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Submitted by System on 09/03/2006, 09:50. Print file.
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Date: Wed, 27 December 2000 03:16:00


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DIABLO FAQ v0.6
for PC
by Stinger 3:16

This FAQ is for private and personal use. It can only be reproduced electronically,
and if placed on a web page or site,may be altered as long as this disclaimer and the copyright
notice appear unaltered and in full. This FAQ is not to be used for profitable or promotional
purposes, etc. Please do not use this FAQ on your website without asking my permission first.
And don't take some part or whole part of this faq and put your names on it. I don't made
this
faq for some damn plagiarist put their names on it. I work hard on making this faq, so please
don't rip-off my work.
Diablo is (c) Blizzard and (c) Sony Entertainment.


**ATTENTION**
1. For Webmaster
If you want to post my faq in your site, please ask me for permission first.
I guarantee that I will give you that permission. However, I have some terms
that you must fulfill, which is :
- You don't sell it away or give it for some kind of bonus
- You don't change anything inside my faq, that's including my name as the
author and my disclaimer.
- You must check for any new updates from http://www.cheatcc.com at least
once in a month for a new games, or once in 2-3 months for an old games.
That's all. I'm not asking much and it's not hard to do, so please do that.

2. For Reader
If you want to ask me a question, don't forget to put the game's name in the
subject field. I had told this in author's note, but I keep receiving some
mail without subject. It's not so hard to do that, right?
Oh yeah, never say this in your mail "Sorry to waste your time for reading
my mail". You're NOT wasting my time. Trust me. I like reading your mail
(except those assholes that send me flames and hate mail) and helping you (if
I can).
One last thing, from now on I will not reply any flames and hate mail. It's
only a waste of time.

That's all. I hope you like my faq and can find some useful info.

===============================================================================================
T A B L E O F C O N T E N T S
===============================================================================================

01. R E V I S I O N H I S T O R Y

02. C L A S S E S
* WARRIOR
* ROGUE
* SORCERER

03. Q U E S T S

04. I T E M L I S T
* HELMS
* ARMOR
* SWORDS
* SHIELDS
* BOWS
* AXES
* STAVES
* MISC. WEAPONS

05. U N I Q U E I T E M L I S T
* HELMS
* ARMOR
* SWORDS
* SHIELDS
* BOWS
* AXES
* CLUB - FLAIL - MACE - MAUL - MORNING STAR - SPIKED CLUB - WAR HAMMER
* STAVES
* RINGS AND AMULET

06. M O N S T E R L I S T

07. S H R I N E S A N D F O U N T A I N S

08. L E V E L A N D E X P E R I E N C E

09. B O O K S

10. L I B R A R I E S
* BOOK I
* BOOK II

11. I T E M S

12. M A G I C

13. S P E L L D E S C R I P T I O N

14. M O N S T E R S

15. G O S S I P A R O U N D T R I S T R A M

16. W H A T D O T H E Y S A Y A B O U T T H E Q U E S T

17. H I N T S A N D T I P S

18. C R E D I T S

19. S P E C I A L T H A N K S

20. L I S T O F T H E D A M N E D

21. I M P O R T A N T N O T E

22. A U T H O R ' S N O T E

===============================================================================================
01. R E V I S I O N H I S T O R Y
===============================================================================================

VERSION 0.6 (27 December 2000)
Minor update.

VERSION 0.5 (19 January 2000)
Added a hint on 'Hints and Tips' section.

VERSION 0.4 (10 November 1999)
Added 'Spell description', 'Gossip around Tristram' and 'What do they
say' section.

VERSION 0.3 (03 November 1999)
Well, well, well... What do we have here? Yes, another bastard has enter my List of the Damned.
Congratulations asshole!!! And I also have got VEGA's e-mail address. Check on my List of
the
Damned.

VERSION 0.2 (14 October 1999)
Added some changes.

VERSION 0.1 (25 September 1999)
First release. Contain most of this faq.

===============================================================================================
02. C L A S S E S
===============================================================================================

WARRIOR
The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging
from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is
conflict amongst their countrymen. Many of these adventuresome men joined with King
Leoric's
army and went to battle against the Northern kingdom of Westmarch. As the fires of war burned
themselves out, these Warriors returned home to find their kingdom is shattered disarray.
Dark rumors of the mysterious demise of King Leoric abound and the evil that lurks within his
Cathedral has drawn many Warriors to Khanduras seeking fortune and glory. Though they were
warned by the people of Tristram, a few of these brave souls have ventured into the chaotic
labyrnth beneath the old church - never to be heard from again...
Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram
every day, ready to challenger the dark unknown that awaits them beneath the earth.
The Warrior is the strongest and toughest of the three available Classes, and he excels in the
art of close combat. His primary weakness is that his extensive physical training has left
little time to develop more than a rudimentary knowledge of magic. The extended periods of time
that most Warriors spend away from their homes and civilization requires that they learn to
repair their own weapons and armor, although their skill is no match for the talent of a true
blacksmith.
|===============================================|
| ATTRIBUTES | STARTING VALUE | MAXIMUM VALUE |
|===============================================|
| Strength | 30 | 250 |
| Magic | 10 | 50 |
| Dexterity | 20 | 60 |
| Vitality | 25 | 100 |
|===============================================|
| TOTAL VALUE | 85 | 460 |
|===============================================|


ROGUE
The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the
peoples of the West. These highly skilled archers employ ancient Eastern philosophies that
develop an "inner-sight" that they use both in combat and to circumvent dangerous traps
that
they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their
secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of
underestimating these steel nerved women in combat and paid a terrible price for their vanity.
The strange events transpiring in Khanduras have caught the attention of many of these Rogues.
They have come from as far as the Eastern dunes to test their skills against the dark evil that
is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered
among the ruins of the Horadrim monastery.
Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of
the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a
seemingly careless precision. The innate sixth sense that all Rogues seem to possess also
allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.
|===============================================|
| ATTRIBUTES | STARTING VALUE | MAXIMUM VALUE |
|===============================================|
| Strength | 20 | 55 |
| Magic | 15 | 70 |
| Dexterity | 30 | 250 |
| Vitality | 20 | 80 |
|===============================================|
| TOTAL VALUE | 85 | 455 |
|===============================================|


SORCERER
Although practitioners of the mystic arts are scarce within the often superstitious and
religious lands of the West, many magi have made the pilgrimage from the Far East to see for
themselves what horros lie beneath the ruined Cathedral of Khanduras. The veiled Brotherhood of
the Vizjerei, one of the eldest and most dominant mage-clans of the East, has sent many of its
acolytes to observe the dark events unfolding in Khanduras first hand.
The Vizjerei, known for their brightly colored turinash - or spirit robes - have taken a keen
interst in both gathering knowledge of demons and seeing them slain. The Vizjerei elders hope
that their acolytes will learn the secrets of the dark evil that they sense growing in the West
and can destroy it. The possibility of discovering long-lost tomes of magical knowledge within
the confines of the labyrinth has also captured the interest of many wandering Sorcerers.
Most magic in Khanduras is in the form of enchanted items and elixirs. The Eastern Sorcerers
have developed a greater understanding of spellcasting than the other classes, and while a
Vizjerei neonate knows only the simplest of spells to start, he can expert to rapidly grow in
power as he discovers new incantations. All Sorcerers possess the ablility to recharge spell
staves by drawing power from their surroundings and channeling them through the staff.
|===============================================|
| ATTRIBUTES | STARTING VALUE | MAXIMUM VALUE |
|===============================================|
| Strength | 15 | 45 |
| Magic | 35 | 250 |
| Dexterity | 15 | 85 |
| Vitality | 20 | 80 |
|===============================================|
| TOTAL VALUE | 85 | 460 |
|===============================================|


===============================================================================================
03. Q U E S T S
===============================================================================================


|============================================================================|
| NAME | FOUND ON LEVEL | PRIZE(s) |
|============================================================================|
| The Butcher | 2 | Butcher's Cleaver (Unique Axe) |
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