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Submitted by System on 09/03/2006, 09:50. Print file.
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*THE UNOFFICIAL DAGGERFALL FAQ, version 0.99 16 July 1996

Authors:

Dave Humphrey aj589@freenet.carleton.ca
Andrew Frankling 100405.2336@compuserve.com
*Michael Bodenhoff mboden@dk-online.dk

CHANGES SINCE THE LAST EDITION (version 0.98)
1) Updated DAGGERFALL Previews
2) Changes to the Artifact Section
3) Changed the name of the FAQ
4) Updated DAGGERFALL Information Sources
5) Updated Michael Bodenhoff's Email Address
6) Updated the DAGGERFALL Release Date
7) Updated Information about the Importing of ARENA characters
8) Updated DAGGERFALL Demo information
9) Updated information about the Online Game rumour
10) Updated DAGGERFALL Description
11) Updated Bug Alert!
12) Updated Monster Types info

========== INDEX ===================================================
(1) General Information - Answer to some basic questions
(2) Description of DAGGERFALL - What features DAGGERFALL will include
(3) DAGGERFALL Previews - Info about the Poster and Screenshots
(4) Encounters - Info on what you are up against
(5) Artifacts - Serious Hardware
(6) Power Up - Tips to help you get the most from DAGGERFALL
(7) Bug Alert! - No it isn't only your computer
(8) Information about BETHESDA Softworks - Some info on an awesome
company
(9) DAGGERFALL Information Sources - Where to find DAGGERFALL
information, where all this came from
(10) Wrap Up - That's all for now

====================================================================


(1) GENERAL INFORMATION =============================================

What is DAGGERFALL anyway?
--------------------------------------------------------------------
THE ELDER SCROLLS (TES) CHAPTER 2:DAGGERFALL is the
sequel to the award winning role playing game TES:ARENA released
in 1993. DAGGERFALL will be a 'free-form' 1st person perspective
(you know, like DOOM) role playing game. A 'free-form' game
is a game in which the player has a large, sometimes infinite, choice
of what to do, unlike some games where the player has to do
everything in at given time and sequence. See (2) for a detailed
description of what features DAGGERFALL will include.


When will DAGGERFALL be released?
--------------------------------------------------------------------
*The current release date is last week of August 1996.

If you order the DAGGERFALL Limited Edition you
are "guaranteed" to get it earlier than the release date.

DAGGERFALL's release date was initially going to be February 1995.


Tell me about the Demo.
--------------------------------------------------------------------
The DAGGERFALL Demo is out.

The Demo is currently 10.3 MB zipped (46 MB unzipped), which
includes a swap file on your hard drive similar to the one in
Windows 3.1x.

It is available from:
http://www.bethsoft.com/cgi-bin/DAGGERFALL.cgi
http://happypuppy.com/games/link/daggerfa.htm
*ftp.bethsoft.com/pub/ScreenShots/DAGGERFALL/

*It has also been available on different Game Magazines.

Download dagdemo1.zip (5.38MB), dagdemo2.zip (4.71MB) &
dagread.me file (2KB)

Both zip files must be unzipped with the -d option. The Demo will
*run with the Matrox Millenium video card only with 1.9 BIOS, which
*is available from http://www.matrox.com.

Windows 95 users must boot to DOS before playing the Demo. The
*DAGGERFALL game will be able to be run under Windows 95 but will
* not be a native Windows 95 Game.

It includes Demo versions of the character generator, the item
maker, the potion maker, the spell maker, a tour of sites of interest,
and a playable dungeon. Your character is a pregenerated male
16th level spellsword. There is no save in the Demo. The Demo's
3D rotatable automapping function combines the areas covered by
*your various dungeon attempts; until you log out of the Demo proper.
*The Demo also contains water, no magic items and some "eye candy".
*Due to space restrictions, there is no monster AI in the Demo.

The dungeon is off the Pit of Jagadha. It consists of 4 8x8x8 3D
blocks. Each block loosely has 8 "levels": there are many partial
levels, intersecting ramps between the levels, stairs, balconies,
overhangs and rooms with different height ceilings.

*There is a second version of the Demo. It was released only in the
*European Version of the April 1994 PC-GAMER and a CDROM of all
*Bethesda Software's products, the latter now being out of
*production. It has a woman character, no water, magic items, books
*and less "eye candy" in the dungeons and some new monsters, such as
*the giant bat, and an encounter with the UnderKing. It also allows
*for faster keyboard based movement & levitating up/down know no
*longer requires the PgUp/PgDn keys, but Insert/Delete. Though it
*has its downsides such as buggy graphics and "sticky walls",
*DAGGERFALL Beta Tester's apparently swear that this is the better
*version and is definitely more fun to play.

So how do I order DAGGERFALL & What is In the Limited Edition?
--------------------------------------------------------------------
You can order the DAGGERFALL Limited Edition from the online Bethesda
shop at:
http://www.bethsoft.com/cgi-bin/order.cgi

It can also be ordered by ringing 1-800-677-0700, which is toll free
for American customers.

It can also be ordered by mail:
Customer Service-DAGGERFALL Pre-Order
Bethesda Softworks
1370 Piccard Drive
Rockville, MD 20850

Bethesda accepts all major credit cards, money orders, certified
checks, cashier's check and personal checks. All certified
checks, money orders, cashier's checks and personal checks
must be in US dollars. Your credit card will not be charged
*until the game ships. Personal checks will be cashed about one
*month before the game ships to ensure that they clear.

The "credits" that you get for registering on the Bethesda WWW page
are worth $US0.50 each when you order the game.

The serialised limited edition of 10,000 copies costs $US89.99.
Shipping costs are currently being determined for non-American
customers. The Limited Edition includes:

- the DAGGERFALL demo will be shipped to you upon release
- DAGGERFALL will be delivered to you before its general
release
- a Limited Edition DAGGERFALL T-Shirt (100% cotton) Features
the DAGGERFALL Box Cover design on a black background
- a "World of Tamriel" mousepad
- a Limited Edition DAGGERFALL poster
- overnight Federal Express Delivery included in the US

*Orders are not being accepted for the regular edition. The price
*of this is $US79.95, shipping and handling costing extra.


What are the system requirements/recommendations for DAGGERFALL?
--------------------------------------------------------------------------
--------------------
Currently, the minimum system requirements stand at:
- 486DX2/50 MHz IBM PC or compatible running DOS 5.0+
- 8MB RAM
- 512-540KB Base Memory (Not Yet Finalised)
- 2x CD-ROM Drive
- VLB or PCI VGA graphics card
* - Minimum of about 50MB Hard Drive Space
- Supports: Aria, Ensoniq, Roland, SoundBlaster, UltraSound.
Bethesda uses the HMI sound drivers
- Joystick or Microsoft compatible mouse.

*People with faster machines than these minimum requirements will
*be able to take advantage of extra features.

Debate is currently raging among DAGGERFALL Demo Gamers whether or
not it runs slowly. Here are some tips to help you optimise its
performance:

1) While you can run the Demo on 8MB RAM, 16 MB is strongly
recommended
2) Your character will move faster is you use the mouse for
movement, rather than the keyboard. Remember the further the cursor
is away from the centre of the screen, the faster you will move.
Using the shift key & the mouse together is even faster
3) In your CONFIG.SYS file, set FILES=99 & BUFFERS=55.
4) In your AUTOEXEC.BAT file, create a 1MB SmartDrive utilising
the /X switch if you have 8-15MB RAM, a 2MB SmartDrive if you
have 16-31MB RAM, a 4MB SmartDrive if you have 32MB+ RAM. These
SmartDrive figures are general guides only: they are not fixed.
5) Switch off expanded memory


*What's this I hear about the sequels/addons to DAGGERFALL?
--------------------------------------------------------------------
*The ability to import your ARENA character into DAGGERFALL will be
*available as a stand-alone utility, which it is planned will be
*available by the time DAGGERFALL comes out. Exactly what features
*of your character you will be able to keep hasn't been decided.

*It is unlikely that there will be DAGGERFALL add-on mission disks.

*Bethesda does have plans to do a Gold Enhanced Edition of
*DAGGERFALL.

*Development of TES3 is already well advanced under the stewardship
*of Bruce Nesmith as Chief Designer and Julian Le Fay as Chief
*Programmer. It is set in the province of Summurset Isle, and will
*run under X(n)gine 2, which incorporates SVGA. It will probably not
*be a native Windows 95 application. The (first) release date is
*slated for August 1997.

*There are rumours to use DAGGERFALL as the core of an online game.
Bethesda is unwilling to comment further at this point but it would
*be quite unlikely that an online game got off the ground in the near
*to medium future.

====================================================================


(2) DESCRIPTION OF DAGGERFALL ======================================

*Like TES: ARENA, DAGGERFALL is set on the continent of Tamriel,
*being one of 5 major ones on the TES planet. Unlike ARENA however,
*DAGGERFALL is confined to the area of Tamriel surrounding the Iliac
*Bay, namely the provinces of Hammerfall & High Rock.

DAGGERFALL includes many additions and improvements to the ARENA
gameworld such as:

* Bethesda's new full, 3-D X(n)gine(Tm) (also used in
* Bethesda's Terminator Future Shock and Tenth Planet, the
* latter to be released in 1997), which promises to redefine the
role-playing genre. The new engine allows quicker actions,
unrestricted viewing angles and complete freedom of movement.
Having taken 3 years to make, this powerful proprietary
technology allows full 360 degree rotation with fully
textured polygons, multiple shaded light sources, VGA
graphics and specialised video effects. The X(n)gine can
create weather such as snow, sleet, and fog, as well as
realistic shading and a fully contoured fractal terrain.
Weather effects will vary somewhat depending on the time of
year.
- the X(n)gine will not support 3D Accelerated GFX boards in
the initial DAGGERFALL release; but it is certainly planned
- the video refresh rate will vary depending upon what is on
the screen at any given time. The 3D X(n)gine should average
between 16-20 frames per second and should probably never
have to do more than 40. It has no ceiling.
- a fully topographical landscape with elevations marked every
6 metres, an area approximately twice the size of Britain
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