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Submitted by System on 09/03/2006, 09:50. Print file.
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Delta Force: Land Warrior
Weapons FAQ
By Blueberry Buttface
Version 1.0
=========================
Well, as you can see, this is a Weapons FAQ. This is my first FAQ, so bare
with me. The purpose of this guide is to explain the weapons of DFLW (duh),
and to recommend with which character to use them.
>>>>>>>>>>>>>>>>>
Table of Contents
>>>>>>>>>>>>>>>>>
I. Primary
-a. AK-47
-b. FN-MAG
-c. G11
-d. M-249 SAW
-e. M-40 Sniper Rifle
-f. M4 Masterkey
-g. M82A1 Barret .50 cal.
-h. MM-1 Grenade Launcher
-i. OICW Landwarrior
-j. Pancor Jackhammer
-k. PSG-1
-l. Steyr AUG/M203
-m. Underwater Rifle
II. Secondary
-a. Calico
-b. Silenced MP5
-c. UMP
III. Sidearm
-a. .45 SOCOM
-b. Glock 18
-c. P-11 Underwater Pistol
-d. Silenced .45 SOCOM
IV. Grenade
-a. Frag Grenade
-b. Delayed Grenade
V. Explosive
-a. AT-4
-b. M18 Claymore
-c. Satchel Charge
VI. Auxiliary
-a. Extra Ammo
-b. Kevlar Vest
-c. LAR-V
VII. Future Updates
VIII. Contact
IX. Legal Stuff
>>>>>>>>>>>>>>>>>
Each weapon will have specs and a description in its section. Primary weapons
will also have a character recommendation in their sections.
==================
I. Primary Weapons
==================
A. AK-47
--------
Modes: Auto/Burst/Semi
Scope: -
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A rifle to use at close distances, with a decent rate of fire and
a relatively low sound when firing, but due to the fact it has no scope, it is
not a worthy weapon to use in other circumstances.
Character Recommendation: Close Quarters Battle
==================
B. FN-MAG
---------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: A powerful machine gun to be feared of, with 200 rounds to use
before reloading, but having hideous recoil for classes other than gunner and
no scope may dissuade you from using it.
Character Recommendation: Gunner
==================
C. G11
------
Modes: Auto/Burst/Semi
Scope: 2x
Ammo: w/o Extra Ammo: 7 clips, 45 rounds; 360 bullets total
w/ Extra Ammo: 11 clips, 45 rounds; 540 bullets total
Description: A small machine gun with a high rate of fire, low recoil, a higher
than average rounds per clip ratio, and a scope, making it a decent weapons for
new players.
Character Recommendation: Any
==================
D. M-249 SAW
------------
Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: The equal of the FN-MAG, except a little more silent. For the
same reasons as the FN-MAG, it is also dissuading to use except with Gunner.
Character Recommendation: Gunner
==================
E. M-40 Sniper Rifle
--------------------
Modes: Semi
Scope: 10x
Ammo: w/o Extra Ammo: 19 clips, 5 rounds; 100 bullets total
w/ Extra Ammo: 27 clips, 5 rounds; 140 bullets total
Description: One of the three sniper rifles with the second most powerful scope
and a slightly muffled sound when firing, making it the weapon of choice for
long distance, silent attacks.
Character Recommendation: Sniper
=================
F. M4 Masterkey
---------------
Modes: Burst/Semi/Shotgun
Scope: 4x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
Shotgun: 3 clips, 5 shells; 20 shells total
w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Shotgun: 5 clips, 5 shells; 30 shells total
Description: A preferred weapon for close combat, with an assault rifle and
shotgun in one. The shotgun has a decent spread for close range; however, it's
less effective at greater distances.
Character Recommendation: Close Quarters Battle
==================
G. M82A1 Barret .50 cal.
------------------------
Modes: Semi
Scope: 14x
Ammo: w/o Extra Ammo: 4 clips, 10 rounds; 50 bullets total
w/ Extra Ammo: 6 clips, 10 rounds; 70 bullets total
Description: The ultimate sniper rifle, with the most powerful scope in the
game, the fastest bullet of the three sniper rifles, making it the ideal weapon
for long distance attacks. However, it's the loudest weapon in the game, so
you need to watch your back when using it.
Character Recommendation: Sniper
==================
H. MM-1 Grenade Launcher
------------------------
Modes: Semi
Scope: -
Ammo: w/o Extra Ammo: 4 clips, 12 rounds; 60 shells total
w/ Extra Ammo: 6 clips, 12 rounds; 84 shells total
Description: One of three grenade launchers in the game, however, this is the
only non-hybrid. It has a decent range, but its slow rate of fire, slow
reloading time, and difficulty to master leaves the experts few and far
between. Stay clear if you're unskilled, as you'll be called a n00b, among a
variety of other things.
Character Recommendation: Grenadier
==================
I. OICW Landwarrior
-------------------
Modes: Burst/Semi/Grenade
Scope: 6x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
Grenade: 1 clip, 6 rounds; 12 shells
w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A fierce weapon if used correctly. The assault rifle is best used
for close combat or short distance sniping (within 600 meters). The grenade
launcher adds powerful support to the standard rifle, allowing a person to take
out multiple enemies with a relatively low amount of fire.
Character Recommendation: Close Quarters Battle/ Grenadier
==================
J. Pancor Jackhammer
--------------------
Modes: Auto/Semi
Scope: -
Ammo: w/o Extra Ammo: 5 clips, 10 rounds; 60 shells total
w/ Extra Ammo: 8 clips, 10 rounds; 90 shells total
Description: An often-underused weapon. As usual with shotguns, it should only
be used at close distances. With no scope, limited range, more recoil than
other weapons, and a long loading time, the Pancor is rarely seen being used by
more than two people a game. Despite its problems, it is a powerful weapon
that can kill multiple targets with one shot, making it one of the best for
close combat.
Character Recommendation: Gunner/ Close Quarters Battle
==================
K. PSG-1
--------
Modes: Semi
Scope: 4x
Ammo: w/o Extra Ammo: 5 clips, 20 rounds; 120 bullets total
w/ Extra Ammo: 8 clips, 20 rounds; 180 bullets total
Description: The only silenced primary weapon, and a sniper rifle at that,
creating a very lethal weapon. With 20 rounds per clip, you have many chances
to get a target before it escapes, something the other sniper rifles don't
have. However, the 4x scope limits you to close range sniping (max effective
range being about 500-600 meters). Becoming skilled with the PSG is hard, so
experts are very scarce (experts fire one to two shots a target).
Character Recommendation: Sniper/ Close Quarters Battle
==================
L. Steyr AUG/ M203
------------------
Modes: Auto/Burst/Grenade
Scope: 2x
Ammo: w/o Extra Ammo: 5 clips, 42 rounds; 252 bullets total
Grenade: 11 clips, 1 round; 12 shells total
w/ Extra Ammo: 8 clips, 42 rounds; 336 bullets total
Grenade: 12 clips, 1 round; 13 shells total
Description: An alternative to the OICW, with more bullets and an Auto mode,
but less grenades and a lower scope. Because of its low scope power, the Steyr
is best used up close and personal. The grenade launcher, like the OICW, adds
decent support for the rifle by being able to hit enemies out of sight (ex.
around corners).
Character Recommendation: Close Quarters Battle
==================
M. Underwater Rifle
-------------------
Modes: Full/Semi
Scope: -
Ammo: w/o Extra Ammo: 2 clips, 30 rounds; 90 bullets total
w/ Extra Ammo: 5 clips, 30 rounds; 180 bullets total
Description: With the unique ability to shoot underwater, the UAR is preferred
for levels with a lot of water. However, water levels are extremely rare, so
this rifle is very rarely seen used. Out of the water, this rifle, put simply,
sucks. With no scope, an annoyingly slow rate of fire, and a low amount of
ammo, it's pretty obvious why this isn't used. Despite the reasons listed
above, the UAR has fast bullets, decent accuracy, low sound when firing, and
impresses players if you master it. For these reasons, it may be seen used in
non-water levels, but it's highly doubtful.
Character Recommendation: Aquatic/Medic/ Close Quarters Battle
=====================
II. Secondary Weapons
=====================
A. Calico
---------
Modes: Auto/Burst/Semi
Ammo: 1 clip, 100 rounds; 200 bullets total
Description: With low accuracy, this weapon is rarely seen (online, it's used
often by enemies in single). On the contrary, it has a lot of ammo compared to
the two other secondary weapons, and a decent rate of fire.
=====================
B. Silenced MP5
---------------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 30 rounds; 90 bullets total
Description: The silenced secondary weapon of the three. It's basically an UMP
of a different design and equipped with a silencer; it's just as accurate, but
is a little weaker, so more bullets are used.
=====================
C. UMP
------
Modes: Auto/Burst/Semi
Ammo: 2 clips, 25 rounds; 75 bullets total
Description: The preferred secondary weapon, with a decent rate of fire, good
accuracy, and powerful rounds. However, its low amount of ammo runs out
quickly, so mastering it is recommended.
============
III. Sidearm
============
A. .45 SOCOM
------------
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