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"A general who listens to my calculations, and uses them, will surely be victorious, keep him; a general who does not listen to my calculations, and does not use them, will surely be defeated, remove him."
- Sun Tzu, The Art of War
A lot of you will most likely have seen or heard of CS players being kicked off their servers. I support this wholeheartedly; anyone who does nothing but be a pain in the side for your team should be booted. If he makes life hard (game-wise) for the opposing team, by all means keep him; he's going to be one of your most valuable assets. But if he does nothing but boast, complain, and generally uncomfortable to be around, feel free to chuck him. It's these bad players that take most of the fun out of playing CounterStrike.
"Heavy casualties can be inflicted by one trained sniper."
If you've played CS for ANY length of time, you'll know that the AWM
(Also known to CS old-timers as the AWP) Sniper Rifle is the deadliest weapon in the game, with its one-shot kill ability. It's a powerful and expensive weapon, but very few people actually manage to use it properly, if at all. Too many people out there charging in blindly with this weapon without really knowing how it works.
Conversely, many people also eschew the other Sniper rifles in the game, such as the lighter and cheaper Steyr Scout, and the two 'Automatic
Snipers', the HK G3/SG1, and the SG550 Sniper. Truth be told, ALL of these Sniper Rifles are highly efficient weapons, but only in the hands of the right kind of sniper. And usually, it means a true specialist.
Save for the AWM, all other Sniper Rifles were intended for the sole purpose of getting headshots--like real-life snipers do.
The Scout is a mini-AWM in the sense that it's a bolt-action sniper rifle. The Scout functions pretty much the same as the AWM in 2x/4x
Scope mode, but without the scope it is a much lighter weapon. In the hands of an intuitive sniper (one who can actually snipe well without a scope), the Scout is deadly, not to mention very affordable.
The G3/SG1 and SG550 Sniper are both Automatic sniper rifles. Although they do not have the one-shot kill ability of the AWM, their advantage lies in that unlike the two Bolt-action rifles, you can quickly follow- up missed headshots because of the Semi-auto ability. Don't compare these weapons with the AWM or Scout; Think of the G3/SG1 as a slower and slightly more accurate AK-47 with a 2x/4x scope, and you can appreciate it better. The SG550 Sniper is less powerful than the Terrorists' G3/SG1
(5.56mm against 7.62mm), but it has a higher rate of fire and less recoil to make up for it.
Snipers: Work VERY closely with a buddy. The Sniper and his spotter or
Defensive Guard, or two snipers. Snipers have one major weakness: Get in very close with a shotgun or SMG, and he's got only a slim chance of out-shooting you...if he somehow notices you sneaking up on him. The buddy system works best here. Find a buddy who is your seatmate in a LAN game, or someone you can easily communicate with one-on-one--Your 'spotter' should be armed with an SMG or assault rifle to protect the sniper from being ambushed by a wily opponent. At the same time, he acts as an extra pair of eyes, singling out targets for you to pick off. In fact, a good tactic (which this author was at the receiving end of) is to trust your buddy when you're firing blind:
* If you're behind a crate or wall and a buddy you trust (Who has a better view of the goings-on) tells you to fire, you fire. This simple but surprising tactic nailed me and my friends numerous times, all of us wondering how a sniper could still hit us while firing blind. But it worked, and worked horrifically by systematically wiping six of us out.
One spotter outside, with a clear view of us (Occasionally darting to and fro from the Terrorist-side entrance of the halls in de_dust), and an AWM sniper outside, firing blind save for instructions from the zipping spotter.
"Don't never take a chance you don't have to."
- Major Robert Rogers, Standing Orders of Roger's Rangers,
1756
This is an old piece of advice that becomes vital to you all. It was an important tenet of the old Pre-American Revolution Rangers, and it worked well; the Rangers actually adopted the tactics of the very people they fought, the Native American Indians, and they learnt from their enemy well. Never go on any harebrained suicidal scheme just because you
MIGHT rack up a high kill ratio or a reputation; you'll just end up humiliating yourself.
* In the much-overplayed de_dust, it eventually boiled down to one
Terrorist player and myself. I had one HE grenade, an M4A1 with only 10 rounds remaining. My opponent and I attacked each other, and I was reduced to 4 HP left, so I ran for the first Bombsite (Right outside the hallways) and crouched in the corner outside the doorway.
All this time, my enemy was sending messages all over for me to stand up and fight, occasionally firing through the door. I waited until I could hear his footsteps close, then tossed my HE into the hallway, killing him and winning the match. He then made a huge issue of it at our LAN, accusing me of being a coward.
My counter-argument, in turn, was that I wasn't so STUPID as to go in rushing at him when I had only 4 measly hit points left. Turns out, he still had 8 HP himself left when the HE came bounding at him. ^^x;;;
"When in doubt, ATTACK!"
- Richard Marcinko
This may seem to run counter to what I mentioned above about taking chances, but it isn't. The above assumes that you've still got lots of better, safer options to rely on and hopefully the time to think about them. If there's a less risky way of defeating your enemy, take it. But if you're in doubt and left with no other recourse, the best defense is a good offense. If you've got a lot of cover and are relatively safe, then think your way out. But if you're pinned down and have little other recourse, then better to take the chance and attack. You might even succeed and live to brag about it.
"Don't stand up when the enemy's coming against you. Kneel down, lie down, hide behind a tree."
- Major Robert Rogers, Standing Orders of Roger's Rangers,
1756
NEVER give your enemy a good old, stand-up fight. That only happens in the old movies, and you're not John Wayne. When under fire, take cover;
There isn't a real CS player worth his salt who'd just walk right up to you in the open without any nearby cover and engage you in a straight-on rifle/SMG joust. Better yet, hide yourself so that he doesn't see you, then ambush him from behind. If there's a crate just high enough for you to aim over, don't jump on top of it; use the crate as cover. This is one of my favorites:
* In de_dust, I had been recently killed by a Terrorist who was using a skin cheat. The previous round, he masqueraded as an SAS member and nailed me when I held my fire (This was a friendly fire off server) to my consternation and a boatload of profanity.
Next round, I grabbed the Benelli M3, Kevlar Vest and some reloads, then swapped to the knife and made a beeline for the hallways. Finding the crate area, I hid behind there. Sure enough, not one, but two skin- cheaters, their skins flickering, passed me by without noticing me. Even better, the leader was the guy who suckered me the previous round. Big mistake, as I then swapped to the Benelli and took them both down instantly. April fool, buddy-boy.
"The enemy advances, we retreat; the enemy camps, we harass; the enemy tires, we attack; the enemy retreats, we pursue..."
- Mao Tse-Tung (Paraphrasing Sun Tzu)
Basically, this means that you should go for guerilla warfare. This is especially important if you've got very little cash and your enemy has
AWMs and other nasty things at their disposal. It's an opportunistic way of fighting your enemy--grab their superior weapons when they fall, toss
HEs at their preferred campsites, when outnumbered you run instead of giving them a stand-up fight, and when they're outnumbered, you dog them to the ground. This tactic usually favors Terrorists more than CTs in
Bomb missions since CTs are often forced to guard the bombsites or lose the game.
"Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy before he killeth you by any means available."
- Richard Marcinko, 10 Commandments of SpecWar
Before you go on, let me note that the above statement is NOT a justification to cheat in the game. It simply tells you to use everything (and I mean EVERYTHING) at your disposal to defeat your enemy. There's nothing more humiliating than dying in-game without ever having fired a single shot at your enemy. Rephrase the above statement this way: "If it's stupid but it works, then it ain't stupid." Use everything. Some weapons that may seem useless to some people might be tailor-made for others (like the SG550 Sniper). Try everything, use any tactic; sometimes the outlandish or impossibly simple work far better than a by-the-book play.
"Thou shalt KEEP IT SIMPLE, STUPID."
- Richard Marcinko, 10 Commandments of SpecWar
One of the most important lessons, if not THE most important thing to remember in CS. KISS: Keep it SIMPLE, stupid! Don't show off, and don't try to think up of a complicated and convoluted plan to get back at your enemies. Keep your tactics unpredictable and as uncomplicated as possible. Rather than overplan long, drawn-out strategies on which to attack and counter-attack your enemies, keep it simple: Go in, hit them, then get out. End of discussion.
* One of my friends and his band of Merry Marauding Terrorists adopted a
KISS-simple strategy that earned them a lot of ire in many de_dust games.
There was only one simple strategy: Wait just outside the Terrorists' opening to the hallways and gather around, loitering there and waiting until the very last 30 seconds of the Map round was ticking. By then, the CTs would be very edgy, set themselves up camped in one spot or another, if they weren't stupid enough to try and attack the gang-bang of terrorists just outside of HE grenade range.
At the tick of the last half-minute, the whole Terrorist team suddenly charges in as one gang and mows down the opposition on the way to the bombsite. More often than not, they wipe out all the CTs before getting to the site. A lot of CTs who go up against them say it's an unfair tactic. I, for one, like it: It's simple, direct, and it works.
========
WISHLIST
========
Some weapons and/or equipment upgrades I hope to see in CounterStrike someday:
Smith & Wesson M29 .44 Caliber Magnum Revolver
SUGGESTED WEAPON COST: $450
AMMO TYPE: .44 Cal Magnum
AMMO/MAX: 6/30
SUGGESTED AMMO COST: $25 (6)
The original Half-Life already has a Magnum Revolver, but noticeably, all of the CounterStrike pistols are all Semi-auto weapons. A revolver would be a good and cheap alternative to most players, sacrificing high ammo capacity and fast firing rate for power and accuracy; most revolvers are easier to aim than autopistols.
The S&W M29 .44 Magnum is a good choice, cheaper than an automatic pistol and packing a good punch to its round (.44 Cal Magnum is more powerful than .357 Magnum or .45 ACP but less than .50AE). It would make an attractive and cheap alternative to the Desert Eagle in terms of power and accuracy. On the downside would be its rate of fire (Same as the Desert Eagle), small ammo capacity, and a slow reload time. It's a revolver after all, and even with a speedloader will take just a bit longer to reload than a magazine. Still, it'll be a good option to think of.
POINT: Some real-life CT agencies DO use a revolver instead of a pistol when in maritime operations. Navy SEAL teams occasionally use revolvers because the fewer working parts make it tougher and handier than automatic pistols when damp. Also, revolvers are generally cheaper and more comfortable to handle than most autopistols. The M29 would be like a cheaper SIG P228 in the game but lighter and more accurate to run around with, albeit with a smaller load and slower firing rate.
Thermal Vision
SUGGESTED COST: $1250
Many players find the Night Vision Goggles costly and useless, and to an extent they are right, since merely adjusting the gamma of your monitor screen usually does the job for most. What would be better would be if
"A general who listens to my calculations, and uses them, will surely be victorious, keep him; a general who does not listen to my calculations, and does not use them, will surely be defeated, remove him."
- Sun Tzu, The Art of War
A lot of you will most likely have seen or heard of CS players being kicked off their servers. I support this wholeheartedly; anyone who does nothing but be a pain in the side for your team should be booted. If he makes life hard (game-wise) for the opposing team, by all means keep him; he's going to be one of your most valuable assets. But if he does nothing but boast, complain, and generally uncomfortable to be around, feel free to chuck him. It's these bad players that take most of the fun out of playing CounterStrike.
"Heavy casualties can be inflicted by one trained sniper."
If you've played CS for ANY length of time, you'll know that the AWM
(Also known to CS old-timers as the AWP) Sniper Rifle is the deadliest weapon in the game, with its one-shot kill ability. It's a powerful and expensive weapon, but very few people actually manage to use it properly, if at all. Too many people out there charging in blindly with this weapon without really knowing how it works.
Conversely, many people also eschew the other Sniper rifles in the game, such as the lighter and cheaper Steyr Scout, and the two 'Automatic
Snipers', the HK G3/SG1, and the SG550 Sniper. Truth be told, ALL of these Sniper Rifles are highly efficient weapons, but only in the hands of the right kind of sniper. And usually, it means a true specialist.
Save for the AWM, all other Sniper Rifles were intended for the sole purpose of getting headshots--like real-life snipers do.
The Scout is a mini-AWM in the sense that it's a bolt-action sniper rifle. The Scout functions pretty much the same as the AWM in 2x/4x
Scope mode, but without the scope it is a much lighter weapon. In the hands of an intuitive sniper (one who can actually snipe well without a scope), the Scout is deadly, not to mention very affordable.
The G3/SG1 and SG550 Sniper are both Automatic sniper rifles. Although they do not have the one-shot kill ability of the AWM, their advantage lies in that unlike the two Bolt-action rifles, you can quickly follow- up missed headshots because of the Semi-auto ability. Don't compare these weapons with the AWM or Scout; Think of the G3/SG1 as a slower and slightly more accurate AK-47 with a 2x/4x scope, and you can appreciate it better. The SG550 Sniper is less powerful than the Terrorists' G3/SG1
(5.56mm against 7.62mm), but it has a higher rate of fire and less recoil to make up for it.
Snipers: Work VERY closely with a buddy. The Sniper and his spotter or
Defensive Guard, or two snipers. Snipers have one major weakness: Get in very close with a shotgun or SMG, and he's got only a slim chance of out-shooting you...if he somehow notices you sneaking up on him. The buddy system works best here. Find a buddy who is your seatmate in a LAN game, or someone you can easily communicate with one-on-one--Your 'spotter' should be armed with an SMG or assault rifle to protect the sniper from being ambushed by a wily opponent. At the same time, he acts as an extra pair of eyes, singling out targets for you to pick off. In fact, a good tactic (which this author was at the receiving end of) is to trust your buddy when you're firing blind:
* If you're behind a crate or wall and a buddy you trust (Who has a better view of the goings-on) tells you to fire, you fire. This simple but surprising tactic nailed me and my friends numerous times, all of us wondering how a sniper could still hit us while firing blind. But it worked, and worked horrifically by systematically wiping six of us out.
One spotter outside, with a clear view of us (Occasionally darting to and fro from the Terrorist-side entrance of the halls in de_dust), and an AWM sniper outside, firing blind save for instructions from the zipping spotter.
"Don't never take a chance you don't have to."
- Major Robert Rogers, Standing Orders of Roger's Rangers,
1756
This is an old piece of advice that becomes vital to you all. It was an important tenet of the old Pre-American Revolution Rangers, and it worked well; the Rangers actually adopted the tactics of the very people they fought, the Native American Indians, and they learnt from their enemy well. Never go on any harebrained suicidal scheme just because you
MIGHT rack up a high kill ratio or a reputation; you'll just end up humiliating yourself.
* In the much-overplayed de_dust, it eventually boiled down to one
Terrorist player and myself. I had one HE grenade, an M4A1 with only 10 rounds remaining. My opponent and I attacked each other, and I was reduced to 4 HP left, so I ran for the first Bombsite (Right outside the hallways) and crouched in the corner outside the doorway.
All this time, my enemy was sending messages all over for me to stand up and fight, occasionally firing through the door. I waited until I could hear his footsteps close, then tossed my HE into the hallway, killing him and winning the match. He then made a huge issue of it at our LAN, accusing me of being a coward.
My counter-argument, in turn, was that I wasn't so STUPID as to go in rushing at him when I had only 4 measly hit points left. Turns out, he still had 8 HP himself left when the HE came bounding at him. ^^x;;;
"When in doubt, ATTACK!"
- Richard Marcinko
This may seem to run counter to what I mentioned above about taking chances, but it isn't. The above assumes that you've still got lots of better, safer options to rely on and hopefully the time to think about them. If there's a less risky way of defeating your enemy, take it. But if you're in doubt and left with no other recourse, the best defense is a good offense. If you've got a lot of cover and are relatively safe, then think your way out. But if you're pinned down and have little other recourse, then better to take the chance and attack. You might even succeed and live to brag about it.
"Don't stand up when the enemy's coming against you. Kneel down, lie down, hide behind a tree."
- Major Robert Rogers, Standing Orders of Roger's Rangers,
1756
NEVER give your enemy a good old, stand-up fight. That only happens in the old movies, and you're not John Wayne. When under fire, take cover;
There isn't a real CS player worth his salt who'd just walk right up to you in the open without any nearby cover and engage you in a straight-on rifle/SMG joust. Better yet, hide yourself so that he doesn't see you, then ambush him from behind. If there's a crate just high enough for you to aim over, don't jump on top of it; use the crate as cover. This is one of my favorites:
* In de_dust, I had been recently killed by a Terrorist who was using a skin cheat. The previous round, he masqueraded as an SAS member and nailed me when I held my fire (This was a friendly fire off server) to my consternation and a boatload of profanity.
Next round, I grabbed the Benelli M3, Kevlar Vest and some reloads, then swapped to the knife and made a beeline for the hallways. Finding the crate area, I hid behind there. Sure enough, not one, but two skin- cheaters, their skins flickering, passed me by without noticing me. Even better, the leader was the guy who suckered me the previous round. Big mistake, as I then swapped to the Benelli and took them both down instantly. April fool, buddy-boy.
"The enemy advances, we retreat; the enemy camps, we harass; the enemy tires, we attack; the enemy retreats, we pursue..."
- Mao Tse-Tung (Paraphrasing Sun Tzu)
Basically, this means that you should go for guerilla warfare. This is especially important if you've got very little cash and your enemy has
AWMs and other nasty things at their disposal. It's an opportunistic way of fighting your enemy--grab their superior weapons when they fall, toss
HEs at their preferred campsites, when outnumbered you run instead of giving them a stand-up fight, and when they're outnumbered, you dog them to the ground. This tactic usually favors Terrorists more than CTs in
Bomb missions since CTs are often forced to guard the bombsites or lose the game.
"Verily, thou art not paid for thy methods, but for thy results, by which meaneth thou shalt kill thine enemy before he killeth you by any means available."
- Richard Marcinko, 10 Commandments of SpecWar
Before you go on, let me note that the above statement is NOT a justification to cheat in the game. It simply tells you to use everything (and I mean EVERYTHING) at your disposal to defeat your enemy. There's nothing more humiliating than dying in-game without ever having fired a single shot at your enemy. Rephrase the above statement this way: "If it's stupid but it works, then it ain't stupid." Use everything. Some weapons that may seem useless to some people might be tailor-made for others (like the SG550 Sniper). Try everything, use any tactic; sometimes the outlandish or impossibly simple work far better than a by-the-book play.
"Thou shalt KEEP IT SIMPLE, STUPID."
- Richard Marcinko, 10 Commandments of SpecWar
One of the most important lessons, if not THE most important thing to remember in CS. KISS: Keep it SIMPLE, stupid! Don't show off, and don't try to think up of a complicated and convoluted plan to get back at your enemies. Keep your tactics unpredictable and as uncomplicated as possible. Rather than overplan long, drawn-out strategies on which to attack and counter-attack your enemies, keep it simple: Go in, hit them, then get out. End of discussion.
* One of my friends and his band of Merry Marauding Terrorists adopted a
KISS-simple strategy that earned them a lot of ire in many de_dust games.
There was only one simple strategy: Wait just outside the Terrorists' opening to the hallways and gather around, loitering there and waiting until the very last 30 seconds of the Map round was ticking. By then, the CTs would be very edgy, set themselves up camped in one spot or another, if they weren't stupid enough to try and attack the gang-bang of terrorists just outside of HE grenade range.
At the tick of the last half-minute, the whole Terrorist team suddenly charges in as one gang and mows down the opposition on the way to the bombsite. More often than not, they wipe out all the CTs before getting to the site. A lot of CTs who go up against them say it's an unfair tactic. I, for one, like it: It's simple, direct, and it works.
========
WISHLIST
========
Some weapons and/or equipment upgrades I hope to see in CounterStrike someday:
Smith & Wesson M29 .44 Caliber Magnum Revolver
SUGGESTED WEAPON COST: $450
AMMO TYPE: .44 Cal Magnum
AMMO/MAX: 6/30
SUGGESTED AMMO COST: $25 (6)
The original Half-Life already has a Magnum Revolver, but noticeably, all of the CounterStrike pistols are all Semi-auto weapons. A revolver would be a good and cheap alternative to most players, sacrificing high ammo capacity and fast firing rate for power and accuracy; most revolvers are easier to aim than autopistols.
The S&W M29 .44 Magnum is a good choice, cheaper than an automatic pistol and packing a good punch to its round (.44 Cal Magnum is more powerful than .357 Magnum or .45 ACP but less than .50AE). It would make an attractive and cheap alternative to the Desert Eagle in terms of power and accuracy. On the downside would be its rate of fire (Same as the Desert Eagle), small ammo capacity, and a slow reload time. It's a revolver after all, and even with a speedloader will take just a bit longer to reload than a magazine. Still, it'll be a good option to think of.
POINT: Some real-life CT agencies DO use a revolver instead of a pistol when in maritime operations. Navy SEAL teams occasionally use revolvers because the fewer working parts make it tougher and handier than automatic pistols when damp. Also, revolvers are generally cheaper and more comfortable to handle than most autopistols. The M29 would be like a cheaper SIG P228 in the game but lighter and more accurate to run around with, albeit with a smaller load and slower firing rate.
Thermal Vision
SUGGESTED COST: $1250
Many players find the Night Vision Goggles costly and useless, and to an extent they are right, since merely adjusting the gamma of your monitor screen usually does the job for most. What would be better would be if
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