.253       
|    18    |               571.190             |    43    |             323.800.420       
|    19    |               766.569             |    44    |             399.335.440       
|    20    |             1.025.154             |    45    |             490.808.349       
|    21    |             1.366.227             |    46    |             601.170.414       
|    22    |             1.814.568             |    47    |             733.825.617       
|    23    |             2.401.895             |    48    |             892.680.222       
|    24    |             3.168.651             |    49    |           1.082.908.612       
|    25    |             4.166.200             |    50    |           1.310.707.109       
|=========================================================================================


==========================================================================================
09.  B O O K S
==========================================================================================

BOOK OF BLOOD (Quest : Valor)
...and so,  locked beyond the  Gateway of Blood and past the hall of Fire, Valor awaits for the hero of light to awaken...

BOOK OF THE BLIND (Quest : Halls of the Blind)
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind, cast down into the Halls of the Blind.

MYTHICAL BOOK (Quest : Chamber of the Bone)
Beyond the  Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the  treasures  secured  within  this  room.  So speaks the Lord of terror,  and so it is written.

STEEL TOME (Quest : Warlord of Blood)
The armories of Hell are home to the Warlord of Blood.  In his wake lay the mutilated bodies of thousands.  Angels and man alike  have been cut down  to fulfill his endless sacrifices  to the dark ones who scream for one thing - blood.

TALE OF THE THREE
Glory and approbation to  Diablo - Lord of Terror and leader of the Three.  My lord spoke to me of  his  two  brothers,  Mephisto and Baal,  who were banished to this world long ago.  My lord wishes to bide time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the East. Once my lord releases his brothers, the Sin War will once again know the fury of the Three.

THE BINDING OF THE THREE
So it  came  that  the  three  prime evils were banished in spirit form to the mortal realm and after  sewing  chaos  across the east for decades, they were hunted down by the cursed order of the  mortal Horadrim.  The Horadrim used artifacts called  Soulstones to contain the essence of
Mephisto,  the  Lord  of  Hatred and his brother  Baal, the  Lord of Destruction. The  youngest brother - Diablo, the Lord of Terror - escaped to the west.
Eventually  the  Horadrim  captured Diablo within a Soulstones as well, and buried him under an ancient,  forgotten  cathedral.  There,  the  Lord  of Terror sleeps and awaits the time of his rebirth. Know  ye  that he will seek a body of youth and power to posses - one that is innocent and easily controlled.  He will then arise to free his brothers and once more fan the flames of the Sin War...

THE BLACK KING
Hail  and  sacrifice  to Diablo - Lord of Terror and destroyer of souls. When I awoke my master from his sleep,  he attempted to possess a mortal's form. Diablo attempted to claim the body of
King Leoric,  but my master was too weak  from his imprisonment.  My lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task.  While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son
Albrecht  and brought him  before my master.  I now await Diablo's call and pray that I will be rewarded when he at last emerged as the lord of this world.

THE DARK EXILE
So it came to be that there was a great revolution within the  Burning Hells known as the  Dark
Exile.  The lesser evils overthrew the three prime evils and banished their spirit forms to the mortal realm.  The demons Belial  (The Lord of Lies) and  Azmodan  (The Lord of Sin)  fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of  Belial and  Azmodan while the forces of the  High Heavens continually battered upon the very gates of Hell.

THE GREAT CONFLICT
Take heed and bear witness  to the truths  that lie herein, for they are the last legacy of the
Horadrim.  There is a war that rages on even now,  beyond the fields that we know - between the
Utopian  Kingdoms of the  High Heavens and the chaotic  Pits of the  Burning Hells. This war is known as the  Great Conflict,  and it has  raged and burned longer than any of the stars in the sky.  Neither side ever gains sway for long  as the forces of light and darkness constantly vie for control over all creation.

THE REALMS BEYOND
All praises to  Diablo - Lord of Terror  and survivor of the  Dark Exile. When he awakened from his long slumber,  my lord and master spoke to me  of secrets that few mortals know. He told me the  Kingdoms of the  High Heavens and the  Pits of the Burning Hells engage in an eternal war.
He  revealed the powers that have brought this discord to the realms of man.  My lord has named the battle for this world and all who exist here the Sin War.

THE SIN WAR
Many  demons  traveled  to  the mortal realm in search of the Three Brothers. These demons were followed  to the mortal plane by angels who hunted them throughout the vast cities of the East.
The  angels  allied  themselves  with a secretive order  of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds.

THE TALE OF THE HORADRIM
Take  heed  and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim.  Nearly  three  hundred years ago,  it came to be known that the three prime evils of the  Burning  Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our order - the Horadrim - was founded by a group  of secretive  Magi to hunt down  and capture the three evils once and for all.
The  original  Horadrim captured two of the three within powerful artifacts known as Soulstones and buried them deep bneath the desolate eastern sands. The third evil escaped capture and fled to the west with many of the Horadrim in pursuit. The third evil - known as Diablo, the Lord of
Terror - was  eventually  captured,  his  essence  set  in  a  Soulstone and buried within this labyrinth.
Be warned that the Soulstone  must be kept from discovery  by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child.

THE WAGES OF SIN ARE WAR
Take  heed  and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim.  When  the eternal conflict between the High Heavens and the Burning Hells falls upon mortal soil,  it is called the Sin War.  Angels  and  Demons walk amongst humanity in disguise, fighting  in  secret,  away from the prying eyes of mortals.  Some daring, powerful mortal have even allied themselves with either side, and helped to dictate the course of the Sin War.

==========================================================================================
10.  L I B R A R I E S
==========================================================================================

BOOK I : OF HEAVEN AND HELL

THE GREAT CONFLICT
Since the beginning, the forces of Light and Darkness have engaged in an eternal war : The
Great  Conflict,  whose  victor  will  rise  from  the  apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines
Seraphim warriors  strike at the enemies of Light  with swords  imbued with righteous wrath and justice.  The Angels believe that only  absolute discipline  can properly restore order  to the myriad realms,  while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.
The battles of the  Great Conflict rage across both time and space,  often infringing upon the very fabric of reality itself.  From the Crystal Arch at the very heart of the High Heavens to the arcane  Hellforge of the  Underworld,  the warriors  of these eternal realms  journey to wherever their timeless conflict carries them.  The legendary deeds of the heroes of the realms beyond elicit both veneration and insight.
The greatest of these heroes was Izual,  lieutenant to the Arch-Angel Tyrael and bearer of the Angelic  Runeblade  Azurewrath.  He  once  led  a  fierce  attack upon the Hellforge as the creation of the dark demonblade Shadowfang was nearing completion.  His  quest  was  to destroy both  wielder  and weapon - a charge that he was destined never to complete. Izual was overcome by  the  legions  of  chaos  and,  tragically,  was  lost  to the Darkness.  His fate stands as testament to the fact that  Angels and Demons alike shall fearlessly enter into any domain - so long as their hated enemies dwell within.
Although  the  Great  Conflict  burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm,  the Great
Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate,  waiting to see to whose side Man would eventually turn.
Mortals had the unique ability to choose between Darkness and Light,  and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man...

THE SIN WAR
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