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B BUTTON : Freeze Ball
A+B BUTTON : None
SPECIAL STRATEGIC POWER
The Wizard is able to cast a spell that freezes opponents on the strategy map, encasing them in a block of ice. Every snow blast freezes a character for one turn and inflicts damage; cumulative snow blasts make the character unavailable for longer periods. It is possible to kill a character by using this special power if their life force is low, or if you use groups of Wizards.
GAMEPLAY TIPS
Keep your Wizards out of combat. Their value is on the Strategic map, freezing enemy characters - but this wears down their life force so don't do it too often in a turn.
Wizards work well in conjunction with Templars located next to them to help them regain life force. Don't let opponents get too close as your Strategic
Power has a minimum range. Wizards are also better in groups than alone.
Wizards are excellent candidates for Rings of Speed, Rejuvenation, and Life.
With five rings, they become disturbingly powerful for such feeble beings.
SPECIAL NOTES
If he has enough life force, the Wizard may cast his strategic freeze power more than once in a turn, at the same or at different targets. Once an enemy has been frozen on the strategy map attacks other than Ice Ball or Freeze
Ball have no effect until the spell(s) wears off. The mass of ice created also precludes anyone entering the target square. This Freeze spell has a maximum range (the target must be in sight) and a *minimum* range (if the enemy gets too close the Wizard cannot target it).
MISTER SINISTER SAYS :-
Sod not getting these boys into combat - they are the most powerful of the spellcasters when forced into close-quarters, because they can freeze their opponents in COMBAT as well ...
Ideally the manual IS correct - you shouldn't use Wizards as front-line troops in ANY situation, but when push comes to shove I think you will be quite pleasantly surprised at just how well they perform in hand-to-hand (having TWO ranged attacks and all).
==============================================================================
NUMBER : 016
CHARACTER NAME : WRAITH
COST : 50
STRENGTH : 05
LIFE FORCE : 25 (100 Max.)
STAMINA : 30
REVITALIZATION : 00
AGILITY : 07
MOVE RATE : 04
COST OF SPECIAL : Varies
ATTACKS
A BUTTON : Left or Right Grope (REEEEEEEEEEEEEEEEEEEEEEEEEALLY !!!!!)
B BUTTON : Double Grope (erm ... hello ?? PERV !! =O)
A+B BUTTON : None
SPECIAL STRATEGIC POWER
The Wraith has the power to teleport limited distances across the strategic map instead of normal movement. The further the Wraith teleports, the greater the cost in life force. Depending on starting life force, the Wraith may be able to get all the way to the other side of a smaller map !
GAMEPLAY TIPS
While the Wraith's ability to teleport makes it a good infiltrator and scout, it makes it an even better assassin. Enemy Wizards, Conjurers, Illusionists,
Templars, and especially Seers, make good targets for assassination. Once a target has been located and is within your Teleport range, you can achieve tactical surprise by bringing the elusive spellcasters to battle.
Wraiths are good candidates for Rings of Life and Rejuvenation. Even a Ring of
Power might not be amiss if you have one available.
SPECIAL NOTES
When a Wraith successfully strikes an opponent in combat he drains the enemies' life force and adds it to his own.
The Wraith is immune to both insanity and poison traps.
MISTER SINISTER SAYS :-
Ok ... were it not for the sheer COOLNESS factor of the Shape Shifter ? The
WRAITH would definitely Definitely DEFINITELY be my favourite character in the entire game.
Why ? BECAUSE THEY MAKE FANTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASTIC ASSASSINS !
They may have ZERO revitalization, but being able to drain the health of their opponents in combat means that even if it DOES bring you near to death to teleport into the fray and snipe your target, you SHOULD (if you're capable enough) be able to win by bleeding them of their health during the combat session.
Wraiths make the BEST shock troops in the game, without a doubt, and if you're
a Lord of the Rings fan ? Not only do they LOOK like the Nazghoul ? But they elicit the same kind of response when they arrive ;)
E.g.
"Dammit ... another Phantom. Where do they keep coming from ? Send out two
Berserkers to take care of him" -versus-
"HOLY SH!T !! IT'S A M*THERF*NKING WRAITH !!!!!!!!! FLEEEEEEEEEEEEEEE !!"
You see ????? ;)
==============================================================================
Here endeth my presentation of the 16 unit types you can have in the game.
(17 if you count Zombies, which you will note I have not commented upon) ;)
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ý SECTION NINE Ý
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Items
So you've picked your units, and now you still have some dosh left over !!
I looooooooooooooooooooove shopping - how about you ?? ;)
You can bump up the respective powers of your character/s by giving them items that you can buy pre-war, and equip pre-war too.
Here are the items that are available for your purchase (all Rings, I might add) :-
1) Ring of Speed
2) Ring of Power
3) Ring of Stamina
4) Ring of Protection
5) Ring of Rejuvenation
6) Ring of Life
PLEASE NOTE that no character can carry more than FIVE Rings ;)
==============================================================================
Ring of Speed
This ring increases the character's movement rate in strategic movement only.
It is a metallic blue ring with the image of a hawk.
==============================================================================
Ring of Power
This ring increases the damage done by the character in combat. It is a golden band, formed by two arms with clenched fists.
==============================================================================
Ring of Stamina
This ring increases the stamina of the character, improving combat performance
It has no effect on strategic game play. It is a silver ring mounted with a ruby heart.
==============================================================================
Ring of Protection
This ring decreases damage taken by the character in both combat and on the strategic screen. It is a silver ring around which is entwined a large dragon head.
==============================================================================
Ring of Rejuvenation
This ring inreases the healing rate, or "Revitalization" of the character. It is a gold and green ring with a twisted pattern around the band.
==============================================================================
Ring of Life
This ring increases the life force of the character, allowing greater use of special powers; this also makes the character harder to kill. It is a copper ring with the faces of lost souls around the edge.
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ý SECTION TEN Ý
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traps
If you have cash to burn, you might as well invest in traps as well ! Each trap takes up one square on the map and, as with everything else, they must be placed PRE-WAR.
BEWARE though, as your own units can fall prey to enemy traps just as easily.
Traps can be spotted by Seers and/or Thieves, and disarmed by Thieves.
Here are the traps available for purchase :-
1) Void Trap
2) Insanity Trap
3) Teleport Trap
4) Fire Trap
5) Poison Trap
6) Slow Trap
7) Stone Trap
==============================================================================
Void Trap
The most expensive trap, and the most difficult to disarm, the Void trap sucks any character into another dimension.
==============================================================================
Insanity Trap
Makes the victim inaccessible to orders; however, the victim will act on its own, possibly attacking its own side. This trap does not affect elementals or undead.
==============================================================================
Teleport Trap
Teleports the victim to a random empty square.
==============================================================================
Fire Trap
Burns the victim, possibly to the point of death. Fire Elementals are immune.
==============================================================================
Poison Trap
Poisons the victim. This poison cannot be healed except by the Templar. The poison does a burst of initial damage. If the victim survives, Revitalization is ignored and the victim takes one point of damage per turn until death, or until healed. Undead or Elementals are unaffected by Poison Traps.
A+B BUTTON : None
SPECIAL STRATEGIC POWER
The Wizard is able to cast a spell that freezes opponents on the strategy map, encasing them in a block of ice. Every snow blast freezes a character for one turn and inflicts damage; cumulative snow blasts make the character unavailable for longer periods. It is possible to kill a character by using this special power if their life force is low, or if you use groups of Wizards.
GAMEPLAY TIPS
Keep your Wizards out of combat. Their value is on the Strategic map, freezing enemy characters - but this wears down their life force so don't do it too often in a turn.
Wizards work well in conjunction with Templars located next to them to help them regain life force. Don't let opponents get too close as your Strategic
Power has a minimum range. Wizards are also better in groups than alone.
Wizards are excellent candidates for Rings of Speed, Rejuvenation, and Life.
With five rings, they become disturbingly powerful for such feeble beings.
SPECIAL NOTES
If he has enough life force, the Wizard may cast his strategic freeze power more than once in a turn, at the same or at different targets. Once an enemy has been frozen on the strategy map attacks other than Ice Ball or Freeze
Ball have no effect until the spell(s) wears off. The mass of ice created also precludes anyone entering the target square. This Freeze spell has a maximum range (the target must be in sight) and a *minimum* range (if the enemy gets too close the Wizard cannot target it).
MISTER SINISTER SAYS :-
Sod not getting these boys into combat - they are the most powerful of the spellcasters when forced into close-quarters, because they can freeze their opponents in COMBAT as well ...
Ideally the manual IS correct - you shouldn't use Wizards as front-line troops in ANY situation, but when push comes to shove I think you will be quite pleasantly surprised at just how well they perform in hand-to-hand (having TWO ranged attacks and all).
==============================================================================
NUMBER : 016
CHARACTER NAME : WRAITH
COST : 50
STRENGTH : 05
LIFE FORCE : 25 (100 Max.)
STAMINA : 30
REVITALIZATION : 00
AGILITY : 07
MOVE RATE : 04
COST OF SPECIAL : Varies
ATTACKS
A BUTTON : Left or Right Grope (REEEEEEEEEEEEEEEEEEEEEEEEEALLY !!!!!)
B BUTTON : Double Grope (erm ... hello ?? PERV !! =O)
A+B BUTTON : None
SPECIAL STRATEGIC POWER
The Wraith has the power to teleport limited distances across the strategic map instead of normal movement. The further the Wraith teleports, the greater the cost in life force. Depending on starting life force, the Wraith may be able to get all the way to the other side of a smaller map !
GAMEPLAY TIPS
While the Wraith's ability to teleport makes it a good infiltrator and scout, it makes it an even better assassin. Enemy Wizards, Conjurers, Illusionists,
Templars, and especially Seers, make good targets for assassination. Once a target has been located and is within your Teleport range, you can achieve tactical surprise by bringing the elusive spellcasters to battle.
Wraiths are good candidates for Rings of Life and Rejuvenation. Even a Ring of
Power might not be amiss if you have one available.
SPECIAL NOTES
When a Wraith successfully strikes an opponent in combat he drains the enemies' life force and adds it to his own.
The Wraith is immune to both insanity and poison traps.
MISTER SINISTER SAYS :-
Ok ... were it not for the sheer COOLNESS factor of the Shape Shifter ? The
WRAITH would definitely Definitely DEFINITELY be my favourite character in the entire game.
Why ? BECAUSE THEY MAKE FANTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASTIC ASSASSINS !
They may have ZERO revitalization, but being able to drain the health of their opponents in combat means that even if it DOES bring you near to death to teleport into the fray and snipe your target, you SHOULD (if you're capable enough) be able to win by bleeding them of their health during the combat session.
Wraiths make the BEST shock troops in the game, without a doubt, and if you're
a Lord of the Rings fan ? Not only do they LOOK like the Nazghoul ? But they elicit the same kind of response when they arrive ;)
E.g.
"Dammit ... another Phantom. Where do they keep coming from ? Send out two
Berserkers to take care of him" -versus-
"HOLY SH!T !! IT'S A M*THERF*NKING WRAITH !!!!!!!!! FLEEEEEEEEEEEEEEE !!"
You see ????? ;)
==============================================================================
Here endeth my presentation of the 16 unit types you can have in the game.
(17 if you count Zombies, which you will note I have not commented upon) ;)
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ý SECTION NINE Ý
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Items
So you've picked your units, and now you still have some dosh left over !!
I looooooooooooooooooooove shopping - how about you ?? ;)
You can bump up the respective powers of your character/s by giving them items that you can buy pre-war, and equip pre-war too.
Here are the items that are available for your purchase (all Rings, I might add) :-
1) Ring of Speed
2) Ring of Power
3) Ring of Stamina
4) Ring of Protection
5) Ring of Rejuvenation
6) Ring of Life
PLEASE NOTE that no character can carry more than FIVE Rings ;)
==============================================================================
Ring of Speed
This ring increases the character's movement rate in strategic movement only.
It is a metallic blue ring with the image of a hawk.
==============================================================================
Ring of Power
This ring increases the damage done by the character in combat. It is a golden band, formed by two arms with clenched fists.
==============================================================================
Ring of Stamina
This ring increases the stamina of the character, improving combat performance
It has no effect on strategic game play. It is a silver ring mounted with a ruby heart.
==============================================================================
Ring of Protection
This ring decreases damage taken by the character in both combat and on the strategic screen. It is a silver ring around which is entwined a large dragon head.
==============================================================================
Ring of Rejuvenation
This ring inreases the healing rate, or "Revitalization" of the character. It is a gold and green ring with a twisted pattern around the band.
==============================================================================
Ring of Life
This ring increases the life force of the character, allowing greater use of special powers; this also makes the character harder to kill. It is a copper ring with the faces of lost souls around the edge.
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ý SECTION TEN Ý
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Traps
If you have cash to burn, you might as well invest in traps as well ! Each trap takes up one square on the map and, as with everything else, they must be placed PRE-WAR.
BEWARE though, as your own units can fall prey to enemy traps just as easily.
Traps can be spotted by Seers and/or Thieves, and disarmed by Thieves.
Here are the traps available for purchase :-
1) Void Trap
2) Insanity Trap
3) Teleport Trap
4) Fire Trap
5) Poison Trap
6) Slow Trap
7) Stone Trap
==============================================================================
Void Trap
The most expensive trap, and the most difficult to disarm, the Void trap sucks any character into another dimension.
==============================================================================
Insanity Trap
Makes the victim inaccessible to orders; however, the victim will act on its own, possibly attacking its own side. This trap does not affect elementals or undead.
==============================================================================
Teleport Trap
Teleports the victim to a random empty square.
==============================================================================
Fire Trap
Burns the victim, possibly to the point of death. Fire Elementals are immune.
==============================================================================
Poison Trap
Poisons the victim. This poison cannot be healed except by the Templar. The poison does a burst of initial damage. If the victim survives, Revitalization is ignored and the victim takes one point of damage per turn until death, or until healed. Undead or Elementals are unaffected by Poison Traps.
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- Dark Legions FAQ by System on 09/03/2006, 09:50






