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Submitted by System on 09/03/2006, 09:50. Print file.
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FAQ/Walkthrough
>>==================
For PC
Version 1.0
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Created: 01/23/04
Last Update: 01/27/04
Copyright 2004 Chris Zawada
----------------------------------

Author's Note
----------------------------
Out of the numerous first person shooter games I have played, Delta Force 2 has
truly been one of the more interesting ones. Unlike Doom, or games where
blasting the crud out of your enemies was important, Delta Force 2 places
priorities on following orders, and completing missions. Despite several
apparent glitches during gameplay, it will always hold a special place in my
heart. The following FAQ/Walkthrough will contain strategies, tips, or brief
step-by-step instructions on how to complete each mission. There are also
thorough walkthroughs for both campaigns, additional information on multiplayer
online play, and pretty much the ultimate guide for this game. Enjoy, and take
the tangos out!

Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have added
to the guide, contact me via e-mail or on GameFAQs. I'll be more than content
to add your segment of information, and will also provide credit. If you have
any questions you'd like added to the Common Questions section, ask. I simply
don't have the time to sit around thinking of questions. Provide me with what
you want to know!

Updates
----------------------------
=01/27/04= v1.0
Finished the FAQ. It's pretty much done in its entirety. Surprisingly completed
the guide WAY before my deadline. Full walkthrough on quick missions and
campaign available. Additional info on multiplayer, codes, and even a few
history questions answered. Enjoy.

=01/23/04= v1.0
Started the FAQ. Going to take me at least 2-3 weeks to complete. Several
missions I must test through and play. Also, going to have to acquire
information by playing the game, jotting down notes, then transferring them to
the FAQ.

============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> Player's HUD
> Basic Elements
3) Equipment
> Weapons
> Accessories
4) Quick Missions
> Guides for each mission
5) Campaigns
> Operation Common Resolve
> Operation Global Enforcement
6) Multiplayer
> Game Modes
> Strategies
> Patches/Troubleshooting
7) Codes
8) Common Questions
9) Copyright/Distribution/Reproduction Guidelines
10) Proper Credits

----------------------------------

============================
- 1) Introduction -
============================
Delta Force 2 is a game modeled after the real-life operating unit (although
the U.S. Government will always deny it) - Delta Force. Basically, you take
role of an elite squad composed of the world's best forces who combat against
terrorism and all forms of opposing parties that prove to be a threat for the
world. Whether it be recovering an important document, or stopping the world
from utter destruction, some of the most classified operations occur under this
elite group called Delta Force. The original game developed by Novalogic was
sort of a small time hit, sparking controversy of a decent first person shooter
- with combined elements of real military experience. Unfortunately, the
original fell fairly short when it came to actual depth.

Now, Delta Force 2 is a whole new arena as players can engage in numerous
scenarios, and even play online with up to 50 people in a game. Improved
graphics, better sound effects, and possible situations will keep you on the
edge of your seat. The game isn't the most popular FPS out there, but it has
some key aspects that might draw you to it over another blasting game. Since
most of this game is based on real-life military forces, you'll find numerous
weapons that only the military will use. Firing bullets from long distances
will eventually cause the bullet to sag from natural gravity, creating a real
effect seen in war. You're part of the elite, and now it's time to serve your
country.

Here's a brief excerpt from the official website (credit to Novalogic):

You're a member of the U.S. Army's best kept secret: the elite SPECIAL
OPERATIONS unit known as Delta Force, formed to battle terrorism throughout the
world. When the best of the rest can't handle the op, you're called into
action. Can you handle the job?

----------------------------
Basically, it's pretty much a combat simulator that's more realistic than per
say your average Half-Life or Duke Nukem shooter. You don't have a hit point
bar, where your health will slowly increase. If you're shot in the head, you'll
be face down in the ground. Deal with the threats, and succeed on your mission.

_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-50 (with online support on NovaWorld's server)
Developer: Novalogic
Released: 1999
Rarity: very uncommon
Special Features: online support, additional mission editor included
Cover Art on box:
- Shows sword piercing a triangle (insignia of Delta Force) with logo and
bullet-holed box

Requirements:

+ Pentium II processor or higher (266 mhz or better should do)
+ SVGA Video Card
+ 150 MB (minimum install), 450 MB (maximum install)
+ 4x speed CD-ROM
+ 64 MB RAM

----------------------------------

============================
- 2) Game Basics -
============================
Unfortunately, Delta Force 2 plays much more like an open-end shooter, than a
closed in one. What I mean by this is that most of your combat will take place
in open rural areas. You'll literally jog through miles of serene landscape,
attacking exposed enemy bases and tangos. This is NOT a close combat game. For
the most part, your targets will be engaged from distances ranging from 25 to
300+ meters. Thus, it's more of a commando simulator than an actual engagement
game. Play accordingly, but get use to where all of the "default" keys are
placed. Any of these keys can be customized in the game's options menu under
keyboard mappings.
__________________
/Keyboard Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
left arrow - strafes player to the left
right arrow - strafes player to the right
forward arrow - moves straight
down arrow - moves back
Page Down - prones
End - crouches
Delete - stands
Space Bar - jumps (recommend using Keypad 0 for this function)
Ctrl - fires
S - brings up scope
Shift - walks
Backspace - cycles through weapons
B - brings out binoculars
1 - knife
2 - sidearm
3 - primary weapon #1
4 - primary weapon #2
5 - primary weapon #3
6 - secondary weapon
7 - auxiliary gear
8 - detonator
9 - grenades
0 - laser designator
] - zoom in (commander map on bottom right corner of screen)
[ - zoom out (commander map on bottom right corner of screen)
T - enter a message to speak to other players
Y - enter a team-only message for other players
W - selects next waypoint
A - audio command (10 to choose from)
V - selects another video resolution
D - drops current item
M - changes magazine
P - looks up
L - looks down
; - turns right
. - turns left
Tab - forwards to next observer
O - orders
R - brings up recent messages
F - alternates between team identification tags
G - brings up current mission goals
C - brings up commander's screen
H - turbo
Q - selects next flag (only in multiplayer capture the flag games)
Home - brings up host screen (only in multiplayer if hosting a game)
X - increases scope zero
Z - decreases scope zero
N - turns on/off nightvision
I - prints current screen

_______________
/Mouse Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
mouse scroll - looks around
left click (mouse 1) - fires, executes command
right click (mouse 2) - secondary function/scope
mouse 3 button - prone

_____________
/Player's HUD/
----------------------------
In every first person shooter, there's usually a HUD, or layout of the screen
that designates where all of your critical details belong, and where they're
organized. In many cases, you'll have a small guidance map, or important text
appear in certain positions. The same goes with DF2, but it's necessary to know
what each part of the screen stands for. The following is a picture of what the
screen layout looks like:
_________________________________________________________________________
| | |
| Orders, displays normal messages | Commands/important messages |
|_____________________________________|___________________________________|
| |
| |
| |
| |
| player's view |
| |
| | |
| -- -- Firing at Targets Map/Waypoints >> Objectives
in the game are randomly assigned names that fit their
description. For example, a lost nuclear weapon mission might be called "Broken
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