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Home » PC » Counterstrike - Condition Zero » Counterstrike - Condition Zero FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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{
#Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round
}

All_VIP_Slots_Full
{
#Cstrike_TitlesTXT_All_VIP_Slots_Full
}

Killed_Teammate
{
#Cstrike_TitlesTXT_Killed_Teammate
}

Banned_For_Killing_Teammates
{
You are being banned from the server for killing too many teammates
}

Cannot_Vote_Map
{
You cannot vote within 3 minutes of a new map
}

Weapon_Cannot_Be_Dropped
{
#Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped
}

Terrorist_Escaped
{
#Cstrike_TitlesTXT_Terrorist_Escaped
}

C4_Plant_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot
}

C4_Plant_Must_Be_On_Ground
{
#Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground
}

C4_Arming_Cancelled
{
#Cstrike_TitlesTXT_C4_Arming_Cancelled
}

Bomb_Planted
{
#Cstrike_TitlesTXT_Bomb_Planted
}

C4_Activated_At_Bomb_Spot
{
#Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot
}

Switch_To_BurstFire
{
#Cstrike_TitlesTXT_Switch_To_BurstFire
}

Switch_To_SemiAuto
{
#Cstrike_TitlesTXT_Switch_To_SemiAuto
}

Switch_To_FullAuto
{
#Cstrike_TitlesTXT_Switch_To_FullAuto
}

//***************************
//** Training map messages **
//***************************

$position -1 -1 $color 12 200 12 $effect 0 $fadein 0.2 $holdtime 2 $fadeout 1

TRAINING1
{
#Cstrike_TitlesTXT_TRAINING1
}

TRAINING2
{
#Cstrike_TitlesTXT_TRAINING2
}

TRAINING3
{
#Cstrike_TitlesTXT_TRAINING3
}

TRAINING4
{
#Cstrike_TitlesTXT_TRAINING4
}

TRAINING5
{
#Cstrike_TitlesTXT_TRAINING5
}

TRAINING6
{
#Cstrike_TitlesTXT_TRAINING6
}

TRAINING7
{
#Cstrike_TitlesTXT_TRAINING7
}

// In-Game messages $position -1 0.65 $effect 2
// This is the final color $color 100 100 100
// This is the highlight color $color2 240 110 0
// This is the time it takes to fade each character $fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text $fxtime 0.25
// How long to hold the message on the screen (after it scans out) $holdtime 2.0
// How long it takes to fade out the message after holding $fadeout 0.5

GAMESAVED
{
#Cstrike_TitlesTXT_GAMESAVED
}

Game_Commencing
{
#Cstrike_TitlesTXT_Game_Commencing
}

Game_connected
{ %s connected
}

Game_disconnected
{ %s has left the game
}

Game_join_terrorist
{ %s is joining the Terrorist force
}

Game_join_ct
{ %s is joining the Counter-Terrorist force
}

Game_join_terrorist_auto
{ %s is joining the Terrorist force (auto)
}

Game_join_ct_auto
{ %s is joining the Counter-Terrorist force (auto)
}

Game_scoring
{
Scoring will not start until both teams have players
}

Game_idle_kick
{ %s has been idle for too long and has been kicked
}

Game_bomb_drop
{
#Cstrike_TitlesTXT_Game_bomb_drop
}

Game_bomb_pickup
{
#Cstrike_TitlesTXT_Game_bomb_pickup
}

Game_no_timelimit
{
* No Time Limit *
}

Game_timelimit
{
Time Remaining:  %s:%.2s
}

Game_unknown_command
{
Unknown command: %s
}

Game_in_position
{
#Cstrike_TitlesTXT_Game_in_position
}

Game_added_position
{
#Cstrike_TitlesTXT_Game_added_position
}

Game_teammate_kills
{
Teammate kills: %s of 3
}

Game_required_votes
{
Required number of votes for a new map = %s
}

Game_radio
{ %s (RADIO): %s
}

Game_teammate_attack
{ %s attacked a teammate
}

Game_kicked
{
#Cstrike_TitlesTXT_Game_kicked
}

Game_vote_cast
{
Vote cast against player # %s
}
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Other files from this game:
  1. Counterstrike - Condition Zero savegame by System on 14/03/2006, 06:30
  2. Counterstrike - Condition Zero FAQ by System on 09/03/2006, 09:50
    Weapon Fix FAQ
  3. Counterstrike - Condition Zero cheats by System on 09/03/2006, 09:50
  4. Counterstrike - Condition Zero solution by System on 09/03/2006, 09:50
    Single Player Guide