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Home » PC » Day of Defeat » Day of Defeat FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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FAQ
>>==================
For PC
Version 1.0
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Created: 04/17/04
Last Update: 06/01/04
Copyright 2004 Chris Zawada
----------------------------------

Author's Note
----------------------------
First person shooters based on historical events never seem to truly kick off.
Some of them present realistic aspects, but lack in a certain element of
action. Fictional shooters can sometimes never truly capture the user's
essence, and it turns out to be a dull experience. Very few games manage to
capture the feeling of how it "was", back in the day. Day of Defeat is one of
those games that thrives off of the feeling of war quite well. Based on World
War II, you'll take control of either the Allies or Axis forces, and battle
each other out in first-person combat. Utilizing authentic weapons, soldier
ranks, and a plethora of team tactics, your goal is to take down the opponent
that lies ahead. Are you up for the challenge, or will you croak like a baby
crying mommy dearest?

Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!

Updates
----------------------------
=06/01/04= v1.0
Finished the FAQ. It's been a long two months since I've produced a guide, and
I'm proud to know that I'm getting back into the hobby. Should be uploaded
today.

=05/23/04= v1.0
Resumed work after taking a short break. Planning on adding more data,
strategies, and tips during the coming months.

=04/17/04= v1.0
Started the FAQ. Expecting to finish this one soon.

============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> HUD Screen
> Basic Training
3) Classes/Weapons
> profile of each (w/ ratings)
4) Map Strategies
5) Troubleshooting
6) Common Questions
7) Copyright/Distribution/Reproduction Guidelines
8) Proper Credits

----------------------------------

============================
- 1) Introduction -
============================
Out of all of the clashing battles between rival nations, World War II stands
out as one of the most famed. With its infamous Normandy assault, pushing back
of the Axis powers, and Allied victory, many historians look back at the war
as one which could have gone either way. Day of Defeat is one of those games
which attempts to recreate the experience of a foot soldier during the war,
while pitting you against other human soldiers. In a sense, it's a WW2 first
person shooter. The game was originally based out of the Half-Life engine, and
was released a few years after (once the product was developed into a beta).
From here on, the title has gone through extensive changes, balances, and
finally has reached equilibrium. Day of Defeat holds the same quality elements
in games like Counter-Strike, where you can use multiple weapons, different
characters, and enforce particular strategies on maps. Maybe it's better to
camp at your current location so you can hold down the area. Or perhaps it
would benefit your team if you sniped out a pesky machine gunner. This is what
DoD is about - strategy/action molded into one.

Although the game was never developed by a "professional" software team, it
certainly appears that way. After years and years of upgrades, Day of Defeat
is a fully featured game with over 15 maps, that each place you in
realistic/fictional settings. One setting recreates the D-Day assault onto the
French coastline, while another puts you in the middle of an ensuing attack.
The great item about Day of Defeat is that it's actually a decently fun game.
Since it's a FPS, graphics are enforced in full 3D manner, with partially
destroyed urban settings, and enemies capable of camoflauging themselves. The
game is designed for purely online team-based multiplayer, so don't expect
some enthralling single player experience.

Here's a brief excerpt from the instruction manual (credit to Day of Defeat
team):

WELCOME TO THE DAY OF DEFEAT.

Day of Defeat is a World War II multiplayer game driven by the Half-Life
engine. DoD attempts to recreate WWII battles in both fictional and non-
fictional environments - the game puts you in the shoes (rather, combat
boots!) of a British, American, or German soldier circa 1944, Western Europe.

Day of Defeat is a class-based, first-person shooter -- upon arrival in game,
you will have the choice to play different types of soldiers -- from Riflemen
to Machinegunners, to Snipers. Each class has its own mix of special abilities
and weapons.

The overall goal of the game depends upon the map; whether it be to capture an
area, defend a beach, or simply destroy the enemy. The 15 maps included with
Day of Defeat will give players endless hours of replayability online. With a
selection of nearly 34 weapons, players will have something new to try every
time they play.

So for now, grab your helmet and rifle and prepare for the most immersive WWII
game to date!

----------------------------

_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 2-32 (online)
Developer: Valve Software
Released: 2003 (retail version, beta came out earlier)
Rarity: n/a
Special Features: available for free download, STEAM/WON compatible
ESRB: Teen
Cover Art on box:
- Shows two battle-hardened allies on the front cover staring in the distance

----------------------------------

============================
- 2) Game Basics -
============================
The PC is designed perfectly to fit the theme of a first-person shooter. Your
keyboard keys allow you to move, perform actions, and type detailed messages
to opponents. Your mouse allows you to rotate the view, fire, and perform
interacting actions. Combine this with a cheap microphone, and you've got
yourself one heck of a soldier. Day of Defeat works perfectly with the PC
since it is not limited by hardware restrictions (such as consoles).

- The following is a list of recommended game controls. You can set them
yourself by going to the controls menu under Configuration.

______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- - use voice communication
/ - activate in-game GUI
Y - type a public message
U - type a team message
, - change class
. - change team
C - voice commands menu #1
V - voice commands menu #2
B - voice commands menu #3
G - drop primary weapon
H - drop extra ammo
J - drop objective item
E - use, interact, pick up grenades
M - open map, disable mini map
L - minimap zoom
Up Arrow - move forward
Down Arrow - move backwards
A - turn left
D - turn right
Left Arrow - strafe left
Right Arrow - strafe right
Kp_ins - jump (the "0" key on the numeric keypad)
CTRL - duck
Z - prone
SHIFT - sprint
Left Click - use primary function
Right Click - use secondary function
R - reload
#0-#9 - select different weapon categories, make menu selections
Mousewheel - select next/previous weapon
Q - select last weapon used
N - flashlight
T - spray logo
TAB - display scores
F5 - take screen shot

- Character movement is controlled by the arrow keys on the keyboard. Your
mouse allows you to rotate your view in all directions, and will also control
your actions (firing a gun, deploying a bipod, etc...). Voice commands are
universal sounds in the DoD directory relating to basic commands. Sprint
allows you to run really fast for a short period of time before you run out of
stamina. You also cannot use a weapon when sprinting. Proning allows you to
lay directly flat on the ground. It improves your accuracy, and makes you less
exposed, but also forms your head into an easier target.

- The map is a very useful view to see where the enemy is flanking you. You'll
often notice where most of your allies are dying is usually where the enemy
is. Objective items are usually key items for completing objectives (satchel
charges, bazookas, Panzershrecks). The rest is self explanatory.

___________
/HUD Screen/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is where ALL of your action in Day of Defeat will take place. You're
basically tossed into the role of a foot soldier. Different soldiers will vary
with weapon models, but for the most part, this is how everything is
organized. It's important to understand the function of each element.

FPS
__________________________________________________
| |*|*| |^|^| _________ |
| [1] | > > | |
| | < < | |
| | [7] | |
| |_________| |
| |
| |
| | |
| -0 0- |
| | |
| [2] [6] |
| |
| [3] |
| [4] \^\_ |
|||___ | \ [9] |
|||[5]| \ \_ // |
|||___| \[8]\ // |
|______________________________|___|_______________|


[1] - Objective Status => This shows how many of your objectives are left,
their status, and who has control of them.
Depending on your mission (CTF, destroy), most of
the time they will be filled with colors
representing each point. A green star is for the
Allies, and a red German star is for the Axis
powers. Neutral non-captured points are gray.

[2] - Capture Indicator => A small logo will pop up here to designate that
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  1. Day of Defeat FAQ by System on 09/03/2006, 09:50