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| * -=[DARKREIGN CHRONICLES]=- * |
| |
| http://darkreign.stomped.com |
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| Maintained by Leviticus |
| lev@stomped.com |
| |
| * 7/29/9 * |
|________________________________________|
*Thanks to D-RiNGER and Orko for helping me developing this FAQ*
Unofficial DARKREIGN F.A.Q Version 1.3
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Updated July 13
Introduction
Gameplay
Customization
Multiplayer
Game Engine
Graphics
Credits
Introduction
·What type of game is Dark Reign?
Dark Reign is an RTS "Real Time Strategy" game that features some
of the most incredible new technology that you will see in a
strategy game for some time to come. It will give players an
amazing level of detail and customization that has not been
seen before.
·Who is programming and producing the game?
The game is based on the Tactics Engine, which is designed
by Auran. DarkReign is being co-designing with Activision, who
will also be handling beta testing and marketing
·What is the storyline of Dark Reign and its missions?
In the 27th century, civil war rages across the galaxy. The
Imperium, with control of precious water resources,
commands the fate of a thousand worlds. They are under
siege by a small but dedicated resistance, the Freedom
Guard, who are attempting to break the Imperium's grip
on the galaxy's water supply
·When will Dark Reign be released?
The Unofficial release date was originally June, but has been pushed
up to September
Gameplay
The Imperium vs. The Freedom Guard
·How many different sides "races" are there in DarkReign?
Freedon Guard, Imperium, and the Togran race
·How are the sides different?
Different units, different goals, different everything
·Does the Torgan race have any units?
Unknown
·What are the different type of single player missions?
There are many different types, each mission has something
unique (examples: rescue, capture tech, defection, etc.) Of
course we still have some of the good old kill everything
missions that everyone knows and loves
Resources
·What are the resources?
Water & Taelon.
·What is the importance of water and Taelon?
Water is sold for credits & Taelon is used to power your generators.
·How are these resources mined or collected?
They are found in naturally occurring pockets located around the map.<
·Are the resources inexhaustible?
Yes, both resources are inexhaustible.
·Since the resources are unlimited, does the player's rate of
mining the resources increase with more "mining" buildings?
No the rate of resource collection is limited by the rate at
which a water spring refils the water table (that way once a
well is dry you have to wait for it to fill back up) this
prevents one player from getting more water out of a single
well than another player can.
Units and Buildings
·How many units will each side have?
Freedom Guard has 26, Imperium has 21, over 40 units in all.
However they share a few (like the construction rig and freighter).
·Why do the Freedom Guard have more units?
The Freedom Guard has more units which have a specific singular
function (like saboteur, or mechanic) whereas the Imperium has
a more generalized brute-type force. The FG is also more
centered around infantry units.
·Will you be able to upgrade the structures in Dark Reign?
Structures, Yes.
·Will you be able to upgrade the units in Dark Reign?
Units, no.
·How will the upgrades and technology research work?
Similar to War Craft 2.
·How many units will the game allow on a map?
The number of units on the map at one time is limited only by memory.
·Must a player build one unit at a time or is there some type of
queue feature?
Yes, queuing is provided.
·Is the "building order" of DR like C&C and WC2 in that certain
buildings need other buildings to be built first?
Yes there is a pre req system in the game. You must have the pre
reqs to be able to build something. Also since the game is engine
based, the pre req system is definable. You can change it easily.
·How units suffer from damage?
Some specific abilities are lost if a unit takes too much damage (i.e. units which phase will lose
this ability if there health drops to red)
·Do units have weaknesses against certain weapons or will the damage be the same in
proportion against all units?
Yes, each unit has some specific weakness against particular other units or weapon types. This is
what encourages the use of unit combinations and prohibits the tank rush. We've spent a lot of
time really flushing out these relationships so that players who use a well rounded force will gain
a tactical advantage.
·Is there location specific damage?
Currently there is not location specific damage.
·Is there a veteran status for units?
Unfortunately this option was one of the features which was cut.
·Is morale a factor at all?
No, we decided that players ultimatly want control and when units misbehave (i.e. get scared) it is
often annoying or thought of as a bug.
·How big of a role will Infantry play? Will the game mostly be mechanized units?
Infantry will play a large role as they can travel over terrain elevations that other units
can't. While there will be mechanized units, anyone who focuses exclusivly on them will have
quite an interesting time defending against the experienced player who uses a combination of
infantry and vehicles.
·How are buildings constructed?
Construction Rigs build buildings.
·Can buildings be sold for money?
Yes, they can be sold for credits.
·Are there any non-screen units such as satellites or some kind of space platform?
All of the units have some sort of screen based display (i.e. they have an associated building).
However, one of the super weapons could be interpreted to fit with what you are describing.
·Will there be any way to defend against the super weapons?
Yes.
·Are there any water units in Dark Reign?
We felt that with the hover units, it didn't make too much sense to have exclusively naval
units 700 years in the future.
·Does Dark Reign have Air To Air Combat
Yes.
·Will you be able to select units while in flight unlike C&C?
Yes.
Terrain
·How many different types of terrain tilesets?
The game will ship with 4 tilesets.
·How many levels of terrains?
There will actually be ten elevations reserved exclusively for land units. Additionally there will
be two levels reserved for terrain deformation (i.e. craters). And an elevation level above all of
the other ones reserved for flyers.
·How altitude would be shown? Will it be color-coded (i.e. shades of brown)?
Altitude will be displayed in a multitude of methods... First we will be ramping the pallete on the
elevations to give depth. We will be rimming large elevation changes with rimming tiles to indicate
what can pass. And will be adjusting all of the unit/building/overlay shadows to reflect their
perspective to the terrain (i.e. their relative height).
·Will units take altitude into consideration when shooting and missing? For instance, will
bullets hit too low and smack into the side of a mountain?
Since our trajectories are calculated in 3d, yes things can miss too high or too low, however Since
the display is 2d, it will look like they are hitting nearby.
·Is there multiple altitude levels in water?
Yes, but the altitude is not in the depth sense. There is only "on water" not under
water.
·Will infantry units be able to swim?
No swimming... We are considering this for Dark Reign 2 though.
·Does Dark Reign have weather conditions?
No, it will not contain weather, (even though we agree this is a really cool feature) there are
plans to include things of a similar Nature in DR2.
·How will terrain affect unit movement?
Yes, as units move over different terrain types their speed can be affected. When this happens they
accelerate and decelerate to the new speed.
·How will terrain affect unit movement?
It will prevent certain types of units and slow others.
·Is there de-facing of the terrain?
Yes.
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