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could say your prayers and pray that your enemy doesn't realize it.
It's a one in a millionth chance though.
Thirdly, the knife is one of shortest weapon in the game. That's a relief to campers with the Colt M4A1, better known as the killing
Carbine. You see, the Carbine has this annoying feature of its extremely long barrel and silencer. So, if you camp behind a crate or something and you're that extremely unlucky to have the tip of your
Carbine popping out, you're toast. A smart camper or backstabber will choose to switch to their knife and hide while waiting for their victim to walk by.
Fourthly, the knife plays an important part in fire-and-run tactics.
This works extremely well with sneaky Arctic users. They fire, switches to their knife hopefully jamming the enemy's head with a .338 bullet and run to hide again while re-chambering their gun. A variation could be used with the Benelli M3, but I'm not sure. Basically, its just a weapon that many switch to when they are planning to retreat and run.
At the start of each round, no matter terrorists or counter-terrorists, they would buy the weapons of their choice and switch to their knife.
Many newbies laugh at them, going knife-frenzy, what they do not know is that these people are actually pros and are using the knife to reach to the key point of the map as soon as possible. This achieved easily due to the lightness of the knife.
Also, some side note, the knife was one deadly weapon in the early BETA days. If you aim the head, 2 slashes with the normal attack would kill.
I reckon one, but just to be sure. 3 slashes would kill an enemy already.
KEY NOTES
The knife is the lightest weapon in the game. If you're equipped with it, you will run like the wind.
There are 2 kinds of attack with the knife, the normal slash and the sadistic stab. The slash does lesser damage but have faster recovery time. The sadistic stab does more damage but have lesser recovery time.
When camping, switch to your knife for a more secure position.
Switch to your knife when using the Arctic to ensure faster re- chambering.
Switch to your knife and run to the key point of the map at the start of the round.
=======================================================================
V. Weapon Damage
Through hard work, I managed to get a bot to stab me with a sadistic stab and the normal stab. Don't laugh. Okay, here's the slight table.
Damage Part: Normal Stab Damage; Sadistic Stab Damage
Head: 50+; KILL
Body: 15-20; 48-52
Legs: 10-15; 60-65
I have no idea why the sadistic stab does more damage to the legs than to the arms. But after checking with other FAQs, it seems that my report is correct. Weird eh?
Now's for damage with Kevlar vest and helmet.
Head: 45-50; 55-60
Body: 12-15; 40-45
Legs: 10-15; 50-55
There. The helmet apparently helps reducing damage a lot. Maybe I made a mistake, but oh well.
KEY NOTES
Always aim for the head, 'nuff said.
If you're a level lower than the enemy, use the sadistic stab at their legs.
If you're a level higher, by all means use the sadistic stab at their head, obviously.
=======================================================================
VI. Specific Knife Tactics
Okay, I know this section is pretty lame. But you would be surprised; there are some tactics for knife matches. Speaking of knife matches, you may have never experienced them before. Whatever it is, a knife match is basically a match where only knives and armors are allowed.
Sometimes, a match may allow grenades. Knife matches are never serious; these matches are basically to have fun. But, to lose a knife match is pretty humiliating. But I'm here to help you, I hope.
To use the knife properly, you must bear in mind its strengths and weaknesses.
STRENGTHS:
Lightest weapon, you'd be the fastest user when equipped.
No recoil, for obvious reasons. This means you can slash and stab away as if there's no tomorrow.
99.9% accuracy at all times. If you aim before you slash, you should get the target.
You also have unlimited Ammo, for obvious reasons yet again.
WEAKNESSES:
Short range, and I mean really short range. You have virtually no chance against any of the rifles at long range.
The one weakness is enough to ruin your day. Against an Arctic user, you have basically not a single percent of chance, no fraction, of surviving. Even a shotgun have 5 percent or so, but with a knife, zero.
However, against mad recoil rifles with stupid users, you stand a great chance. You're fast, you have supreme accuracy, you have no recoil and you hold a weapon stronger than the USP. Yes, bear that in mind. It will keep your spirits up. You are holding a weapon that is lighter than the USP, but more powerful. I know its lame but it helps sometime.
And it gives you a good laugh.
TO CAMP OR NOT TO CAMP?
-----------------------
On one-on-one matches, you may choose to camp if you're on the defending side. However, if a player chooses to play a die-or-die kind of match, you have no choice but to charge. However, you can resort into a sneakier way of charging. But, I'll first explain basic techniques.
Life Points are worth more in Knife Matches
-------------------------------------------
In knife matches, life points are worth a lot. If you lost ten life points, you are one slash short. This means you are easier to get killed. This doesn't apply only to knives; rifles and other guns apply too. However, it just seems more important in knife matches. Maybe it's because of the reputation on the stake. Don't be lazy; take the longer and safer route. Remember, it's always the slow and steady who wins the race. Don't blow up stuffs for no apparent reason as well. You'll get killed easily.
Stealth
-------
I can't stress this point anymore. Stealth is VERY important in knife matches, it's also VERY important in normal matches. In one-on-one, it's SO important, your life is on it. Don't go around acting like a lunatic hacking away glasses at CS_ASSAULT. Don't be stupid and slash the wall. You're giving yourself away. Don't run too often; walk when it's nearer to the prone areas where your enemy might be lurking around the corner. Don't slash stuffs that will blow up when you overdo it.
Its pointless and you get deducted life points AND you give yourself away. CROUCH and WALK when climbing ladders. Yes, using your pinkie to touch the buttons won't hurt too much. It doesn't slow you a bit and it reduces the sound to a zip. In addition to that, you get a smaller leap when you reached the top. Rather than dropping down and plunging to your death, and get more life points deducted. All these add to your survivability percentage chance in this match. So, keep stealthy and act like a ninja. But don't act like on too often, remember that this is the new millennium.
Superman Jump
---------------
If your resort to camping, camp in somewhere where an enemy can go past you and you're relatively a higher level. I know it sounds kind of a superman style, hence the name. Back to the technique, when an enemy passes by you, jump on him and go on stabbing away. The key of a knife match is to save as much life as possible. Never waste unnecessary life points. The moment you jump on him, you should be able to hack away a good 20-30 amount of life. This means that you are a few slashes ahead of him. After getting his attention, go on with the assault techniques and finish him off. You have advantage, remember. One more point, don't act as if you ARE superman. Don't leap off the top of the building just to get hands on the enemy. You may be dead before you even touch down on the floor safely. Hide somewhere where you are certainly sure you won't deduct much or none life points when you jump off and hit the ground.
Slash or Stab?
--------------
It depends on the situation. If you are able to sneak up on the enemy, by all means stab. If you can reach it so close, stab his head. He's a goner. If it's a figure eight match, slash away. Sometimes, you may wan to move towards the enemy and you might be lucky to get a stab in and hurry retreat back. In fierce up close and personal matches, and I mean
REALLY close, crouch and aim the crosshair at his head and STAB. If your aim is true, he should be dead. If its not, you should be dead by then. However, if you're not, slash. He should be down in one or two more slashes.
Sidestep or Not to Sidestep?
----------------------------
If you're up against a player that isn't using a knife, sidestep for goodness sake. If you're against a player that is using an Arctic or any sniping weapon, RUN. If you're up against a player using a knife, don't sidestep, FIGURE EIGHT. I'll explain each point as we go along.
SIDESTEP
--------
Sidestep is basically moving left and right without turning at all. So, you're just moving like a crab. Some people call sidestepping strafing, but from the dictionary, strafing means attacking an area from higher ground or something like that. That's why I don't call it strafing, its sidestep. What does it help then? Sidestepping makes you a harder target to attack. However, this is not recommended with all guns. Some guns are heavy and impede your movement. Others are light enough, like the MP5 Navy and sidestepping is allowed to maintain your accuracy from going to wild. However, sidestepping with an Ak-47 just doesn't click.
The recoil is bad enough already. With you sidestepping, it makes the bullet goes haywire. So, only sidestep when you have a weapon that has great accuracy, low recoil and light. Submachine guns fall in here mostly, though shotguns too. But if you are sidestepping with a shotgun and attacking the other player, you should be in trouble.
RETREATING
----------
There are different methods of retreating, but they fall in two broad categories. One kind is firing while retreating, while the other is retreating totally. The second kind is more cowardly, but it saves your life. Also, people have the tendency of jumping while moving backwards and firing at your target. If you are the attacker, you are getting a frag, for sure. Why? Jumping pulls down your accuracy by a great deal of amount. If you jump and fire, there's virtually not much chance of hitting the target. Your bullets go higher, lower, or more to the left, right and all kinds of direction. So, what should you do? Jump and run that's the best tactic. However, don't go jumping around Arctic users.
Smart and crafty players may aim and predict your landing, and then they will pull the trigger. God knows when you'll die. Also, its good to sidestep and run, mixing a couple of jumps in between. That way, people would be totally confused and fire madly. This results in wastage of bullets. Especially to newbies with AK-47s, they will auto- fire, and you can be sure you'll survive. The killer recoil definitely swings the bullets around you.
FIGURE EIGHT
------------
What's figure eight? Basically, it's just moving around the opponent like an arc in the eight. If you can't picture it, it's like surrounding the enemy while moving around him. This has a great effect.
Normally, the enemy will use the mouse and turn one round with you.
Generally, he would be slower as he isn't moving horizontally and vertically. You should be faster due to momentum. In addition to that, you are carrying a knife; you are surely faster than the opponent.
However, up against veterans, they may have the same bright idea and figure eight as well. In this kind of situation, you are actually opposite your opponent and he is chasing you, and you are chasing him in a merry-go-round kind of style. If you are using a gun, you should aim slightly opposite to the direction you are moving. IE, you are moving right, you should aim a little to the left to ensure that the bullets will compensate to the figure eight.
Knife Rush
----------
This tactic is best used in ordinary matches as it gives you a good chance of slipping away from your enemy and making his aiming go disorderly. To cut a long story short, it's basically changing whatever primary or secondary weapon you are currently equipped with, to your knife. After you've done that, sidestep and move forward towards your enemy. In ordinary cases, the enemy will smirk and think they will get an easy frag.
Well, think again.
When you're doing the sidestepping, you are making him aim more vigorously. Left, then right, then left again. A higher chance of him missing is definitely obvious. Once you achieved that level, quickly
It's a one in a millionth chance though.
Thirdly, the knife is one of shortest weapon in the game. That's a relief to campers with the Colt M4A1, better known as the killing
Carbine. You see, the Carbine has this annoying feature of its extremely long barrel and silencer. So, if you camp behind a crate or something and you're that extremely unlucky to have the tip of your
Carbine popping out, you're toast. A smart camper or backstabber will choose to switch to their knife and hide while waiting for their victim to walk by.
Fourthly, the knife plays an important part in fire-and-run tactics.
This works extremely well with sneaky Arctic users. They fire, switches to their knife hopefully jamming the enemy's head with a .338 bullet and run to hide again while re-chambering their gun. A variation could be used with the Benelli M3, but I'm not sure. Basically, its just a weapon that many switch to when they are planning to retreat and run.
At the start of each round, no matter terrorists or counter-terrorists, they would buy the weapons of their choice and switch to their knife.
Many newbies laugh at them, going knife-frenzy, what they do not know is that these people are actually pros and are using the knife to reach to the key point of the map as soon as possible. This achieved easily due to the lightness of the knife.
Also, some side note, the knife was one deadly weapon in the early BETA days. If you aim the head, 2 slashes with the normal attack would kill.
I reckon one, but just to be sure. 3 slashes would kill an enemy already.
KEY NOTES
The knife is the lightest weapon in the game. If you're equipped with it, you will run like the wind.
There are 2 kinds of attack with the knife, the normal slash and the sadistic stab. The slash does lesser damage but have faster recovery time. The sadistic stab does more damage but have lesser recovery time.
When camping, switch to your knife for a more secure position.
Switch to your knife when using the Arctic to ensure faster re- chambering.
Switch to your knife and run to the key point of the map at the start of the round.
=======================================================================
V. Weapon Damage
Through hard work, I managed to get a bot to stab me with a sadistic stab and the normal stab. Don't laugh. Okay, here's the slight table.
Damage Part: Normal Stab Damage; Sadistic Stab Damage
Head: 50+; KILL
Body: 15-20; 48-52
Legs: 10-15; 60-65
I have no idea why the sadistic stab does more damage to the legs than to the arms. But after checking with other FAQs, it seems that my report is correct. Weird eh?
Now's for damage with Kevlar vest and helmet.
Head: 45-50; 55-60
Body: 12-15; 40-45
Legs: 10-15; 50-55
There. The helmet apparently helps reducing damage a lot. Maybe I made a mistake, but oh well.
KEY NOTES
Always aim for the head, 'nuff said.
If you're a level lower than the enemy, use the sadistic stab at their legs.
If you're a level higher, by all means use the sadistic stab at their head, obviously.
=======================================================================
VI. Specific Knife Tactics
Okay, I know this section is pretty lame. But you would be surprised; there are some tactics for knife matches. Speaking of knife matches, you may have never experienced them before. Whatever it is, a knife match is basically a match where only knives and armors are allowed.
Sometimes, a match may allow grenades. Knife matches are never serious; these matches are basically to have fun. But, to lose a knife match is pretty humiliating. But I'm here to help you, I hope.
To use the knife properly, you must bear in mind its strengths and weaknesses.
STRENGTHS:
Lightest weapon, you'd be the fastest user when equipped.
No recoil, for obvious reasons. This means you can slash and stab away as if there's no tomorrow.
99.9% accuracy at all times. If you aim before you slash, you should get the target.
You also have unlimited Ammo, for obvious reasons yet again.
WEAKNESSES:
Short range, and I mean really short range. You have virtually no chance against any of the rifles at long range.
The one weakness is enough to ruin your day. Against an Arctic user, you have basically not a single percent of chance, no fraction, of surviving. Even a shotgun have 5 percent or so, but with a knife, zero.
However, against mad recoil rifles with stupid users, you stand a great chance. You're fast, you have supreme accuracy, you have no recoil and you hold a weapon stronger than the USP. Yes, bear that in mind. It will keep your spirits up. You are holding a weapon that is lighter than the USP, but more powerful. I know its lame but it helps sometime.
And it gives you a good laugh.
TO CAMP OR NOT TO CAMP?
-----------------------
On one-on-one matches, you may choose to camp if you're on the defending side. However, if a player chooses to play a die-or-die kind of match, you have no choice but to charge. However, you can resort into a sneakier way of charging. But, I'll first explain basic techniques.
Life Points are worth more in Knife Matches
-------------------------------------------
In knife matches, life points are worth a lot. If you lost ten life points, you are one slash short. This means you are easier to get killed. This doesn't apply only to knives; rifles and other guns apply too. However, it just seems more important in knife matches. Maybe it's because of the reputation on the stake. Don't be lazy; take the longer and safer route. Remember, it's always the slow and steady who wins the race. Don't blow up stuffs for no apparent reason as well. You'll get killed easily.
Stealth
-------
I can't stress this point anymore. Stealth is VERY important in knife matches, it's also VERY important in normal matches. In one-on-one, it's SO important, your life is on it. Don't go around acting like a lunatic hacking away glasses at CS_ASSAULT. Don't be stupid and slash the wall. You're giving yourself away. Don't run too often; walk when it's nearer to the prone areas where your enemy might be lurking around the corner. Don't slash stuffs that will blow up when you overdo it.
Its pointless and you get deducted life points AND you give yourself away. CROUCH and WALK when climbing ladders. Yes, using your pinkie to touch the buttons won't hurt too much. It doesn't slow you a bit and it reduces the sound to a zip. In addition to that, you get a smaller leap when you reached the top. Rather than dropping down and plunging to your death, and get more life points deducted. All these add to your survivability percentage chance in this match. So, keep stealthy and act like a ninja. But don't act like on too often, remember that this is the new millennium.
Superman Jump
---------------
If your resort to camping, camp in somewhere where an enemy can go past you and you're relatively a higher level. I know it sounds kind of a superman style, hence the name. Back to the technique, when an enemy passes by you, jump on him and go on stabbing away. The key of a knife match is to save as much life as possible. Never waste unnecessary life points. The moment you jump on him, you should be able to hack away a good 20-30 amount of life. This means that you are a few slashes ahead of him. After getting his attention, go on with the assault techniques and finish him off. You have advantage, remember. One more point, don't act as if you ARE superman. Don't leap off the top of the building just to get hands on the enemy. You may be dead before you even touch down on the floor safely. Hide somewhere where you are certainly sure you won't deduct much or none life points when you jump off and hit the ground.
Slash or Stab?
--------------
It depends on the situation. If you are able to sneak up on the enemy, by all means stab. If you can reach it so close, stab his head. He's a goner. If it's a figure eight match, slash away. Sometimes, you may wan to move towards the enemy and you might be lucky to get a stab in and hurry retreat back. In fierce up close and personal matches, and I mean
REALLY close, crouch and aim the crosshair at his head and STAB. If your aim is true, he should be dead. If its not, you should be dead by then. However, if you're not, slash. He should be down in one or two more slashes.
Sidestep or Not to Sidestep?
----------------------------
If you're up against a player that isn't using a knife, sidestep for goodness sake. If you're against a player that is using an Arctic or any sniping weapon, RUN. If you're up against a player using a knife, don't sidestep, FIGURE EIGHT. I'll explain each point as we go along.
SIDESTEP
--------
Sidestep is basically moving left and right without turning at all. So, you're just moving like a crab. Some people call sidestepping strafing, but from the dictionary, strafing means attacking an area from higher ground or something like that. That's why I don't call it strafing, its sidestep. What does it help then? Sidestepping makes you a harder target to attack. However, this is not recommended with all guns. Some guns are heavy and impede your movement. Others are light enough, like the MP5 Navy and sidestepping is allowed to maintain your accuracy from going to wild. However, sidestepping with an Ak-47 just doesn't click.
The recoil is bad enough already. With you sidestepping, it makes the bullet goes haywire. So, only sidestep when you have a weapon that has great accuracy, low recoil and light. Submachine guns fall in here mostly, though shotguns too. But if you are sidestepping with a shotgun and attacking the other player, you should be in trouble.
RETREATING
----------
There are different methods of retreating, but they fall in two broad categories. One kind is firing while retreating, while the other is retreating totally. The second kind is more cowardly, but it saves your life. Also, people have the tendency of jumping while moving backwards and firing at your target. If you are the attacker, you are getting a frag, for sure. Why? Jumping pulls down your accuracy by a great deal of amount. If you jump and fire, there's virtually not much chance of hitting the target. Your bullets go higher, lower, or more to the left, right and all kinds of direction. So, what should you do? Jump and run that's the best tactic. However, don't go jumping around Arctic users.
Smart and crafty players may aim and predict your landing, and then they will pull the trigger. God knows when you'll die. Also, its good to sidestep and run, mixing a couple of jumps in between. That way, people would be totally confused and fire madly. This results in wastage of bullets. Especially to newbies with AK-47s, they will auto- fire, and you can be sure you'll survive. The killer recoil definitely swings the bullets around you.
FIGURE EIGHT
------------
What's figure eight? Basically, it's just moving around the opponent like an arc in the eight. If you can't picture it, it's like surrounding the enemy while moving around him. This has a great effect.
Normally, the enemy will use the mouse and turn one round with you.
Generally, he would be slower as he isn't moving horizontally and vertically. You should be faster due to momentum. In addition to that, you are carrying a knife; you are surely faster than the opponent.
However, up against veterans, they may have the same bright idea and figure eight as well. In this kind of situation, you are actually opposite your opponent and he is chasing you, and you are chasing him in a merry-go-round kind of style. If you are using a gun, you should aim slightly opposite to the direction you are moving. IE, you are moving right, you should aim a little to the left to ensure that the bullets will compensate to the figure eight.
Knife Rush
----------
This tactic is best used in ordinary matches as it gives you a good chance of slipping away from your enemy and making his aiming go disorderly. To cut a long story short, it's basically changing whatever primary or secondary weapon you are currently equipped with, to your knife. After you've done that, sidestep and move forward towards your enemy. In ordinary cases, the enemy will smirk and think they will get an easy frag.
Well, think again.
When you're doing the sidestepping, you are making him aim more vigorously. Left, then right, then left again. A higher chance of him missing is definitely obvious. Once you achieved that level, quickly
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Other files from this game:
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ScoutzKnifez In-depth Guide






