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Submitted by System on 09/03/2006, 09:50. Print file.
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Decription
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A step-up from the M21, the M24 is the sniper rifle I prefer. With a decent scope, decent rate of fire, good reload, great accuracy, and 6 rounds a clip, it is probably thr best overall sniper rifle. The only downfall is its rate of fire. However, this should not be a problem if the gun is used correctly.
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II.h.M240B
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Contributor Status: Wavehawk [VIII.a.]
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Specs
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Character Classes: Gunner
Muzzle Velocity: 853 m/s
Rate of Fire: 12.5 rps
Ammo Type: 7.62mm
Rounds Per Clip: 200
Rounds Carried: 600
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Description
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The M240 is also known as the FN-MAG-58. It is a pretty decent weapon, with decent attributes. If you're looking for an easy-to-use, quick come-back capable weapon, I'd recommend this. However, there are better weapons out there.
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II.i.M249 SAW 5.56mm MG
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Contributor Status: Wavehawk [VIII.a.]
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Specs
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Character Classes: Gunner
Muzzle Velocity: 990 m/s
Rate of Fire: 10 rps
Ammo Type: 5.56mm
Rounds Per Clip: 200
Rounds Carried: 600
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Description
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The classic weapon makes a return, in better detail and with better sound than before. The basic Gunner weapon, this is recommended for those new to the
Gunner. The M60 may be said to be better, but this fires faster, which means more of a chance of killing the enemy. Although, this may also mean that SAW bullets are weaker than M60 bullets...
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II.j.M60E3 7.62 GPMG
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Contributor Status: Wavehawk [VIII.a.]
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Specs
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Character Classes: Gunner
Muzzle Velocity: 915 m/s
Rate of Fire: 8.33 rps
Ammo Type: 7.62mm
Rounds Per Clip: 200
Rounds Carried: 600
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Description
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A weapon that first appeared in Task Force Dagger, the M60 replaced the SAW that most Gunners used in Land Warrior. In Black Hawk Down, the M60 seems to be the best Gunner weapon, and also the most commonly used. The M60 has little recoil, high accuracy, is very powerful, and is a step up from the SAW and/or
M240.
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II.k.MCRT .300 Tactical
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Specs
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Character Classes: Sniper
Muzzle Velocity: 911 m/s
Rate of Fire: .6 rps
Ammo Type: .300 magnum
Rounds Per Clip: 4
Rounds Carried: 180
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Description
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The sniper rifle with the best scope power, the Tactical is meant for extreme distances, but is mostly seen used at equal distances with the other sniper rifles. A decent weapon, but its slow reload time, low rps, low Rounds Per Clip ratio, and its loud noise may cause some players to avoid it. However, once you ignore these attributes, you'll see that the Tactical is something to fear.
With a skilled user behind its trigger, the Tactical can be disastrous.
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II.l. MP5A3 H&K 9mm SMG
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Contributor Status: Wavehawk [VIII.a.]
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Specs
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Character Classes: CQB
Muzzle Velocity: 285 m/s
Rate of Fire: 13 rps
Ammo Type: 9mm
Rounds Per Clip: 30
Rounds Carried: 300
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Description
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Perhaps the least seen used weapon of Black Hawk Down, the MP5 is called by many the "pea shooter". It fires weak 9mm bullets, but in the right hands can be anyone's worst enemy. Few have mastered it, and most have given up on it, though respect is earned when you use it proficiently. The MP5 seems to have a high chance of killing the enemy with a shot to the head, is the most silent of the weapons, is exclusive to the CQB, is used primarily by stealthy players, and has enough ammo for at least 100 kills. Most do not know, but the MP5 only takes about three shots to kill if the user is proficient.
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III.Secondary Weapons
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III.a.Colt M1911A1 .45
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Contributor Status: Wavehawk [VIII.a.]
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Specs
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Character Classes: CQB, Gunner, Medic, Sniper
Muzzle Velocity: 253 m/s
Rate of Fire: 4 rps
Ammo Type: .45 automatic
Rounds Per Clip: 7
Rounds Carried: 28
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Description
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A very powerful weapon, the Colt has the ability to kill with one shot if aimed proficiently. With only 4 clips and 28 bullets total, though, most players rather choose the M9 as their sidearm.
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III.b.M9 Beretta 9mm
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Contributor Status: Wavehawk [VIII.a.]
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Specs
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Character Classes: CQB, Gunner, Medic, Sniper
Muzzle Velocity: 341 m/s
Rate of Fire: 4 rps
Ammo Type: 9mm
Rounds Per Clip: 15
Rounds Carried: 30
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Description
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The most commonly seen sidearm, the M9 is the most preferred perhaps for its rate of fire, rounds per clip, rounds carried, and its high accuracy.
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III.c.Remington 780 Shotgun
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Contributor Status: Wavehawk [VIII.a.]
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Specs
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Character Classes: CQB, Gunner
Muzzle Velocity: 388 m/s
Rate of Fire: 2 rps
Ammo Type: 00 Buck
Rounds Per Clip: 7
Rounds Carried: 14
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Description
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The most powerful sidearm, the Shotgun has a wide spread and is accurate even at great distances. Similar to the Colt, the Shotgun has the power to kill with one hit, but unlike the Colt, the Shotgun can kill many targets with one shot.
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IV.Grenades
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IV.a.AN-M8 HC Smoke Grenade
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Description
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The Smoke Grenade, defautlt set for key 6, is perhaps the best of the grenades, as it has far more circumstances of use than either of the other two. The Smoke
Grenade has a blast radius of similar diameter of the blast radius of a Satchel
Charge, and offers much protection from enemy fire. One thing to not do online in Team King of the Hill, is to throw Smoke Grenades into the Zone, as it slows the game down greatly. The result is similar to the slow motion in Perfect Dark if you want a better description.
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IV.b.M67 Fragmentation Grenade
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Description
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The Frag Grenade is the basic grenade, causing an explosion of decent radius, and, if used correctly, is a very deadly little thing. The Frag Grenade is second on the list of circumstances of use, as it is very helpful. However, it isn't recommended to be used as a weapon until you are out of ammo with your other weapons, as then you will have as amny kill as possible before getting yourself killed.
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IV.c.XM84 Stun Grenade
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Description
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Commonly known as a Flash bang, the Stun Grenade has the fewest circumstantial uses of the grenades, but is a great addition to the Delta Force series, nonetheless. After being thrown, the Flash bang has a few seconds duration, after which it emits a flash that blinds surrounding enemies, and yourself if you look at it, for 3-5 seconds. During this time of blackness, the enemy may still shoot, so it is not advisable to throw a Flash Bang at a group of
Gunners.
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V.Auxiliary
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V.a.AT-4
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An anti-tank rocket launcher with one use, as opposed to previous Delta Force games. As its name implies, it is to be used against tanks, but, as there are none in Black Hawk Down, it is accepted for other uses. These other uses include using the AT-4 against Humvees and Black Hawks, as well as against enemies on foot. The AT-4 is exclusive to Gunners, so it is highly respected that the Gunners of a team take out the enemies in Black Hawks and/or Humvees.
The AT-4's range seems to be indefinite, meaning that wherever or whichever you aim or aim at, the AT-4 will travel in that direction until it hits something.
However, this may be false, but it has not yet been proven either way, and from what many have seen, it seems true.
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V.b.Claymore
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The Claymore is the most seen Auxiliary item used in Black Hawk Down, as it is able to be equipped by the CQB class and the Sniper class. Clays, as they are often called, are found usually in "T" passages and around most corners in places where heavy foot traffic is. They are often used to protect your base, and in some circumstances, to protect a player. Clays are easy enough to get rid of. All you have to do, is throw a Frag, shoot an AT-4, detonate a Satchel
Charge, or launch a grenade from an M203 variant in their area, or you could always shoot them. As for placing clays, places where they are hidden from enemy view are recommended, as are areas where heavy foot traffic is.
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V.c.Satchel Charge
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The Satchel Charge's main use is to destroy enemy targets in Attack/Defend and
Search and Destroy. Although, I've seen other uses, such as using them as a super-powered claymore, using them to protect PSPs, using them to protect the
Zone, and others. The Satchel Charge is exclusive to the CQB, so don't be surprised to find many CQBs in Attack/Defend and Search and Destroy.
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VI.Emplaced Weapons
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VI.a.M134 7.62mm "Minigun"
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This powerful weapon is usually found on Black Hawks, though is sometimes found mounted on buildings. The Minigun has a very high rate of fire, and is very accurate. Although, the Miniguns ont he Black Hawks seem to have gotten harder
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