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*required) (UnderKing - this alternative name may only occur in the
second demo)
CENTAUR!;
DAEDRA LORD!;
DAEDRA SEDUCER!;
DRAGONLING!;
DREUGH#;
FLESH ATRONACH; (NA) (NA) (Golem)
FIRE ATRONACH; (NA) (NA) (Golem)
*FIRE DAEDRA!#$; (fire resistance, magic)
(Spell reflection. Cast Cold spells).
*FROST DAEDRA!#$; (cold resistance, magic)
(Spell reflection. Cast fire spells)
GARGOYLE;
*GHOST#$; (silence, paralyzation)
GIANT!;
GIANT BAT;
GIANT SCORPION; (NA) (NA)
GRIZZLY BEAR;
HARPY!;
HORSE;
ICE ATRONACH; (NA) (NA) (Golem)
IMP!; (NA) (flight, magic)
IRON ATRONACH; (NA) (NA) (Golem)
LAMIA;
*LESSER DAEDRA!#$; (normal weapon immunity) (offensive spells)
(Daedroth)
*LICH#$; (magic, normal weapon immunity)
(Get in a straight line of fire & as close as possible without
meleeing. Cast Shield, Spell Absorption & as many Fireballs as
required)
MUMMY;
NYMPH!;
ORC;
ORC SERGEANT;
*ORC SHAMAN#$; (magic) (conventional weapons more effective
than Spell Reflection & Offensive Spells at higher character levels)
*ORC WARLORD#$;
*RAT$; (disease)
SABERTOOTH TIGER;
*SKELETON WARRIOR#$; (NA) (NA) (Skeletal Warrior/skeleton)
SLAUGHTERFISH;
SPIDER#;
SPRIGGAN!; (NA) (regeneration)
VAMPIRE; (high normal weapon resistance, magic, vampirism)
VAMPIRE ANCIENT;(high normal weapon resistance?, magic?, vampirism?)
WEREBOAR; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
WEREWOLF; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
*WRAITH#$; (magic, normal weapon immunity)
(Spell reflection, cast offensive spells)
ZOMBIE;
In addition, there are a number of other species in DAGGERFALL that
do exist but which don't fit into the above list of 42 monsters:
DAEDRA PRINCE; {In DAGGERFALL but you can't fight them}
DRAGON!; (NA)(NA) (Wyrm)
A further grouping are part of Tamriel folklore:
DWARF;
GIANT GOBLIN;
TROLL;
There are also 12 major bad NPC types that you will have to deal
with, of which the UnderKing, monks, nightblades, faerie! (fey)
are examples.
NPCs
There are some 295 "NPC types" in DAGGERFALL, whether they be
nobility, laymen, humanoids, professions, nations or one of the 20
distinct factions of some of these. Their particular
characteristics can be ascertained from the "factions.txt" document
that comes with the DAGGERFALL demo. Future versions of this FAQ
will explain all the parameters listed in this document.
Some NPC descriptions, (both good & bad) are listed in various
screenshot descriptions in the DAGGERFALL Preview Section.
The top "NPC Types", mainly nations, are listed here, with their
power ratings. These are likely to have the greatest long run
effect on your game of DAGGERFALL. Please note that the power
ratings are indicative only (i.e. perhaps a long run average), the
actual power ratings will wax and wane:
Name Power
DAGGERFALL 8000
Wayrest 8000
Sentinel 6000
Lainlyn 5000
Oblivion 5000
Satakalaam 5000
The Septim Empire 5000
Abibon-Gora 4500
Mournoth 4500
Archmagister 4000
Dwynnen 4000
Menevia 4000
You will have the fortune (or misfortune!) to interact with many of
the less powerful NPCs as well, perhaps right down to the lowliest:
Name Power
Cyndassa 5
Lord Auberon Flyte 5
Lord Plessington 5
The Acolyte 5
Remember, each of these NPC Types will be forming opinions of you
based on your actions; even into the sequels of DAGGERFALL. But
your character is not the only one who interacts with NPCs in
DAGGERFALL. NPC types interact with each other, and many
have allies and enemies. The major NPCs are even creatures of habit
in that they have daily schedules.
RANDOM EVENTS
These will further enrich your DAGGERFALL experience. Tamriel is
divided up into 65 towns/regions for the purpose of generating
random events.
====================================================================
(5) ARTIFACTS=====================================
DAGGERFALL has all 16 of the ARENA artifacts (but none are in the
demo). Bethesda advises that they will be treated differently in
DAGGERFALL to ARENA. The FAQ Co-Authors still suspect that many of
*their features will be the same. Whether ARENA artifacts will be
*able to be imported with ARENA characters into DAGGERFALL is
*unclear. Bethesda also advises that there are further artifacts
*specific to DAGGERFALL, but at this stage they aren't releasing any
*details.
====================================================================
(6) POWER UP=====================================
*Press ALT-Q while playing the Demo to bring up the cheat menu. You
*get options like
1) become vampire; you get +20 on all statistics (up to a maximum of
100 on any individual statistic). Your extra normal spells are
Acidic field, Telekinesis, Calm mortal, Charm Mortal. You can also
cast Levitate without expending any spell points
2) become werething; +40 on strength, agility, endurance, speed, (up
to a maximum of 100 on any individual statistic). You can cast
Lycanthropy without expending any spell points You do however
lose some health.
*You can also change from being a vampire/werething back into your
*former state.
*3) go up a level
*4) get extra training in specific areas
*5) toggle dungeon
*6) toggle compass
*The actions of 3-6 don't appear to work properly in the demo
*7) find treasure
*The Alt-Q key combination is very likely to be disabled in the full
*version of DAGGERFALL.
====================================================================
(7) BUG ALERT!=====================================
The FAQ Authors believe an updated DEMO would be very worthwhile,
especially since it is a major part of the advertising for the game.
However, Bethesda is rightly focussing most of its attentions on the
*game. A new demo is only feasible, preferable & likely after the
*release of DAGGERFALL.
Please provide one of the FAQ Co-Authors will any Demo Bug Details
that don't appear below, along with enough information for us to
attempt to recreate the bug. The first 5 bugs are well known to
Bethesda; the company has promised to have them fixed for the full
game. The others may require some lobbying to Bethesda! Our
understanding is that they are using the release of the Demo to
attempt to eradicate a whole range of bugs from the game, if not the
demo...
*The bugs listed below may not necessarily occur in the second
*version of the Demo (for more information check out the
*"Tell Me About the Demo" Section)
1) If you pick some chain boots from Monster inventory the game
will crash
2) Using the keyboard for movement is slower than the mouse
3) There is no monster AI (eg. dodging your attacks)
4) Monsters get stuck in the walls
5). It is occasionally possible to vanish into the void (the area
outside the demo)
6) Character occasionally steers constantly to the left after
having moved backwards
7) When a monster dies close to a wall, you can't get at its
treasure
8) If you rest while your weapon is equipped, you often can't
reequip it
9) Helmet Icons often have a black border
10) Casting a spell while kneeling on a downward slope appear to make
the spell effects come from above your head
11) It is possible to see the black background behind where 2
walls meet when you look at it from a certain angle
12) Sometimes while running full screen part of your sword
disappears, apparently that part that would be covered by the
status bar.
13) Equipping the blue & gold bra (!) causes the game to crash.
This information was provided for all you cross dressers....
14) "Pops" interrupting the music for many sound cards
====================================================================
(8) INFORMATION ABOUT BETHESDA SOFTWORKS ============================
Info on BETHESDA, as well as key staff:
BETHESDA SOFTWORKS
Headquartered in Rockville, Maryland, Bethesda is the fourth
largest privately held publisher of PC Entertainment software.
Bethesda's success and long standing technical expertise has
attracted world-class programmers as well as veterans of
Hollywood animation studios. The company is the entertainment
software division of Media Technology Limited, an international
engineering research and development firm founded by members of
the Architecture Machine Group at MIT.
Info on the DAGGERFALL Lead Programmer:
JULIAN LEFAY
Julian Lefay is Chief Programmer of Bethesda and joined shortly after
its creation in 1987. He is considered by many as one of the key
technical people in the entertainment multi-media industry as he
combines a rare mix of programming knowledge and computer language
skills with proven design capability and music composition experience
Lefay began programming in Europe in the early 1980's and quickly
became known as one of the best Amstrad and Amiga programmers during
the high period of Commodore's success. His programs have won
numerous industry awards in virtually every category. His TES:ARENA,
has developed into the most award-winning Role Playing Game of 1995.
He is currently finishing the next TES sequel, DAGGERFALL.
second demo)
CENTAUR!;
DAEDRA LORD!;
DAEDRA SEDUCER!;
DRAGONLING!;
DREUGH#;
FLESH ATRONACH; (NA) (NA) (Golem)
FIRE ATRONACH; (NA) (NA) (Golem)
*FIRE DAEDRA!#$; (fire resistance, magic)
(Spell reflection. Cast Cold spells).
*FROST DAEDRA!#$; (cold resistance, magic)
(Spell reflection. Cast fire spells)
GARGOYLE;
*GHOST#$; (silence, paralyzation)
GIANT!;
GIANT BAT;
GIANT SCORPION; (NA) (NA)
GRIZZLY BEAR;
HARPY!;
HORSE;
ICE ATRONACH; (NA) (NA) (Golem)
IMP!; (NA) (flight, magic)
IRON ATRONACH; (NA) (NA) (Golem)
LAMIA;
*LESSER DAEDRA!#$; (normal weapon immunity) (offensive spells)
(Daedroth)
*LICH#$; (magic, normal weapon immunity)
(Get in a straight line of fire & as close as possible without
meleeing. Cast Shield, Spell Absorption & as many Fireballs as
required)
MUMMY;
NYMPH!;
ORC;
ORC SERGEANT;
*ORC SHAMAN#$; (magic) (conventional weapons more effective
than Spell Reflection & Offensive Spells at higher character levels)
*ORC WARLORD#$;
*RAT$; (disease)
SABERTOOTH TIGER;
*SKELETON WARRIOR#$; (NA) (NA) (Skeletal Warrior/skeleton)
SLAUGHTERFISH;
SPIDER#;
SPRIGGAN!; (NA) (regeneration)
VAMPIRE; (high normal weapon resistance, magic, vampirism)
VAMPIRE ANCIENT;(high normal weapon resistance?, magic?, vampirism?)
WEREBOAR; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
WEREWOLF; (normal weapon immunity, lyncanthropy) (NA) (lycanthrope)
*WRAITH#$; (magic, normal weapon immunity)
(Spell reflection, cast offensive spells)
ZOMBIE;
In addition, there are a number of other species in DAGGERFALL that
do exist but which don't fit into the above list of 42 monsters:
DAEDRA PRINCE; {In DAGGERFALL but you can't fight them}
DRAGON!; (NA)(NA) (Wyrm)
A further grouping are part of Tamriel folklore:
DWARF;
GIANT GOBLIN;
TROLL;
There are also 12 major bad NPC types that you will have to deal
with, of which the UnderKing, monks, nightblades, faerie! (fey)
are examples.
NPCs
There are some 295 "NPC types" in DAGGERFALL, whether they be
nobility, laymen, humanoids, professions, nations or one of the 20
distinct factions of some of these. Their particular
characteristics can be ascertained from the "factions.txt" document
that comes with the DAGGERFALL demo. Future versions of this FAQ
will explain all the parameters listed in this document.
Some NPC descriptions, (both good & bad) are listed in various
screenshot descriptions in the DAGGERFALL Preview Section.
The top "NPC Types", mainly nations, are listed here, with their
power ratings. These are likely to have the greatest long run
effect on your game of DAGGERFALL. Please note that the power
ratings are indicative only (i.e. perhaps a long run average), the
actual power ratings will wax and wane:
Name Power
DAGGERFALL 8000
Wayrest 8000
Sentinel 6000
Lainlyn 5000
Oblivion 5000
Satakalaam 5000
The Septim Empire 5000
Abibon-Gora 4500
Mournoth 4500
Archmagister 4000
Dwynnen 4000
Menevia 4000
You will have the fortune (or misfortune!) to interact with many of
the less powerful NPCs as well, perhaps right down to the lowliest:
Name Power
Cyndassa 5
Lord Auberon Flyte 5
Lord Plessington 5
The Acolyte 5
Remember, each of these NPC Types will be forming opinions of you
based on your actions; even into the sequels of DAGGERFALL. But
your character is not the only one who interacts with NPCs in
DAGGERFALL. NPC types interact with each other, and many
have allies and enemies. The major NPCs are even creatures of habit
in that they have daily schedules.
RANDOM EVENTS
These will further enrich your DAGGERFALL experience. Tamriel is
divided up into 65 towns/regions for the purpose of generating
random events.
====================================================================
(5) ARTIFACTS=====================================
DAGGERFALL has all 16 of the ARENA artifacts (but none are in the
demo). Bethesda advises that they will be treated differently in
DAGGERFALL to ARENA. The FAQ Co-Authors still suspect that many of
*their features will be the same. Whether ARENA artifacts will be
*able to be imported with ARENA characters into DAGGERFALL is
*unclear. Bethesda also advises that there are further artifacts
*specific to DAGGERFALL, but at this stage they aren't releasing any
*details.
====================================================================
(6) POWER UP=====================================
*Press ALT-Q while playing the Demo to bring up the cheat menu. You
*get options like
1) become vampire; you get +20 on all statistics (up to a maximum of
100 on any individual statistic). Your extra normal spells are
Acidic field, Telekinesis, Calm mortal, Charm Mortal. You can also
cast Levitate without expending any spell points
2) become werething; +40 on strength, agility, endurance, speed, (up
to a maximum of 100 on any individual statistic). You can cast
Lycanthropy without expending any spell points You do however
lose some health.
*You can also change from being a vampire/werething back into your
*former state.
*3) go up a level
*4) get extra training in specific areas
*5) toggle dungeon
*6) toggle compass
*The actions of 3-6 don't appear to work properly in the demo
*7) find treasure
*The Alt-Q key combination is very likely to be disabled in the full
*version of DAGGERFALL.
====================================================================
(7) BUG ALERT!=====================================
The FAQ Authors believe an updated DEMO would be very worthwhile,
especially since it is a major part of the advertising for the game.
However, Bethesda is rightly focussing most of its attentions on the
*game. A new demo is only feasible, preferable & likely after the
*release of DAGGERFALL.
Please provide one of the FAQ Co-Authors will any Demo Bug Details
that don't appear below, along with enough information for us to
attempt to recreate the bug. The first 5 bugs are well known to
Bethesda; the company has promised to have them fixed for the full
game. The others may require some lobbying to Bethesda! Our
understanding is that they are using the release of the Demo to
attempt to eradicate a whole range of bugs from the game, if not the
demo...
*The bugs listed below may not necessarily occur in the second
*version of the Demo (for more information check out the
*"Tell Me About the Demo" Section)
1) If you pick some chain boots from Monster inventory the game
will crash
2) Using the keyboard for movement is slower than the mouse
3) There is no monster AI (eg. dodging your attacks)
4) Monsters get stuck in the walls
5). It is occasionally possible to vanish into the void (the area
outside the demo)
6) Character occasionally steers constantly to the left after
having moved backwards
7) When a monster dies close to a wall, you can't get at its
treasure
8) If you rest while your weapon is equipped, you often can't
reequip it
9) Helmet Icons often have a black border
10) Casting a spell while kneeling on a downward slope appear to make
the spell effects come from above your head
11) It is possible to see the black background behind where 2
walls meet when you look at it from a certain angle
12) Sometimes while running full screen part of your sword
disappears, apparently that part that would be covered by the
status bar.
13) Equipping the blue & gold bra (!) causes the game to crash.
This information was provided for all you cross dressers....
14) "Pops" interrupting the music for many sound cards
====================================================================
(8) INFORMATION ABOUT BETHESDA SOFTWORKS ============================
Info on BETHESDA, as well as key staff:
BETHESDA SOFTWORKS
Headquartered in Rockville, Maryland, Bethesda is the fourth
largest privately held publisher of PC Entertainment software.
Bethesda's success and long standing technical expertise has
attracted world-class programmers as well as veterans of
Hollywood animation studios. The company is the entertainment
software division of Media Technology Limited, an international
engineering research and development firm founded by members of
the Architecture Machine Group at MIT.
Info on the DAGGERFALL Lead Programmer:
JULIAN LEFAY
Julian Lefay is Chief Programmer of Bethesda and joined shortly after
its creation in 1987. He is considered by many as one of the key
technical people in the entertainment multi-media industry as he
combines a rare mix of programming knowledge and computer language
skills with proven design capability and music composition experience
Lefay began programming in Europe in the early 1980's and quickly
became known as one of the best Amstrad and Amiga programmers during
the high period of Commodore's success. His programs have won
numerous industry awards in virtually every category. His TES:ARENA,
has developed into the most award-winning Role Playing Game of 1995.
He is currently finishing the next TES sequel, DAGGERFALL.
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- Daggerfall, The document by System on 14/03/2006, 06:30
This fine utility helps you to survive. If you like it, please r - Daggerfall, The solution by System on 09/03/2006, 09:50
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Gameplay - Daggerfall, The cheats by System on 09/03/2006, 09:50






