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Home » PC » Darkstalkers - The Night Warriors » Darkstalkers - The Night Warriors FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Version: 1.2 | |_ | |_| | | | | Jamie Klein
10/17/94 | _|| _ | |_| | yanknir@genesis.nred.ma.us
|_| |_| |_|\__\_\

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==Introduction==

Capcom, the company that started the one-on-one fighting game craze a
few years ago with the smash hit, Street Fighter II, has done it again.
Their latest creation, DarkStalkers: The Night Warriors (in Japan: Vampire:
The Night Warriors), showcases some of the best graphics, most creative
moves, and hottest babes ever seen on an arcade screen.
If you find any additional information, please mail it to the above
address.

==The "Special" Meter==

Each character has a bar at the bottom of the screen (labeled SPECIAL)
which grows each time the character attacks (or throws) his/her opponent.
Even if an attack misses, the special bar will increase slightly. During
the course of the fight the level in the "special" bar will slowly decrease
-- you must continually attack in order to get a full meter. Once this has
happened, the meter will begin to drain very quickly and the word "special"
will start to flash. At this point, the character will gain some important
powers: most special moves are enhanced and special "power" moves become
available. After one of these moves is executed the "special" meter will
empty and must be re-filled.

==Air Combat==

In DarkStalkers it is possible to block attacks in mid-air. Jump at
your opponent, hold the joystick away from them, and you will block any
anti-air attacks they try to unleash. Please note that you cannot block a
non-projectile attack from a character whose feet are still touching the
ground.
Also, characters in DS have the ability to attack multiple times in
the air. When you use certain (generally weaker) jump attacks, you may be
able to interrupt the first move and throw another jump attack (or two!)
within the course of one jump. This ability opens up some new
possibilites: certainly you can throw the second attack to avoid a sac-
throw, extra combo hits are possible, and multple jump attacks (when
combined with some air blocking) can make for great fakes. Here are some
examples of jump attacks which can be cancelled into other jump attacks:
Demitri's jumping jab+short, Victor's jumping jab, and Felicia's jumping
jab+short.
Furthermore, characters in DarkStalkers can launch any air attack they
want so long as they aren't already in another animation. With the
exception in the previous paragraph, as long as your character isn't
attacking, blocking, or reeling from a hit, they can launch any desired
attacks. This effect is especially noticable when an airborne Anakaris
player uses many weak or medium attacks during one jump.

==Missile vs. Missile Effects==
[big thanks to Derek Liu & Gamest Magazine]
Unlike other fighting games, in which two colliding fireball-type
attacks cancel each other out or pass right by each other, DarkStalkers
features a new missile attack priority system. Each projectile has a
certain momentum which is equal to the maximum possible distance minus the
distance travelled. When two projectiles collide, the respective momentums
cancel out and if they arenUt equal, the projectile with left-over momentum
will continue flying across the screen. Of course, if a projectileUs
momentum is zero (ie: it has travelled itUs maximum distance) it will
disappear. If you are using Sasquatch and you throw a weak big snow at an
oncoming fierce chaos flare from Demitri be careful -- you may have to
block the chaos flare anyway. Note that enhanced RspecialS projectiles
have extra momentum and SasquatchUs big freezer cancels out everything. ^_^

==Reversal Attacks==

After blocking an enemy's attack your character will briefly suffer
from a condition known as "block stun." (Ming's wording here) Generally,
it is not possible to use any attacks until the block stun has worn off.
It is possible, however to cancel the block stun directly into certain
special moves. This is known as Rblock cancelling.S The standard for
block cancelling is MorriganUs valkyrie turn super move; if you manage to
whack her in the middle of the multiple-blocked hits, you have cancelled
the block stun. This is possible with the following special moves:
Demitri Demon Cradle
J.Tolbain Beast Rush
Victor Giga Burn
L.Raptor Death Hurricane
Morrigan Shadow Blade
Rikuo Sonic Wave
Sasquatch Big Typhoon
(sorry, Felica and Bishamon players)
NOTE: Anakaris can utilize block cancelling with his coffin dance and royal
judgement day moves. Of course, itUs not a good idea to try using either
against the aforementioned Morrigan move.
Another related technique is the Rreversal attack.S A reversal attack
is a special move executed immediately after block stun ends. Doing a
special move as you are getting up off the ground is another type of
reversal attck. (thus fitting into the definition set by the Super SFII
computer) Unlike block cancelling, any special move can be used in a
reversal attack. In fact, BishamonUs rising slash attack can _only_ be
used as reversal attack.

==Normal Move Cancelling==

It is possible to chain two normal ground attacks together for new
combos. Press the buttons very quickly and you will interrupt the
first move into the second move. Generally, this trick only works going
from left to right button-wise. Here are some examples:
-Rikuo: duck forward, duck roundhouse is a 3 hit combo.
-Morrigan: duck short, duck forward, duck roundhouse is also a 3 hit combo.
If we combine ground move cancelling with air move cancelling, some
nasty combos are possible. For example:
-L.Raptor: jump jab, jump strong, duck jab, standing fierce is a 6 hit
combo.

==Miscellaneous Tidbits==

o Hold down the weak punch button at the opening screen to make three
numbers appear in the lower left corner of the screen. The top number
is the total number of player credits. Of course, it is generally quite
large. The middle number is the number of service credits. It could
be big or small depending on whether or not the arcade employees play
the game after hours . It is unknown what the bottom number
represents. If you find out, please tell us.

o Darkstalkers allows players to select the speed of the gameplay. Speed
may be set by the winning player (if applicable) every time someone joins
in. The speed selection also appears to affect the computer opponents'
AI.

o [Derek Liu writes] check out the intro of Aliens VS Preditor. Before the
Preditor's bomb blows the Aliens away look at the background buildings
and the public TV, on it you'll see "Coming soon", and a bat symbol...

o If your character gets thrown, quickly press strong or fierce to ensure
a "soft landing." By softening throws, you will take much less damage
and you'll be in a better position to counter attack. Throw softening
works on all throws and grabs which do not require more than one joystick
motion to execute.

o If you win with one quarter, you will be treated to a boring credits
screen as well as your character's cinematic ending. Hold down a
button to speed up the scrolling names.

o When a character misses one of their special move throws, they will be
frozen in a "miss" animation for a moment. Like many other animations
in the game, these poses can be quite humorous.

==The Bosses==

After defeating all ten standard opponents, the character selection
screen adjusts to accommodate two new boxes. The portraits of the two
boss characters appear inside the boxes right before you fight them. Here
are some moves to expect:

HUITZIL
(In Japan: PHOBOS)
Robot
From: Mexico
Miniaturized: Tiny Robot
"Target destroyed. Mission completed."

-huge variety of normal attacks, like Anakaris
-high and low freeze-rays which take off heavy damage even when blocked
-rocket launcher missile attack
-air and ground flight with jet-pack
-magnet throw

PYRON
Alien
From: Hellstorm
Miniaturized: Fire Mote
"You were not worth fighting. I need a more challenging foe."

-teleportation
-large meteor missile attacks which create a pilliar of flame when they
hit the ground (Pyron throws these from both air and ground)
-fire wheel attacks which the alien often uses as an anti-air defense
-nasty special grab where Pyron brings you inside a large sphere and
crushes you
-air-based spinning fire top
-multi-hit flame tounge

==Individual Player Character Information==

NOTES
-Each character has two different color choices; the possible colors are
listed below. Color set "A" is the standard color set and can be chosen by
selecting your character with one of the six attack buttons. Color set "B"
can be chosen by pressing the appropriate start button.

-The button layout is as follows (attack names are from SFII)
PUNCHES: Jab Strong Fierce
O O O
O O O
KICKS: Short Forward Roundhouse

-"AllPunches" means press all three punch buttons together.

-"Charge" means hold the joystick in the proceeding direction for a couple
of seconds.

-The motions for special moves are for characters facing right.

The eight possible joystick directions are represented as follows:

O O O
\ | / --O means "joystick towards"

O-- --O \
O means "joystick down-towards"
/ | \
O O O O-- means "joystick away" (etc.)

-Characters can dash by double-tapping the joystick towards or away
from opponent. Each character has a different dash; effects include:
sliding, running, flying, and teleporting. Specifics will be discussed as
necessary.

-Throwing requires you to be very close to your opponent.

-SPECIAL describes the changes to a move when it is executed with a
flashing "SPECIAL" meter. Moves which aren't effected do not drain the
meter. Also, some moves can only be executed when the meter is full.

-Although "punch" and "kick" generally refers to any punch or kick, some
moves (such as the throws) do not work with jab or short.

-"Miniaturized" refers to the state a character will be in if they fail to
block Anakaris' Royal Judgement Day move.

DEMITRI MAXIMOFF "The young noble of darkness"
Vampire
Born: Romania, 1483
Colors: (Aura+Cape) A-Red B-Blue
Miniaturized: Bat
"Is your blood as thin and weak as you? Let's find out, shall we?"

__Special Moves__________________________________________________________
| | \ --O Punch Chaos Flare |
| O O (can be done in the air) |
| SPECIAL: Fireball is larger and hits twice. |
|-------------------------------------------------------------------------|
| --O | \ Punch Demon Cradle |
| O O |
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