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road to the right, gun him down, then swing back left and take out the enemy near the fire at the end of the road. Head right from the alley, and advance to the next corner. Go around the corner, and take out the enemy that walks out from the group of shacks and any that come running out of the far alley. Make a right into the alley. Continue down the alley to the end, and make a left. Take out the three enemies standing around the fire. Head toward the fire, then make a right.
You will be an enemy come running out of a gap between two shacks, take him out. Advance along the sides of the buildings, and stay focused on the gap where the enemy you just shot ran out of. You will be two other enemies running around just through here, shoot them both then head through the gap. Avoid the fire by circling around just to the right of it, then advance forward until you are about 32m from point
Echo. Look to your right, you should see two enemies patrolling. Shoot them both, and continue to look in that direction; two or three enemies will come walking or running across your field of view. Advance forward a few feet, and shoot the three sentries near the fire. Stay as far away from the fire as you can as you advance to Echo. Look to your as you begin advancing along the waypoint line to Foxtrot; there will be several fires visible, around which there will be multiple enemies both standing and patrolling. Run forward to the group of shacks. At about 65m to Foxtrot, turn right and look backwards; shoot the enemies near the fire and the ones patrolling next to you. Turn back forward and take out the three enemies around the fire. Advance to the first alley on the right and look down it; wait here for a moment and take out any enemies that begin walking down it. Turn back forward and advance to the second alley. Quickly shoot the enemy here, then shoot the enemy at the next corner. Advance to Foxtrot and go around the corner. There is a health pick up next to the dumpster on the left if you need it.
Save now. Advance toward the streetlight, and take out the two enemies ahead and the few that will come running from the right hand side.
Head around the corner, and stop just short of the door to the building.
Hit backspace and your team will perform the room takedown procedure.
After the flashbang goes off, rush in and take down the enemy guards in the hallway. Head into the sleeping quarters directly across from the door, and take out the two or three enemies in there. Head down the hallway and turn right; take out the enemy in the doorway further down the hall. Toss another flashbang into the second sleeping quarters if you want, then rush in and take down the group of enemies in there.
Head into the generator room just next to the door you came in, and plant a satchel charge. Head out of the room, and blow the charge. Head up the stairs; be aware of the two enemies on the second landing. Take out the two enemies at the top of the stairs, then advance to just short of the door. Hit backspace to perform the take down procedure again.
Rush in and take out the enemies in the hallway. Advance down the hall to the radio room. Shoot the two enemies there, then shoot the radio gear. Climb the ladder, and head across the roof. Take the ammo and health pick ups, then save. Place a satchel at the base of the antenna, then run back towards the ladder and blow the charge. Head back to the ground floor and exit the building. Head along the way point to the corner. A vehicle with several enemies will come to a stop here; gun down all the enemies and blow up the vehicle with a grenade or gun fire.
Head around the corner, and take out the two enemies that will come running out from the wide alley on the right. Head down this wide alley, all the way to the end. Make a left and head through the group of shacks ahead; stick to the right side, and be aware of a handful of enemies that may appear to your right. Advance to the burning bus; take out the enemies in the alley to the right of the bus and through the gap in the shacks to the left. Head around the corner and down the alley to the left of the fire; head all the way down this alley.
Take out the two enemies in the windows of the building across the street. Take a left and head to the next corner. Crouch and lean right so you can view around the corner to the left; you will see two technicals. Lob a few grenades to take them out. Head down the road to the extraction point and wait for the Humvees to arrive to pass the mission.
Russian Underground
-------------------
Date: September 10, 1993
Location: Mogadishu, Somalia
Default Weapons Load: CAR-15, Colt .45, Satchel Charges
Maximum Saves: 5
Suggested Weapons Load: M60, Shotgun, Satchel Charges
Walkthrough:
When the mission starts, run to the edge of the roof and gun down the few enemies who start running toward the troops fast roping down from the other Black Hawk. Head toward the western sky light and gun down the two enemies on the roof of the building next to yours. Head to the left side of the skylight and look down through; take out the two enemies there. Hop down through the skylight. Take out the enemy in the hall, then rush into the first room in the hall on the left and shoot the enemy there. Now run into the next room on the opposite side and shoot the enemy there. Continue alternating down the hall like this, taking out the enemies in the rooms as you go. Stop just short of the door to the main room, and shoot the two enemies near the stairs. Rush into the room while turning left and take out the enemy in corner behind the desk.
Turn back and shoot the enemy who comes running up the stairs. Take out the enemies in the two rooms on the right in the next hallway, then head downstairs. Stop at the waypoint on the first floor, then run downstairs and blow the door with a satchel. Immediately switch back to the M60 and take out the two enemies on the other side of the door. Head down the hallway and around the corner, gun down the two enemies there. Shoot the box in the corner to reveal a hole in the floor. Hop down. Shoot the enemy visible behind the crates and on the landing of the steps. Circle around the barrels to the left. Go into a crouch and face right. Slowly move left and gun down the enemies in the room as they enter your field of vision. Lean left and take out the enemy against the far right hand corner. Move forward slightly and shoot the last remaining enemy near the near right hand corner through the chair in front of him. Head down the stairs to get the health and ammo pick ups, then save. Proceed up the stairs to the top floor. Head into the tunnel, then down the stairs.
Be careful not to shoot the lady to the left at the bottom of the stairs.
Continue through the tunnels, gunning down enemies as you go. EVentually you will reach an emplaced .50 caliber. Go into a crouch, and get as close to the corner as you can without exposing yourself, and lob a frag grenade at the enemy manning the machine gun. There are health and ammo pick ups in the room behind the machine gun if you need them. Save again, the proceed along the waypoint line down the tunnel. Try to keep up a rapid pace, because from this point onward you will be pursued from behind by enemies. Head up the ladder at the end of the tunnel, and then outside. Gun down the enemies to the left, then proceed through the ruins to the next waypoint. Head down the alley; be aware of enemies that will appear to the right and left. At the end of the alley, lean left and slowly advance around the corner; gun down all the enemies to the right. Swing left and take out the handful of enemies there, then run to the next waypoint. Hop in the Black Hawk to complete the mission.
Shattered Palace
----------------
Date: September 17, 1993
Location: Mogadishu, Somalia
Default Weapons Load: CAR-15/M203, Shotgun, Claymores
Maximum Saves: 6
Suggested Weapons Load: CAR-15/203, Shotgun, Claymores
Walkthrough:
Keep focused ahead as the mission starts. As the choppers round the bend in the road, you will see an enemy with an RPG on an arch over the road. His first shot always misses, but take him out before he can reload. Quickly switch to the M203, and begin firing them into the crowd of enemies on the rooftop as the other Delta team fast ropes in.
Take out the lone enemy on the roof of your target building. After detaching from the Little Bird, head to the edge of the roof and take out any visible enemies on the ground below. Head to the ladder down into the building, and throw a flashbang down through the hole. After the flashbang goes off, hop down through the hole and gun down all the enemies on the top floor. Head over towards the stairs, and shoot the enemy that will come running up them. Then hit backspace for your team to perform the takedown procedure for the lower floor. After the flashbang goes off, run downstairs and gun down all the enemies there.
Take the health pick up if you need it, then save. Crouch, and head out the door. Advance slowly and pick off any enemies that come running at you. You will be told to take out the two emplaced machine guns guarding the entrance to the hotel. If you look carefully between the plants, you can pick out the heads of the men manning the MGs; shoot them both.
If you can't see them, stay crouched and advance to the right, along the wall of the building you just came out of. If you still can't hit them, make a mad dash for the taller section of the wall, then lob grenades.
After the emplaced .50s are taken care of, shoot the last enemy outside the hotel entrance, and advance to the door. From the right side, you should be able to see and take down several enemies on the inside. After this, run to the left side of the door and hit backspace. After the flashbang goes off, rush in and clear the first floor of any remaining enemies; be aware of a few that may appear at the top of the stairs.
When the room is clear, proceed along the waypoint to the door on the right. Lean right, and take out the single enemy inside the room.
Proceed to the next room, take the health pick up, then save. Be aware of enemies that may try to follow you in. Kill any of them that do, then head back out to the main room, and head to the door on the left. Crouch and lean left at the doorway, and take out the one enemy on the right; then turn around and lean right to take out the lone enemy on the left.
Head into the room, then head to the next doorway. Lean right, and take out any enemies in the hallway, then dash forward and kill the lone enemy in the second room on the right. Exit the room, and kill the two enemies on the left if your teammates have not done so already. Now, head upstairs. Follow the waypoints into the room with the prisoners and other friendlies. Take the health pickup, and save. You will be told to take a M60 from the armory; ignore this. Take the M21, and head to the roof. Now, turn right, and start sniping. Start with the ledges and buildings to the right, and work your way counter-clockwise around the square. When you can't see any more targets, advance forward to the furthest part of the roof, and take out the enemies you couldn't see before in the windows of the buildings to the right and on top of the smaller building to the left. After a moment, you will be told good job, and a Little Bird will land on the roof of the building you were on.
Attach to the Little Bird to complete the mission.
Diplomatic Immunity
-------------------
Date: September 24, 1993
Location: Mogadishu, Somalia
Default Weapons Load: CAR-15, Colt .45, Claymores
Maximum Saves: 4
Suggested Weapons Load: CAR-15/203, Colt .45, AT-4
Walkthrough:
This mission can and will drive you nuts. Don't fire too much on the first pass the Little Bird makes, it's bouncing around too much to be accurate. The second pass, the pilot will fly much steadier, giving you an opportunity to begin picking off the enemy gunners and those with
RPGs. Concentrate on the RPGs, as they pose the largest threat by far.
When you start the second pass, there will be one directly below you, along with a few gunners. The pilot will then fly forward toward the main gate of the complex; shoot the gunner standing there. Look up and you will see two enemies with RPGs standing on the lower roof of the building; quickly shoot them both, then take out the two gunners standing in the open air area at the very top of the building. As the Little Bird swings around to the next side, keep your attention focused along the wall. Shoot the two gunners, and be looking straight down as the Little
Bird clears the far wall; there will be a gunner and RPG directly below you, and if you don't kill the enemy with the RPG immediately, he'll nail you. The two Little Birds will now set down in the courtyard outside the building. There are ammo and health pick ups in between the two choppers if you need them. Save now. Advance forward, and stop just short of the front door to the building, and hit backspace to perform the take down procedure. After the flashbang goes off, rush in and shoot everyone in the main room. DO NOT SHOOT INTO THE SIDE ROOM, this is where the hostages and other Delta members are. Proceed up the stairs. Stop at the last landing, and throw a frag grenade through the door at an angle so that it bounces off the wall and further into the room. This will clear every enemy on that floor. Go into a crouch and approach the ladder. Circle around the ladder while remaining in a crouch, and shoot the enemies on the upper level. Save now. Head up the ladder. Switch over to the M203, and shoot one at the enemywith the RPG in the middle of the road to the front right; if timed right, you may be able to take out a technical with this shot as well. Take out the AT-4, and use it on one of the groups of technicals and enemy foot soldiers that will begin coming in from the left and right. Switch back over to the M203, and begin raining grenades on the group of technicals and men with RPGs that will show up directly in front of you. Make sure to get the two men with RPGs first, they pose a bigger threat than the .50 calibers on the the technicals. When you run out of grenades, hop on the .50 caliber next to you. Take out the technical that will appear behind you, and any remaining foot soliders. Head back down to the first floor, and take the health pick up there. Save now. Head out the backdoor of the building and proceed to the rear gate. Enemies will now come running at you from the left of the gate, and the alley behind and to the right of the bus; gun them down. Head over to the bus, and shoot the man with an
RPG on the roof to the left. Head to the left of the crates next to the bus, and shoot the two enemies in the alley to the left. Advance to the next alley on the left, and shoot the enemy with the RPG on the roof.
Head to the next alley on the left, and shoot the man on the roof there.
Advance all the way to the end of the alley and make a left; shoot the one or two enemies that may come running around the corner ahead of you, then run forward to the trucks to complete the mission.
Shore Patrol
------------
Date: October 1, 1993
Location: Port Area, Mogadishu, Somalia
Default Weapons Load: CAR-15, Shotgun, Satchel Charges
Maximum Saves: 5
Suggested Weapons Load: CAR-15, Shotgun, Satchel Charges
Walkthrough:
The beginning of this mission will drive you frikkin' insane. As the mission starts, look toward the pier on the right; try and take out the enemy standing on it, and the two that will run onto it. Once the boat reaches shore, immediately hop out and run to the rocks. You must keep moving after this, or the mortars will nail you. Once on the beach, head for the group of rocks immediately to your front left. Continue along this group. Once you reach the end, turn and head for the group
You will be an enemy come running out of a gap between two shacks, take him out. Advance along the sides of the buildings, and stay focused on the gap where the enemy you just shot ran out of. You will be two other enemies running around just through here, shoot them both then head through the gap. Avoid the fire by circling around just to the right of it, then advance forward until you are about 32m from point
Echo. Look to your right, you should see two enemies patrolling. Shoot them both, and continue to look in that direction; two or three enemies will come walking or running across your field of view. Advance forward a few feet, and shoot the three sentries near the fire. Stay as far away from the fire as you can as you advance to Echo. Look to your as you begin advancing along the waypoint line to Foxtrot; there will be several fires visible, around which there will be multiple enemies both standing and patrolling. Run forward to the group of shacks. At about 65m to Foxtrot, turn right and look backwards; shoot the enemies near the fire and the ones patrolling next to you. Turn back forward and take out the three enemies around the fire. Advance to the first alley on the right and look down it; wait here for a moment and take out any enemies that begin walking down it. Turn back forward and advance to the second alley. Quickly shoot the enemy here, then shoot the enemy at the next corner. Advance to Foxtrot and go around the corner. There is a health pick up next to the dumpster on the left if you need it.
Save now. Advance toward the streetlight, and take out the two enemies ahead and the few that will come running from the right hand side.
Head around the corner, and stop just short of the door to the building.
Hit backspace and your team will perform the room takedown procedure.
After the flashbang goes off, rush in and take down the enemy guards in the hallway. Head into the sleeping quarters directly across from the door, and take out the two or three enemies in there. Head down the hallway and turn right; take out the enemy in the doorway further down the hall. Toss another flashbang into the second sleeping quarters if you want, then rush in and take down the group of enemies in there.
Head into the generator room just next to the door you came in, and plant a satchel charge. Head out of the room, and blow the charge. Head up the stairs; be aware of the two enemies on the second landing. Take out the two enemies at the top of the stairs, then advance to just short of the door. Hit backspace to perform the take down procedure again.
Rush in and take out the enemies in the hallway. Advance down the hall to the radio room. Shoot the two enemies there, then shoot the radio gear. Climb the ladder, and head across the roof. Take the ammo and health pick ups, then save. Place a satchel at the base of the antenna, then run back towards the ladder and blow the charge. Head back to the ground floor and exit the building. Head along the way point to the corner. A vehicle with several enemies will come to a stop here; gun down all the enemies and blow up the vehicle with a grenade or gun fire.
Head around the corner, and take out the two enemies that will come running out from the wide alley on the right. Head down this wide alley, all the way to the end. Make a left and head through the group of shacks ahead; stick to the right side, and be aware of a handful of enemies that may appear to your right. Advance to the burning bus; take out the enemies in the alley to the right of the bus and through the gap in the shacks to the left. Head around the corner and down the alley to the left of the fire; head all the way down this alley.
Take out the two enemies in the windows of the building across the street. Take a left and head to the next corner. Crouch and lean right so you can view around the corner to the left; you will see two technicals. Lob a few grenades to take them out. Head down the road to the extraction point and wait for the Humvees to arrive to pass the mission.
Russian Underground
-------------------
Date: September 10, 1993
Location: Mogadishu, Somalia
Default Weapons Load: CAR-15, Colt .45, Satchel Charges
Maximum Saves: 5
Suggested Weapons Load: M60, Shotgun, Satchel Charges
Walkthrough:
When the mission starts, run to the edge of the roof and gun down the few enemies who start running toward the troops fast roping down from the other Black Hawk. Head toward the western sky light and gun down the two enemies on the roof of the building next to yours. Head to the left side of the skylight and look down through; take out the two enemies there. Hop down through the skylight. Take out the enemy in the hall, then rush into the first room in the hall on the left and shoot the enemy there. Now run into the next room on the opposite side and shoot the enemy there. Continue alternating down the hall like this, taking out the enemies in the rooms as you go. Stop just short of the door to the main room, and shoot the two enemies near the stairs. Rush into the room while turning left and take out the enemy in corner behind the desk.
Turn back and shoot the enemy who comes running up the stairs. Take out the enemies in the two rooms on the right in the next hallway, then head downstairs. Stop at the waypoint on the first floor, then run downstairs and blow the door with a satchel. Immediately switch back to the M60 and take out the two enemies on the other side of the door. Head down the hallway and around the corner, gun down the two enemies there. Shoot the box in the corner to reveal a hole in the floor. Hop down. Shoot the enemy visible behind the crates and on the landing of the steps. Circle around the barrels to the left. Go into a crouch and face right. Slowly move left and gun down the enemies in the room as they enter your field of vision. Lean left and take out the enemy against the far right hand corner. Move forward slightly and shoot the last remaining enemy near the near right hand corner through the chair in front of him. Head down the stairs to get the health and ammo pick ups, then save. Proceed up the stairs to the top floor. Head into the tunnel, then down the stairs.
Be careful not to shoot the lady to the left at the bottom of the stairs.
Continue through the tunnels, gunning down enemies as you go. EVentually you will reach an emplaced .50 caliber. Go into a crouch, and get as close to the corner as you can without exposing yourself, and lob a frag grenade at the enemy manning the machine gun. There are health and ammo pick ups in the room behind the machine gun if you need them. Save again, the proceed along the waypoint line down the tunnel. Try to keep up a rapid pace, because from this point onward you will be pursued from behind by enemies. Head up the ladder at the end of the tunnel, and then outside. Gun down the enemies to the left, then proceed through the ruins to the next waypoint. Head down the alley; be aware of enemies that will appear to the right and left. At the end of the alley, lean left and slowly advance around the corner; gun down all the enemies to the right. Swing left and take out the handful of enemies there, then run to the next waypoint. Hop in the Black Hawk to complete the mission.
Shattered Palace
----------------
Date: September 17, 1993
Location: Mogadishu, Somalia
Default Weapons Load: CAR-15/M203, Shotgun, Claymores
Maximum Saves: 6
Suggested Weapons Load: CAR-15/203, Shotgun, Claymores
Walkthrough:
Keep focused ahead as the mission starts. As the choppers round the bend in the road, you will see an enemy with an RPG on an arch over the road. His first shot always misses, but take him out before he can reload. Quickly switch to the M203, and begin firing them into the crowd of enemies on the rooftop as the other Delta team fast ropes in.
Take out the lone enemy on the roof of your target building. After detaching from the Little Bird, head to the edge of the roof and take out any visible enemies on the ground below. Head to the ladder down into the building, and throw a flashbang down through the hole. After the flashbang goes off, hop down through the hole and gun down all the enemies on the top floor. Head over towards the stairs, and shoot the enemy that will come running up them. Then hit backspace for your team to perform the takedown procedure for the lower floor. After the flashbang goes off, run downstairs and gun down all the enemies there.
Take the health pick up if you need it, then save. Crouch, and head out the door. Advance slowly and pick off any enemies that come running at you. You will be told to take out the two emplaced machine guns guarding the entrance to the hotel. If you look carefully between the plants, you can pick out the heads of the men manning the MGs; shoot them both.
If you can't see them, stay crouched and advance to the right, along the wall of the building you just came out of. If you still can't hit them, make a mad dash for the taller section of the wall, then lob grenades.
After the emplaced .50s are taken care of, shoot the last enemy outside the hotel entrance, and advance to the door. From the right side, you should be able to see and take down several enemies on the inside. After this, run to the left side of the door and hit backspace. After the flashbang goes off, rush in and clear the first floor of any remaining enemies; be aware of a few that may appear at the top of the stairs.
When the room is clear, proceed along the waypoint to the door on the right. Lean right, and take out the single enemy inside the room.
Proceed to the next room, take the health pick up, then save. Be aware of enemies that may try to follow you in. Kill any of them that do, then head back out to the main room, and head to the door on the left. Crouch and lean left at the doorway, and take out the one enemy on the right; then turn around and lean right to take out the lone enemy on the left.
Head into the room, then head to the next doorway. Lean right, and take out any enemies in the hallway, then dash forward and kill the lone enemy in the second room on the right. Exit the room, and kill the two enemies on the left if your teammates have not done so already. Now, head upstairs. Follow the waypoints into the room with the prisoners and other friendlies. Take the health pickup, and save. You will be told to take a M60 from the armory; ignore this. Take the M21, and head to the roof. Now, turn right, and start sniping. Start with the ledges and buildings to the right, and work your way counter-clockwise around the square. When you can't see any more targets, advance forward to the furthest part of the roof, and take out the enemies you couldn't see before in the windows of the buildings to the right and on top of the smaller building to the left. After a moment, you will be told good job, and a Little Bird will land on the roof of the building you were on.
Attach to the Little Bird to complete the mission.
Diplomatic Immunity
-------------------
Date: September 24, 1993
Location: Mogadishu, Somalia
Default Weapons Load: CAR-15, Colt .45, Claymores
Maximum Saves: 4
Suggested Weapons Load: CAR-15/203, Colt .45, AT-4
Walkthrough:
This mission can and will drive you nuts. Don't fire too much on the first pass the Little Bird makes, it's bouncing around too much to be accurate. The second pass, the pilot will fly much steadier, giving you an opportunity to begin picking off the enemy gunners and those with
RPGs. Concentrate on the RPGs, as they pose the largest threat by far.
When you start the second pass, there will be one directly below you, along with a few gunners. The pilot will then fly forward toward the main gate of the complex; shoot the gunner standing there. Look up and you will see two enemies with RPGs standing on the lower roof of the building; quickly shoot them both, then take out the two gunners standing in the open air area at the very top of the building. As the Little Bird swings around to the next side, keep your attention focused along the wall. Shoot the two gunners, and be looking straight down as the Little
Bird clears the far wall; there will be a gunner and RPG directly below you, and if you don't kill the enemy with the RPG immediately, he'll nail you. The two Little Birds will now set down in the courtyard outside the building. There are ammo and health pick ups in between the two choppers if you need them. Save now. Advance forward, and stop just short of the front door to the building, and hit backspace to perform the take down procedure. After the flashbang goes off, rush in and shoot everyone in the main room. DO NOT SHOOT INTO THE SIDE ROOM, this is where the hostages and other Delta members are. Proceed up the stairs. Stop at the last landing, and throw a frag grenade through the door at an angle so that it bounces off the wall and further into the room. This will clear every enemy on that floor. Go into a crouch and approach the ladder. Circle around the ladder while remaining in a crouch, and shoot the enemies on the upper level. Save now. Head up the ladder. Switch over to the M203, and shoot one at the enemywith the RPG in the middle of the road to the front right; if timed right, you may be able to take out a technical with this shot as well. Take out the AT-4, and use it on one of the groups of technicals and enemy foot soldiers that will begin coming in from the left and right. Switch back over to the M203, and begin raining grenades on the group of technicals and men with RPGs that will show up directly in front of you. Make sure to get the two men with RPGs first, they pose a bigger threat than the .50 calibers on the the technicals. When you run out of grenades, hop on the .50 caliber next to you. Take out the technical that will appear behind you, and any remaining foot soliders. Head back down to the first floor, and take the health pick up there. Save now. Head out the backdoor of the building and proceed to the rear gate. Enemies will now come running at you from the left of the gate, and the alley behind and to the right of the bus; gun them down. Head over to the bus, and shoot the man with an
RPG on the roof to the left. Head to the left of the crates next to the bus, and shoot the two enemies in the alley to the left. Advance to the next alley on the left, and shoot the enemy with the RPG on the roof.
Head to the next alley on the left, and shoot the man on the roof there.
Advance all the way to the end of the alley and make a left; shoot the one or two enemies that may come running around the corner ahead of you, then run forward to the trucks to complete the mission.
Shore Patrol
------------
Date: October 1, 1993
Location: Port Area, Mogadishu, Somalia
Default Weapons Load: CAR-15, Shotgun, Satchel Charges
Maximum Saves: 5
Suggested Weapons Load: CAR-15, Shotgun, Satchel Charges
Walkthrough:
The beginning of this mission will drive you frikkin' insane. As the mission starts, look toward the pier on the right; try and take out the enemy standing on it, and the two that will run onto it. Once the boat reaches shore, immediately hop out and run to the rocks. You must keep moving after this, or the mortars will nail you. Once on the beach, head for the group of rocks immediately to your front left. Continue along this group. Once you reach the end, turn and head for the group
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