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to kill with in the latest version of the game. To man an Emplaced Weapon, get in range, which is shown by the label on the weapon changing from red to green, and press SHIFT. The Minigun is possibly the easiest of the emplaced weapons to kill with, as you have such a high number of bullets flying towards the target. As you can see, the attributes of the Minigun cause it to attract many users, almost all of whom get shot. Due to this, it is advisable not to stay on the Minigun too long, as then you will be putting yourself into much danger, as all of your victims have now chosen you as their new target.
===============================================================================
VI.b.M2 .50 Cal Machine Gun
---------------------------
This is the most common of the Emplaced Weapons, found on all Humvees and commonly mounted on the ground or on immobile trucks. The .50 Cal is perhaps the quickest to master, as there are so many of them to practice with. As with the Minigun, the .50 Cal attracts some players, mostly on the Humvees, as those are the safest of .50 Cal machine guns to man; also, partly due to the fact that the Humvees travel around the level, thus increasing the amount of targets and the amount of kills the player will receive. Most of the time, however, you will get shot in the head if you man any of the Emplaced Weapons.
So, use much caution if you decide to man one.
===============================================================================
VI.c.MK19 40mm Machine Gun
--------------------------
This is really an automatic grenade launcher, which is commonly called the
Auto-nade. These are very rarely found online, as they are the most powerful of the Emplaced Weapons. The Auto-nade fires a 40mm grenade at great distances.
If there is a Black Hawk in the air, your team will most appreciate you killing the enemy flying it. At great distances, you must raise the Auto-nade a little, so that the grenade lands at the target. Be cautious when you man the Auto-nade though, for if you are getting many kills, you will be the greatest threat of the enemy, and thus the main target. The Auto-nade offers very little, if not any at all, protection to the player, so taking a user of this out is very simple.
===============================================================================
VII.Vehicles (Specs of each from Black Hawk Down Instruction Manual)
===============================================================================
VII.a.AH-6 "Little Bird"
------------------------
Specs
=====
1.Single 252 Shaft Horsepower Allison 250 C20 Gas Turbine Engine
2.70mm Folding Fin Unguided Rockets
3.Two M134 7.62mm Pod Mounted Miniguns
4.MH Variant Carries Six Soldiers Instead of Weapon Pods
5.Control Panels Modified For Night Flying
6.AAQ-16 Forward Looking Infrared Radar
7.Seating for Two Pilots
=====
Description
===========
As this has yet to be seen in combat on multiplayer, no description is available. Except, of course, that from its Specs, it would make a decent combat vehicle.
===============================================================================
VII.b.HMMWV "Humvee"
--------------------
Specs
=====
1.Geared Hubs raise Axle for Higher Clearance
2.Additional Armor To Counter 7.62mm Ammunition
3.Gunner Access Hatch
4.M2 .50 Cal Machine Gun or MK19 40mm Grenade Launcher
5.Run Flat Tires
6.V8, 6.5L, 160 HP, 290 lb.-ft Torque, Diesel Fuel Injection Engine
=====
Description
===========
The Humvee is probably the more common of the two vehicles seen online. The .50
Cal it offers is decent, and it offers much protection from enemy fire, with its armor and wall-guards. The set path it travels takes the player through the level, and usually near the enemy spawn and the PSPs, offering a great spearhead for an assault. Usually an explosion will do the trick on killing the player inside the Humvee, but, with accuracy, a player can take the player out just as easily with a bullet of any gun.
===============================================================================
VII.c.MH-60 "Black Hawk"
------------------------
Specs
=====
1.Dual, 2600 Shaft Horsepower, General Electric Turboshaft Engines
2.AAQ-16 Forward Looking Infrared Radar
3.Accomodates 2 Pilots, 1 Crew Chief, 11 Combat Ready Soldiers
4.Two M134 7.62mm Door Mounted Electric Miniguns
=====
Description
===========
The Black Hawk is probably the less common of the two vehicles seen online. The two Miniguns it offers means that the player and a teammate can wreak havoc easily. Also, if both are medics, then they might stay in the Black Hawk for a good portion of the game. The Miniguns are accurate, but most of the time, direct hits don't kill the target. It is believed to be a malfunction in the new version of the game. Also, the Black Hawk offers something the Humvee doesn't; it allows the player it's accomodating to jump on to certain buildings, a great feature for urban Snipers, as they can find a great vantage point on the rooftops of the many buildings in most levels. Although, if an enemy Sniper sees you, you better take him or her out, as they will most likely kill you as soon as you stop moving.
===============================================================================
VIII.Info From Fellow Players
===============================================================================
NOTE: The only changes I have made to these are spelling/grammatical corrections, formatting them to this FAQ's format, and adding small messages in brackets to help readers. If a contributor would like any part of his/her info changed in any way, please contact me.
-------------------------------------------------------------------------------
VIII.a.Info from Wavehawk:
==========================
II.a.Barrett M82A1 .50 Cal
--------------------------
-The Barret is designed as an anti-armor/anti-material sniper rifle. That means that it was designed to punch through lightly-armored vehicles. However, I prefer the lighter snipers like the M24 and M21. In real life, it's best used at VERY long ranges.
II.b.CAR-15 Colt 5.56mm AR
II.c.CAR-15 Colt 5.56mm AR/M203 Grenade Launcher
------------------------------------------------
-The Compact Assault Rifle #15 or CAR-15 uses an M16 firing mechanism, only with a shorter (14.5 inch) barrel and collapsible stock for better carry and use in close quarters. The US Marines and Army officially label this the M4, and thus this causes some confusion. Thus, using CAR-15 or M4 Carbine is correct for both (though officially it should be the M4).
-Special Forces like Delta Force use the M4A1, a version of this carbine with interchangeable accessories like handgrips, laser aiming/rangefinding units, night scopes, etc., but the in-game version is just the standard-issue
CAR-15/M4. That said, it's the best CQB weapon in the game, as it's light, maneuverable, and full auto.
-It's ranged combat ability is fair as well. My gripe though is that they
[Nova] didn't provide a version with an underbarrel shotgun, for door breaching and close-combat (I've griped about this for every real-weapons FPS game I've played, though). I wouldn't recommend it to newbies, though; the weapon empties real fast, and new players should get used to firing off 'short controlled bursts' (sic) before using this.
II.d.M16A2 Colt 5.56mm AR
II.e.M16A2 Colt 5.56mm AR/M203 Grenade Launcher
-----------------------------------------------
-The M16A2 is equipped with a 3-round burst delimiter and is best used at medium to long ranges. As I mentioned, full auto fire tends to kick up the recoil and reduce accuracy, while semiauto fire is too slow for some engagements. Controlled bursts from the M16 make it a good weapon for beginners. Advanced players are usually smart enough to use full-auto weapons on burst, and they're better off with the M4 (just like how Infantry and
Rangers use the M16A2 and Delta uses the M4).
-I find it a lot easier to use the M16A2/M203 rather than the M4 M203, but maybe that's because I'm accustomed to the elevation sight on the M16. You can (with some degree of practice) use the elevation sight to lob an M203 grenade in an artillery-like fashion.
II.f.M21 7.62mm
---------------
-The M21 is a semiauto-only version of the M14 rifle with a match-grade barrel and scope. As such, it does decently at mid-range combat if you're caught in a pinch (the semiauto fire and larger clip is still better than the M24 when someone jumps you in close combat). My favorite among the sniper rifles, I recommend it highly for snipers whose missions require both long and short range combat.
II.g.M24 SWS 7.62mm
-------------------
-The M24 SWS (Sniper Weapon System) is a return to bolt-action rifles by the
US Army. It is one of the most accurate sniper rifles available, built on the
Remington hunting rifle and accurized to above match-grade accuracy.
-It is a 'pure' sniper rifle in this respect, meaning that if someone jumps the gun on you in close combat, better make for your pistol and fast. That aside, I'd say it's the best scout-sniper rifle in-game, a good blend of accuracy, light weight, and ease of use.
II.h.M240B
----------
-The M240 was actually adopted to replace the M60 in many roles. This was not one of them. :) Although the M240 fires the same round and has been known to be better than the M60 in the vehicle-mounted machine gun role, it's also a lot heavier (and I think its rate of fire is slightly lower), thus it's not as good as an infantry support weapon. I think the only advantage might be its recoil reduction (lower rate of fire), but I haven't found the ideal situation for this gun yet.
II.i.M249 SAW 5.56mm MG
-----------------------
-Also known as the FN Minimi. The M249 actually has two rates of fire: fast and slow. The DF:BHD version apparently fires in "Fast" mode. Think of it as a heavier, faster CAR15; a true automatic rifle. It's the MG [machine gun] to use if you need to move fast and provide suppressive fire at the same time (i.e. run and spray). It's also a wonderful weapon for CQB; multiple enemies in a corridor is literally shooting fish in a barrel.
II.j.M60E3 7.62 GPMG
--------------------
-The Saco M60E3 is a compact version of the older Colt M60, made lighter for individual use. The E3 was designed at the behest of the US Navy for use by
Navy SEALs (who needed a weapon with 7.62mm suppressive fire, but much lighter than the older M60GMPG). The M60E3 has a shorter barrel and is usually equipped with a forward handgrip. It's actually a better weapon than the M249 for medium-to-long range shots, but I find the M249 better in close combat (particularly in the Russian Underground mission).
II.l.MP5A3 H&K 9mm SMG
----------------------
-The MP5A3 has one bug in-game that few people exploit; like the rifles, it can punch through enemy troops and hit someone on the other end (I confirmed this in the single-player game). Realistically, the MP5's 9mm rounds should be weaker than the Beretta since it's silenced (subsonic). I'd only really recommend this weapon in CQB missions and in night operations. I wish they
[Nova] also had the MP5K, though, as a secondary weapon for Snipers.
-One word of warning: the MP5 has a very high rate of fire, so even a light tap on auto may already squeeze off two or three rounds. Bear this in mind; as this means that the MP5 on full-auto will empty much faster than an equivalent
CAR-15. Sneak in as close as possible, aim for the head, and pray to god you hit your enemy, because if not, you'd best start running.
III.a.Colt M1911A1 .45
III.b.M9 Beretta 9mm
----------------------
-I really hadn't noticed much difference between the Colt 45 and the Beretta in-game. Theoretically, the Colt should have more stopping power (i.e. stun you if not kill you outright) than the Beretta.
-I prefer the Beretta mainly because of the larger clip; less danger of running out when someone surprises you and you have to shoot fast.
III.c.Remington 780 Shotgun
---------------------------
-I would recommend the shotgun as a backup weapon only if you're assured of going against lots of enemies in close combat and wide corridors
(Shattered Palace mission). Otherwise, I would prefer a Colt or Beretta pistol.
-This would have been a lot more useful if you were forced to 'breach' doors (i.e. shoot through locked doors) in the game.
===============================================================================
IX.Future Updates
-----------------
There are no planned updates at this time, but if you would like something added, please contact me.
===============================================================================
X.Version Info
---------------
Version 1.0:
-Introduction, Primary, Secondary, Grenades, Auxiliary, Emplaced, Vehicles,
Future Updates, Contact, Legal Stuff, and Credits done.
Version 1.1:
-Corrected spelling errors, added more to descriptions, added Info From Fellow
Players and Version Info, added Wavehawk's weapon info. -added Contributor Status to weapons
===============================================================================
VI.b.M2 .50 Cal Machine Gun
---------------------------
This is the most common of the Emplaced Weapons, found on all Humvees and commonly mounted on the ground or on immobile trucks. The .50 Cal is perhaps the quickest to master, as there are so many of them to practice with. As with the Minigun, the .50 Cal attracts some players, mostly on the Humvees, as those are the safest of .50 Cal machine guns to man; also, partly due to the fact that the Humvees travel around the level, thus increasing the amount of targets and the amount of kills the player will receive. Most of the time, however, you will get shot in the head if you man any of the Emplaced Weapons.
So, use much caution if you decide to man one.
===============================================================================
VI.c.MK19 40mm Machine Gun
--------------------------
This is really an automatic grenade launcher, which is commonly called the
Auto-nade. These are very rarely found online, as they are the most powerful of the Emplaced Weapons. The Auto-nade fires a 40mm grenade at great distances.
If there is a Black Hawk in the air, your team will most appreciate you killing the enemy flying it. At great distances, you must raise the Auto-nade a little, so that the grenade lands at the target. Be cautious when you man the Auto-nade though, for if you are getting many kills, you will be the greatest threat of the enemy, and thus the main target. The Auto-nade offers very little, if not any at all, protection to the player, so taking a user of this out is very simple.
===============================================================================
VII.Vehicles (Specs of each from Black Hawk Down Instruction Manual)
===============================================================================
VII.a.AH-6 "Little Bird"
------------------------
Specs
=====
1.Single 252 Shaft Horsepower Allison 250 C20 Gas Turbine Engine
2.70mm Folding Fin Unguided Rockets
3.Two M134 7.62mm Pod Mounted Miniguns
4.MH Variant Carries Six Soldiers Instead of Weapon Pods
5.Control Panels Modified For Night Flying
6.AAQ-16 Forward Looking Infrared Radar
7.Seating for Two Pilots
=====
Description
===========
As this has yet to be seen in combat on multiplayer, no description is available. Except, of course, that from its Specs, it would make a decent combat vehicle.
===============================================================================
VII.b.HMMWV "Humvee"
--------------------
Specs
=====
1.Geared Hubs raise Axle for Higher Clearance
2.Additional Armor To Counter 7.62mm Ammunition
3.Gunner Access Hatch
4.M2 .50 Cal Machine Gun or MK19 40mm Grenade Launcher
5.Run Flat Tires
6.V8, 6.5L, 160 HP, 290 lb.-ft Torque, Diesel Fuel Injection Engine
=====
Description
===========
The Humvee is probably the more common of the two vehicles seen online. The .50
Cal it offers is decent, and it offers much protection from enemy fire, with its armor and wall-guards. The set path it travels takes the player through the level, and usually near the enemy spawn and the PSPs, offering a great spearhead for an assault. Usually an explosion will do the trick on killing the player inside the Humvee, but, with accuracy, a player can take the player out just as easily with a bullet of any gun.
===============================================================================
VII.c.MH-60 "Black Hawk"
------------------------
Specs
=====
1.Dual, 2600 Shaft Horsepower, General Electric Turboshaft Engines
2.AAQ-16 Forward Looking Infrared Radar
3.Accomodates 2 Pilots, 1 Crew Chief, 11 Combat Ready Soldiers
4.Two M134 7.62mm Door Mounted Electric Miniguns
=====
Description
===========
The Black Hawk is probably the less common of the two vehicles seen online. The two Miniguns it offers means that the player and a teammate can wreak havoc easily. Also, if both are medics, then they might stay in the Black Hawk for a good portion of the game. The Miniguns are accurate, but most of the time, direct hits don't kill the target. It is believed to be a malfunction in the new version of the game. Also, the Black Hawk offers something the Humvee doesn't; it allows the player it's accomodating to jump on to certain buildings, a great feature for urban Snipers, as they can find a great vantage point on the rooftops of the many buildings in most levels. Although, if an enemy Sniper sees you, you better take him or her out, as they will most likely kill you as soon as you stop moving.
===============================================================================
VIII.Info From Fellow Players
===============================================================================
NOTE: The only changes I have made to these are spelling/grammatical corrections, formatting them to this FAQ's format, and adding small messages in brackets to help readers. If a contributor would like any part of his/her info changed in any way, please contact me.
-------------------------------------------------------------------------------
VIII.a.Info from Wavehawk:
==========================
II.a.Barrett M82A1 .50 Cal
--------------------------
-The Barret is designed as an anti-armor/anti-material sniper rifle. That means that it was designed to punch through lightly-armored vehicles. However, I prefer the lighter snipers like the M24 and M21. In real life, it's best used at VERY long ranges.
II.b.CAR-15 Colt 5.56mm AR
II.c.CAR-15 Colt 5.56mm AR/M203 Grenade Launcher
------------------------------------------------
-The Compact Assault Rifle #15 or CAR-15 uses an M16 firing mechanism, only with a shorter (14.5 inch) barrel and collapsible stock for better carry and use in close quarters. The US Marines and Army officially label this the M4, and thus this causes some confusion. Thus, using CAR-15 or M4 Carbine is correct for both (though officially it should be the M4).
-Special Forces like Delta Force use the M4A1, a version of this carbine with interchangeable accessories like handgrips, laser aiming/rangefinding units, night scopes, etc., but the in-game version is just the standard-issue
CAR-15/M4. That said, it's the best CQB weapon in the game, as it's light, maneuverable, and full auto.
-It's ranged combat ability is fair as well. My gripe though is that they
[Nova] didn't provide a version with an underbarrel shotgun, for door breaching and close-combat (I've griped about this for every real-weapons FPS game I've played, though). I wouldn't recommend it to newbies, though; the weapon empties real fast, and new players should get used to firing off 'short controlled bursts' (sic) before using this.
II.d.M16A2 Colt 5.56mm AR
II.e.M16A2 Colt 5.56mm AR/M203 Grenade Launcher
-----------------------------------------------
-The M16A2 is equipped with a 3-round burst delimiter and is best used at medium to long ranges. As I mentioned, full auto fire tends to kick up the recoil and reduce accuracy, while semiauto fire is too slow for some engagements. Controlled bursts from the M16 make it a good weapon for beginners. Advanced players are usually smart enough to use full-auto weapons on burst, and they're better off with the M4 (just like how Infantry and
Rangers use the M16A2 and Delta uses the M4).
-I find it a lot easier to use the M16A2/M203 rather than the M4 M203, but maybe that's because I'm accustomed to the elevation sight on the M16. You can (with some degree of practice) use the elevation sight to lob an M203 grenade in an artillery-like fashion.
II.f.M21 7.62mm
---------------
-The M21 is a semiauto-only version of the M14 rifle with a match-grade barrel and scope. As such, it does decently at mid-range combat if you're caught in a pinch (the semiauto fire and larger clip is still better than the M24 when someone jumps you in close combat). My favorite among the sniper rifles, I recommend it highly for snipers whose missions require both long and short range combat.
II.g.M24 SWS 7.62mm
-------------------
-The M24 SWS (Sniper Weapon System) is a return to bolt-action rifles by the
US Army. It is one of the most accurate sniper rifles available, built on the
Remington hunting rifle and accurized to above match-grade accuracy.
-It is a 'pure' sniper rifle in this respect, meaning that if someone jumps the gun on you in close combat, better make for your pistol and fast. That aside, I'd say it's the best scout-sniper rifle in-game, a good blend of accuracy, light weight, and ease of use.
II.h.M240B
----------
-The M240 was actually adopted to replace the M60 in many roles. This was not one of them. :) Although the M240 fires the same round and has been known to be better than the M60 in the vehicle-mounted machine gun role, it's also a lot heavier (and I think its rate of fire is slightly lower), thus it's not as good as an infantry support weapon. I think the only advantage might be its recoil reduction (lower rate of fire), but I haven't found the ideal situation for this gun yet.
II.i.M249 SAW 5.56mm MG
-----------------------
-Also known as the FN Minimi. The M249 actually has two rates of fire: fast and slow. The DF:BHD version apparently fires in "Fast" mode. Think of it as a heavier, faster CAR15; a true automatic rifle. It's the MG [machine gun] to use if you need to move fast and provide suppressive fire at the same time (i.e. run and spray). It's also a wonderful weapon for CQB; multiple enemies in a corridor is literally shooting fish in a barrel.
II.j.M60E3 7.62 GPMG
--------------------
-The Saco M60E3 is a compact version of the older Colt M60, made lighter for individual use. The E3 was designed at the behest of the US Navy for use by
Navy SEALs (who needed a weapon with 7.62mm suppressive fire, but much lighter than the older M60GMPG). The M60E3 has a shorter barrel and is usually equipped with a forward handgrip. It's actually a better weapon than the M249 for medium-to-long range shots, but I find the M249 better in close combat (particularly in the Russian Underground mission).
II.l.MP5A3 H&K 9mm SMG
----------------------
-The MP5A3 has one bug in-game that few people exploit; like the rifles, it can punch through enemy troops and hit someone on the other end (I confirmed this in the single-player game). Realistically, the MP5's 9mm rounds should be weaker than the Beretta since it's silenced (subsonic). I'd only really recommend this weapon in CQB missions and in night operations. I wish they
[Nova] also had the MP5K, though, as a secondary weapon for Snipers.
-One word of warning: the MP5 has a very high rate of fire, so even a light tap on auto may already squeeze off two or three rounds. Bear this in mind; as this means that the MP5 on full-auto will empty much faster than an equivalent
CAR-15. Sneak in as close as possible, aim for the head, and pray to god you hit your enemy, because if not, you'd best start running.
III.a.Colt M1911A1 .45
III.b.M9 Beretta 9mm
----------------------
-I really hadn't noticed much difference between the Colt 45 and the Beretta in-game. Theoretically, the Colt should have more stopping power (i.e. stun you if not kill you outright) than the Beretta.
-I prefer the Beretta mainly because of the larger clip; less danger of running out when someone surprises you and you have to shoot fast.
III.c.Remington 780 Shotgun
---------------------------
-I would recommend the shotgun as a backup weapon only if you're assured of going against lots of enemies in close combat and wide corridors
(Shattered Palace mission). Otherwise, I would prefer a Colt or Beretta pistol.
-This would have been a lot more useful if you were forced to 'breach' doors (i.e. shoot through locked doors) in the game.
===============================================================================
IX.Future Updates
-----------------
There are no planned updates at this time, but if you would like something added, please contact me.
===============================================================================
X.Version Info
---------------
Version 1.0:
-Introduction, Primary, Secondary, Grenades, Auxiliary, Emplaced, Vehicles,
Future Updates, Contact, Legal Stuff, and Credits done.
Version 1.1:
-Corrected spelling errors, added more to descriptions, added Info From Fellow
Players and Version Info, added Wavehawk's weapon info. -added Contributor Status to weapons
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