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Thermographic Vision goggles (Or a Thermal Scope like those used on certain versions of the M4A1) were had instead, to replace the NV goggles.
Advantages would be that one could finally see behind some thin walls and crates with it. The downside would be that it would only appear as a reddish glob; you won't be able to tell the difference between a hostage, a teammate, or an enemy. It'd be nicer and more of a challenge than the old NV goggles; Therm Goggles could replace them entirely. Of course, Flashbangs and Smoke Grenades (hot smoke) can still foul these goggles up...
POINT: In real life, Thermal-vision equipment is big and bulky. Not recommended for Counterterrorist use, but I felt that a device more effective than the Night Vision goggles was needed.
Double-barreled Shotgun [Terrorist Only]
SUGGESTED WEAPON COST: $1250
AMMO TYPE: 12 Gauge Buckshot
AMMO/MAX: 2/32
SUGGESTED AMMO COST: $65 (8)
ALTERNATE FIRE BUTTON: Fire both barrels
This idea was first brought up to me by Foxy, and it's one of the suggested weapon add-ons found on his CS page. I became even more convinced of the validity of this weapon after playing Half-Life: Wanted
(An older, cowboy-themed mod for HL). Though the double-barrel shotgun takes forever to load, it's absolute terror when used against two simultaneous enemies; firing the second barrel immediately after the first is faster than the pump-action of the Benelli M3. The double- barreled shotgun would be cheaper than the other two due to its two barrels and longer reload time. But it would also be lighter than the other shotguns and the alternate fire would be a devastating instant wide-area kill in close quarters.
POINT: The normal firing mode would be just like the M3 in close combat, but only packing 2 shots before reloading. Secondary fire would have a wider spread area of damage, meaning that enemy players slightly to one side will still be hit by the shotgun's force.
Beretta PM12S
SUGGESTED WEAPON COST: $1450
AMMO TYPE: 9mm Parabellum (NATO)
AMMO/MAX: 32/120
SUGGESTED AMMO COST: $22 (32)
ALTERNATE FIRE BUTTON: Laser Aiming Point
The PM12S is Beretta's SMG, designed for security details and the
Italian COMSUBIN frogmen. It has a slower rate of fire than most SMGs
(About the same as the HK UMP45), thus has lower recoil and relatively high accuracy. The PM12S is about as small as an MP5K and just as flexible in combat. The slower ROF coupled with the 9mm rounds may be its only drawback, but this is made up for with its high accuracy (comparable or superior to an MP5), and low recoil.
POINT: Though the Steyr TMP is rather good, many complain of its heavy recoil penalty; unlike the MAC-10, the TMP lacks the sheer punch you'd expect from a high-recoil weapon, though it is good when used in optimal conditions (in ambush and by surprise). The PM12S is the TMP's direct opposite; it has a slower rate of fire, making it more accurate and possessing very low recoil. Of the many optional attachments to the
PM12S, I feel that the laser aiming point is best, giving the PM12S a pseudo-sniping ability.
Fake Grenade
SUGGESTED COST: $20
A dud canister painted to look like a grenade. Does not explode; just lands and stays there. It may be a good replacement for the Smoke
Grenade.
POINT: It would be nice to mess around with your enemy's head by tossing in a fake HE every now and then to spook them out. Since grenades in CS are color-coded (Red for HE, Grey for Smoke, and Green for Flashbang), it would be ideal to paint the Fake Grenade in either red or green in order to send the enemy running. Of course, you'd only be limited to two of these. But that's just me; I LIKE messing with my enemy's head.
M18A1 'Claymore' Mine
SUGGESTED COST: $200
ALTERNATE FIRE BUTTON: Remote Detonation
The Claymore is a directed antipersonnel mine that is not buried like most mines, but planted aboveground, based on a World War II German design. The actual weapon is simple; a block of plastic explosive with
700 solid steel pellets embedded within, shaped like a convex lens to direct the explosion towards one direction. It operates either by tripwire or remote detonation.
When triggered, explodes in a conical area in the direction of the enemy, shooting small pellets and/or fragments at high speed, like a giant shotgun. Anyone near the Claymore when it goes off also has the explosion to worry about, so it is usually deployed over 20 yards from friendly positions. Incidental fragmentation may cover a larger area to the side and rear; most troops take cover before detonating a Claymore.
The original Half-Life game already has a Laser Tripwire Mine and C4
Satchel Charges; This Claymore mine can be an amalgam of both. For game balance, these will not be instantly lethal but will do the same amount of damage as a grenade. Alternate fire will remotely detonate the mine.
Because of the versatility of this weapon, you can only carry one at any time.
POINT: The next CounterStrike release (Condition Zero) will reportedly have a Claymore mine available. Whether it will be like the version I mentioned above, or completely different, remains to be seen.
M79 Grenade Launcher [Counter-Terrorist Only]
WEAPON TYPE: Grenade Launcher
SUGGESTED WEAPON COST: $2700
AMMO TYPE: 20mm Grenades
MAGAZINE/MAX: 1/4
SUGGESTED AMMO COST: $60 (4)
This is the old stand-alone one-shot grenade launcher used by the US
Army before the M16/M4-mounted M203 launcher came along. It functions similar to a break-open single-shot shotgun in the sense that it must be reloaded after every firing. The M79 is still used by some CT forces to shoot special 20mm flashbangs or Tear Gas grenades at ranges far longer or higher than by hand. This could be based upon the M203 Launcher
(Secondary Fire option of the MP5) in Half-Life, but with an improved range and slower rate of fire due to reload animation.
POINT: Normally, I would be against such big 'power weapons' in a
Counterterrorist themed FPS game, but the M79 has its merits. It would allow one to fire HE Grenades higher up and farther than normal, and the low ammo count (1 reload per shot, maximum of 4 shots in reserve) will keep it from being abused too often. Another is the reload animation
(Definitely longer than the AWM bolt-action), which should be long enough to keep players from 'autofiring' their grenade launcher. Since it fires grenades, close combat with this weapon is NOT an option.
OTHER CT SKINS:
I would really like to see other OFFICIAL player skins made available for CS players. The Terrorist skins are limited only to the imagination, but some skins I'd like to see would be the following (With short descriptions below)
U.S. Marine Force Recon
United States
US Marine Corps
The US Marine Force Recon units are one of two elite forces in the
Marine Corps (the other are the Marine Scout-Snipers). Force Recon units trace their history as far back as World War II, and were meant to be smaller and faster units than the regular full-scale Marine reconnaissance battalions. Force Recon training is similar in intensity to SEAL training, which includes SCUBA and parachute training. It is because of this that rivalry and comparison with SEALs is quite common.
However, as of this writing, Force Recon was disbanded, as the US
Marines leave the Special Operations missions to the Army SOF and Navy
SEALs. Current Force Recon members have since been moved to duty under the Marine Expeditionary Units (MEUs), and most have been assigned to
Afghanistan.
Delta Force (1st SFOD-D)
United States
US Army
The US Military's first truly official Counterterrorist unit, SFOD-Delta was the brainchild of Colonel (Ret.) Charles "Chargin' Charlie" Beckwith in 1977. Designed heavily after the British SAS, Delta comprises mostly of Army Airborne, Rangers, and Special Forces personnel. Like SEAL Six
(NAVSPECWAR-DEVGRU), it can be authorized by the President of the United
States to initiate a first strike against foreign terrorist elements.
SEAL Six and Delta Force often cross-train with one another on occasion.
Delta Force's most recent mission was touched upon in the movie Black
Hawk Down. Currently, Delta Force may or may not be in Afghanistan undertaking recon and hunting operations against Taliban and al-Qaida forces. As with DEVGRU, Delta Force's existence is officially denied on the geopolitical level.
UPDATE: Delta Force is one of the playable skins in Condition Zero.
Alfa Group
Democratic Republic of Russia (former USSR)
Russian KGB/FSB/Spetsnaz
Formed by former KGB chairman Yuri Andropov in 1974, Alfa Group's primary mission is as a special hostage-rescue unit. Consisting mainly of the elite Russian Spetsnaz, it has also seen action in Afghanistan,
Chechnya, and other hotspots. Currently, the main Alfa group members are subordinate to the Russian FSB (Federal'naya Sluzhba Beznopasti, Federal
Security Bureau). Though not as popular as the European and American
Counterterror groups, Alfa holds its own as one of the best in the world. Alfa currently engages in domestic counterterror and SWAT actions within Russia proper.
UPDATE: The Russian Spetsnaz are a playable skin in Condition Zero.
=========
OTHER FAQ
=========
Some other random questions that need answering. Note however, that though I'm knowledgeable about weapons and ammo, I'm not an expert, and may make a few mistakes; Do NOT treat my answers as expert advice on real weapons! I only know enough as to be relevant WRT the game mechanics of CS.
Q - Why are some ammo types listed as "Caliber" and the others as "MM" or "Millimeter"?
A - These are acutally measurments of the ammo used usually the diameter of the round. "Caliber" is used by the U.S. and is based on the English measurement system (Inches). One
Caliber as one Inch, so .50 Caliber is 0.50 of an inch (half an inch), and so on. Europe now uses the Metric System, so their ammunition is measured the metric way (Millimeters).
Also, The European system is a little more descriptive, since they usually include the width AND length of a bullet (like 9x19mm). This refers to the length of the ENTIRE bullet (slug and cartridge. Take note again of the description of the
Kalashnikov AK-47 as to the importance of this length measurement for bullets.
AFAIK, Caliber only refers to the width (diameter) of the bullet. For some cases, the Caliber has a metric equivalent (such as .223 Cal Remington = 5.56x45mm NATO), but not all.
Q - Where did the word "Caliber" come from?
A - I'm not 100% sure of its origin. Hairy Dude informs me:
Collins English Dictionary: calibre (n) ... [C16: from Old
French, from Italian _calibro_, from Arabic _qalib_ shoemaker's last, mould]
The word "calibrate" appears to have derived from "calibre", not the other way round. In any case, this is how they measured bullet widths; by calibrating them to size.
Q - Where do you get your weapon info?
A - Same way Tom Clancy does. ^^x From the 'Net, from handgun- shooting friends of mine, from observing the local military, and other such stuff. In other words, lots of research. You'd be surprised at what info you can find just lying around the
'Net, or in any book or magazine for that matter. Info for
Advantages would be that one could finally see behind some thin walls and crates with it. The downside would be that it would only appear as a reddish glob; you won't be able to tell the difference between a hostage, a teammate, or an enemy. It'd be nicer and more of a challenge than the old NV goggles; Therm Goggles could replace them entirely. Of course, Flashbangs and Smoke Grenades (hot smoke) can still foul these goggles up...
POINT: In real life, Thermal-vision equipment is big and bulky. Not recommended for Counterterrorist use, but I felt that a device more effective than the Night Vision goggles was needed.
Double-barreled Shotgun [Terrorist Only]
SUGGESTED WEAPON COST: $1250
AMMO TYPE: 12 Gauge Buckshot
AMMO/MAX: 2/32
SUGGESTED AMMO COST: $65 (8)
ALTERNATE FIRE BUTTON: Fire both barrels
This idea was first brought up to me by Foxy, and it's one of the suggested weapon add-ons found on his CS page. I became even more convinced of the validity of this weapon after playing Half-Life: Wanted
(An older, cowboy-themed mod for HL). Though the double-barrel shotgun takes forever to load, it's absolute terror when used against two simultaneous enemies; firing the second barrel immediately after the first is faster than the pump-action of the Benelli M3. The double- barreled shotgun would be cheaper than the other two due to its two barrels and longer reload time. But it would also be lighter than the other shotguns and the alternate fire would be a devastating instant wide-area kill in close quarters.
POINT: The normal firing mode would be just like the M3 in close combat, but only packing 2 shots before reloading. Secondary fire would have a wider spread area of damage, meaning that enemy players slightly to one side will still be hit by the shotgun's force.
Beretta PM12S
SUGGESTED WEAPON COST: $1450
AMMO TYPE: 9mm Parabellum (NATO)
AMMO/MAX: 32/120
SUGGESTED AMMO COST: $22 (32)
ALTERNATE FIRE BUTTON: Laser Aiming Point
The PM12S is Beretta's SMG, designed for security details and the
Italian COMSUBIN frogmen. It has a slower rate of fire than most SMGs
(About the same as the HK UMP45), thus has lower recoil and relatively high accuracy. The PM12S is about as small as an MP5K and just as flexible in combat. The slower ROF coupled with the 9mm rounds may be its only drawback, but this is made up for with its high accuracy (comparable or superior to an MP5), and low recoil.
POINT: Though the Steyr TMP is rather good, many complain of its heavy recoil penalty; unlike the MAC-10, the TMP lacks the sheer punch you'd expect from a high-recoil weapon, though it is good when used in optimal conditions (in ambush and by surprise). The PM12S is the TMP's direct opposite; it has a slower rate of fire, making it more accurate and possessing very low recoil. Of the many optional attachments to the
PM12S, I feel that the laser aiming point is best, giving the PM12S a pseudo-sniping ability.
Fake Grenade
SUGGESTED COST: $20
A dud canister painted to look like a grenade. Does not explode; just lands and stays there. It may be a good replacement for the Smoke
Grenade.
POINT: It would be nice to mess around with your enemy's head by tossing in a fake HE every now and then to spook them out. Since grenades in CS are color-coded (Red for HE, Grey for Smoke, and Green for Flashbang), it would be ideal to paint the Fake Grenade in either red or green in order to send the enemy running. Of course, you'd only be limited to two of these. But that's just me; I LIKE messing with my enemy's head.
M18A1 'Claymore' Mine
SUGGESTED COST: $200
ALTERNATE FIRE BUTTON: Remote Detonation
The Claymore is a directed antipersonnel mine that is not buried like most mines, but planted aboveground, based on a World War II German design. The actual weapon is simple; a block of plastic explosive with
700 solid steel pellets embedded within, shaped like a convex lens to direct the explosion towards one direction. It operates either by tripwire or remote detonation.
When triggered, explodes in a conical area in the direction of the enemy, shooting small pellets and/or fragments at high speed, like a giant shotgun. Anyone near the Claymore when it goes off also has the explosion to worry about, so it is usually deployed over 20 yards from friendly positions. Incidental fragmentation may cover a larger area to the side and rear; most troops take cover before detonating a Claymore.
The original Half-Life game already has a Laser Tripwire Mine and C4
Satchel Charges; This Claymore mine can be an amalgam of both. For game balance, these will not be instantly lethal but will do the same amount of damage as a grenade. Alternate fire will remotely detonate the mine.
Because of the versatility of this weapon, you can only carry one at any time.
POINT: The next CounterStrike release (Condition Zero) will reportedly have a Claymore mine available. Whether it will be like the version I mentioned above, or completely different, remains to be seen.
M79 Grenade Launcher [Counter-Terrorist Only]
WEAPON TYPE: Grenade Launcher
SUGGESTED WEAPON COST: $2700
AMMO TYPE: 20mm Grenades
MAGAZINE/MAX: 1/4
SUGGESTED AMMO COST: $60 (4)
This is the old stand-alone one-shot grenade launcher used by the US
Army before the M16/M4-mounted M203 launcher came along. It functions similar to a break-open single-shot shotgun in the sense that it must be reloaded after every firing. The M79 is still used by some CT forces to shoot special 20mm flashbangs or Tear Gas grenades at ranges far longer or higher than by hand. This could be based upon the M203 Launcher
(Secondary Fire option of the MP5) in Half-Life, but with an improved range and slower rate of fire due to reload animation.
POINT: Normally, I would be against such big 'power weapons' in a
Counterterrorist themed FPS game, but the M79 has its merits. It would allow one to fire HE Grenades higher up and farther than normal, and the low ammo count (1 reload per shot, maximum of 4 shots in reserve) will keep it from being abused too often. Another is the reload animation
(Definitely longer than the AWM bolt-action), which should be long enough to keep players from 'autofiring' their grenade launcher. Since it fires grenades, close combat with this weapon is NOT an option.
OTHER CT SKINS:
I would really like to see other OFFICIAL player skins made available for CS players. The Terrorist skins are limited only to the imagination, but some skins I'd like to see would be the following (With short descriptions below)
U.S. Marine Force Recon
United States
US Marine Corps
The US Marine Force Recon units are one of two elite forces in the
Marine Corps (the other are the Marine Scout-Snipers). Force Recon units trace their history as far back as World War II, and were meant to be smaller and faster units than the regular full-scale Marine reconnaissance battalions. Force Recon training is similar in intensity to SEAL training, which includes SCUBA and parachute training. It is because of this that rivalry and comparison with SEALs is quite common.
However, as of this writing, Force Recon was disbanded, as the US
Marines leave the Special Operations missions to the Army SOF and Navy
SEALs. Current Force Recon members have since been moved to duty under the Marine Expeditionary Units (MEUs), and most have been assigned to
Afghanistan.
Delta Force (1st SFOD-D)
United States
US Army
The US Military's first truly official Counterterrorist unit, SFOD-Delta was the brainchild of Colonel (Ret.) Charles "Chargin' Charlie" Beckwith in 1977. Designed heavily after the British SAS, Delta comprises mostly of Army Airborne, Rangers, and Special Forces personnel. Like SEAL Six
(NAVSPECWAR-DEVGRU), it can be authorized by the President of the United
States to initiate a first strike against foreign terrorist elements.
SEAL Six and Delta Force often cross-train with one another on occasion.
Delta Force's most recent mission was touched upon in the movie Black
Hawk Down. Currently, Delta Force may or may not be in Afghanistan undertaking recon and hunting operations against Taliban and al-Qaida forces. As with DEVGRU, Delta Force's existence is officially denied on the geopolitical level.
UPDATE: Delta Force is one of the playable skins in Condition Zero.
Alfa Group
Democratic Republic of Russia (former USSR)
Russian KGB/FSB/Spetsnaz
Formed by former KGB chairman Yuri Andropov in 1974, Alfa Group's primary mission is as a special hostage-rescue unit. Consisting mainly of the elite Russian Spetsnaz, it has also seen action in Afghanistan,
Chechnya, and other hotspots. Currently, the main Alfa group members are subordinate to the Russian FSB (Federal'naya Sluzhba Beznopasti, Federal
Security Bureau). Though not as popular as the European and American
Counterterror groups, Alfa holds its own as one of the best in the world. Alfa currently engages in domestic counterterror and SWAT actions within Russia proper.
UPDATE: The Russian Spetsnaz are a playable skin in Condition Zero.
=========
OTHER FAQ
=========
Some other random questions that need answering. Note however, that though I'm knowledgeable about weapons and ammo, I'm not an expert, and may make a few mistakes; Do NOT treat my answers as expert advice on real weapons! I only know enough as to be relevant WRT the game mechanics of CS.
Q - Why are some ammo types listed as "Caliber" and the others as "MM" or "Millimeter"?
A - These are acutally measurments of the ammo used usually the diameter of the round. "Caliber" is used by the U.S. and is based on the English measurement system (Inches). One
Caliber as one Inch, so .50 Caliber is 0.50 of an inch (half an inch), and so on. Europe now uses the Metric System, so their ammunition is measured the metric way (Millimeters).
Also, The European system is a little more descriptive, since they usually include the width AND length of a bullet (like 9x19mm). This refers to the length of the ENTIRE bullet (slug and cartridge. Take note again of the description of the
Kalashnikov AK-47 as to the importance of this length measurement for bullets.
AFAIK, Caliber only refers to the width (diameter) of the bullet. For some cases, the Caliber has a metric equivalent (such as .223 Cal Remington = 5.56x45mm NATO), but not all.
Q - Where did the word "Caliber" come from?
A - I'm not 100% sure of its origin. Hairy Dude informs me:
Collins English Dictionary: calibre (n) ... [C16: from Old
French, from Italian _calibro_, from Arabic _qalib_ shoemaker's last, mould]
The word "calibrate" appears to have derived from "calibre", not the other way round. In any case, this is how they measured bullet widths; by calibrating them to size.
Q - Where do you get your weapon info?
A - Same way Tom Clancy does. ^^x From the 'Net, from handgun- shooting friends of mine, from observing the local military, and other such stuff. In other words, lots of research. You'd be surprised at what info you can find just lying around the
'Net, or in any book or magazine for that matter. Info for
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Other files from this game:
- Counterstrike document by System on 14/03/2006, 06:30
- Counterstrike trainer by System on 14/03/2006, 06:30
- Counterstrike document by System on 14/03/2006, 06:30
Buy-Script - Counterstrike document by System on 14/03/2006, 06:30
- Counterstrike solution by System on 09/03/2006, 09:50
- Counterstrike FAQ by System on 09/03/2006, 09:50
Stealth Playing Guide - Counterstrike FAQ by System on 09/03/2006, 09:50
Vertigo Strategy Guide - Counterstrike FAQ by System on 09/03/2006, 09:50
Specific Weapon Techinques - Counterstrike FAQ by System on 09/03/2006, 09:50
Real Weapons Faq - Counterstrike solution by System on 09/03/2006, 09:50
Sniper's Handbook - Counterstrike FAQ by System on 09/03/2006, 09:50
ScoutzKnifez In-depth Guide






