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Submitted by System on 09/03/2006, 09:50. Print file.
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·How hard will it be to deform terrain?
Terrain is deformed when large objects are destroyed.


·Will Dark Reign have formations?
Yes, formations will be used.


·How important is terrain in Dark Reign?
It is vital.


·Will there be bridges in DarkReign?
Yes, bridges will be implemented.



Movement

·In terms of movement, how are the units controlled?
Select and click.

·What are the added features of the waypoint system?
More specific control of unit movement.


·How does the waypoint system work?
It is scalable, From the simple use of the tab key (just hold it down and click to lay down waypoint, when you release it your unit will move) to complex waypoints which can patrol or loop paths and which can be saved to assign to other units. You can do local waypoints that just show up on the playing area, or map-wide waypoints that make a path across the minimap


·What is Line of Sight?
The realistic portrayal of what a unit can see.


·How does Line of Sight work?
The Line of Sight "LOS" is calculated taking into consideration the different terrain elevations, overlays, and buildings.  It is true LOS.  If the unit shouldn't be able to see something, then it can't. Units can see anything at or below their terrain level up to a certain range, as long as there's not a building or a tree in the way.


·Is there Fog of War? and if so, can it be toggled on and off?
Yes, the game will allow you to toggle on and off the fog of war and/or the black shroud in multiplayer games. However we strongly believe in the fog of war since it greatly enhances overall gameplay and the strategy involved in information warfare.



Artificial Intelligence

·What is Artificial Intelligence?


How "intelligent" are the units?
Stupid to very intelligent (it depends on their settings).


·Does the Artificial Intelligence of Dark Reign stay smart ? "WC2 and Red Alert's AI were only strong in the beginning of the game then they tend to weaken after the initial attacks."
Yes it does stay smart.  Most other games have AI that works on triggers.  The AI can only do so much for so long.  In Dark Reign the AI is constantly evaluating its situation.  It will do whatever it can...down to the last man...to find some way to win.


·Does the computer start with buildings and units?
Sometimes.


·How has the problem of "tank rushing" be solved?
Each unit has a vulnerability, and combinations of units are more effective than a single unit by itself.


Interface, Structure and Misc

·How many units can be selected at one time?
The number of unit which can be selected will not be limited. However, you can set a limit in the text files if you wish.


·How will the campaign structure work?
12 missions, select a side for each one, and a final mission.


·Will there be any random powerups in the game aka C&C Crates?
No.


·Will there be a skirmish mode like in Red Alert?
Yes.


·Will there be any humor in the game aka Warcraft II?
Yes.



Customization

·How customizable is the game?
Very much so


·What features will the construction kit have?
What features won't it have? That is the question.


·Will there be a need for people to write their own utilities?
Not really.



Maps

·What size are the maps going to be and how will the sizes of the maps affect multi-player games?
A 16 meg machine will support maps up to 200x200.  Map sizes much over 250 have proven to mean really long multiplayer games, especially if the fog is enabled as there is always somewhere for your opponent to run off and hide.


·Will dark reign be limited in the amount of units allowed on the screen at any one time?
Only by the fact that no two units can occupy the same tile.  But each tile displayed can have a unit in it.


·Will there be random maps?
Yes.


·Will you be able to set the victory conditions on your maps?
Yes.


·How easy is it to make a map?
Very easy.


·Will you be able to cut/paste from one map to another?
No.



Units

·Can you create your own units?
Yes.


·How difficult is it?
Not difficult at all.


·Can you edit what a unit looks like?
Yes.


·How does the player created the animation for a unit, and kind of program do you need to make the unit graphics and which programs do you suggest?
We suggest you use a 3d program to create the unit graphics. it will make your job alot easier to create the different rotations. Any 3d program can be used. As well as rendering the units we do alot of retouching on the graphics to tidy them up. A utility will ship with the product to make the ingame sprites.


·Does a unit need to be created in several different colors if available for several teams or will the engine do this?
They just need one "key" color on them which the engine will replace with their team color.


·How many frames of animation per unit?
User definable.


·When creating new units, we can specify the number of rotational frames, but what about animations within those directions (like infantry might take say 4 frames of walking animation per direction and 6 frames for firing per direction)? How flexible will changing these numbers be? And will we be able to decide if the unit requires specific firing animations or not?
You can specify any number frames for each type of action in as many different angles as you want. The system is very flexible.


·Will newly created units be one file (which includes the data values and the pics of it)?
The unit graphics will be in one sprite file.


·What graphic format should the units be in?
We will provide a utility to covert them.


·Does each unit have its own palette or is there a standard one for Dark Reign?
Standard pallete.


·How does a person create the unit's weapon type?
With the unit editor.


·Will you be able to create new projectiles/projectile graphics?
Not only will you be able to change the projectile graphics, but you'll also be able to change the properties of the projectiles as to what kind of movement they use for travel and the like.


·Can you edit unit stats to make "Heroes"?
Yes.



Buildings

·What is the maximum number of units and building?
Limited only by memory.


·Is it possible to design new buildings in the editor?
Yes.



Artificial Intelligence

·Can you tell the Artificial Intelligence how to act in your maps?
Yes


·How is editing the Artificial Intelligence done?
There will be a utility for editing the Artificial Intelligence


·Will the unit editor have any sort of Artificial Intelligence scripting language?
The exact details of how you edit thie AI will be released in the Tactics Engine Manual.


·Are there difficulty settings?
Yes.


·Is there some sort of unit to power ratio so as not to create a unit that is grossly over powerful?
We have left this up to the people making their modifications. We have a CRC checking feature in multiplayer that does not let players that don't have the same text files to play a game players have their own versions of the text files if someone changes theirs, they'll be unable to play. It will not be possible to cheat in this manner.



Sounds

·How many sound effects per unit?
Usually about 8-10.


·What format are the sounds?
All of the sounds are .wav files.


·Are the .wavs in stereo or mono?
The redbook is 44/16.  The computer voice is 11/16 and the in game voices are 11/8.  The studio we work with is very good.  Their name is Soundelux and they are responsible for some of the best SFX in the movie industry.  They won an Academy Award for Braveheart and their current movies out right now are Face Off and Air Force One.


·Will the construction kit have an option for changing sounds?
Probably.



Multiplayer



Connection

·Will Dark Reign have a free server for people to connect to?
Yes, ActiveNet.


·What are some features of activenet?
Activenet will serve mostly as a player matching service, the key functionality will be focused around setting up games and meeting other players.
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