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Home » PC » Daisenryaku Perfect » Daisenryaku Perfect FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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airbase or airport in the hex.
-Bridge Building: This unit can build a bridge over a river.
-Construction: This unit can build a tochka on level terrain.
-Conceal: This unit can hide in woods, forests, and mountains, remaining undetected by the enemy until they are in direct contact (1 hex away).
-Hover: This unit is a hovercraft, and has very specific movement ability (shallow waters, flat plain, etc).
-Underwater: This unit operates underwater; in other words, a submarine.


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Rules
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Rules are the gameplay settings. They effect what the players can and cannot do. It is important to know exactly what the rules settings are before you play a scenario, lest you end up screaming "why can't I move my troops into that
%@&#ing city?" Not that I would know from personal experience or anything...

If you want to change the rules settings yourself, select Custom (ŸJŸXŸgŸ?) and select them manually, usually either On (?E'Š) or Off ('Ô'æ).

Here are all the rules as they appear on the menu. Details on each are my translations from the intruction booklet, along with my comments.

- ?w%c?Œú?E- Camp information. ("¤O”SJ private/O”SJ public) This prevents or allows the players to see each other's basic stats, like how much money they have and how much they control.
- ?ô?Y%¶"\Osúù'Þ?¤"s'¸'‡?E-œ - (within 8 hexes/unlimited) Distance from captial of unit producing buildings. This determines whether factories and bases far from capital cities can produce units.
- ŸXŸ^ŸbŸN - Stack. (off/on) This allows you to stack multiple units in the same hex, providing they are operating at different altitudes.
- ZOC - Zone of Control. (off/on) If this is on, a unit caught within range of opposing forces (two or more units work best) will have their movement ability reduced.
ZOC"?ô'?UO'%¶"\ú?S£?¦ - Zone of Control weapon is necessary. (úK-v necessary/ús-v unnecessary) This determines if the surrounding units need to have the right ordinance remaining to enforce a ZOC on an opposing unit.
- ?ä"G - Detection.  (off/on) Determines if there is a "fog of war" on the map.
If this is off, you can see every player's units and posessions all the time.
?ä"GSK'w%¯ - Detection classification. (off/on) This determines whether detection ranges are modeled for each type (high sky, low sky, ground, sea, sub). Turn it on for the most realism.
%Búµ - Concleament. (off/on) If on, units can conceal themselves, and the enemy can't see them until they're right next to them.
- ?–"[ - Stowing. (off/on) This determines whether you can store vehicles inside holdings. NOTE: If you set it to off, you can only produce 1 unit per base/factory every turn.
?¤"s-ž?éŸwŸbŸNŸX''Þ?ô?Y - (off/on) Production in adjoining hexes of capital.
Determines if you can produce units in the 6 hexes around your capital (other variables permitting).
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  1. Daisenryaku Perfect FAQ by System on 09/03/2006, 09:50