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This also can work well against humans: fire above them so they dive into the lava, then blast the lava around them. Either you'll kill them, or they'll accidentally shoot the lava and commit suicide - you get their stuff either way."
Scott Adams, via alt.games.descent
---------------------------------------------------------------------------
How do I kill the boss robot at the end of level 7??
Adam Pletcher of Parallax Software recommends:
"Here's my method. Once the smaller guys are gone, keep circling the pillar, always moving forward. When he comes into view, lay on him with the quad lasers. Keep your nose pointed at him, keep moving forward, and also slide up or down to avoid his missiles. If the smart blobs from the missiles are getting too close to you, hug the pillar tighter or duck into one of the cross tunnels. It should only take 5 or 6 passes like this to nail him."
---------------------------------------------------------------------------
A walkthrough of Level 7
BIG thanks to Mike Lorant (mikel@ucc.su.oz.au, also "Dense" on IRC's #descent) for writing this section. Obviously, this section contains major spoilers. Read at your own risk.
1. Getting the blue key
At the start of the level go straight ahead up the ramp and follow the corridor around to the right. At the room fly thru the far left hand door and into a large room with a passover bridge in it. Then exit via the corridor directly above from where you started. The corridor will bend to the left and then dip down the slope. Fly through the corridor with the grating on the left hand side and out the other end. Follow the corridor past a T junction and around through the rechargerator and over to the next
T junction. See diagram 1. Turn left and grab the blue key.
Diagram 1
_____
/ R \
/ ___ \ B = Blue Key
/ / \ \ 1 = 1st T junction
| |_____| | 2 = 2nd T junction
| 2 B 1 | R = Rechargerator
| _____ | E = Entrance
| | | | X = Exit
|==| |==|
| X| |E |
2. Getting to the blue door
Head back to the second T junction and turn left where there should be a door in front of you. There will be grating on the left hand side with a door down the end. Continue up the rising corridor and down the other side until you enter a large spherical area and to the blue door on the southern side of the room.
3. Getting the yellow key
Pass through the small corridor into the room with a red star shaped structure and exit straight ahead (upward direction). As the corridor points upwards watch out for the 2 cloaked Medium Lifters. The corridor will level out again and continue following it. It will then dip a short distance away and passes past a yellow grating with lava below it. The grating that is above you sometimes contains a Class 1 drone so watch out for its missiles. It is recommended that if it is there you destroy it because it can be a hinderance when tackling the next enemy. The corridor will turn left at the bottom and at the end of it will be a Supermech firing missles that lock on. Level out and grab the yellow key.
4. Getting to the yellow door
Return to the beginning of the level (where you started). There will be a yellow door on the left hand side, just below and behind the ramp you came from. See diagram 2. Go through the yellow door.
Diagram 2
| |____
| |R | _Y
__| | | |
__ | S = Start
| | Y = Yellow door
| __ | R = Ramp
| | | |
| | |S |
5. Getting the red key
Pass down the long dark corridor with grating on the left hand side with a yellow door down the end. There will be a small cavity directly ahead which you can fly up. Go through there and fly to the top. Watch out for the
Supermech firing missles which lock on. There will be a cloaking powerup at the top and just over the other side will be the red key. Grab the red key.
6. Getting to the red door
Return to the start of the level and and fly up the ramp that you initially flew through when getting the blue key. At the end of the corridor go through the door straight ahead and you will enter a tiny corridor with a door down the end. See diagram 3.
Diagram 3
___| 2|_
/ \
1 /\ |
\ \/ | E = Entrance
\ ____ / 1 = Go through on way to Blue door
| | 2 = Go through on way to Red door
/ |
/ /
| E|
As you enter the next room there will be a door on the top far left hand side. After going through that you will find another corridor that will dip down downwards. However, watch out for two secret doors behind you that will open when you are halfway down the corridor. Two Automated Scout
Robots will come from those two chambers (left and right side). Continue down to the end of the corridor into a large arena room. The floor will be volcano shaped entrance with a red door on the inner northern end. Go through the red door.
7. Killing the Shareware Big Boss
Note that the red door will be unopenable from the other side so you will have no escape. Read the preceding section for details on tactics to destroy him. Good luck!
---------------------------------------------------------------------------
How do I get that Helix Cannon in level 2 (D2)?
Thanks to Nam Le ("FoKKeR" on #descent) for this
There are many ways...here's the first one I discovered...
OLD METHOD
The Helix Cannon is in level 2 of the demo. If you have played level 2 of the demo you should already know that it is this blue thingy behind a grid with a guided missle beside it. In the same room (opposite of the grid with the Helix) you should see a cloaking device. The cloaking device is also behind a grid. This is the room where you want to get to. Why? Because in the same room, there is a switch that opens the door to the HELIX CANNON.
The first thing you should do is shoot the switch that is behind the grid and is near the Helix Cannon. This switch should open a a small area behind the grid. But, the Helix Cannon still is not accessible. There is another switch that you must find,and this, as men- tioned earlier, is in the room with the cloaking device. Here's how to get to the room with the cloaking device.
In the room with the grids, there is a door leading back where you entered and another door that leads to a room where you see the PLASMA gun and two
GUIDED missles. In that room you will find another door that leads to a corridor. The entrance to this corridor should be beside the door leading to the rooms with the grids. Enter the door that leads the the corridor.
ONCE YOU get passed the door STOP! Look up at the ceiling and shoot and the ceiling. If you shot at the right spot you should hear a sound and see a message. It says "YOU CAN'T OPEN THIS DOOR." THIS IS THE DOOR THAT LEADS
THE THE HELIX CANNON. REMEMBER THIS PLACE BECAUSE AFTER YOU HIT THE SWITCH
IN THE ROOM WITH THE CLOAKING DEVICE YOU ARE GOING TO HAVE TO RUN TO HERE
FAST!
So how do you get to the room with the cloaking device? Follow the corridor for a few seconds while shooting at the ceiling. If you shoot in a certain spot, a SECRET DOOR will open. This is the room with the cloaking device and the switch! THE SWITCH should be near the place where you entered the secret room.
THIS IS THE FINAL STEP IN GETTING THE CANNON....
Okay you've shot one switch, you know where the entrance to the room with the HELIX CANNON is, and you are in the secret room looking at another switch. NOW IS THE TIME TO SHOOT THE SWITCH AND RUN LIKE HELL TO THE DOOR
THAT YOU COULDN'T GO TO EARLIER(the entrance to the room with the HELIX
CANNON). You might need the afterburner to do this but if you go fast enough, you will be able to reach the room without the help of afterburners(i've done it!).
SHOOT IT SHOOT IT....RUN RUN RUN! HURRY HURRY HURRY HURRY HURRY JUST A
LITTLE FURTHER and.....YOU'RE IN! Now all you have to do is pickup the
HELIX CANNON and the GUIDED MISSILE. THEN START BLASTING AWAY!
I hope this wasn't too confusing. If you are familiar with the level, however, you will soon see what I'm talking about. Keep on trying... it's hard but you'll get it one of these days....
OTHER METHODS
The other way to do this with a SMART MISSILE or a GUIDED MISSLE. To do it this method. Shoot the Smart missile into the room with the cloaking device and hope it hits the switch. With the Guided missile, shoot it and guide it to the switch. I prefer the other method because it doesn't waste any missiles.
BEST METHOD!
The final way to do this is probably the fastest and the easiest. This is simply to shoot the first switch and then try to hit the door itself . If you have a smart handy, then just shoot it into the room with the helix.
The shots should scatter and hit the door and open it. You can do this with a guided missile or even a flare if you are good enough. If you hit the door you should hear it open. This is your cue to run to it and get the
Helix.
EVEN BETTER METHOD THAN THE BEST METHOD
While you are in the room with the cloak (behind the grid), set a Smart
Mine in front of the switch. Then go to the location of the secret door leading to the helix cannon. Wait until the mine goes off (about 30 sec) and then the door to the helix room will usually open. (text by madison@leland.stanford.edu)
---------------------------------------------------------------------------
How do I get the Gauss cannon? (jk)
First, shoot out the control panel in the small hallway where the Gauss cannon is. This will unlock the blank side panel on the wall parallel to the small hallway. This leads to small passage which goes to the entrance of the hallway where the cannon is. (Be sure to get the robot in this passage. You'll need to shoot open the door to the corridor from the outside, then go inside the passage and around into the corridor. CAUTION:
The Gauss cannon can hurt you if whatever you shoot is too close to you.
(Such as a door!)
---------------------------------------------------------------------------
How do I get the Phoenix and/or Omega weapons in the interactive demo? (jk)
You don't. They're not in D2ID. The same goes for the Fusion Cannon.
---------------------------------------------------------------------------
What do flash missiles do? (jk)
Flash missiles cause a small amount of damage to enemies (and other players). In addition, they cause your screen to "white out" for a few seconds, the intensity and duration depending on how good a hit a it was.
If you hit a robot with a flash missile, he will become disorientated and easy to hit.
---------------------------------------------------------------------------
What is the guide bot? (jk)
* How can I use the guide bot?
Ben Damm writes: "The guide bot (GB) is your personal slave, and it helps you in return for freeing it. In order to use the guide bot, you must locate it's prison, and set it free by blowing up the door. Then it will automatically start looking for the keys, reactor, and exit.
If you don't follow it, it will stop and come back to you. Messages from the GB are shown at the top of the screen. Also, the guide bot can look for an assortment of useful things, such as power ups, energy centers, hostages, etc. Or, you can tell it to go away. you can issue commands by pressing shift-F4, which brings up a menu of commands."
* Where is the guide bot?
The guide bot is nearby the starting point on all three levels. On level one, he is in the little alcove to the right just forward of of the starting position. In level two, he is in the room directly ahead
Scott Adams, via alt.games.descent
---------------------------------------------------------------------------
How do I kill the boss robot at the end of level 7??
Adam Pletcher of Parallax Software recommends:
"Here's my method. Once the smaller guys are gone, keep circling the pillar, always moving forward. When he comes into view, lay on him with the quad lasers. Keep your nose pointed at him, keep moving forward, and also slide up or down to avoid his missiles. If the smart blobs from the missiles are getting too close to you, hug the pillar tighter or duck into one of the cross tunnels. It should only take 5 or 6 passes like this to nail him."
---------------------------------------------------------------------------
A walkthrough of Level 7
BIG thanks to Mike Lorant (mikel@ucc.su.oz.au, also "Dense" on IRC's #descent) for writing this section. Obviously, this section contains major spoilers. Read at your own risk.
1. Getting the blue key
At the start of the level go straight ahead up the ramp and follow the corridor around to the right. At the room fly thru the far left hand door and into a large room with a passover bridge in it. Then exit via the corridor directly above from where you started. The corridor will bend to the left and then dip down the slope. Fly through the corridor with the grating on the left hand side and out the other end. Follow the corridor past a T junction and around through the rechargerator and over to the next
T junction. See diagram 1. Turn left and grab the blue key.
Diagram 1
_____
/ R \
/ ___ \ B = Blue Key
/ / \ \ 1 = 1st T junction
| |_____| | 2 = 2nd T junction
| 2 B 1 | R = Rechargerator
| _____ | E = Entrance
| | | | X = Exit
|==| |==|
| X| |E |
2. Getting to the blue door
Head back to the second T junction and turn left where there should be a door in front of you. There will be grating on the left hand side with a door down the end. Continue up the rising corridor and down the other side until you enter a large spherical area and to the blue door on the southern side of the room.
3. Getting the yellow key
Pass through the small corridor into the room with a red star shaped structure and exit straight ahead (upward direction). As the corridor points upwards watch out for the 2 cloaked Medium Lifters. The corridor will level out again and continue following it. It will then dip a short distance away and passes past a yellow grating with lava below it. The grating that is above you sometimes contains a Class 1 drone so watch out for its missiles. It is recommended that if it is there you destroy it because it can be a hinderance when tackling the next enemy. The corridor will turn left at the bottom and at the end of it will be a Supermech firing missles that lock on. Level out and grab the yellow key.
4. Getting to the yellow door
Return to the beginning of the level (where you started). There will be a yellow door on the left hand side, just below and behind the ramp you came from. See diagram 2. Go through the yellow door.
Diagram 2
| |____
| |R | _Y
__| | | |
__ | S = Start
| | Y = Yellow door
| __ | R = Ramp
| | | |
| | |S |
5. Getting the red key
Pass down the long dark corridor with grating on the left hand side with a yellow door down the end. There will be a small cavity directly ahead which you can fly up. Go through there and fly to the top. Watch out for the
Supermech firing missles which lock on. There will be a cloaking powerup at the top and just over the other side will be the red key. Grab the red key.
6. Getting to the red door
Return to the start of the level and and fly up the ramp that you initially flew through when getting the blue key. At the end of the corridor go through the door straight ahead and you will enter a tiny corridor with a door down the end. See diagram 3.
Diagram 3
___| 2|_
/ \
1 /\ |
\ \/ | E = Entrance
\ ____ / 1 = Go through on way to Blue door
| | 2 = Go through on way to Red door
/ |
/ /
| E|
As you enter the next room there will be a door on the top far left hand side. After going through that you will find another corridor that will dip down downwards. However, watch out for two secret doors behind you that will open when you are halfway down the corridor. Two Automated Scout
Robots will come from those two chambers (left and right side). Continue down to the end of the corridor into a large arena room. The floor will be volcano shaped entrance with a red door on the inner northern end. Go through the red door.
7. Killing the Shareware Big Boss
Note that the red door will be unopenable from the other side so you will have no escape. Read the preceding section for details on tactics to destroy him. Good luck!
---------------------------------------------------------------------------
How do I get that Helix Cannon in level 2 (D2)?
Thanks to Nam Le ("FoKKeR" on #descent) for this
There are many ways...here's the first one I discovered...
OLD METHOD
The Helix Cannon is in level 2 of the demo. If you have played level 2 of the demo you should already know that it is this blue thingy behind a grid with a guided missle beside it. In the same room (opposite of the grid with the Helix) you should see a cloaking device. The cloaking device is also behind a grid. This is the room where you want to get to. Why? Because in the same room, there is a switch that opens the door to the HELIX CANNON.
The first thing you should do is shoot the switch that is behind the grid and is near the Helix Cannon. This switch should open a a small area behind the grid. But, the Helix Cannon still is not accessible. There is another switch that you must find,and this, as men- tioned earlier, is in the room with the cloaking device. Here's how to get to the room with the cloaking device.
In the room with the grids, there is a door leading back where you entered and another door that leads to a room where you see the PLASMA gun and two
GUIDED missles. In that room you will find another door that leads to a corridor. The entrance to this corridor should be beside the door leading to the rooms with the grids. Enter the door that leads the the corridor.
ONCE YOU get passed the door STOP! Look up at the ceiling and shoot and the ceiling. If you shot at the right spot you should hear a sound and see a message. It says "YOU CAN'T OPEN THIS DOOR." THIS IS THE DOOR THAT LEADS
THE THE HELIX CANNON. REMEMBER THIS PLACE BECAUSE AFTER YOU HIT THE SWITCH
IN THE ROOM WITH THE CLOAKING DEVICE YOU ARE GOING TO HAVE TO RUN TO HERE
FAST!
So how do you get to the room with the cloaking device? Follow the corridor for a few seconds while shooting at the ceiling. If you shoot in a certain spot, a SECRET DOOR will open. This is the room with the cloaking device and the switch! THE SWITCH should be near the place where you entered the secret room.
THIS IS THE FINAL STEP IN GETTING THE CANNON....
Okay you've shot one switch, you know where the entrance to the room with the HELIX CANNON is, and you are in the secret room looking at another switch. NOW IS THE TIME TO SHOOT THE SWITCH AND RUN LIKE HELL TO THE DOOR
THAT YOU COULDN'T GO TO EARLIER(the entrance to the room with the HELIX
CANNON). You might need the afterburner to do this but if you go fast enough, you will be able to reach the room without the help of afterburners(i've done it!).
SHOOT IT SHOOT IT....RUN RUN RUN! HURRY HURRY HURRY HURRY HURRY JUST A
LITTLE FURTHER and.....YOU'RE IN! Now all you have to do is pickup the
HELIX CANNON and the GUIDED MISSILE. THEN START BLASTING AWAY!
I hope this wasn't too confusing. If you are familiar with the level, however, you will soon see what I'm talking about. Keep on trying... it's hard but you'll get it one of these days....
OTHER METHODS
The other way to do this with a SMART MISSILE or a GUIDED MISSLE. To do it this method. Shoot the Smart missile into the room with the cloaking device and hope it hits the switch. With the Guided missile, shoot it and guide it to the switch. I prefer the other method because it doesn't waste any missiles.
BEST METHOD!
The final way to do this is probably the fastest and the easiest. This is simply to shoot the first switch and then try to hit the door itself . If you have a smart handy, then just shoot it into the room with the helix.
The shots should scatter and hit the door and open it. You can do this with a guided missile or even a flare if you are good enough. If you hit the door you should hear it open. This is your cue to run to it and get the
Helix.
EVEN BETTER METHOD THAN THE BEST METHOD
While you are in the room with the cloak (behind the grid), set a Smart
Mine in front of the switch. Then go to the location of the secret door leading to the helix cannon. Wait until the mine goes off (about 30 sec) and then the door to the helix room will usually open. (text by madison@leland.stanford.edu)
---------------------------------------------------------------------------
How do I get the Gauss cannon? (jk)
First, shoot out the control panel in the small hallway where the Gauss cannon is. This will unlock the blank side panel on the wall parallel to the small hallway. This leads to small passage which goes to the entrance of the hallway where the cannon is. (Be sure to get the robot in this passage. You'll need to shoot open the door to the corridor from the outside, then go inside the passage and around into the corridor. CAUTION:
The Gauss cannon can hurt you if whatever you shoot is too close to you.
(Such as a door!)
---------------------------------------------------------------------------
How do I get the Phoenix and/or Omega weapons in the interactive demo? (jk)
You don't. They're not in D2ID. The same goes for the Fusion Cannon.
---------------------------------------------------------------------------
What do flash missiles do? (jk)
Flash missiles cause a small amount of damage to enemies (and other players). In addition, they cause your screen to "white out" for a few seconds, the intensity and duration depending on how good a hit a it was.
If you hit a robot with a flash missile, he will become disorientated and easy to hit.
---------------------------------------------------------------------------
What is the guide bot? (jk)
* How can I use the guide bot?
Ben Damm writes: "The guide bot (GB) is your personal slave, and it helps you in return for freeing it. In order to use the guide bot, you must locate it's prison, and set it free by blowing up the door. Then it will automatically start looking for the keys, reactor, and exit.
If you don't follow it, it will stop and come back to you. Messages from the GB are shown at the top of the screen. Also, the guide bot can look for an assortment of useful things, such as power ups, energy centers, hostages, etc. Or, you can tell it to go away. you can issue commands by pressing shift-F4, which brings up a menu of commands."
* Where is the guide bot?
The guide bot is nearby the starting point on all three levels. On level one, he is in the little alcove to the right just forward of of the starting position. In level two, he is in the room directly ahead
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