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Delta Force: Black Hawk Down FAQ\Walkthrough
Written by: Matt Ekinci, aka Bebop268170
Email: slash6924@msn.com
Created: 6/30/04
Version .7
--------------------------------------------------------
VERSION HISTORY
---------------
v0.15 - 6/30/04 - FAQ Created. Introduction, Controls, and Marka Breakdown
walkthrough added.
v0.2 - 7/1/04 - Bandit's Crossing walkthrough added.
v0.3 - 7/5/04 - River Raid and Besieged walkthroughs added.
v0.5 - 7/11/04 - Gasoline Alley, Radio Aidid, Russian Underground, and
Shattered Palace walkthroughs added.
v0.55 - 7/12/04 - Diplomatic Immunity walkthrough added.
v0.7 - 7/13/04 - Shore Patrol, Irene, and Lost Convoy walkthroughs added.
TABLE OF CONTENTS
-----------------------------------
I. Introduction
II. Controls
III. Basics
IV. Mission Walkthroughs
V. Credits, etc
-------------------------------------------------------
*******************I. Introduction*********************
-------------------------------------------------------
Delta Force: Black Hawk Down is the 5th game in Novalogic's Delta Force series.
Tying in with the release of the Black Hawk Down movie and based on the events
and missions of Operation: Restore Hope in Somalia in 1993, BHD is a fast
paced first person shooter featuring both single and multiplayer (via LAN or
Novalogic's Novaworld gaming network) gaming and a variety of weapons and
character classes.
This FAQ is based on the North American release version.
-------------------------------------------------------
**********************II. Controls*********************
-------------------------------------------------------
ESC - Exit\Load Saved Game
F1 - Help
F2 - 1st Person View With No Gun
F3 - 1st Person View With Gun
F4 - 3rd Person View
F5 - Quick Save
F6 - Heads Up Display Detail Level
F7 - Cycle Waypoints
F8 - Cycle Flags or Targets
F9 - Emotes
F10 - Score
F11 - Screenshot
F12 - Map Legend
Scroll Lock - Toggle Auto-Run
` - Command Prompt
1 - Knife
2 - Secondary Weapon
3 - Primary Weapon
4 - Flash Bang Grenade
5 - Frag Grenade
6 - Smoke Grenade
7 - Explosives
8 - Satchel Detonator
9 - Call For Medic
0 - Access Armory
- - Map Zoom Out
+ - Map Zoom In
Backspace - Room Take Down
Home - MPG Host Screen
Tab - Goals
Q - Lean Left
W - Run Forward
E - Lean Right
R - Reload
T - Type Message (For All)
Y - Type Message (For Team)
U - Recent Message List
O - Adjust Aimpoint Brightness
P - Look Up
[ - Decrease scope zoom\Cycle Down Through Weapons
] - Increase scope zoom\Cycle Up Through Weapons
\ - Pause
Delete - Stand
End - Crouch
Page Down - Prone
7 (Number Pad) - Zoom In
8 (Number Pad) - Camera Up
9 (Number Pad) - Zoom Out
CapsLock - Teammate Commands
A - Strafe Left
S - Run Backward
D - Strafe Right
F - Toggly Friendly Tags (On\Brief\Off)
G - Mission Briefing
H - Toggle Heads Up Display
K - Player List and Ranking
L - Turn Left
; - Turn Right
' - Increase Scope Elevation
" - Decrease Scope Elevation
Enter - Fire Weapon
4 (Number Pad) - Camera Left
5 (Number Pad) - Default Camera View
6 (Number Pad) - Camera Right
2 (Number Pad) - Camera Down
Shift - Use Weapon\Attach To Vehicle
Z - Prone
X - Crouch
C - Stand
B - Binoculars
N - Night Vision
M - Toggle Map (None\Mini\Full screen)
. - Look Down
/ - Toggle Scope
Ctrl - Call for Medic\Use M203
Space - Jump
Up Arrow - Run Forward
Down Arrow - Run Backward
Left Arrow - Strafe Left
Right Arrow - Strafe Right
Left Mouse Click - Fire Weapon\Throw Grenade At Full Strength
Right Mouse Click - Raise Weapon Sights\Control Grenade Throw Power
Mouse Wheel - Increase\Decrease Scope Magnification
-------------------------------------------------------
********************III. Basics************************
-------------------------------------------------------
*** Aiming ***
Whenever possible, raise the sights of your weapon when firing. This provides
a better view of the target and makes your fire much more accurate. However,
you should not always leave your sights raised as it restricts your peripheral
vision.
*** Corners ***
When approaching a corner, it is always best to go into a crouch and lean so
that only your head and weapon are exposed around the corner. Doing so not
only lowers the chances of you being seen by the enemy while scouting ahead,
but enables you to fire on enemies around the corner while providing the
smallest possible target for enemies.
*** Sniping ***
When sniping, it is always necessary to make sure the elevation setting is
matched with the distance reading to the nearest hundred. Failure to do so
will often result in the shot going too high or too low, and needlessly
alerts the enemy. It is also necessary to "lead" moving targets at a distance
due to the time it takes the bullet to reach an enemy; that is, place your
sights ahead of them along their path of travel instead of directly on them in
order to hit them. The further away a target is, the larger the lead needed
is.
*** Grenades ***
It is not always necessary or smart to throw a grenade at a target at full
strength. Hold the right mouse button to start the power meter, and release
it to throw or roll the grenade at the desired strength. Grenades can also
be bounced off of walls and other structures at an angle to take out targets
around a corner.
---------------------------------------------------------
****************IV. Mission Walkthroughs*****************
---------------------------------------------------------
Marka Breakdown
---------------
Date: February 16, 1993
Location: Marka Village, Jubba Valley, Somalia
Default Weapons Load: M21, M9, AT-4
Maximum Saves: 2
Suggested Weapons Load: M21, Colt .45, AT-4
Walkthrough:
Sit tight at the start of the mission, and don't shoot ANYONE or ANYTHING
inside the village itself. After a few seconds of riding, the convoy
take a sharp left out of the hills. Be prepared to start firing as soon
as you make the turn. Take out the two guys taking shelter near the
burned out cars and the technical on the right, then quickly aim forward
again. Take out the guy under the tree and two guys to the left, then
swing right again in order to take out the enemies running across the
field. After taking out the enemies in the field, aim ahead again, and
take out the few guys on the right side of the road. You should now see
a parked vehicle ahead to the left; quickly take this out, there is an
enemy with an RPG hiding inside of it. As your convoy heads toward the
hills, concentrate on the right hand side. There are several enemies
along the road side here, and the majority of the enemies in the hills
are on the right hand, including one with an RPG. Once you've cleared
the hills, immediately swing back and to the left and take out the two
incoming technicals. You've now reached the stranded convoy; now would
be a good time to use your first save. When your group of Humvees parks,
aim straight ahead and take out the group of 3 technicals that starts
across the field. Then immediately swing back left and begin spraying
bullets back and forth across the field and the bases of the hills on the
other side; there are going to be tons of enemies, you'll be sure to hit
something. After a few moments, a handful of enemies will appear in the
hills to the right; swing over that way and take care of them, then
refocus on the enemies sprinting across the field. When all enemies have
been eliminated, you will receive an order to dismount the Humvee and
continue on foot. Follow the waypoint lines until you reach a ridge just
above a group of technicals and other enemies. Sit tight here until
given the order to clear the Landing Zone of enemies. Then head to the
top of the hill and use the M21 to take out the enemy manning the .50
caliber on the technical, and begin shooting at the barrels in the bunker
off near the far hills and amonst the vehicles directly in front of you;
this will wipe out most of the enemies. Mop up what's left, then head
down the hill to wait for the Black Hawk to arrive. When the Black Hawk
sets down, man the other minigun and look toward the nose of the chopper.
Take out the two guys on the ground in between the two sets of hills, and
the man standing on top of the hill. The chopper will now bank left and
you will see a group of enemies on the ground. Concentrate on the men in
the middle, one of them is holding an RPG. Continue along focused
forward, and pick off the handful of guys on the hill and in the field
near the village. You'll now overfly the supply convoy. Off in the
distance you should see a dark, squarish structure. Open fire on this,
it's a burned out car with enemies using it as cover. Keep focused
forward as the helicopter flies in between the hills, and take out the
technical that enters the valley. Then swing left and begin taking out
the guys on the ground, and the bus full of enemies behind the small
ridge. Keep focused to the left and slightly ahead, the helicopter will
swing around and there will be another vehicle and enemy. Quickly look
back forward and take out the two technicals that will appear. Keep
looking forward as you overfly the convoy again, and destroy the two
technicals off in the distance as you approach them. You will now
overfly the convoy again; take out the technical passing the convoy on
the far side, then begin taking out the men along the ground along the
road. Then, look backwards and take out the technical passing the convoy
on the near side. Take out the enemies around the base of the hill and
the burned out bus. Look forward again and take out the three men near
the burned out bus, starting with the furthest enemy since he has an RPG.
Take out the technical that you catch site of as you fly over the town,
then take out the two men in the hills as you circle around. Take out
the two technicals on the near side of the convoy, and the mission is
passed.
Bandit's Crossing
-----------------
Date: February 27, 1993
Location: Jubba Valley, Somalia
Default Weapons Load: M16, M9, Satchel Charges
Maximum Saves: 3
Suggested Weapons Load: CAR-15/M203, Colt .45, Satchel Charges
Walkthrough:
Sit tight on the boat until you reach the dock. When the boat reaches
the dock, hop off and sprint to the ridge just past the food distribution
trucks. Enemies will begin pouring into the clearing from the front
right. Use your M203 to take out the larger groups of them, and hose
the rest with automatic fire. After a moment, you will get word of
Written by: Matt Ekinci, aka Bebop268170
Email: slash6924@msn.com
Created: 6/30/04
Version .7
--------------------------------------------------------
VERSION HISTORY
---------------
v0.15 - 6/30/04 - FAQ Created. Introduction, Controls, and Marka Breakdown
walkthrough added.
v0.2 - 7/1/04 - Bandit's Crossing walkthrough added.
v0.3 - 7/5/04 - River Raid and Besieged walkthroughs added.
v0.5 - 7/11/04 - Gasoline Alley, Radio Aidid, Russian Underground, and
Shattered Palace walkthroughs added.
v0.55 - 7/12/04 - Diplomatic Immunity walkthrough added.
v0.7 - 7/13/04 - Shore Patrol, Irene, and Lost Convoy walkthroughs added.
TABLE OF CONTENTS
-----------------------------------
I. Introduction
II. Controls
III. Basics
IV. Mission Walkthroughs
V. Credits, etc
-------------------------------------------------------
*******************I. Introduction*********************
-------------------------------------------------------
Delta Force: Black Hawk Down is the 5th game in Novalogic's Delta Force series.
Tying in with the release of the Black Hawk Down movie and based on the events
and missions of Operation: Restore Hope in Somalia in 1993, BHD is a fast
paced first person shooter featuring both single and multiplayer (via LAN or
Novalogic's Novaworld gaming network) gaming and a variety of weapons and
character classes.
This FAQ is based on the North American release version.
-------------------------------------------------------
**********************II. Controls*********************
-------------------------------------------------------
ESC - Exit\Load Saved Game
F1 - Help
F2 - 1st Person View With No Gun
F3 - 1st Person View With Gun
F4 - 3rd Person View
F5 - Quick Save
F6 - Heads Up Display Detail Level
F7 - Cycle Waypoints
F8 - Cycle Flags or Targets
F9 - Emotes
F10 - Score
F11 - Screenshot
F12 - Map Legend
Scroll Lock - Toggle Auto-Run
` - Command Prompt
1 - Knife
2 - Secondary Weapon
3 - Primary Weapon
4 - Flash Bang Grenade
5 - Frag Grenade
6 - Smoke Grenade
7 - Explosives
8 - Satchel Detonator
9 - Call For Medic
0 - Access Armory
- - Map Zoom Out
+ - Map Zoom In
Backspace - Room Take Down
Home - MPG Host Screen
Tab - Goals
Q - Lean Left
W - Run Forward
E - Lean Right
R - Reload
T - Type Message (For All)
Y - Type Message (For Team)
U - Recent Message List
O - Adjust Aimpoint Brightness
P - Look Up
[ - Decrease scope zoom\Cycle Down Through Weapons
] - Increase scope zoom\Cycle Up Through Weapons
\ - Pause
Delete - Stand
End - Crouch
Page Down - Prone
7 (Number Pad) - Zoom In
8 (Number Pad) - Camera Up
9 (Number Pad) - Zoom Out
CapsLock - Teammate Commands
A - Strafe Left
S - Run Backward
D - Strafe Right
F - Toggly Friendly Tags (On\Brief\Off)
G - Mission Briefing
H - Toggle Heads Up Display
K - Player List and Ranking
L - Turn Left
; - Turn Right
' - Increase Scope Elevation
" - Decrease Scope Elevation
Enter - Fire Weapon
4 (Number Pad) - Camera Left
5 (Number Pad) - Default Camera View
6 (Number Pad) - Camera Right
2 (Number Pad) - Camera Down
Shift - Use Weapon\Attach To Vehicle
Z - Prone
X - Crouch
C - Stand
B - Binoculars
N - Night Vision
M - Toggle Map (None\Mini\Full screen)
. - Look Down
/ - Toggle Scope
Ctrl - Call for Medic\Use M203
Space - Jump
Up Arrow - Run Forward
Down Arrow - Run Backward
Left Arrow - Strafe Left
Right Arrow - Strafe Right
Left Mouse Click - Fire Weapon\Throw Grenade At Full Strength
Right Mouse Click - Raise Weapon Sights\Control Grenade Throw Power
Mouse Wheel - Increase\Decrease Scope Magnification
-------------------------------------------------------
********************III. Basics************************
-------------------------------------------------------
*** Aiming ***
Whenever possible, raise the sights of your weapon when firing. This provides
a better view of the target and makes your fire much more accurate. However,
you should not always leave your sights raised as it restricts your peripheral
vision.
*** Corners ***
When approaching a corner, it is always best to go into a crouch and lean so
that only your head and weapon are exposed around the corner. Doing so not
only lowers the chances of you being seen by the enemy while scouting ahead,
but enables you to fire on enemies around the corner while providing the
smallest possible target for enemies.
*** Sniping ***
When sniping, it is always necessary to make sure the elevation setting is
matched with the distance reading to the nearest hundred. Failure to do so
will often result in the shot going too high or too low, and needlessly
alerts the enemy. It is also necessary to "lead" moving targets at a distance
due to the time it takes the bullet to reach an enemy; that is, place your
sights ahead of them along their path of travel instead of directly on them in
order to hit them. The further away a target is, the larger the lead needed
is.
*** Grenades ***
It is not always necessary or smart to throw a grenade at a target at full
strength. Hold the right mouse button to start the power meter, and release
it to throw or roll the grenade at the desired strength. Grenades can also
be bounced off of walls and other structures at an angle to take out targets
around a corner.
---------------------------------------------------------
****************IV. Mission Walkthroughs*****************
---------------------------------------------------------
Marka Breakdown
---------------
Date: February 16, 1993
Location: Marka Village, Jubba Valley, Somalia
Default Weapons Load: M21, M9, AT-4
Maximum Saves: 2
Suggested Weapons Load: M21, Colt .45, AT-4
Walkthrough:
Sit tight at the start of the mission, and don't shoot ANYONE or ANYTHING
inside the village itself. After a few seconds of riding, the convoy
take a sharp left out of the hills. Be prepared to start firing as soon
as you make the turn. Take out the two guys taking shelter near the
burned out cars and the technical on the right, then quickly aim forward
again. Take out the guy under the tree and two guys to the left, then
swing right again in order to take out the enemies running across the
field. After taking out the enemies in the field, aim ahead again, and
take out the few guys on the right side of the road. You should now see
a parked vehicle ahead to the left; quickly take this out, there is an
enemy with an RPG hiding inside of it. As your convoy heads toward the
hills, concentrate on the right hand side. There are several enemies
along the road side here, and the majority of the enemies in the hills
are on the right hand, including one with an RPG. Once you've cleared
the hills, immediately swing back and to the left and take out the two
incoming technicals. You've now reached the stranded convoy; now would
be a good time to use your first save. When your group of Humvees parks,
aim straight ahead and take out the group of 3 technicals that starts
across the field. Then immediately swing back left and begin spraying
bullets back and forth across the field and the bases of the hills on the
other side; there are going to be tons of enemies, you'll be sure to hit
something. After a few moments, a handful of enemies will appear in the
hills to the right; swing over that way and take care of them, then
refocus on the enemies sprinting across the field. When all enemies have
been eliminated, you will receive an order to dismount the Humvee and
continue on foot. Follow the waypoint lines until you reach a ridge just
above a group of technicals and other enemies. Sit tight here until
given the order to clear the Landing Zone of enemies. Then head to the
top of the hill and use the M21 to take out the enemy manning the .50
caliber on the technical, and begin shooting at the barrels in the bunker
off near the far hills and amonst the vehicles directly in front of you;
this will wipe out most of the enemies. Mop up what's left, then head
down the hill to wait for the Black Hawk to arrive. When the Black Hawk
sets down, man the other minigun and look toward the nose of the chopper.
Take out the two guys on the ground in between the two sets of hills, and
the man standing on top of the hill. The chopper will now bank left and
you will see a group of enemies on the ground. Concentrate on the men in
the middle, one of them is holding an RPG. Continue along focused
forward, and pick off the handful of guys on the hill and in the field
near the village. You'll now overfly the supply convoy. Off in the
distance you should see a dark, squarish structure. Open fire on this,
it's a burned out car with enemies using it as cover. Keep focused
forward as the helicopter flies in between the hills, and take out the
technical that enters the valley. Then swing left and begin taking out
the guys on the ground, and the bus full of enemies behind the small
ridge. Keep focused to the left and slightly ahead, the helicopter will
swing around and there will be another vehicle and enemy. Quickly look
back forward and take out the two technicals that will appear. Keep
looking forward as you overfly the convoy again, and destroy the two
technicals off in the distance as you approach them. You will now
overfly the convoy again; take out the technical passing the convoy on
the far side, then begin taking out the men along the ground along the
road. Then, look backwards and take out the technical passing the convoy
on the near side. Take out the enemies around the base of the hill and
the burned out bus. Look forward again and take out the three men near
the burned out bus, starting with the furthest enemy since he has an RPG.
Take out the technical that you catch site of as you fly over the town,
then take out the two men in the hills as you circle around. Take out
the two technicals on the near side of the convoy, and the mission is
passed.
Bandit's Crossing
-----------------
Date: February 27, 1993
Location: Jubba Valley, Somalia
Default Weapons Load: M16, M9, Satchel Charges
Maximum Saves: 3
Suggested Weapons Load: CAR-15/M203, Colt .45, Satchel Charges
Walkthrough:
Sit tight on the boat until you reach the dock. When the boat reaches
the dock, hop off and sprint to the ridge just past the food distribution
trucks. Enemies will begin pouring into the clearing from the front
right. Use your M203 to take out the larger groups of them, and hose
the rest with automatic fire. After a moment, you will get word of
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