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Submitted by System on 09/03/2006, 09:50. Print file.
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- 3) Equipment             -
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Every soldier needs state-of-the-art technology to keep them up to date with warfare. Delta Force 2 features traditional military styled equipment, but with a few new knock-ons included. A soldier's equipment is composed of his primary weapon, secondary weapon, and usually side accessories (grenades, kevlar vest, extra ammo, LAW rocket launcher). When combined, you have a fully equipped person who can handle specific scenarios in certain situations.

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/Primary Weapons/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are every soldier's best friend. Your primary weapon is one that will be used the most in your inventory. It should match the mission's objectives, and be something that you're skilled with using. Primary weapons usually have large clips, plenty of range, and consist of various types, sniper rifles, or smaller sub machine guns.

    ~{~}~{~}~{~}~ M4 Carbine, Grenade ~{~}~{~}~{~}~
- Magazine: 30
- Range: 500 M
- Versatility: ****
- Power: ****
"This is your prototypical assault rifle with an add-on grenade launcher.
Great for reaching long targets with the trajectory launcher (that has explosive damage). The gun has fairly long range, yet variating modes between semi-automatic and three-round burst fire. Great overall selection."

    ~{~}~{~}~{~}~ M4 Carbine, Shotgun ~{~}~{~}~{~}~
- Magazine: 30
- Range: 500 M
- Versatility: ***
- Power: ****
"Unlike the previous gun, this carbine rifle has an added-on shotgun.
Basically, you get a much better close combat weapon for those situations that involve numerous tangos, or room sweeping. Unfortunately, without the add-on grenade launcher, it's hard to pelt far away sniper, or prone enemies. The shotgun is also fairly useless on multiplayer games since most of your combat is wide open. The shotgun is only useful up to 50 meters. It's also pump action, meaning there's a partial reload time per shot."

    ~{~}~{~}~{~}~ M249 SAW ~{~}~{~}~{~}~
- Magazine: 200
- Range: 800 M
- Versatility: ****
- Power: ***
"If you've ever wanted to be Rambo, now's your chance. The SAW machine gun is a belt-fed automatic/semi-automatic machine gun that features a huge clip along with a fast rate of fire. The great thing about this baby is that it's perfect for online play. You can jog along hills while sending out hundreds of shots. Unfortunately, it tends to have a large amount of recoil which shoots down it's accuracy. You're only limited to 2 clips without an extra ammo addition."

~{~}~{~}~{~}~ Barret .50 Sniper Rifle ~{~}~{~}~{~}~
- Magazine: 8
- Range: 1500 M
- Versatility: **
- Power: *****
"Quite possibly the most powerful sniper rifle in the world, no wonder why the Barret has a .50 caliber drum. One shot from this gun can shred your body into several pieces. The Barret is the ultimate weapon for the perfect sniper.
It features the greatest range of any primary weapon. Unfortunately, it's just a bolt reloading rifle that suffers from huge recoil. It's recommended that you prone when shooting this. Also, it's horrible in close combat because of it's bulky size and slow rate of fire."

    ~{~}~{~}~{~}~ HK MP5 SD3 ~{~}~{~}~{~}~
- Magazine: 30
- Range: 100 M
- Versatility: **
- Power: **
"Not a great weapon for online play. Very limited when it comes to range and power. Thankfully, you gain two advantages when using this sub machine gun.
It does not leave any tracer bullets, which means enemies will not see where the bullets are coming from. Secondly, it's silenced, meaning there is no flash or sound exhibited upon firing. Superb for the ultimate stealth killer, but flawed otherwise."

    ~{~}~{~}~{~}~ M40 Sniper Rifle ~{~}~{~}~{~}~
- Magazine: 5
- Range: 800 M
- Versatility: ***
- Power: ****
"Another choice for the preferred sniper. The M40 is a camo-colored sniper rifle designed for rough jungle and swamp settings. When the going gets tough, this rifle will make sure it hits its target. Although it has a slow bolt action reload, and is not useful for close combat, the M40 is the ideal weapon for a ghille suit sniper. It has a medium-like range which let's you hit closer targets a tad easier."

~{~}~{~}~{~}~ Underwater Assault Rifle ~{~}~{~}~{~}~
- Magazine: 26
- Range: 100 M
- Versatility: *
- Power: **
"Probably one of the worst weapons in the game, unless you're going to be engaging targets underwater. Fairly useless as it has a very limited range (bullets fall quite fast). Fairly weak, and a slower rate of fire than one would expect from an automatic rifle. Avoid this at all costs unless the mission requires it. Heck, it's not even silenced."

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/Sidearm Weapons/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When your primary choice of a weapon is limited, your sidearm comes into play.
Basically, a sidearm is a smaller sized gun (usually a pistol) designed for close combat, or sweeping of rooms. Their small size makes them easy to wield in small enclosures, and when you prefer speed over power.

    ~{~}~{~}~{~}~ SOCOM .45 ~{~}~{~}~{~}~
- Magazine: 10
- Range: 50 M
- Versatility: ***
- Power: ***
"Your default sidearm of choice in most missions. The SOCOM is a quality-designed pistol that provides a balance of power and accuracy. Utilized by most special forces around the world, no wonder why SOCOM has an exclusive deal with such military brigades. Great for engaging close targets, and still capable of taking down armored opponents."

~{~}~{~}~{~}~ HK P11 Underwater Pistol ~{~}~{~}~{~}~
- Magazine: 5
- Range: 15 M
- Versatility: *
- Power: *
"Reminds me of a broken water gun. The HK P11 is a modified pistol designed for underwater use. Most guns cannot be fired underwater as the barrels become inflated with water. However, this sidearm can fire underwater. Thankfully though, no missions should require you to use it. It has horrible range, a small clip, and lacking power."

    ~{~}~{~}~{~}~ SOCOM .45 Suppressed ~{~}~{~}~{~}~
- Magazine: 10
- Range: 50 M
- Versatility: ****
- Power: **
"Same as the original .45, except it's modified with a special suppressive silencer. Basically, no flash or sound is exhibited upon firing of the weapon.
Great for missions that require a sense of stealth. Also leaves no traces which is good for not having your enemies chase you. Unfortunately, you lose a bit of the punch in each bullet since it's silenced."

    ~{~}~{~}~{~}~ Knife ~{~}~{~}~{~}~
- Magazine: Unlimited
- Range: 3 M
- Versatility: *
- Power: ****
"Did you ever slice a fish up in splendid delight? Probably not. But heck, this combat knife is designed for just that - death. This is a special combat knife with a nice titanium blade, and sturdy handle. Perfect for the stealthy kill as it doesn't produce any flash or sound whatsoever (unless you count the gurgling sound of your dying opponent). The knife is perfect for sneaking up on someone and slitting their throat. Unfortunately, you'll only have a few rare situations in the game where you can actually sneak up on someone undetected.
So take delight while you have the chance. The knife is always equipped on your player, and can be selected by pressing 1 on the keyboard."

 __________________
/Secondary Weapons/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Every soldier is equipped with a secondary weapon, or basically an accessory that assists them in completing their objective. Secondary weapons are not always an additional rifle or pistol, but rather a whole new object that can demonstrate unique abilities. Sometimes it's a rocket launcher, a trip mine, or something along these lines.

    ~{~}~{~}~{~}~ Extra Ammo Box ~{~}~{~}~{~}~
- Usefulness: ***
"Adds more clips to your bullet-based weapons. Usually provides a 25-50% boost in clips. Great in case you have to engage multiple enemies, or expect to not die while expending numerous amounts of cartridges."

~{~}~{~}~{~}~ LAW Rocket Launcher ~{~}~{~}~{~}~
- Magazine: 2 rockets
- Range: 400 M
- Versatility: ****
- Power: *****
"The ultimate weapon if you have to deal with armored convoys/structures while not getting to close. This is pretty much a rocket launcher that propels an explosive device towards a target, and explodes upon impact. Very useful for any mission that requires destroying structures. Its range is far, and it provides an explosive punch. If you want more than 2 rockets, you must take 2
LAWs with you on a mission."

    ~{~}~{~}~{~}~ Satchel Charge ~{~}~{~}~{~}~
- Magazine: 2 charges
- Range: 0-25 meters around placement
- Versatility: *
- Power: *****
"Pretty much your only 'bomb' device you'll acquire in DF2. In order to use a satchel charge, you must walk up to the target, select the satchel, then fire it to drop it next to the destination. Then, you must pull out your detonator, and click it to destroy the satchel. Charges provide the greatest explosion in
Delta Force 2 (besides airstrikes), so run a bit before detonating them. They are designed for taking down heavy installations, so use them accordingly."

    ~{~}~{~}~{~}~ Claymore Trip Mine ~{~}~{~}~{~}~
- Magazine: 2 mines
- Range: 0-15 M in front of mine
- Versatility: ***
- Power: *****
"Claymores are pretty much designed on your enemy's mistake. To utilize a claymore, set it on the ground where the forward direction is where it will explode. Claymores only cause explosive damage in a 180 degree direction. Then, you can either detonate them manually with a clicker device, or set it to a motion tracking mode where the enemy will detonate it upon walking near it.
Either way causes one huge explosion."

    ~{~}~{~}~{~}~ Video Camera ~{~}~{~}~{~}~
- Magazine: 1 camera
- Range: extra view
- Usefulness: **
"This is just a positional camera that gives you an additional camera angle visible on screen. To use the camera, walk up to a spot where you want it to be placed. Press the fire button to put it on the ground. Now right click to get a camera view pop-up window. You can rotate the camera to see the surrounding area. Only useful on missions where you're defending something special, and you want to ensure that no one breaches a perimeter. Other than that, fairly useless."

~{~}~{~}~{~}~ Artillery/Airstrike Laser ~{~}~{~}~{~}~
- Magazine: depends on mission
- Range: the sky (depends where you look)
- Versatility: ****
- Power: *****
"Another unique device that you get to use quite frequently on single player missions. Better known as the airstrike laser, you basically lase targets with an invisible beam. This beam is then used as coordinates for your allies to strike via an artillery gun or bombing run. To use the laser, right click it once to activate the laser. Then, place the center reticle on the target you want destroyed. Click it once to request a fire mission. Keep it focused on the target, and about 15-20 seconds later you'll hear a whooping sound (along with the most powerful explosion in the game). Great for taking out structures and/or hardware."

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/Auxiliary Gear/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Although not quite the alternate weapon of choice, auxiliary gear is usually equipment designed with a special purpose to actually provide the soldier with some sort of special ability. In most cases, it's either a kevlar vest to stop bullet rounds, or an underwater breathing kit to sustain oxygen. Auxiliary equipment can be crucial in some cases since it completes the role of your duty.
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