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Submitted by System on 09/03/2006, 09:50. Print file.
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Delta Force:  Black Hawk Down FAQ\Walkthrough
Written by:  Matt Ekinci, aka Bebop268170
Email: slash6924@msn.com
Created: 6/30/04
Version .7
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VERSION HISTORY
---------------

v0.15 - 6/30/04 - FAQ Created.  Introduction, Controls, and Marka Breakdown walkthrough added. v0.2  - 7/1/04  - Bandit's Crossing walkthrough added. v0.3  - 7/5/04  - River Raid and Besieged walkthroughs added. v0.5  - 7/11/04 - Gasoline Alley, Radio Aidid, Russian Underground, and
Shattered Palace walkthroughs added. v0.55 - 7/12/04 - Diplomatic Immunity walkthrough added. v0.7  - 7/13/04 - Shore Patrol, Irene, and Lost Convoy walkthroughs added.


TABLE OF CONTENTS
-----------------------------------
I.     Introduction
II.    Controls
III.   Basics
IV.    Mission Walkthroughs
V.     Credits, etc


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*******************I. Introduction*********************
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Delta Force: Black Hawk Down is the 5th game in Novalogic's Delta Force series.
Tying in with the release of the Black Hawk Down movie and based on the events and missions of Operation: Restore Hope in Somalia in 1993, BHD is a fast paced first person shooter featuring both single and multiplayer (via LAN or
Novalogic's Novaworld gaming network) gaming and a variety of weapons and character classes.

This FAQ is based on the North American release version.

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**********************II. Controls*********************
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ESC - Exit\Load Saved Game
F1 - Help
F2 - 1st Person View With No Gun
F3 - 1st Person View With Gun
F4 - 3rd Person View
F5 - Quick Save
F6 - Heads Up Display Detail Level
F7 - Cycle Waypoints
F8 - Cycle Flags or Targets
F9 - Emotes
F10 - Score
F11 - Screenshot
F12 - Map Legend
Scroll Lock - Toggle Auto-Run
` - Command Prompt
1 - Knife
2 - Secondary Weapon
3 - Primary Weapon
4 - Flash Bang Grenade
5 - Frag Grenade
6 - Smoke Grenade
7 - Explosives
8 - Satchel Detonator
9 - Call For Medic
0 - Access Armory
- - Map Zoom Out
+ - Map Zoom In
Backspace - Room Take Down
Home - MPG Host Screen
Tab - Goals
Q - Lean Left
W - Run Forward
E - Lean Right
R - Reload
T - Type Message (For All)
Y - Type Message (For Team)
U - Recent Message List
O - Adjust Aimpoint Brightness
P - Look Up
[ - Decrease scope zoom\Cycle Down Through Weapons
] - Increase scope zoom\Cycle Up Through Weapons
\ - Pause
Delete - Stand
End - Crouch
Page Down - Prone
7 (Number Pad) - Zoom In
8 (Number Pad) - Camera Up
9 (Number Pad) - Zoom Out
CapsLock - Teammate Commands
A - Strafe Left
S - Run Backward
D - Strafe Right
F - Toggly Friendly Tags (On\Brief\Off)
G - Mission Briefing
H - Toggle Heads Up Display
K - Player List and Ranking
L - Turn Left
; - Turn Right
' - Increase Scope Elevation
" - Decrease Scope Elevation
Enter - Fire Weapon
4 (Number Pad) - Camera Left
5 (Number Pad) - Default Camera View
6 (Number Pad) - Camera Right
2 (Number Pad) - Camera Down
Shift - Use Weapon\Attach To Vehicle
Z - Prone
X - Crouch
C - Stand
B - Binoculars
N - Night Vision
M - Toggle Map (None\Mini\Full screen)
. - Look Down
/ - Toggle Scope
Ctrl - Call for Medic\Use M203
Space - Jump
Up Arrow - Run Forward
Down Arrow - Run Backward
Left Arrow - Strafe Left
Right Arrow - Strafe Right
Left Mouse Click - Fire Weapon\Throw Grenade At Full Strength
Right Mouse Click - Raise Weapon Sights\Control Grenade Throw Power
Mouse Wheel - Increase\Decrease Scope Magnification

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********************III. Basics************************
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*** Aiming ***
Whenever possible, raise the sights of your weapon when firing.  This provides a better view of the target and makes your fire much more accurate.  However, you should not always leave your sights raised as it restricts your peripheral vision.

*** Corners ***
When approaching a corner, it is always best to go into a crouch and lean so that only your head and weapon are exposed around the corner.  Doing so not only lowers the chances of you being seen by the enemy while scouting ahead, but enables you to fire on enemies around the corner while providing the smallest possible target for enemies.

*** Sniping ***
When sniping, it is always necessary to make sure the elevation setting is matched with the distance reading to the nearest hundred.  Failure to do so will often result in the shot going too high or too low, and needlessly alerts the enemy.  It is also necessary to "lead" moving targets at a distance due to the time it takes the bullet to reach an enemy; that is, place your sights ahead of them along their path of travel instead of directly on them in order to hit them.  The further away a target is, the larger the lead needed is.

*** Grenades ***
It is not always necessary or smart to throw a grenade at a target at full strength.  Hold the right mouse button to start the power meter, and release it to throw or roll the grenade at the desired strength.  Grenades can also be bounced off of walls and other structures at an angle to take out targets around a corner.

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****************IV. Mission Walkthroughs*****************
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Marka Breakdown
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Date:  February 16, 1993
Location:  Marka Village, Jubba Valley, Somalia
Default Weapons Load: M21, M9, AT-4
Maximum Saves: 2
Suggested Weapons Load: M21, Colt .45, AT-4
Walkthrough:
Sit tight at the start of the mission, and don't shoot ANYONE or ANYTHING inside the village itself.  After a few seconds of riding, the convoy take a sharp left out of the hills.  Be prepared to start firing as soon as you make the turn.  Take out the two guys taking shelter near the burned out cars and the technical on the right, then quickly aim forward again.  Take out the guy under the tree and two guys to the left, then swing right again in order to take out the enemies running across the field.  After taking out the enemies in the field, aim ahead again, and take out the few guys on the right side of the road.  You should now see a parked vehicle ahead to the left; quickly take this out, there is an enemy with an RPG hiding inside of it.  As your convoy heads toward the hills, concentrate on the right hand side.  There are several enemies along the road side here, and the majority of the enemies in the hills are on the right hand, including one with an RPG.  Once you've cleared the hills, immediately swing back and to the left and take out the two incoming technicals.  You've now reached the stranded convoy; now would be a good time to use your first save.  When your group of Humvees parks, aim straight ahead and take out the group of 3 technicals that starts across the field.  Then immediately swing back left and begin spraying bullets back and forth across the field and the bases of the hills on the other side; there are going to be tons of enemies, you'll be sure to hit something.  After a few moments, a handful of enemies will appear in the hills to the right; swing over that way and take care of them, then refocus on the enemies sprinting across the field.  When all enemies have been eliminated, you will receive an order to dismount the Humvee and continue on foot.  Follow the waypoint lines until you reach a ridge just above a group of technicals and other enemies.  Sit tight here until given the order to clear the Landing Zone of enemies.  Then head to the top of the hill and use the M21 to take out the enemy manning the .50 caliber on the technical, and begin shooting at the barrels in the bunker off near the far hills and amonst the vehicles directly in front of you; this will wipe out most of the enemies.  Mop up what's left, then head down the hill to wait for the Black Hawk to arrive.  When the Black Hawk sets down, man the other minigun and look toward the nose of the chopper.
Take out the two guys on the ground in between the two sets of hills, and the man standing on top of the hill.  The chopper will now bank left and you will see a group of enemies on the ground.  Concentrate on the men in the middle, one of them is holding an RPG.  Continue along focused forward, and pick off the handful of guys on the hill and in the field near the village.  You'll now overfly the supply convoy.  Off in the distance you should see a dark, squarish structure.  Open fire on this, it's a burned out car with enemies using it as cover.  Keep focused forward as the helicopter flies in between the hills, and take out the technical that enters the valley.  Then swing left and begin taking out the guys on the ground, and the bus full of enemies behind the small ridge.  Keep focused to the left and slightly ahead, the helicopter will swing around and there will be another vehicle and enemy.  Quickly look back forward and take out the two technicals that will appear.  Keep looking forward as you overfly the convoy again, and destroy the two technicals off in the distance as you approach them.  You will now overfly the convoy again; take out the technical passing the convoy on the far side, then begin taking out the men along the ground along the road.  Then, look backwards and take out the technical passing the convoy on the near side.  Take out the enemies around the base of the hill and the burned out bus.  Look forward again and take out the three men near the burned out bus, starting with the furthest enemy since he has an RPG.
Take out the technical that you catch site of as you fly over the town, then take out the two men in the hills as you circle around.  Take out the two technicals on the near side of the convoy, and the mission is passed.

Bandit's Crossing
-----------------
Date:  February 27, 1993
Location:  Jubba Valley, Somalia
Default Weapons Load: M16, M9, Satchel Charges
Maximum Saves:  3
Suggested Weapons Load:  CAR-15/M203, Colt .45, Satchel Charges
Walkthrough:
Sit tight on the boat until you reach the dock.  When the boat reaches the dock, hop off and sprint to the ridge just past the food distribution trucks.  Enemies will begin pouring into the clearing from the front right.  Use your M203 to take out the larger groups of them, and hose the rest with automatic fire.  After a moment, you will get word of
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