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< STEN >_______________________
| POWER: | *** | - Despite holding an automatic machine gun,
| ACCURACY: | ** | the Sten isn't the best gun to have on
| VERSATILITY:| **** | the field. It has horrible recoil, and
| RECOIL: | ***** | fairly bad accuracy in times of dire
| OVERALL: | ** | need.
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/_________________________________________
| Marksman |//| Enfield No4 Sniper Rifle |
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- The British Marksman were some of the best during World War II. Default
Enfields were custom-fitted with sniper scopes, and employed to some of the best shots in the British military. When you take the most accurate rifle, and further enhance it, you've got one brilliant piece of equipment.
< ENFIELD SCOPED >_______________________
| POWER: | ***** | - The Enfield Scopes is like
| ACCURACY: | ***** | holding a gigantic laser in
| VERSATILITY:| ** | your hand - you're bound to
| RECOIL: | ** | hit something.
| OVERALL: | ***** |
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/_________________________________________
| Gunner |//| Bren Light Machine Gun |
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- The Gunner is a hybrid combination between a support troop and machine gunner. Equipped with the British Bren, a revolver, and a grenade, these men could adapt to several different scenarios.
< BREN >_______________________
| POWER: | **** | - The Bren's design of being both a MG
| ACCURACY: | *** | and support rifle allows you to mount
| VERSATILITY:| *** | in nearly any location and take down
| RECOIL: | **** | numerous targets. The only disadvantage
| OVERALL: | **** | is the small 30 round magazine.
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- 4) Map Strategies -
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As much as you'd like to simply pick up a weapon, and charge the battlefields like a brave warrior, Day of Defeat is played on special maps with objectives.
Each map has a unique design with urban restrictions, varying landscapes, and a plethora of scenery. Also on each map are secret locations which are perfect fits for certain classes in the game, aka special sand bunkers and sniper locations. The following section will describe as many strategies you can employ on each map with the two different teams.
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\\
|| DoD_vicenza or DoD_merderet are not included in this section. ||
|| Custom maps are also not covered. More official maps will be ||
|| added in the future as they pop up. ||
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__________________________/{ DoD_anzio }\__________________________
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>> SETTING: Urban town with narrow tunnels, rooms, crevices
Recommended Class: SUPPORT INFANTRY/STURMTRUPPE
Map Biased for: 50/50
ALLIED:
- SNIPER -
"Two of the best sniper locations include the church bell tower, and right broken building that overlooks the Bridge area. To get to the bell tower, you can take the front entrance by climbing the ladder, or entering the church room. However, the best route is to go to Flag #3, go in the underground, then go left via the sewers all the way back. You should arrive in the stairwell of the church. When you're in the church tower, crouch against the corners of the wall for protection. Crouch up, fire, down, and repeat. If you hear footsteps, pull out your knife, and wait by the ladder opening. Any oncomers can easily be gutted without too much of a struggle. The only other way you can get knocked out is if a nade is tossed up, but your enemy won't have the cover to toss one up in time.
For the second spot, crouch between the first and second windows of the area overlooking the bridge. Stand up, nail any Germans who come near the area, then prone down. You're more exposed, but it also proves to be more of a nuisance. You may also want to try proning in the lower right area of this balcony. The slight ledge proves to be excellent camoflauge. Another solid location is the dark room next to Flag #2. You can easily prone/crouch, and pick off snipers who appear in the two windows, or whoever tries to capture
Flag #2."
- COMBAT -
"Watch the middle vent for Germans who try to sneak through after capturing the third flag. Your best bet is to get the third flag, then flank all troops on the bridge from behind by going through the broken wall, with the chunk of meat on the table. The sewers tend to work best for the Allies on this map. To capture the Axis's #1 flag, flank it from the left down the main road, and sprint straight across. There are many dark windows on this level which are perfect for skirmishes."
AXIS:
- SNIPER -
"The church tower is your best choice. You can get there easily by going to the flag #3 sewers, then taking a left down to the area under the church. Once you're in the tower, use your knife to defend against anyone who tries to climb the ladder. You have two windows of opportunity to take down anyone who comes from the Allied spawn. Make sure you crouch, and try to stay in the corners more often. Allies often shoot through the walls just to make sure they hit you. Another excellent Axis sniper location is in the dual-window room, along the right side of the map, that overlooks flag #4. You can get a nice angle through which you can snipe oncoming Allied players. Your only exposure is that people in the dark room can take you out easily if your eyes are not open."
- COMBAT -
"Avoid taking the right main road as a sniper in the tower, or a tossed grenade can take you down easily. Try holding the bridge area as it can backfire your entire game plan if the Allies capture it once. If the middle flag is captured, be weary of an Allied flank through the dark meat room.
Watch the left sewers in the bridge area for more flankers. You can capture the Allied #1 flag easily by getting to the dark plaza room, taking the middle stairs towards the Allied spawn, then leaping out of the small window."
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__________________________/{ DoD_avalanche }\__________________________
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>> SETTING: Uphill town with damaged urban buildings
Recommended Class: STAFF SERGEANT/GRENADIER
Map Biased for: AXIS
ALLIED:
- SNIPER -
"Since this is an uphill battle, sniping can be fairly hard on this level.
Your first and most premiere selection is to get into the church tower near the middle of the level. You can do so by sprinting through the lower doorway, then climbing the ladder and stairway above. From here, you can snipe directly out of the tower, or leap off to the angled aclove to your left for prone fire. Another fairly unknown sniping spot requires a little sacrifice. Peer out of the church tower window, and look below. You should see a V-shaped roof ledge. Crawl and drop to the ledge below, then prone. This is a fairly good sniping spot. Other key areas include the entire right side of the map, which can be reached via the dark wooden rooms on the right. You can also try the windows by the #2 flag, however, most Axis snipers tend to pick you off easily. Finally, if you're in need of a defensive location, enter the left path out of your spawn. Climb the back alley stairs, then go right, and leap onto the small stone bridge that leads across high above. You can snipe enemies who dare round your corner with sufficient protection."
- COMBAT -
"Battles will be primarily close combat, and fairly intense. Many times you will round corners, enter doorways, or peek out windows just to get picked off. The key to Avalanche is to find a solid spot, lay down fire, then keep moving for the flags. The battle can turn quickly depending on who has the middle flag. Master Sergeants fare well on this map, but lack long range capabilities from Axis snipers. Toss grenades in key choke points to hold back
Axis movements. Try to hold the church tower at any cost. If the Axis manage to hold it, your flank will severely be damaged."
AXIS:
- SNIPER -
"Again, you can rely on the church tower near the middle of the map for excellent cover. Because of its ladder-only entrance, you can knife any intruders who try to get you from behind. You can also crouch, pop up, fire a shot downward, and repeat. However, the Axis dominate when it comes to sniper spots on this map. There are two excellent locations, one being a V-crack on the Axis side, and another being a two-window attic. Both can be excellent positions to prone down, fire, strafe out, and repeat. Watch for Allied snipers near Flag #4. They enjoy popping out of the left window, and crawling out of the right hole."
- COMBAT -
"Grenadiers are effective on this map since you can mow down the Allies who try to rush the corner defenseless. There are also several settings which feature dark rooms, such as the Allies' right territory, or the church entranceway. Toss your grenades down the Allied route to rack up some easy kills. Capturing the middle flag is easy as well since you can take cover behind the rubbish piles placed systematically throughout the area. MGs are very effective on this map as well, especially when facing the sandbag corner that leads from the Allies' first flag. Just position a MG42 there, and ensure you have a sniper on your back for supreme domination."
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__________________________/{ DoD_caen }\__________________________
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>> SETTING: Heavily destroyed city with marble structures and explosive objects
Recommended Class: RIFLEMAN/GRENADIER
Map Biased for: 50/50
BRITISH:
- SNIPER -
"There are plenty of sniper spots to satisfy even the most excessive blood thirsty marksman out there. To start off, the most common sniping place on the map is the small window that looks over the British/Axis plaza, which can be reached by going up stairs or climbing a ladder. Two windows permit access in nearly all directions. You can also prone on the angled slit along the wall, and snipe anyone who dares approach from the fire alley. Proning in the electric alley, or sniping in the electric alley window are two superb ways of crippling a German's flanking routes. Another unknown spot is to run up to the
Allied Plaza, and prone next to the burning tank. There's a little divet which can conceal your position, while allowing you to snipe any wrongdoers. In the lower right corner (next to the Allied Plaza flag) is a broken building. You can crouch, prone, or stand, and snipe anyone across the arena. Aside from that, if you manage to breach the Axis territory, try to sneak in the dark side cantons. Broken openings allow you to lay down cover fire right on top of the first Axis flag."
- COMBAT -
"Avoid using satchel charges unless you're destroying the back hole in the courthouse (which leads into the fire alley). You may also want to destroy the wall which leads to Flag #4. Aside from that, DO NOT breach the electric alley holes as the Germans will benefit more from this than you will. Lay down single shots in common sniping areas just for the heck of it. Sometimes you'll get lucky and score an easy kill. A neat little spot to hang out is in the electric alley. Shoot the wooden box panel that rests near the end of the alley. The front edge should break off. Now, prone and crawl in this little inlet, and face back towards the Allied entrance to the electric alley. You can easily snipe Germans who walk by. It's best to let them walk down the alley a bit, then snipe them, so they do not hear the shot. Always sprint when capturing the flags on this map. The building on the left side of the plaza has some nifty spots to hang out. You can get elevation (although it's risky to be exposed). Try using the German left back alley for a direct flank on flags #4 and #5."
AXIS:
- SNIPER -
"Snipers on this map have pretty much the same choices as the Allied snipers. Some key spots include the Courthouse in the Plaza. Go down to the first floor, and at the far end you'll find a dark V-crack which is perfect access to sniping past Allied flags. The dark window next to flag #3 is another solid choice. You should prone in the doorway, and lay down single shots. Strafe out as you'll probably take some stray shots. The lower right corner with the destroyed building is a perfect shot since many Allies tend to forget about snipers positioned there. The electric alley is a great choice if you can manage to constantly move your sniping position, and establish a presence. Past flag #2 is a second floor which has a small V-crack that overlooks the fire alley. If your team is weak on this side, I'd recommend proning and just sitting here for several minutes. Allies are guaranteed to walk through here at least 10 times a round."
- COMBAT -
"Combat on this map tends to be a little more close combat orientated for the Germans. As the Allies, you'll primarily capture the last two flags via hidden alley flanks, or blown passageways. The Allies' last two flags are located right in the middle of wide open areas, with hardly ANY flanking points. It's probably best to stick to the walls, any open windows, and lay down suppressive fire. Sturmtruppes can be quite useful in these situations, along with a few MG42's in debris areas. Try flanking the Allies via their back alley, and use the Panzerschrek to knock out the ladder entrance to the second floor building next to the Allies' flag #2. Aside from that, have your snipers hold the main plaza and you'll be set."
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- Day of Defeat FAQ by System on 09/03/2006, 09:50






