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One-Shot Kill.
Yep. It's that scary. If you get a shot anyway except the legs, that guy's toast. However, it can be countered if you jump. Every now and then, the opposing sniper might either miss or hit your legs. That's about it.
Single & Double Scope.
This makes it a sniper rifle. Kinda obvious, but thanks to this add-on ability, this is where you get all your frags from. Logically, one would scan the area with his naked AWP or the AWP with a single scope.
Once he spots the enemy, he should move on to double scope and finish him off. Try not to fire in single scope, the accuracy is still not perfect. Always move on to double scope, then either aim, click or dragshot.
Dragshot.
The art of dragshot is what makes sniper rifle useful. In this ability, you move into the scope view, then search for the enemy. Once you find him, let's say he sidestepped to the left. The sniper would jerk his mouse to the left, and the scope aims to the person and he fires. This happens very quickly. Occasionally, or if the sniper is a specialist, that guy should be shot. Sometimes, accuracy is not that good and the shot may not be made. Thus, always practice and train.
Expensive.
Unless you win the first 2 rounds, you won't get it until the third or forth round. And, it would be very depressing to lose the rifle on the round where you bought it. You have 2 solutions to this. Either you forgo your first 2 rounds and just camp, or you pick up someone's AWP and get a couple of wins. The second option is normally better.
Scavenge if you must, there's no dishonor in it.
Heavy.
Always knife rush, or pistol rush if you want to the location you want to cover with your sniper rifle. People normally switch between rifle and grenade during re-chambering, but I always say pistol. In case someone pops out, you still have something to protect you. If you are firing extremely long range, you can use your grenade if you want.
Conclusion, always switch to your pistol when you want to move from one location to another. During sniper fights, use your grenade.
Horrendous Accuracy.
Trust me! Crouch and fire a couple of bullets to the wall. You'll see that the shots are completely random. If you walk and fire, it's even worse. Thus, if there's a need to, always crouch then fire.
Noisy.
This can be countered with a grenade when switching weapons. The rifle would be silent. This depends on how fast you switch the weapons though. However, if the opponent is a veteran CS player, he can still recognize the faint sound of the AWP. Whatever it is, your job is to ensure that this will be the final time he heard it. In other words, silence him in one shot.
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XI. Artic Warfare/Magnum Techniques
Welcome all to the meat of the FAQ. Here, you'll witness the special killing techniques of the AWP. But first, we'll have to go through the basics. Everything got to start somewhere right?
GENERAL TECHINQUES
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The general techniques section will show you the skills which you have to master before advancing any further into the advanced techniques.
These are basic, and without these, you'll get nowhere. Let's get started then!
Aiming
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The rule of the thumb is to aim at the chest area. Since the chest is the biggest part of a CS skin, that makes it the easier part to hit.
Bear in mind that any AWP bullet that hits the chest is a kill. It defies whether the opponent wears a Kevlar or not. Don't bother getting a headshot; you'll do over 150+ damage already. I had experiences from playing at Xstat.net. At that server, they will show you how much damage the opponent has inflicted on you when you die. Once, I got headshot by an AWP bullet. Then, they stated, "Blah blah blah did 163 damage to you with a headshot using the AWP." One word: Overkill.
Mouse Sensitivity
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A lot of people question about this option. Do you aim better with lower sensitivity or higher? It totally depends on your aiming skill, but I'll say higher. The sensitivity range is from 1-20. I took 7. It's a comfortable range for me to jerk the mouse and get the kill. If you take 4, it's too low. 16 is overkill, you'll have problem aiming. 7-10 is a comfortable range.
Best Sidearm?
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Again, it depends on your personality and skill. Do you spray like a maniac and pray that you get a shot? Or do you aim before you shoot and do it well? For most of us, we take the USP. Others took the Desert
Eagle. These two pistols are the most popular choices of many AWP-ers.
The USP has immense speed and reasonable ammunition. The Desert Eagle has sheer power and deadly accuracy. Plus, the Deagle can punch through walls and doors to a certain extend. The USP has the silencer if you are going sneaky. And if you are wondering, both pistols can kill with a headshot.
Knife Rush
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Ever wondered how your teammates seem to get to the destination faster than you do? Of course! You're holding an AWP! The second heaviest gun in the game! So, whenever the round starts, get an AWP and knife rush to the area where you want to cover. It's that simple.
Weapon Switching
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The AWP has a long re-chambering time. For the unenlightened, it's the part where your hand pushes the bolt of the rifle and you get your zoom scope back again. To counter this long time, and maybe to retreat, many people switch to another weapon after they made the shot. The weapon that they switch to plays a part as well. The knife is never recommended, the pistols make a better replacement. Why? The pistol is a little bit heavier than the knife, but it can protect you if anything unexpected happens. Some choose the grenades. That's not a bad choice.
However, if you are intending to make that shot silent, you have to switch back to your AWP. But, assuming you hit the leg of an opponent, hurl your HE grenade right away. If your aim is true, you should get a
HE Frag.
If you have accomplished all those above techniques, move on to the basic techniques. Over here, you'll learn the easiest way to kill an opponent using your AWP. One shot is all that it takes. Remember that sniper.
BASIC TECHNIQUES
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Basic techniques are really simple. But nobody turns a killing machine overnight, and these techniques must be practiced over and over again to achieve the fullest potential each technique has to offer. Read on.
Killing Instinct
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The attitude you have in your mind must be fast and furious. There is no 'giving chance' in CS. If you give chance, you'll be dead before you even know it. Strike fast and quick, and silence the enemy in one perfect shot. To hone your skills, you need to be in your best both physically and mentally. No point playing CS and hope you'll get tons of frags if your big Maths paper is coming tomorrow. Your mind would be pulled down with worries of the upcoming Maths paper, and the consequences if you never prepare for it. Always be in a mind that is totally cleansed, and all that is in your mind is one thing. And that is to win. There's no way you can do to improve this technique. Maybe some of you may suggest meditating. It may work for some people. But for the majority of us, let's just finish what worries us most. The housework, homework and stuffs like that. If you have a sprain in your arm, shoulder or neck, don't bother playing. You won't be at the fullest form. Bottom line; be at your best every time you play a game.
Prediction
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The most basic stuff you have to do before you even begin a playing a map, any map. You have to know every nook and cranny of that particular map. Be sure to go into spectator mode if you don't. Familiarize with the surroundings. Check where the bombsites/hostages are. Where does the CT spawn? Where does the T spawn? Where do the T and CT meet up for the big bloodshed? For example, in dust, the big bloodshed battle is normally in the tunnel. Know every camping spot and backstabbing places. Know where your enemy goes, and then begin predicting. Let's take dust for example again. If you're a CT, you can storm into the primary bombsite (Not your base) and then take a sneak peek into the tunnel exit there. Normally, Ts rush out to get the bomb planted. Your job is to blow their bodies apart with your AWP before they even stepped foot into the bombsite. However, prediction is universal. A T could be camping at that shadowy area on the other end of the tunnel.
Once you poke your head into his view, you're history. The easiest countering method to this situation is to make variation to the places you always go. Sometimes you go from the other exit and sometimes you go from that exit. Don't stick to the same old boring move. Remember, you can't pull a same trick twice in a row.
Choosing the Right Spot
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Sniping isn't as easy as ABC. You have to calculate and take note of many factors. I shall list some of them here.
Is it useful to the team?
No point camping at an area, which has low traffic. You want to get frags, and aid your team with your AWP support. Even if you can't aim and shoot well, the sound of your rifle may scare some of the opposition and cause them to retreat.
Does it have obstacles to help/ruin you?
Some obstacles are irritating and block your view. However, while blocking your view, the obstacle is actually helping you in providing some extra form of shield. Do take note that rifles and the Desert
Eagle can punch through weak obstacles though. Also, you may want to surprise the opponent behind the obstacle. Like jumping out suddenly, or maybe flattening yourself on the crate and pray that the opponent walks by without noticing you. Whatever it is, scan your area before you choose it.
Can your enemy spot you before you spot them?
The dumbest mistake a sniper makes is to allow the enemy to scan your location before you can see him. This is terrible. You may even be sniped before you know it. To ensure this, you can either switch teams to double check, or go to somewhere that you are a hundred percent sure you have the upper hand.
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XII. Credits
In this section, I will list the person whom I want to thank.
My Parents - For giving life to me, and basically helping me in my fourteen years of life.
My Computer - For not cranking up and breaking down, phew, that's a hell lot of help already.
CjayC - For posting this FAQ, thanks big man, for the Karma boost as well. =) I'm a Legend now thanks to you.
My friends in school - For getting through boredom with me, heh, thanks a lot.
My online friends - They are basically LC, Spidey and FE, for just chatting with me, and getting through boredom as well. Also, there are those few SGSB members whom I haven't mentioned, but anyways, thanks to all of you.
Mochan - I've never talked to him before, but his own CS guide helped me a LOT. Thanks man, you are the boss.
These are pretty much the people I want to thank, and if you want to enter the list above like the few people above who have done it, contribute a bit of information. My e-mail address can be found at the top of the guide.
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XIII. Legal Notice
This guide is written by me, Danne Wong, and it is copyrighted 2002.
This guide can only be found at: www.gamefaqs.com
The author, me, is in no way affiliated with Sierra, Valve, or the CS
Team in any way whatsoever. This guide is mainly written to get through boredom and is the sole effort and time spent by the author himself.
The guide aim is just to provide a good laugh, or giving players a chance to give knife matches a shot. If you want to use this FAQ on your website, you'll have to contact me by the E-mail. I'm a pretty easygoing guy and if you contact me and ask me nicely, I would allow you. To use it personally for non-commercial purposes, it's OK. But please don't go show offing to your cousins/siblings that you wrote these information. I would appreciate it greatly if you do not rip me off. This FAQ should also NOT be used for commercial purposes, bonus gifts, or extra information slip for a magazine/game guides etc. It
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