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Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
B. Glock 18
-----------
Modes: Semi/Auto
Ammo: 1 clip, 32 rounds; 64 rounds total
============
C. P-11 Underwater Pistol
-------------------------
Modes: Semi
Ammo: 1 clip, 6 rounds; 12 bullets total
============
D. Silenced .45 SOCOM
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
Description of Pistols
----------------------
Because all of the pistols are equally accurate (some may disagree, but it's true), I feel it isn't necessary for each to have its own description. The only major difference between the pistols is their abilities; the .45 SOCOM is a standard pistol, the Glock has an Auto function, The Silenced .45 SOCOM has a silencer, and the P-11 can be shot underwater.
============
IV. Grenades
============
A. Frag Grenade
---------------
Ammo: 6 grenades
Description: The standard grenade seen online, it explodes upon impact, making it the preferred grenade for any close combat.
============
B. Delayed Grenade
------------------
Ammo: 6 grenades
Description: Once thrown, this grenade has a 4-7 second delayed explosion, this explains why it is rarely seen used online.
============
V. Explosive
============
A. AT-4
-------
Ammo: 2 rockets
Description: Seen commonly online for the reasons of a constant elevation (no dropping) when fired, the ability to be used at any distance, and the ability to kill anyone that gets caught in the emission of the rocket.
============
B. M18 Claymore
---------------
Ammo: 2 claymores
Description: Seen often online, but not nearly as often as the AT-4. Claymores offer a sense of security, commonly found near snipers or buildings. The claymore must face toward the enemy to be used correctly, so predicting enemy tactics is a necessity when using these.
============
C. Satchel Charge
-----------------
Ammo: 2 charges
Description: This highly destructive charge has the unique ability to destroy buildings, meaning it is required in Attack/Defend games. The explosion radius is larger than the average explosion radius, so using it as a super grenade is a good idea.
============
VI. Auxiliary
=============
A. Extra Ammo
-------------
Description: As its title implies, Extra Ammo gives you more ammo for your primary weapon. This alone may decide whether you die or live, as the additional bullets given are very handy in firefights. For this reason, it is recommended for anything.
=============
B. Kevlar Vest
--------------
Description: The Kevlar Vest offers extra protection for small arms fire, meaning pistols. For this reason, it is only recommended if the enemy will use pistols a lot.
=============
C. LAR-V
--------
Description: The LAR-V is a type of scuba gear, which allows the user to breathe underwater. As with the other underwater weapons, it will very rarely be seen online because of the lack of levels with sufficient water to use them.
=============
VII. Future Updates
===================
There are no planned future updates at the time. Suggestions for some are welcome.
===================
VIII. Contact
=============
You can contact me on the game and by e-mail. My current online name is Hideo
Geri, and I'm commonly found in Capture the Flag. My e-mail is mutehyena23988(at)yahoo(dot)com
=============
IX. Legal Stuff
===============
This guide is for personal, private use only. The reproduction of this guide for other reasons is strictly prohibited. Advance written permission is required for this guide to be placed on a web site or otherwise distributed publicly. Not abiding this is a violation of copyright.
Credits:
--------
-GameFAQs for hosting my guide
-Novalogic for creating such an addicting game
Copyright Jacob Kuiken 2003
//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ammo: 1 clip, 12 rounds; 24 bullets total
============
B. Glock 18
-----------
Modes: Semi/Auto
Ammo: 1 clip, 32 rounds; 64 rounds total
============
C. P-11 Underwater Pistol
-------------------------
Modes: Semi
Ammo: 1 clip, 6 rounds; 12 bullets total
============
D. Silenced .45 SOCOM
Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total
============
Description of Pistols
----------------------
Because all of the pistols are equally accurate (some may disagree, but it's true), I feel it isn't necessary for each to have its own description. The only major difference between the pistols is their abilities; the .45 SOCOM is a standard pistol, the Glock has an Auto function, The Silenced .45 SOCOM has a silencer, and the P-11 can be shot underwater.
============
IV. Grenades
============
A. Frag Grenade
---------------
Ammo: 6 grenades
Description: The standard grenade seen online, it explodes upon impact, making it the preferred grenade for any close combat.
============
B. Delayed Grenade
------------------
Ammo: 6 grenades
Description: Once thrown, this grenade has a 4-7 second delayed explosion, this explains why it is rarely seen used online.
============
V. Explosive
============
A. AT-4
-------
Ammo: 2 rockets
Description: Seen commonly online for the reasons of a constant elevation (no dropping) when fired, the ability to be used at any distance, and the ability to kill anyone that gets caught in the emission of the rocket.
============
B. M18 Claymore
---------------
Ammo: 2 claymores
Description: Seen often online, but not nearly as often as the AT-4. Claymores offer a sense of security, commonly found near snipers or buildings. The claymore must face toward the enemy to be used correctly, so predicting enemy tactics is a necessity when using these.
============
C. Satchel Charge
-----------------
Ammo: 2 charges
Description: This highly destructive charge has the unique ability to destroy buildings, meaning it is required in Attack/Defend games. The explosion radius is larger than the average explosion radius, so using it as a super grenade is a good idea.
============
VI. Auxiliary
=============
A. Extra Ammo
-------------
Description: As its title implies, Extra Ammo gives you more ammo for your primary weapon. This alone may decide whether you die or live, as the additional bullets given are very handy in firefights. For this reason, it is recommended for anything.
=============
B. Kevlar Vest
--------------
Description: The Kevlar Vest offers extra protection for small arms fire, meaning pistols. For this reason, it is only recommended if the enemy will use pistols a lot.
=============
C. LAR-V
--------
Description: The LAR-V is a type of scuba gear, which allows the user to breathe underwater. As with the other underwater weapons, it will very rarely be seen online because of the lack of levels with sufficient water to use them.
=============
VII. Future Updates
===================
There are no planned future updates at the time. Suggestions for some are welcome.
===================
VIII. Contact
=============
You can contact me on the game and by e-mail. My current online name is Hideo
Geri, and I'm commonly found in Capture the Flag. My e-mail is mutehyena23988(at)yahoo(dot)com
=============
IX. Legal Stuff
===============
This guide is for personal, private use only. The reproduction of this guide for other reasons is strictly prohibited. Advance written permission is required for this guide to be placed on a web site or otherwise distributed publicly. Not abiding this is a violation of copyright.
Credits:
--------
-GameFAQs for hosting my guide
-Novalogic for creating such an addicting game
Copyright Jacob Kuiken 2003
//////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Jump to page:
Sponsors:
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