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switch to your primary or secondary and finish him off. There, as easy as that. In knife matches, this confuses the enemies a bit. After that, the enemy should retrace his steps and retreat, or figure eight in front of you to enter battle.
=======================================================================
VII. Shotgun and its usage
If you just started Counter Strike, which I seriously doubt, you should at least know that there are two kinds of shotgun. The Benelli M3 and the XM1014. For honor, I would suggest that you stick to the Benelli M3 for one simple reason: people loathe users who use the automatic shotgun, which is the second one. I'll explain in detail.
Name of Gun: Benelli M3
Cost of Gun: $1700
Maximum Ammo: 8
Ammo Type: 12 Gauge
Special Options: None
Detail:
The Benelli M3 is intended for skillful users. Users who have refined their skills to such a standard that they are very sneaky, and can crawl up to your back without you knowing before pumping a shot or two into your back. At close range, the Benelli M3 is ONE lethal weapon. If you get a shot at point blank, no matter where you hit, you are guaranteed a frag. However, this is different at long range. The reason is twofold, the Benelli M3, and the XM1014 uses gauge bullets. Gauge bullets are also known as shotgun shells. To cut a long story short, each shell consists of 12 smaller pellets, hence the name. So, if you can get the 12 pellets concentrated, packed together at one opponent's chest, you are easily getting a frag. See the picture? However, if you are against an opponent at long range, and you fire at him, the pellets soon separate, and get further and further from each other. Thus, maybe only 1 or none of the pellets hit. Even if all the pellets hit, you are not guaranteed a frag because of concentration power. In close range, the force is greater and so is the impact. In further range, everything decreases. To sum everything up, a shotgun is useless in long range.
Also, the Benelli M3 has a snail-speed rate of fire. Typically, you only get 1 shot before an angry victim of the other side mow you down with whatever weapon he has. Sadly, that's the price a shot gunner has to pay.
Name of Gun: Benelli XM1014
Cost of Gun: $3000
Maximum Ammo: 7
Ammo Type: 12 Gauge
Special Options: Only auto-fire shotgun
Details:
The XM1014 is loathsome, but powerful. Under a really skillful shot gunner that has no form of honor, the XM1014 is very powerful. All thanks to its auto-fire ability, now you are a walking tank. Pumping 12 gauge bullets into many chests in mere spilt seconds are irritating to many, and some may despise you when you use it. You may think that you are winning, but in many other people eyes, you are just a newbie that has no form of skill. The XM1014 is commonly known as the gun for the unskilled. However, since it is a gun, I might else well discuss about it. The XM1014 costs a bomb, $3000! I would rather go for an AK-47 anytime, any day. On the other hand, the extra $1300 has to be for something right? Yes, you are correct. It is for something that is really important. The auto-fire ability has been inserted into this gun, making it the scariest close-range weapon, for a while. What do I mean for a while? Well, in a typical scene, one guy will charge in the middle of the fray in the battle, pumping about 2-3 shots killing one guy. Someone jumps on him, and gets killed by another 2-3 shots. Okay, time to round it up, reload. This is YOUR chance to resist. Reloading in the shotguns takes eons. Now, charge him and finish him off. Take wary though, as the pump action allows the user to use a shot while reloading. You may suffer some damage unless you attack from far. Good job, you just rid the world from another pesky unskilled user.
Okay good, so that sums up the different shotguns. Now back to its typical usage of shotguns. But before I begin the small talk, I want to stress that I'm doing this based on my research on the Benelli M3, so it may be quite inaccurate if you use these theory and apply it to the
Benelli XM1014. Whatever it is, use the M3 trust me. You'll be better off.
First up, at $1700, you can don't spend any money on the first round.
Just charge with your USP or Glock can get maybe one frag and die. Or maybe, you can camp and pray that your team wins. Either way, just to try not to spend more than $400 on the first round. In case your team loses, you still have $1400, and if you followed my rules, you will have at least $1800, enough to get a shotgun plus some additional shells. After that, you're off!
Secondly, the shotgun archetype is a light weapon. Perhaps the lightest archetype of weapon second to the pistols, and the knife obviously. So, with this shotgun, you should charge straightway and find a key camping spot. After finding it, squat and wait for footsteps. Don't camp in a tunnel and facing your opponent directly, try to camp sideways and out of view. This is to ensure that if the opponent passes you, they have to TURN, and fire. In the spilt second of the turning of your opponent, your job is to fire a critical shot and hopefully, kill him. If not, you are in for some payback. You're gonna get mow down by whatever weapon he uses. If it's an Arctic, prays he misses and in the second he re-chambers, pump a shot in. However, smart and crafty users will change to their secondary and kill you. Oh well. If you camp in a tunnel facing your opponent, you will die. You see, when the opponent sees you, you fire. He fires, and continues to fire. Basically, he has the advantage of catching you off-guard, whereas if you hide in a fork, you have the advantage if he turns around. Better still, he may not even notice you! If that's the case, chase him and pump a few shots.
You may even have time to shoot two times!
=======================================================================
VIII. Weapon Damage
Shotgun weapon damage is basically depending on how far you are, and how many gauge shots hit the target. If you are near, and most of the small pellets hit the target, you are guaranteed higher damage over someone who is far away, and only 1-2 pellets hit. Depending on whatever the situation is, here's the breakdown. Note that this is my estimation. It is not really foolproof, but I think I got some parts correctly done.
To make things simpler, I have to break the results into range difference.
Close Range:
(From point blank, to about couple of steps in front of you.)
Simple enough, a headshot with any of the shotguns kills. At this range, it will take one shot from the M3 and two shots from the XM1014 to kill. It's easy to get the frag here for the auto-shotgun. However, the M3 requires you to perfect your aim.
Medium Range:
(Maximum efficiency for the shotguns.)
At this range, you'll have to charge towards the enemy and fire the shots. Most shots would do 30 damage each, so it isn't very useful.
Your best bet would be hiding and wait for a better chance.
Long Range:
(...)
This is extremely far. Imagine you on one end on the awp_map and someone on the other end. That's the long range. With a shotgun, there's nothing you can do. One shot will merely do less than 10 damage. It's good for irritating the enemy, but there's nothing happier for the enemy to mow you down with their rifles.
KEY NOTES
A shotgun is best used up close and personal
Long-range attacks are NEVER recommended
Shotguns are lethal at close range, and I mean LETHAL
=======================================================================
IX. Specific Shotgun Tactics
The shotgun is one lethal weapon at close range but next to useless in medium or long range. Bear that in mind always when you use this weapon.
Camper's Best Friend?
---------------------
If you are hiding behind the door, or basically crouching at a place where the enemy is sure to pop up closely to you, there's nothing better than a shotgun to complete the picture. However, it's easier said than done. The shotgun is lethal under the hands of a specialist.
You have to learn how to aim, and when to fire. Let's talk about aiming first. For the shotgun, it would be best to aim around the general chest or neck section. The reason is twofold. The shotgun fires 12 shells at one time, which disperses pellets towards the enemy. 12 shells is a huge number, and you need to fire it where the surface area is large enough for 12 shells to fit in. The best would be the neck and the chest area. Some pellets would hit the torso, and some would hit the head. Majority of them would be targeted at the chest and this is good enough. If you are behind the enemy, aim at his back and fire.
Now, we'll talk about patience. Being a camper is all about patience.
Sometimes, you might think that the enemy is not coming. Then, you get up and start to walk into the area where you supposedly think the enemy would come. What do you know? The enemy is right there. If you had waited for three more seconds, you would have mowed him down. Now, you're toast. Also, if one enemy walks past you, still leaving you unnoticed, wait for a moment. If you cannot hear anymore footsteps beside the first enemy, go ahead and slaughter him. However, some would walk. So just wait for a while. If no enemy appears, get your kill. If you are really cautious about getting the frag, you can blow the brains of the first enemy, and pray that you can blow the second one before he gets you. Chances are, you'll be dead.
Move! Move! Move!
-----------------
The shotgun is a light weapon. Even lighter than some sub-machine guns.
So, charge right into your camping area as soon as you start the round.
You could knife rush for a while, then switch to your shotgun just in case some sonic-speed enemy gets there faster than you. And NEVER switch weapon when you are using your shotgun whilst walking. You may be caught off guard, and get killed.
Best Sidearm?
-------------
The ideal sidearm for the shotgun, for me, is the USP Tactical Pistol.
I don't trust the Desert Eagle because, just because of its incredibly small magazine size. Some people can easily wipe out someone with 7 bullets. Well, sorry to burst your bubble, I can't. But, with 12 bullets and about ª less power than the Deagle, no problem at all. CTs should just stick to their default sidearm, and maybe Ts can buy a USP.
However, you can stick to the Glock if you want. Switch on the Burst
Fire mode if you are camping, and switch to full-auto if you're not.
The process is like this. Fire with your shotgun, and if he doesn't dies, switch to your Glock and fire one time in burst-fire mode. If your aiming isn't as bad as my three year old nephew, you should do fine. You should always make a habit to change to your sidearm whenever necessary.
=======================================================================
X. Specific Weapon Sections
The following sections will be dedicated to the weapons, which I will describe them thoroughly and show you all the techniques I know about them. Personally, these are my favorite weapons I love to use during game play. This means, if I love any more weapons, I may include them in this guide. In this current version, there are these weapons I will talk about.
A. Artic Warfare/Magnum
B. AK-47
C. Colt M4A1 Carbine
D. Steyr AUG/Bullpup
E. MP5 Navy
All these weapons can be found when you continue reading the guide.
=======================================================================
X. Artic Warfare/Magnum Rifle
Ah...the Artic Warfare rifle, dubbed the AWP or AWM. It's definitely the most powerful gun in the game. Note that I said powerful, not perfect. Why do I say that? The AWP (I prefer calling it this way) has a destructive .388 bullet. When this bullet hits anywhere in your body except the leg area, you are history. That's how powerful it is.
However, when there's an up, there's definitely a down. The AWP has countless flaws overly watered down over and over again by the CS team because of its one-shot kill ability. They should stop the downgrading right now. The AWP isn't as powerful as it is back in the early days.
And if you're asking why did I dedicate one whole section to this rifle, the answer is that I simply love this gun.
Some say it's a no-skill gun, but every gun in the game takes skills.
Even the automatic shotgun. Yeah, I hate it, but I got to admit that it does take skill. I shall list down the strength and weaknesses of this gun now.
Strengths:
One shot-kill ability
Single & Double Scope, making it a Sniper Rifle
Dragshot Ability, exclusive to Sniper Rifles
Now for the nightmare.
Weaknesses:
EXPENSIVE. It costs 4750 bucks!
Heavy. Second heaviest gun.
Horrendous accuracy without the scope, unlike the Steyr Scout.
Noisy.
And now, I shall discuss every single point.
=======================================================================
VII. Shotgun and its usage
If you just started Counter Strike, which I seriously doubt, you should at least know that there are two kinds of shotgun. The Benelli M3 and the XM1014. For honor, I would suggest that you stick to the Benelli M3 for one simple reason: people loathe users who use the automatic shotgun, which is the second one. I'll explain in detail.
Name of Gun: Benelli M3
Cost of Gun: $1700
Maximum Ammo: 8
Ammo Type: 12 Gauge
Special Options: None
Detail:
The Benelli M3 is intended for skillful users. Users who have refined their skills to such a standard that they are very sneaky, and can crawl up to your back without you knowing before pumping a shot or two into your back. At close range, the Benelli M3 is ONE lethal weapon. If you get a shot at point blank, no matter where you hit, you are guaranteed a frag. However, this is different at long range. The reason is twofold, the Benelli M3, and the XM1014 uses gauge bullets. Gauge bullets are also known as shotgun shells. To cut a long story short, each shell consists of 12 smaller pellets, hence the name. So, if you can get the 12 pellets concentrated, packed together at one opponent's chest, you are easily getting a frag. See the picture? However, if you are against an opponent at long range, and you fire at him, the pellets soon separate, and get further and further from each other. Thus, maybe only 1 or none of the pellets hit. Even if all the pellets hit, you are not guaranteed a frag because of concentration power. In close range, the force is greater and so is the impact. In further range, everything decreases. To sum everything up, a shotgun is useless in long range.
Also, the Benelli M3 has a snail-speed rate of fire. Typically, you only get 1 shot before an angry victim of the other side mow you down with whatever weapon he has. Sadly, that's the price a shot gunner has to pay.
Name of Gun: Benelli XM1014
Cost of Gun: $3000
Maximum Ammo: 7
Ammo Type: 12 Gauge
Special Options: Only auto-fire shotgun
Details:
The XM1014 is loathsome, but powerful. Under a really skillful shot gunner that has no form of honor, the XM1014 is very powerful. All thanks to its auto-fire ability, now you are a walking tank. Pumping 12 gauge bullets into many chests in mere spilt seconds are irritating to many, and some may despise you when you use it. You may think that you are winning, but in many other people eyes, you are just a newbie that has no form of skill. The XM1014 is commonly known as the gun for the unskilled. However, since it is a gun, I might else well discuss about it. The XM1014 costs a bomb, $3000! I would rather go for an AK-47 anytime, any day. On the other hand, the extra $1300 has to be for something right? Yes, you are correct. It is for something that is really important. The auto-fire ability has been inserted into this gun, making it the scariest close-range weapon, for a while. What do I mean for a while? Well, in a typical scene, one guy will charge in the middle of the fray in the battle, pumping about 2-3 shots killing one guy. Someone jumps on him, and gets killed by another 2-3 shots. Okay, time to round it up, reload. This is YOUR chance to resist. Reloading in the shotguns takes eons. Now, charge him and finish him off. Take wary though, as the pump action allows the user to use a shot while reloading. You may suffer some damage unless you attack from far. Good job, you just rid the world from another pesky unskilled user.
Okay good, so that sums up the different shotguns. Now back to its typical usage of shotguns. But before I begin the small talk, I want to stress that I'm doing this based on my research on the Benelli M3, so it may be quite inaccurate if you use these theory and apply it to the
Benelli XM1014. Whatever it is, use the M3 trust me. You'll be better off.
First up, at $1700, you can don't spend any money on the first round.
Just charge with your USP or Glock can get maybe one frag and die. Or maybe, you can camp and pray that your team wins. Either way, just to try not to spend more than $400 on the first round. In case your team loses, you still have $1400, and if you followed my rules, you will have at least $1800, enough to get a shotgun plus some additional shells. After that, you're off!
Secondly, the shotgun archetype is a light weapon. Perhaps the lightest archetype of weapon second to the pistols, and the knife obviously. So, with this shotgun, you should charge straightway and find a key camping spot. After finding it, squat and wait for footsteps. Don't camp in a tunnel and facing your opponent directly, try to camp sideways and out of view. This is to ensure that if the opponent passes you, they have to TURN, and fire. In the spilt second of the turning of your opponent, your job is to fire a critical shot and hopefully, kill him. If not, you are in for some payback. You're gonna get mow down by whatever weapon he uses. If it's an Arctic, prays he misses and in the second he re-chambers, pump a shot in. However, smart and crafty users will change to their secondary and kill you. Oh well. If you camp in a tunnel facing your opponent, you will die. You see, when the opponent sees you, you fire. He fires, and continues to fire. Basically, he has the advantage of catching you off-guard, whereas if you hide in a fork, you have the advantage if he turns around. Better still, he may not even notice you! If that's the case, chase him and pump a few shots.
You may even have time to shoot two times!
=======================================================================
VIII. Weapon Damage
Shotgun weapon damage is basically depending on how far you are, and how many gauge shots hit the target. If you are near, and most of the small pellets hit the target, you are guaranteed higher damage over someone who is far away, and only 1-2 pellets hit. Depending on whatever the situation is, here's the breakdown. Note that this is my estimation. It is not really foolproof, but I think I got some parts correctly done.
To make things simpler, I have to break the results into range difference.
Close Range:
(From point blank, to about couple of steps in front of you.)
Simple enough, a headshot with any of the shotguns kills. At this range, it will take one shot from the M3 and two shots from the XM1014 to kill. It's easy to get the frag here for the auto-shotgun. However, the M3 requires you to perfect your aim.
Medium Range:
(Maximum efficiency for the shotguns.)
At this range, you'll have to charge towards the enemy and fire the shots. Most shots would do 30 damage each, so it isn't very useful.
Your best bet would be hiding and wait for a better chance.
Long Range:
(...)
This is extremely far. Imagine you on one end on the awp_map and someone on the other end. That's the long range. With a shotgun, there's nothing you can do. One shot will merely do less than 10 damage. It's good for irritating the enemy, but there's nothing happier for the enemy to mow you down with their rifles.
KEY NOTES
A shotgun is best used up close and personal
Long-range attacks are NEVER recommended
Shotguns are lethal at close range, and I mean LETHAL
=======================================================================
IX. Specific Shotgun Tactics
The shotgun is one lethal weapon at close range but next to useless in medium or long range. Bear that in mind always when you use this weapon.
Camper's Best Friend?
---------------------
If you are hiding behind the door, or basically crouching at a place where the enemy is sure to pop up closely to you, there's nothing better than a shotgun to complete the picture. However, it's easier said than done. The shotgun is lethal under the hands of a specialist.
You have to learn how to aim, and when to fire. Let's talk about aiming first. For the shotgun, it would be best to aim around the general chest or neck section. The reason is twofold. The shotgun fires 12 shells at one time, which disperses pellets towards the enemy. 12 shells is a huge number, and you need to fire it where the surface area is large enough for 12 shells to fit in. The best would be the neck and the chest area. Some pellets would hit the torso, and some would hit the head. Majority of them would be targeted at the chest and this is good enough. If you are behind the enemy, aim at his back and fire.
Now, we'll talk about patience. Being a camper is all about patience.
Sometimes, you might think that the enemy is not coming. Then, you get up and start to walk into the area where you supposedly think the enemy would come. What do you know? The enemy is right there. If you had waited for three more seconds, you would have mowed him down. Now, you're toast. Also, if one enemy walks past you, still leaving you unnoticed, wait for a moment. If you cannot hear anymore footsteps beside the first enemy, go ahead and slaughter him. However, some would walk. So just wait for a while. If no enemy appears, get your kill. If you are really cautious about getting the frag, you can blow the brains of the first enemy, and pray that you can blow the second one before he gets you. Chances are, you'll be dead.
Move! Move! Move!
-----------------
The shotgun is a light weapon. Even lighter than some sub-machine guns.
So, charge right into your camping area as soon as you start the round.
You could knife rush for a while, then switch to your shotgun just in case some sonic-speed enemy gets there faster than you. And NEVER switch weapon when you are using your shotgun whilst walking. You may be caught off guard, and get killed.
Best Sidearm?
-------------
The ideal sidearm for the shotgun, for me, is the USP Tactical Pistol.
I don't trust the Desert Eagle because, just because of its incredibly small magazine size. Some people can easily wipe out someone with 7 bullets. Well, sorry to burst your bubble, I can't. But, with 12 bullets and about ª less power than the Deagle, no problem at all. CTs should just stick to their default sidearm, and maybe Ts can buy a USP.
However, you can stick to the Glock if you want. Switch on the Burst
Fire mode if you are camping, and switch to full-auto if you're not.
The process is like this. Fire with your shotgun, and if he doesn't dies, switch to your Glock and fire one time in burst-fire mode. If your aiming isn't as bad as my three year old nephew, you should do fine. You should always make a habit to change to your sidearm whenever necessary.
=======================================================================
X. Specific Weapon Sections
The following sections will be dedicated to the weapons, which I will describe them thoroughly and show you all the techniques I know about them. Personally, these are my favorite weapons I love to use during game play. This means, if I love any more weapons, I may include them in this guide. In this current version, there are these weapons I will talk about.
A. Artic Warfare/Magnum
B. AK-47
C. Colt M4A1 Carbine
D. Steyr AUG/Bullpup
E. MP5 Navy
All these weapons can be found when you continue reading the guide.
=======================================================================
X. Artic Warfare/Magnum Rifle
Ah...the Artic Warfare rifle, dubbed the AWP or AWM. It's definitely the most powerful gun in the game. Note that I said powerful, not perfect. Why do I say that? The AWP (I prefer calling it this way) has a destructive .388 bullet. When this bullet hits anywhere in your body except the leg area, you are history. That's how powerful it is.
However, when there's an up, there's definitely a down. The AWP has countless flaws overly watered down over and over again by the CS team because of its one-shot kill ability. They should stop the downgrading right now. The AWP isn't as powerful as it is back in the early days.
And if you're asking why did I dedicate one whole section to this rifle, the answer is that I simply love this gun.
Some say it's a no-skill gun, but every gun in the game takes skills.
Even the automatic shotgun. Yeah, I hate it, but I got to admit that it does take skill. I shall list down the strength and weaknesses of this gun now.
Strengths:
One shot-kill ability
Single & Double Scope, making it a Sniper Rifle
Dragshot Ability, exclusive to Sniper Rifles
Now for the nightmare.
Weaknesses:
EXPENSIVE. It costs 4750 bucks!
Heavy. Second heaviest gun.
Horrendous accuracy without the scope, unlike the Steyr Scout.
Noisy.
And now, I shall discuss every single point.
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- Counterstrike document by System on 14/03/2006, 06:30
- Counterstrike trainer by System on 14/03/2006, 06:30
- Counterstrike document by System on 14/03/2006, 06:30
Buy-Script - Counterstrike document by System on 14/03/2006, 06:30
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Stealth Playing Guide - Counterstrike FAQ by System on 09/03/2006, 09:50
Vertigo Strategy Guide - Counterstrike FAQ by System on 09/03/2006, 09:50
Specific Weapon Techinques - Counterstrike FAQ by System on 09/03/2006, 09:50
Real Weapons Faq - Counterstrike solution by System on 09/03/2006, 09:50
Sniper's Handbook - Counterstrike FAQ by System on 09/03/2006, 09:50
ScoutzKnifez In-depth Guide






