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sssssssss iiiiiiiii l +++ +++++++++++++++++ eeeeeeeee nn n ttttttttt
s I l ++++++++++++++
sssssssss I l ++ ++++++++++ eeeeee n n n t sssssssss i l + ++ ++++ eeeeee n n n t s i l + ++++ e n n n t sssssssss iiiiiiiii lllllllll ++++ eeeeeeeee n nn t
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ttttttttt h h rrrrrrrr +++ eeeeeeeee aa ttttttttt t h h r r e a a t t hhhhhhhhh rrrrrrrr eeeeeeeee a a t t hhhhhhhhh r rr eeeeeeeee aaaaaaaa t t h h r rr e a a t t h h r rr eeeeeeeee a a t
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Version Final
An in-depth walkthrough about Silent Threat
Author: Strikerkid (Chris Dodge or Commodore Chris the Assassin on
Multiplayer)
Contact me at Freespacemaster1@comcast.net
Table of Contents
Table of Contents
Version Log
Introduction to Silent Threat
New Ships and Weapons in Silent Threat
Mission by Mission Walkthrough
Thanks too... and Legal Junk
************************************************************************
************************************************************************
2. Version Log
Version 1.0- Started the walkthrough, duh! Updated ASCII art from original walkthrough and completed the Mission Walkthrough through The
Pursuit
Version 1.1- Updated the mission by mission walkthrough through the mission Ghosts
Version 1.2- Updated the walkthrough through Secret Recovery and updated email and rank
Version Final- Finished the walkthrough, and I'm done with the guide!
Look for a guide on how to assault capital ships soon!
************************************************************************
************************************************************************
Introduction
Silent Threat is an expansion to Descent Freespace: the Great War.
The story is set after the destruction of the Lucifer at the very end of the Great War and the collapse of the Sol jump node. If you have not yet completed the Freespace campaign, I recommend you do so before attempting this one. This campaign features four new weapons and four new ship types. As an extra bonus, you get more multiplayer missions for Descent Freespace. These new missions are very impressive, with more co-op and team missions, like Powerball Arena, where you have to shoot an invincible crate of Harbinger bombs into the center hub of the other team's Arcadia base with your Flail guns. These new expansions make this game very much worth your ten dollars.
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4. New Ships and Weapons in Silent Threat
B Seraph
Ships
SB Seraphim- The new Seraphim class bomber is the Shivan's latest threat. It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim. With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered. The Seraphim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.
GTF Loki- Designed by GTI engineers, the Loki is undoubtedly the best reconnaissance craft in Terran or Vasudan service. Originally designed as a stealth fighter, a minor design flaw has rendered its stealth technology useless. Even though the Loki is considered a failed experiment, it has been put into production as a recon/scout craft. Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers
B Zeus
GTB Zeus- Another product of GTI R&D, the Zeus strike bomber is a worthy successor to the Athena. Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs. These features will make the Zeus a versatile and effective weapon against capital ships.
GTD Hades- Covert project being designed by Terran Intelligence. Little is known of its purpose or specifications.
Weapons
Leech Cannon- The Leech Cannon depletes the power supply of enemy fighters. Use it to disable afterburners, energy weapons, and shields.
No subsystems targeting is required, just point and shoot. The leech cannon is specifically designed to drain energy from fighter and bomber class ships. It is useless against larger ships.
Shield Breaker- The shield breaker is a weapon solely designed to deplete shields. It is best paired with an anti-hull cannon, such as an
Avenger or Prometheus. It has maximum compatibility among fighters.
Cluster Bomb- A second-generation synaptic bomb, this GTI-developed cluster warhead has been designed for attacks against entire wings of enemy ships. Upon reaching its target, the primary warhead fragments into multiple secondary warheads that explode within a split second. The detonations produce a large field of blast, making this weapon most effective against fighter formations.
EM Pulse- Upon impact, the EM Pulse missile temporarily disables the electronics systems of the target ship. This renders the target unable to track targets, manage communications, or gain aspect missile lock.
This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-locking warheads for several seconds. Once the EMP field has worn off, the target must also re-acquire a missile lock, buying you valuable time to destroy them.
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Mission by Mission Walkthrough
**********************************************
*SPOILERS AHEAD!!! READ ON AT YOUR OWN RISK!*
**********************************************
And now, finally, the part you've been waiting for... the Walkthrough!!!!
Silence All Voices
Difficulty Rating: 3 of 10
Command Briefing
Welcome to the GTI
Congratulations, pilot. You have been selected for the Special
Operations branch of Galactic Terran Intelligence. You passed GTI's rigorous medical and psychological examinations, and your record of service with Admiral Po and the GTD Intrepid is exemplary. You are now assigned to the GTI's Special Ops destroyer, the Krios.
The primary mission of the GTI is to provide Terran Command with accurate and comprehensive information regarding the tactics, technologies, activities, and strategic objectives of our enemies, specifically the Shivans and the Vasudan insurgency, Hammer of Light.
As a pilot for Special Ops, your missions will involve intelligence gathering and containment. These assignments are covert and classified.
Violation of classification protocol will result in court-martial and possible execution under the Counter-Intelligence and Espionage act.
Sol
All efforts to restore contact with Earth have failed. As you know, the
Sol jump node in Delta Serpentis collapsed shortly after allied forces tracked and destroyed the Lucifer during its subspace jump. We believe the explosion of the Lucifer's five reactors created a subspace cataclysm that closed the node, perhaps permanently.
We have no word on what became of the Terran pilots that destroyed the
Lucifer, or how much of the attack force remains stranded on the Earth side of the node.
As Terran scientists work toward reestablishing contact with Earth and the GTA HQ, an interim GTA Command center has been set up in the Delta
Serpentis system.
State of the Treaty
Cultural and political difference have threatened to undermine the
Terran-Vasudan treaty since its inception. After fourteen years of warfare, the GTA and the PVN has been plagued with mutual distrust, misunderstanding, and a failure to comply with the treaty's mandate of full cooperation. Furthermore, incidents of violence between Terran and
Vasudan military personnel have compounded an already precarious situation.
Overzealous Pilots
The GTA and the PVN are conducting joint operations in the Vega system.
Though hostilities between allied forces in Vega have been confined to isolated episodes, tensions have now escalated to an all-out confrontation. During a recent Shivan attack, Terran pilots fired upon
Vasudan ships with intent to kill. Terran Command fears that if the PVN learns of this incident, the treaty and our hopes of defeating the
Shivans will soon collapse.
Mission Classified
This mission is classified at the highest level. If you should be killed or captured while fulfilling your objectives, GTI will disavow any knowledge of you or your actions.
New Technology: Leech Cannon
The secondary mission of the GTI is the research and development of cutting edge technologies. As a Special Ops officer, you will have access to advanced weapons and warship prototypes not yet available to
GTA pilots. These systems have undergone extensive lab and field testing and should function as designed.
The Leech Cannon drains the power supply of enemy fighters. Use the
Leech Cannon to disable afterburners, energy weapons, and shields. No subsystem is required, just point and shoot. The Leech Cannon is an anti-fighter weapon with minimal effect on large vessels.
Briefing
At approximately 1500 hours, Terran and Vasudan fighters repelled a
+++++
+++++++++ +++++
++++++++++ +++++
********************************** +++++++ + +++++
********************************* +++++++ ++ +++++
***************************** +++++++++ +++ +++++
+++++++++++ ++ +++ +++++
*************************** +++++++++++++ +++ ++++++++++
*************************** ++++++++++++++ ++++++++++++
************************ ++++++++++++++++ ++++++++++++++
*************** +++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++
************************ +++++++++++++++++++++++++++++++++++++++++++
*********************** +++++++++++++++++++++++++++++++++++++++++
********************** +++++++++++++++++++++++++++++++
*************** ++++++++++++++++++
sssssssss iiiiiiiii l +++ +++++++++++++++++ eeeeeeeee nn n ttttttttt
s I l ++++++++++++++
sssssssss I l ++ ++++++++++ eeeeee n n n t sssssssss i l + ++ ++++ eeeeee n n n t s i l + ++++ e n n n t sssssssss iiiiiiiii lllllllll ++++ eeeeeeeee n nn t
++++
ttttttttt h h rrrrrrrr +++ eeeeeeeee aa ttttttttt t h h r r e a a t t hhhhhhhhh rrrrrrrr eeeeeeeee a a t t hhhhhhhhh r rr eeeeeeeee aaaaaaaa t t h h r rr e a a t t h h r rr eeeeeeeee a a t
************************************************************************
************************************************************************
Version Final
An in-depth walkthrough about Silent Threat
Author: Strikerkid (Chris Dodge or Commodore Chris the Assassin on
Multiplayer)
Contact me at Freespacemaster1@comcast.net
Table of Contents
Table of Contents
Version Log
Introduction to Silent Threat
New Ships and Weapons in Silent Threat
Mission by Mission Walkthrough
Thanks too... and Legal Junk
************************************************************************
************************************************************************
2. Version Log
Version 1.0- Started the walkthrough, duh! Updated ASCII art from original walkthrough and completed the Mission Walkthrough through The
Pursuit
Version 1.1- Updated the mission by mission walkthrough through the mission Ghosts
Version 1.2- Updated the walkthrough through Secret Recovery and updated email and rank
Version Final- Finished the walkthrough, and I'm done with the guide!
Look for a guide on how to assault capital ships soon!
************************************************************************
************************************************************************
Introduction
Silent Threat is an expansion to Descent Freespace: the Great War.
The story is set after the destruction of the Lucifer at the very end of the Great War and the collapse of the Sol jump node. If you have not yet completed the Freespace campaign, I recommend you do so before attempting this one. This campaign features four new weapons and four new ship types. As an extra bonus, you get more multiplayer missions for Descent Freespace. These new missions are very impressive, with more co-op and team missions, like Powerball Arena, where you have to shoot an invincible crate of Harbinger bombs into the center hub of the other team's Arcadia base with your Flail guns. These new expansions make this game very much worth your ten dollars.
************************************************************************
************************************************************************
4. New Ships and Weapons in Silent Threat
B Seraph
Ships
SB Seraphim- The new Seraphim class bomber is the Shivan's latest threat. It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim. With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered. The Seraphim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.
GTF Loki- Designed by GTI engineers, the Loki is undoubtedly the best reconnaissance craft in Terran or Vasudan service. Originally designed as a stealth fighter, a minor design flaw has rendered its stealth technology useless. Even though the Loki is considered a failed experiment, it has been put into production as a recon/scout craft. Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers
B Zeus
GTB Zeus- Another product of GTI R&D, the Zeus strike bomber is a worthy successor to the Athena. Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs. These features will make the Zeus a versatile and effective weapon against capital ships.
GTD Hades- Covert project being designed by Terran Intelligence. Little is known of its purpose or specifications.
Weapons
Leech Cannon- The Leech Cannon depletes the power supply of enemy fighters. Use it to disable afterburners, energy weapons, and shields.
No subsystems targeting is required, just point and shoot. The leech cannon is specifically designed to drain energy from fighter and bomber class ships. It is useless against larger ships.
Shield Breaker- The shield breaker is a weapon solely designed to deplete shields. It is best paired with an anti-hull cannon, such as an
Avenger or Prometheus. It has maximum compatibility among fighters.
Cluster Bomb- A second-generation synaptic bomb, this GTI-developed cluster warhead has been designed for attacks against entire wings of enemy ships. Upon reaching its target, the primary warhead fragments into multiple secondary warheads that explode within a split second. The detonations produce a large field of blast, making this weapon most effective against fighter formations.
EM Pulse- Upon impact, the EM Pulse missile temporarily disables the electronics systems of the target ship. This renders the target unable to track targets, manage communications, or gain aspect missile lock.
This has numerous tactical applications. For example, a direct hit with an EM Pulse missile will prevent bombers from launching aspect-locking warheads for several seconds. Once the EMP field has worn off, the target must also re-acquire a missile lock, buying you valuable time to destroy them.
************************************************************************
************************************************************************
Mission by Mission Walkthrough
**********************************************
*SPOILERS AHEAD!!! READ ON AT YOUR OWN RISK!*
**********************************************
And now, finally, the part you've been waiting for... the Walkthrough!!!!
Silence All Voices
Difficulty Rating: 3 of 10
Command Briefing
Welcome to the GTI
Congratulations, pilot. You have been selected for the Special
Operations branch of Galactic Terran Intelligence. You passed GTI's rigorous medical and psychological examinations, and your record of service with Admiral Po and the GTD Intrepid is exemplary. You are now assigned to the GTI's Special Ops destroyer, the Krios.
The primary mission of the GTI is to provide Terran Command with accurate and comprehensive information regarding the tactics, technologies, activities, and strategic objectives of our enemies, specifically the Shivans and the Vasudan insurgency, Hammer of Light.
As a pilot for Special Ops, your missions will involve intelligence gathering and containment. These assignments are covert and classified.
Violation of classification protocol will result in court-martial and possible execution under the Counter-Intelligence and Espionage act.
Sol
All efforts to restore contact with Earth have failed. As you know, the
Sol jump node in Delta Serpentis collapsed shortly after allied forces tracked and destroyed the Lucifer during its subspace jump. We believe the explosion of the Lucifer's five reactors created a subspace cataclysm that closed the node, perhaps permanently.
We have no word on what became of the Terran pilots that destroyed the
Lucifer, or how much of the attack force remains stranded on the Earth side of the node.
As Terran scientists work toward reestablishing contact with Earth and the GTA HQ, an interim GTA Command center has been set up in the Delta
Serpentis system.
State of the Treaty
Cultural and political difference have threatened to undermine the
Terran-Vasudan treaty since its inception. After fourteen years of warfare, the GTA and the PVN has been plagued with mutual distrust, misunderstanding, and a failure to comply with the treaty's mandate of full cooperation. Furthermore, incidents of violence between Terran and
Vasudan military personnel have compounded an already precarious situation.
Overzealous Pilots
The GTA and the PVN are conducting joint operations in the Vega system.
Though hostilities between allied forces in Vega have been confined to isolated episodes, tensions have now escalated to an all-out confrontation. During a recent Shivan attack, Terran pilots fired upon
Vasudan ships with intent to kill. Terran Command fears that if the PVN learns of this incident, the treaty and our hopes of defeating the
Shivans will soon collapse.
Mission Classified
This mission is classified at the highest level. If you should be killed or captured while fulfilling your objectives, GTI will disavow any knowledge of you or your actions.
New Technology: Leech Cannon
The secondary mission of the GTI is the research and development of cutting edge technologies. As a Special Ops officer, you will have access to advanced weapons and warship prototypes not yet available to
GTA pilots. These systems have undergone extensive lab and field testing and should function as designed.
The Leech Cannon drains the power supply of enemy fighters. Use the
Leech Cannon to disable afterburners, energy weapons, and shields. No subsystem is required, just point and shoot. The Leech Cannon is an anti-fighter weapon with minimal effect on large vessels.
Briefing
At approximately 1500 hours, Terran and Vasudan fighters repelled a
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