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Home » PC » Day of Defeat » Day of Defeat FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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you may capture a flag by staying in this area.
Explosive walls and destructible devices will also be noted in this area.

[3] - Machine Gun Mounting Area => This means you can mount a bipod without proning. This refers only to MGs, and you must right-click when in this area. A small logo will alert you if this is possible.

[4] - Message Area => All typed messages, special text, and transcripts will be displayed here. Allows you to play the action while reading what your fellow chaps say.

[5] - Stamina/Health Indicator => On the left side in the corner is a small radiating colored bar - this represents your amount of stamina left. When full, the player will run at full speed, and be able to jump at least two times. Whenever you prone, jump, or perform a physical action, it reduces your stamina bar. The bar will refill after a small interval of seconds. Your health bar is on the right.
Whenever you're shot, hit by shrapnel, or an explosive, it will be reduced. You die when it empties (certain shots are instant death).

[6] - Crosshair => This is where all of your interaction takes place. Any shots fired are directed at where this small reticle is pointed. The outer four bars on the reticle will increase or decrease in radius based on how much your soldier is moving. If you're jogging along, the reticles will spread out quite widely. However, if you crouch, or prone, you will become more accurate. Certain weapons have more/less accurate targeting devices.

[7] - Minimap => This is a small reference to see how the surrounding area is faring. Any of your allies are represented with small circular logos, and their direction of movement. You cannot see the enemy on your minimap. You'll also get a basic guide of what the map looks like, and surrounding structures. Hit the "L" key to zoom the minimap in or out, for greater overall perception.

[8] - Weapon Model => This is the picture of your weapon currently selected.
It's not necessary, but it's also what you're holding at the time. Designed for visual pleasure.

[9] - Ammo/Clip Indicator => Rather than simply showing a numerical value of what your current ammunition amount is, the DoD team decided to get fancy. You'll get a visual reference of how many bullets are left in your clip. There's also a display showing how many clips you have.

 _______________
/Basic Training/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Before you can start going around and kicking butt like a typical soldier during the 1940s, it's essential to understand the basic elements of Day of
Defeat. As stated before, the game is a first person shooter which takes place during World War II. For the most part though, you have objectives on each map which must be accomplished in order for your team to win. There are also a few minute differences with Day of Defeat when compared to other Half-Life modifications that should be noted down as well.

}}> NAVIGATION  MAP TYPES  CLASSES  COMBAT _______________________
          | POWER:      | ****  |  - The BAR has a special bipod which can be
          | ACCURACY:   | **    |    used to mount the gun when proned. In a
          | VERSATILITY:| ***** |    sense, it acts like a MG with excellent
          | RECOIL:     | ***** |    accuracy, or can be used in mobile
          | OVERALL:    | ***   |    instances like a machine gun. Has heavy
//////////////////////////////    recoil and small clip though.
  /______________________________________
  | Machine Gunner |//| .30 Cal         |
  ---------------------------------------
- The Machine Gunner is basically one of the more stationary units throughout the game. This type is primarily designed for a playing style of mounting yourself in a position, then laying down huge amounts of fire with gigantic clips. The only disadvantage is that a machine gunner is limited to proning, mounting, and firing. This takes time, effort, and placement to get an effective spot prepared.

   < .30 CAL >_______________________
              | POWER:      | ****  |  - The .30 Cal is a gigantic MG with
              | ACCURACY:   | ***   |    a 150-round clip, and two belts to
              | VERSATILITY:| *     |    feed from. Packs a decent punch, and
              | RECOIL:     | ***   |    has a nice sized clip, however,
              | OVERALL:    | **    |    suffers in comparison to the German
              ///////////////////////    machine guns.

   __________
[| AXIS |]
   ==========
  /_________________________________________
  | Grenadier |//| Karbiner 98K Rifle      |
  ------------------------------------------
- The Grenadier is your typical German light infantry force used frequently throughout WWII. Grenadiers are equipped with two grenades, fairly fast, and have a powerful bolt-action K98 rifle. The advantage was that their rifle was very accurate, and could kill with one shot to nearly any body part. Of course, bolt action reloads means there's a delay between each shot.

   < K98 >_______________________
          | POWER:      | ***** |  - Some of the most skilled DoD players use
          | ACCURACY:   | ****  |    the K98. It's basically a powerful rifle
          | VERSATILITY:| ****  |    with slight reloads after each shot.
          | RECOIL:     | ***   |    However, it's a huge favorite because of
          | OVERALL:    | ***** |    its excellent accuracy with a powerful
//////////////////////////////    punch, and secondary bayonet attack.
  /_________________________________________
  | Stosstrupe |//| Karbiner 43            |
  ------------------------------------------
- Because of the Allies' new investments in the Garand and M1 Carbines, the
Germans decided to create their own deadly semi-automatic rifle, aka, the
Karbiner 43. This is basically a rifle that can be fired in semi-automatic intervals without any bolt-action reloads. Bullets pack quite a punch, however, recoil tends to be a huge problem.

   < K43 >_______________________
          | POWER:      | ****  |  - The K43 requires a skilled player, and
          | ACCURACY:   | ****  |    well-isolated position to become useful.
          | VERSATILITY:| **    |    Unfortunately, the gun isn't quite as
          | RECOIL:     | ****  |    accurate as the K98, and heavy recoil
          | OVERALL:    | ***   |    between each shot proves to be a problem.
   //////////////////////////////
  /_________________________________________
  | Unteroffizier |//| MP40 Machine Pistol |
  ------------------------------------------
- The Unteroffizier is one of the best short-ranged combatants in the German army. Pretty much the Master Sergeant in terms of Allied classes, the
Unteroffizier can lay down fire with his automatic sub-machine gun. They're also equipped with the traditional Luger pistol, a grenade, and digging spade.
Despite the positive outlooks, these men seem to be only efficient in urban settings.

   < MP40 >_______________________
           | POWER:      | ***   |  - The MP40 is basically an automatic
           | ACCURACY:   | **    |    machine gun. Unfortunately, it's rate of
           | VERSATILITY:| ***   |    fire is much less than the Thompson, and
           | RECOIL:     | ****  |    it tends to recoil in an annoying
           | OVERALL:    | **    |    pattern.
   ///////////////////////////////
  /_________________________________________
  | Sturmtruppe |//| Sturmgewehr 44        |
  ------------------------------------------
- The Sturmtruppe is one of the elite assault troops commonly used throughout
WWII. These men were equipped with one of the first assault rifles ever developed. While they did not pack the punch of a Garand or K98, they were equipped with similar calibres, and designed for automatic firing. A large clip allowed for agile attacks on fortified positions.

   < STG44 >_______________________
            | POWER:      | **    |  - While the STG44 isn't overwhelmingly
            | ACCURACY:   | ***   |    dominant in any single category, it has
            | VERSATILITY:| ****  |    a unique sense that establishes itself
            | RECOIL:     | ***   |    in the battlefield. Capable of auto
            | OVERALL:    | ****  |    fire, it's perfect for close ranged
   ////////////////////////////////    assaults.
  /________________________________________________
  | Scharfschuetze |//| Karbiner 98K Sniper Rifle |
  -------------------------------------------------
- The German Sniper is basically just a light infantryman equipped with a scoped KAR. The advantage was that German snipers still had their powerful
K98, which meant that certain players could still be effective with close range encounters despite no crosshairs.

   < K98 SCOPED >_______________________
                 | POWER:      | ***** |  - As usual, the K98 Scoped is perfect
                 | ACCURACY:   | ***** |    for laying down exact, precise
                 | VERSATILITY:| ***   |    shots on specific targets. Not much
                 | RECOIL:     | ***   |    more you could ask for out of a
                 | OVERALL:    | ***** |    sniper.
   /////////////////////////////////////
  /_________________________________________
  | MG34-Schutze |//| MG34 Machine Gun     |
  ------------------------------------------
- The MG34-Schutze was the first type of machine gunner developed by the
Germans during WWII. Equipped with a smaller clip, and slower rate of fire, the Germans managed to create an effective MG which could be targeted with precision. While it did not have many of the positive aspects of other MGs, it gave the user a heightened sense of control.

   < MG34 >_______________________
           | POWER:      | ****  |  - The MG34 is more effective for less
           | ACCURACY:   | ****  |    intense positions where you want to be
           | VERSATILITY:| **    |    able to lay down accurate shots that
           | RECOIL:     | **    |    do damage. Just expect a low rate of
           | OVERALL:    | ***   |    fire, and be weary of the 75 bullet
   ///////////////////////////////    clip.
  /_________________________________________
  | MG42-Schutze |//| MG42 Machine Gun     |
  ------------------------------------------
- The MG42-Schutze was one of the most innovative weapons designed during
WWII. It held one of the fastest firing rates, combined with a huge belt-fed clip. This meant soldiers could lay down lots of fire in a small amount of seconds. Great for covering large areas with lots of troop activity.

   < MG42 >_______________________
           | POWER:      | ****  |  - Be careful not to overheat your MG42. To
           | ACCURACY:   | ***   |    do so, watch the bar on the right side of
           | VERSATILITY:| ***   |    the screen. When the red reaches the top,
           | RECOIL:     | **    |    your gun will stop functioning until it
           | OVERALL:    | ****  |    cools down a bit.
   ///////////////////////////////
  /____________________________________________
  | FG42-Paratrooper |//| FG42 Sniper/Mounted |
  ---------------------------------------------
- The FG42 trooper is similar to the Support Infantry in the Allied forces.
These soldiers are equipped with special automatic rifles that have side loading clips. The two versions of the gun include a normal one which can be mounted like a BAR, and another one equipped with a sniper scope. The FG42 is great for laying down support fire, but tends to be heavy when it comes to recoil.

   < FG42 >_______________________
           | POWER:      | ***   |  - FG42's are only attainable on certain
           | ACCURACY:   | ***   |    maps (usually para ones). Thus, use them
           | VERSATILITY:| ***** |    whenever you get a chance. Their gun has
           | RECOIL:     | ****  |    plenty of varying uses, if you can learn
           | OVERALL:    | ***   |    to control it efficiently.
           ///////////////////////

   _____________
[| BRITISH |]
   =============
  /_________________________________________
  | Rifleman |//| No4 Mk1 Lee Enfield      |
  ------------------------------------------
- The British Rifleman were a tad more well-equipped during World War II.
While they did not have the semi-automatic Garand, their Enfield rifle was just as effective, if not better, than the feared K98 German rifle. By utilizing masses of these accurate Enfields, British troops were able to make advances into German soil with ease. Each is equipped with an add-on bayonet as well.

   < ENFIELD >_______________________
              | POWER:      | ***** |  - The Enfield is one of the most
              | ACCURACY:   | ***** |    accurate rifles in the game. Combine
              | VERSATILITY:| ****  |    that with extreme power, and a large
              | RECOIL:     | ***   |    10-clip, you've got yourself a winner.
              | OVERALL:    | ***** |    Unfortunately, it's a bolt action
   //////////////////////////////////    rifle as well.
  /_________________________________________
  | Sergeant Major |//| Sten Mk II         |
  ------------------------------------------
- The Sergeant Major is one of the premiere close range combatants for sticky situations. Equipped with an automatic submachine gun, a revolver, and a grenade, their usefulness can expand to nearly any situation.
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  1. Day of Defeat FAQ by System on 09/03/2006, 09:50