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Home » PC » Counterstrike » Counterstrike FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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many of the weapons in CS can be found off the Remtek Arms site at  and is generally where I found most of the weapons data for this FAQ.


Q - How good are you at CounterStrike?

A - If you're talking purely in terms of frag rates, not that good; about average or so, at least break-even or better. But in terms of simply driving the enemy team up the wall, I guess
I rank a number one for sheer originality.

In short, I simply %@## people off. ^^x;;;


Q - Have you ever used a REAL firearm?

A - This is a question I got a lot, even before I started this
FAQ. Honestly, among Military-Issue weapons I have handled but not fired were the MP5A2/A3, MP5SD3, M4A1, and the HK Mark 23 pistol, so I have a feel for their empty weights and ergonomics but not their actual combat performance.

I have fired the M16A1 (Sorry; I erroneously typed A2 in the previous FAQ version) back in my ROTC days. It's quite an accurate tack driver when used properly (i.e. firing semiauto.
None of that full-auto running and screaming Rambo bull). From that I can tell you that the M4A1 in the CS game functions pretty close to the real thing. Well, close as you can get when pointing a loaded mouse at someone. I was also supposed to have been trained with the Colt M1911A1 in those days but was denied the chance to even field strip it.

Among civilian weapons, I've handled the Glock 17 and HK USP9, but certain legal circumstances prevented me from actually test-firing these two.


Q - What's your favorite CS skin?

A - I use SEAL Six, of course. ^^x I find that the green fatigue hides better in some dark corners of de_dust and de_aztec than the HRT (Hostage Rescue Team) Blue the other CT skins have, and a better color all round. As a Terrorist I usually use the Arctic Avengers skin because of limited camouflage in certain maps, but for cs_assault and cs_mansion (not cs_estate however) I strictly use the Phoenix Connection skins for their black color.


Q1 : What are 'Suppressers'?
Q2 : Why do you call Silencers 'Suppressers'?

A : In the earlier version of this FAQ, I made the mistake of calling suppressers 'Silencers' (Thanks again to Foxy for pointing this out). A 'Suppresser' is a canister-like device (thus the nickname 'can') that is either attached to the gun muzzle (USP Tactical) or part of the gun muzzle itself, that reduces the sound and flash of a gun while firing. A
'Silencer' is an object that completely removes a gun's firing noise and DOES NOT EXIST in real life, only in movies.

A gun with a Sound Suppresser has a lower sound signature, but it is not completely silent. The .45 ACP bullet used in the
USP Tactical for example, is quite loud when fired; with the suppresser on its sound is reduced to that of a .22 Cal round.
That's much quieter than a normal .45, but it is still not completely silent.

Also, some of the larger suppressers also tend to slow down bullets in order to minimize sound. 9mm rounds are normally supersonic (as mentioned above), so a suppresser slows the 9mm round down to subsonic levels in order to quiet its report.
However, this also considerably reduces the damage caused by the bullet itself.


Q : You mentioned that the Beretta 96G is chambered for the
.40 Cal S&W. What kind of ammo round is that?

A : The .40 Caliber S&W is a pistol/SMG round developed by
Smith & Wesson for Law Enforcement, but the round eventually became popular with civilian shooters. It is a bullet whose performance is halfway between the widespread 9mm and the older but proven .45 ACP. It's a round that is a compromise between the .45's stopping power and the 9mm's high ammo capacity. It was developed to replace the 10mm round (originally developed by the FBI for their Hostage Rescue
Teams, but eventually canned due to the round's unpopularity).

Early issue .40 Cal rounds had a tendency of exploding under pressure (most notably with .40 Caliber Glock and Smith &
Wesson pistols, though the USP40 also had this problem). This was more because of the ammo itself rather than the guns, as the .40S&W packed a lot of gunpowder per round casing. Later developments have since corrected this flaw. Currently, the
.40 S&W is gaining a lot of popularity among pistol users who want near .45 ACP power but with a high ammo capacity.


Q : What's an M16/M14?

A : The M14 is a 7.62mm Rifle that was developed after World
War II and shares many design similarities to the old M1
Garand rifle used in WWII, only bigger, heavier, and more accurate. It's actually better than the M16 at long-range shooting, and some Spec Ops teams still use the M14 as a sniper rifle on occasion.

The M16 is a 5.56mm Assault Rifle that was originally developed by the Armalite Company as the AR-15. It was later adopted by for use in Vietnam by the US Army, to replace the
M14. The M16A2 is an improved version of the M16 (M16A1 for the Vietnam-era M16) which was more durable, lighter, and less prone to stoppages. One of the early problems the M16 had was that some touted it as a 'self-cleaning' rifle, but there is no such thing. The modern M4/M4A1 Carbine is based upon the
M16A2.


Q : If Kevlar is designed to protect against pistols and SMGs, why do I still get killed by them?

A : In real life, Kevlar catches the bullet and absorbs its forward energy, keeping the round from doing damage. However, the bullet is still stuck in the Kevlar armour, and causes the tension to break little by little. Eventually, the Kevlar will fail, and the succeeding bullets that come afterward will penetrate easily.

And that doesn't even begin to cover the impact of the bullets themselves. Pistol and SMG bullets can still kill you. It just takes a lot more of them than the usual if you're wearing armour. In fact, that's why FN's 5.7mm rounds were developed; to give rifle-like Kevlar armour-piercing capability in a pistol or SMG. On the other hand, 12-Gauge shotgun pellets will NOT pierce Kevlar, but the sheer force of a close-range blast will most certainly knock the wind out of you, and possibly break a few bones while you're at it.

In game terms, if Kevlar protects so well that pistols and
SMGs are useless, there'd be little point in getting the pistols or SMGs at all in the game, even if they were cheap.


Q : Is there a Quad Damage in CS? How can you buy the Quad
Damage in CS?

A : *Sigh* Yes, a GREAT NUMBER of people DID ask me this. I'm sorry, there is no "Quad Damage" in CounterStrike. You can't buy it and you can't find it. If you REALLY want to get a Quad
Damage power-up, you're in the wrong game. CS isn't brutally realistic, but it's not like the other deathmatch FPS games out there. I say again: _There is NO Quad Damage in Counter-
Strike._

Repeat after me: _There is NO Quad Damage in Counter-Strike._

One more time: _There is NO Quad Damage in Counter-Strike._

Are we clear now?


Q : I heard that 9mm ammo is more powerful than .45ACP Cal ammo. Is this true?

A : That depends on what your definition of 'power' is. If you mean power as in actual wound damage (against an unprotected body), the 9mm rounds are more powerful since they're supersonic, and thus can cause some serious internal injuries.
If you're talking about the bullet's ability to stun or shock a person (which some people call 'Stopping Power'), then the bigger but slower .45ACP is more powerful.

If you're talking about damage to a target wearing Kevlar, the 9mm now has more of an advantage over the .45ACP, since it is supersonic, and the Kevlar will take a little more stress from it than the .45ACP round.

But if you're talking about 9mm or .45ACP from a suppressed gun (like the USP Tactical or Steyr TMP), then the .45ACP is more powerful; suppressers have to slow a supersonic bullet down to subsonic speed to work. A suppressed 9mm round against
Kevlar would lose too much velocity to be effective, and might not even damage the body wearing the armour. a .45ACP on the other hand, has sheer bulk on its side.

I haven't even begun to list the different kinds of rounds such as FMJ (Full Metal Jacket), JHP (Jacketed Hollow Point), or AP (Armourpiercing), and already it's complicated. Truth be told, there are far too many variables in CQB combat to really say that one ammo type is more powerful than the other. But in terms of handguns, .45ACP pistols are better for one-shot power. .45s also have a powerful and satisfying 'kick' when fired.

Of course, in real life any single bullet can kill you.


Q : Is the Five-SeveN and P90's 5.7mm round as powerful as they say it is?

A : To be honest, I really don't know. The P90 became popular because of its handling and control, and had little to do with its unique pistol round (though it might have been a minor factor). The Five-SeveN is still being considered, though by now it's becoming widespread.

It's because the 5.7x28mm round was -specifically- designed to be used against a kevlar-wearing opponent. So far, the British
SAS and French GIGN (two users of the 5.7mm round) haven't yet encountered a situation which needed the use of this type of weapon, since most terrorists nowadays don't carry kevlar armour. The weapons haven't been (publicly) used against living targets, either, so unless a new hostage crisis erupts wherein terrorists wearing body armour turn up, we might not fully know just how good the 5.7mm is in action...

It's fully possible that Spec Ops have already used the P90 and Five-SeveN in combat, but given the top-secret nature of
Special Operations, I doubt anyone is going to come out into the open to declare how well the 5.7mm round works.

Q1 : Why aren't there more burst-fire weapons?
Q2 : Why is the Glock 18 the only burst-fire weapon in the game?
Q3 : I don't believe you. How can the REAL Glock 18 NOT be a burst-fire handgun? (NOTE: Question 3 has been 'cleaned up' from the original mailed to me. Too much profanity to be used in this FAQ).

A : I mentioned earlier that the Glock was only made into a burst-fire pistol for game balance reasons. In reality, the
Glock 18 is a full-auto pistol that works like an SMG. In real life, Special Operations Forces rarely if ever use 2- or 3-
Burst fire weapons; only Civilian Police SWAT teams and regular army forces use the 3-Burst. This is because: a.) SWAT teams have to control their fire; Burst-fire reduces the chance of an accidental full-auto 'spraying' of their weapons, especially if the shooters somehow panic. b.) Burst-Fire weapons actually have more working parts than 'normal' full-auto weapons, to control their firing rate. Thus they also cost more. c.) Special Forces are often trained well enough to control the full-auto bursts of their weaponry.

Burst-Fire weapons are already Full-Auto weapons. They simply
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