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Submitted by System on 09/03/2006, 09:50. Print file.
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    ~{~}~{~}~{~}~ Ghille Suit ~{~}~{~}~{~}~
- Usefulness: ***
"This is a special coating worn by the soldier over his traditional uniform. Primarily designed for hiding in rural settings on the ground, to match with the rest of the scenery. It's pretty much traditional camouflage.
Automatically switches colors to match the scenery you're on (snow, swamplands, jungle)."

    ~{~}~{~}~{~}~ LAR V Rebreather ~{~}~{~}~{~}~
- Usefulness: **
"Most aquatic forces wear these special suits designed to help the operator breathe oxygen. It's pretty much a special device that recycles the air. Gives you the ability to breathe unlimited quantites of air underwater.
Unfortunately, it's fairly useless after that since it makes your uniform all black. You're very noticeable to opposing forces. Only recommended on aqua-based missions."

    ~{~}~{~}~{~}~ Kevlar Vest ~{~}~{~}~{~}~
- Usefulness: ****
"A kevlar vest is one that protects the user from low caliber bullets. This is worn on top of the soldier's uniform, and can stop a certain amount of bullet rounds aimed in the chest region. Other than that though, you're still exposed on your limbs and head area. Great for stopping sub machine gun and pistol rounds. But most sniper rifles can pierce through it."

+ You may also select these devices as auxiliary equipment:

- Video Camera
- Extra Ammo Box
- LAW Rocket Launcher
- Satchel Charge
- Claymore Trip Mine

+ Finally, you have the choice of selecting fragmentation or delayed fragmentation grenades. Fragmentation explode upon arrival (less powerful), while delayed have a 5 second fuse (more powerful). Every soldier is equipped with grenades, regardless of their equipment layout. Delayed will explode instantly if they hit an object (radar dome, truck).

----------------------------------

============================
- 4) Quick Missions        -
============================
Once you've started up Delta Force 2, and have created a soldier, you have several options to do what you desire. Quick Missions are single-player scenarios created by Novalogic that toss you into interesting situations. Each mission has a background story, and all of them are non-related. They're basically just exhibition matches that involve more shooting, and less plot development. The following section will list strategies on how to complete each mission.
  __________
+[Six of One]+-----------------------------|==============================|
# Central Asia, 1000 - Light Snow          | Recommended Gear:            |
# Setting: Snow white                      | - M40 Sniper Rifle           |
# Special: Artillery Strikes Available     | - Satchel Charge x 2         |
| - SOCOM .45                  |
| - Delayed Frag Grenades      |
                                           |______________________________|

- Six nerve gas scud missle launchers have been spotted. Destroy them before they launch.

Start off by following your waypoints towards the first set of launchers. Snipe the nearby patrols and tangos standing near the trucks. Then, run up to the launchers, and either destroy them with satchel charges or a grenade. Continue to the next WP, and finish off the other 2 launchers nearby. Watch out for several enemies on the left side. Continue onward until you see a large establishment. Search for a scud launcher outside of the base to the right, and destroy it. Pick off any exposed enemies inside the base. Now, head around back of the base (don't enter it), and find an opening in the fence. Target the last scud launcher in the middle with the artillery laser. Once destroyed, mission complete.

  ____________
+[Stolen Goods]+---------------------------|==============================|
# Middle East, 2200 - Clear Skies          | Recommended Gear:            |
# Setting: Night time                      | - M4 Carbine, Shotgun        |
# Special: n/a                             | - Extra Ammo                 |
| - SOCOM .45 Suppressed       |
| - Kevlar Vest                |
                                           |______________________________|

- A special NBC briefcase was stolen from a military escort by a paramilitary group. Infiltrate the enemy's camp, and retrieve the biocontaminant from this location.

Follow the waypoints but do not engage any targets yet. Wait until you cross a corner and see a tent pitched in the ground. Now start engaging the enemies near the tent, then the patrols near the lower left canyon. Move on towards the next waypoint. Eventually, four men are going to sneak over the large hill to your right. Wait for them to jump down, then shoot them. The camp is located north in a slight indentation downward. Head down, eliminating any threats that expose themself. The NBC biological agent is located in the tent northernmost inside the enemy camp. Make sure you do not destroy this tent, otherwise the contaminant will be buried in debris. Once received, head for the extraction point towards the northern direction. About 4-5 snipers/enemies will be positioned on the hill. Take them out, then meet with Black Widow.

  ____________
+[Front Runner]+---------------------------|==============================|
# East Africa, 0620 - Clear Skies          | Recommended Gear:            |
# Setting: Desert                          | - M4 Carbine, GL             |
# Special: n/a                             | - LAW Rocket Launcher        |
| - SOCOM .45                  |
| - Extra Ammo                 |
                                           |______________________________|

- Rebel forces hijacked a convoy of relief supplies intended for a local village. Assault the rebels' camp, rescue the drivers of this convoy, then escort the convoy to the extraction point.

You'll start off by being parachute jumped into the insertion point. Land on the first waypoint, then head over the hill. Pull out your grenade launcher, and time a nade to take out the two men patrolling the right side of the map (or just shoot them). Now, start shooting any people inside the local buildings straight ahead. There's a sniper inside of a wrecked brown building, kind of hard to spot. Clear each of the buildings, but do not send any explosives into the tallest building (about 3 stories high). Once the surrounding buildings are clear, head into the large building. There should be 3-4 men on the first floor, and one soldier upstairs guarding the hostages. Eradicate the threats, then go upstairs to meet the 3 hostages standing with their hands up. They'll run out of the building. Follow them, and escort them to the trucks in the nearby station.

Once there, they'll jump into the trucks and start driving away. You should only run into 2-3 men along the way. Shoot them, and reach the extraction point.

  _______
+[Payback]+--------------------------------|==============================|
# Balkans, 1310 - Clear Skies              | Recommended Gear:            |
# Setting: Snowy white                     | - M249 SAW                   |
# Special: Airstrikes available            | - Extra Ammo                 |
| - SOCOM .45 Suppressed       |
| - Satchel Charge             |
                                           |______________________________|

- A rebel armored column attacked a UN peacekeeping force. Proceed to the location where these tanks were last spotted, and destroy them via airstrikes.

This mission is actually more of a trap, unless you follow my easy strategy.
Right off the bat, one of the neighboring squads will let you know that there's a large platoon of men training on the south ridge. Right when the level starts, immediately go right and keep going until you see about 10+ men jogging along the hills. Press 0 to pull out your targeting laser, and request an airstrike. Aim the laser at the CENTER of the group of men. Keep it focused, and this should knock out about 75% of the men. Then, use your machine gun and pick off the rest of these training troops. Now, there's going to be a patrol behind you to your left. Take care of these 2 tangos, and knock off any fire you're taking from the rebel camp in the valley ridge.

Head to objective tiger. There are roughly around 8-10 men guarding the facility. Take out the guards in the little shacks, and near the barrels/trucks. There are also 2-3 men who are proning (although they look dead from a distance). They're located in 2 blind spots behind the buildings. Kill them both, and make sure you target the tanks using the 2 remaining airstrikes you have. If you're objective isn't complete, head around the left back side of the base, and satchel charge the remaining tanks/vehicles. Afterwards, head to the extraction point.

  _____
+[Posse]+----------------------------------|==============================|
# North Africa, 0830 - Clear Skies         | Recommended Gear:            |
# Setting: Desert                          | - M4 Carbine, Shotgun        |
# Special: n/a                             | - Satchel Charge x 2         |
| - SOCOM .45 Suppressed       |
| - Fragmentation Grenades     |
                                           |______________________________|

- A rebel munitions train is heading for a rebel camp beyond the border.
Disable the locomotive before it passes the border, and secure the train with riddance of all hostiles.

This mission starts with a sleek advantage. You'll parachute in right beyond a long line of enemy patrols. How thoughtful of Novalogic! Start off by pulling out your pistol and knocking off the last 2 guards. Then, try to kill as many as you can silently without having them running away. If this doesn't work, simply toss grenades to kill them in a matter of seconds. Follow your waypoints until you see 2 enemy structures to the left side. DO NOT engage the troops at the border (to the right), they're heavily armed and can lay a smacking.
Instead, engage the encampment on the left, and a large group of tangos will start coming your way. Two helicopters will also leave the base on the right.
Leave them alone as they will not attack you.

Now, pick off the men one by one that charge at you. Eventually, your supporting crew will say that the target is moving towards your location. Run up to the railroad tracks, toss a satchel charge or two. Then, run back a bit.
When the train runs over the satchels, detonate them to destroy the lead locomotive. Now, kill the remaining enemy troops stationed on the train convoy.
Most of the men are wedged in between each of the vehicles on the munitions train. If you have trouble clearing it, go up on the hill on the right flank, and then snipe off the men one by one.

  _________
+[Play Book]+------------------------------|==============================|
# Middle East, 1840 - Clear Skies          | Recommended Gear:            |
# Setting: Desert                          | - M4 Carbine, Shotgun        |
# Special: n/a                             | - Satchel Charge             |
| - SOCOM .45 Suppressed       |
| - Kevlar Vest                |
                                           |______________________________|

- Aerial intelligence has discovered a major enemy communications center.
Infiltrate the structure, steal their codebook for much needed intel, then destroy the center with satchel charges.

You'll immediately get tossed into the action via a parachute jump. Once you land, go to your left and stay behind the hill. When approaching the tents, go over the hill to the right, and take out the 2 stationary tangos. Now, move towards the checkpoint and kill all hostiles. Destroy the truck that's driving up the road with a grenade. Follow your waypoints. Eventually, you'll get close to the comm center. Watch out for two enemy patrols of 2 men each who will make their way towards your route. To take down the defenses of the communication center, snipe all of the guards in the towers in each of the corners (4 towers total). Once they're down, fire at the guards at the road checkpoints on two perpendicular sides.

There should be a few more soldiers (including 2 in the comm center), and 2 in a little pueblo to the right that will fire upon your entry. Once you take down the key men, enter the comm center, and look near the left side. Near two computers is the codebook on the table. Take it, then toss a satchel charge here. Go upstairs, clear that out, then plant a satchel charge there. Now, jump out, and detonate it. You will be facing several threats while scouting out the communication center, so make sure you have your shotgun ready. Once destroyed, head for the extraction point. You will encounter 5 soldiers along the ridge who will snipe at you. Be careful.

  _________
+[Deception]+------------------------------|==============================|
# Central Asia, 1550 - Clear Skies         | Recommended Gear:            |
# Setting: Desert                          | - M4 Carbine, Shotgun        |
# Special: n/a                             | - LAW Rocket Launcher        |
| - SOCOM .45                  |
| - Satchel Charge             |
                                           |______________________________|

- A convoy of weapons left a terrorist compound en route to another destination. Destroy the compound, then use the radio codebook to call the convoy back, and annihilate that as well.

This is sort of a timed mission because if you wait too long, the convoy will not turn back when called upon. You should be able to take over the base, get the radio book, then call them back in time. Start off by moving forward and engaging the patrols near the road. Keep charging through the road, and take out the two men near a sandbag checkpoint. DO NOT engage the base until the convoy leaves entirely. Your squad members will attack the base when all is clear. Once they start to attack, rush in near the right hill that is slightly above the terrorist compound. Hit the soldiers guarding the base, then jump the sandbags to enter the facility. Take out any exposed terrorists in the tent.
The codebook you're looking for is in the third tent on the left hand side.
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