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To many FPS game players (those in Quake Tournaments especially), this sounds low and 'dishonorable'. Maybe it is, but from the standpoint of a
Counter-Terrorist, much less that of a Terrorist, this is the rule and not the exception. Look at it from a logical point of view. Attacking from the side doesn't always produce good results. There's less body area of your enemy to hit, and the slightest twitch or recoil (As with
AK47s and AUGs) may make you miss the target entirely and attract his notice for him to counterattack. Not to mention that moving forward as he is makes for a slightly harder to hit target.
The only cases wherein you can get a larger hit chance if he was facing directly forward or directly behind you. Obviously, a head-on attack would be risky if your opponent has a superior weapon or superior skills to yours (Can you say AWM Sniper Master?).
So all that's left is attacking from behind. It takes a bit longer for your enemy to react, as he has to spin around to attack you, and by that time you've hopefully riddled him with enough bullets to kill or at least seriously injure him. For snipers (especially those who do NOT have the AWM), taking him out from behind and above also gives a higher chance of a headshot on your target. Behind and slightly below (Such as in cs_assault or in de_aztec) also presents a good angle if you are a 'counter-sniper' out to nail a pesky AWM sniper upstairs. And simply nothing beats the sheer satisfaction of sneaking up on a sniper from behind and knifing him to death. ^^x;;;
* In the very first game of CS I ever played, there were 7 Terrorists (average players, my guess) and 4 Newbie CTs including myself, map de_dust.
Two rounds into the game I noticed that the CTs were all going to the first bombsite and effectively getting massacred while the Terrorists (all 7 of them) stayed inside the halls and AWM-sniped us at their leisure. Third round, I bought a P90 and HE grenade and went under the bridge. No snipers at all were guarding the place.
Running up back and into the Terrorist side of the hallways, I noticed all of them firing at my teammates and their backs turned to me. I tossed the HE grenade and ran my behind off firing the P90, eventually getting waxed by one Terrorist with an AK47, but not before I HE'd three of them to death and seriously injured the AK wielder, not to mention give my teammates the win for that round.
No surprise that there were then 7 Terrorist players out for my "Newbie" blood...Is it my fault they were overconfident? I just used their oversight to my advantage. Warning to vets: NEVER underestimate the unpredictability of a Newbie; they might have new ideas that might be useful to learn.
"Attack in groups."
- Hauptmann Oswald Boelcke, Dicta Boelcke
This is another tactic that a great majority of FPS players find 'dishonorable'. Then again, other FPS players have the benefit of respawning immediately after dying...which they do a lot. In CS, you only respawn after the match ends. I need not add that there are a lot of Rambo types who play CS charging in like some fool knight on horseback, only to be carried home in a litter box. Oswald Boelcke himself lectured to his students constantly this tenet of the Dicta
Boelcke, emphasizing teamwork above all else, for yours and your team's survival.
Attacking in groups has many advantages. You'll have more firepower, your enemy will be overwhelmed, and that'll be one less guy to worry about. Never assume you've done just enough damage to kill him with the
NEXT shot; ALWAYS treat your enemy like he was at full health. Also, the more firepower hitting him, the harder it will be for him to single one of you out--A large number of bullets hitting him all at once is a lot of stopping power. Also noted is the fact that some weapons in CS work much better as part of a group. Examples are that of an M249 Para wielder supporting a group of SMG users, or an assaulter with an M3 being backed up by a teammate with the M4A1 for support.
Alternatively, when there are two or more opponents, don't bother to gang up; split and each of you take one. Though this might be dangerous initially, at least it takes a load off your mind; two ganging up on one opponent when another opponent is unscathed and nearby is a turkey shoot waiting to happen. Above all, stop worrying about which of you gets the kill; the point is that your opponent is dead and both you and your teammates are alive.
There's a nickname for this kind of tactic: It's called a Wolf Pack.
Each one of you is like a wolf; you each want to get the highest frag rate possible. But you also work in packs, so that your chances of killing the enemy are higher than that of him killing you.
"Fixed formation is bad."
- Miyamoto Musashi, Go Rin No Sho
"When we're on the march we march single file, far enough apart so one shot can't go through two men."
- Major Robert Rogers, Standing Orders of Roger's Rangers,
1756
You'd normally think that running around in a large united group makes for both an imposing appearance. Actually, this makes an enemy AWM sniper's ability to get 3-in-1 kills all the easier. Don't EVER crowd up elbow-to-elbow with your teammates, especially in tight hallways and corners! Attack within groups, but don't get in your buddy's way. You're a group of Special Forces or Terrorist units, not a Junior Band Parade
Drill team, so stop trying to bunch together. Even if you stick close to your teammates, you must give them enough maneuvering room.
* One game of cs_italy was particularly annoying for me. Three of us CTs were in the wine cellar (small route leading to the Hostage Area), with me in the right corner of a neat triangle formation, which left me uncomfortable.
When we got to the stairs at the wine cellar, there was -ONE- Terrorist armed with an AK47 strafing us. I was ready to attack, but the guy in front of me panicked (I found out later that he'd swapped to the USP
Tactical in his panic) and then tried to double back. The bad news was that the guy to my left and back wanted to attack, and was trying to push FORWARD while our point man was moving BACK.
The coup de grace of all of this was that I was smack-dab in the middle of the DOORWAY when this happened, and couldn't move or even jump any way at all without one idiot or other in my way. So I got stuck sandwiched between a pair of idiots while the Terrorist mowed all three of us down courtesy of the AK47's 7.62mm round. Doom on you, Wavehawk.
-_-x;;;
"Don't be fooled by the Enemy's tricks."
- Hauptmann Oswald Boelcke, Dicta Boelcke
"Warfare is the Way of deception."
- Sun Tzu, The Art of War
A wily enemy team will know when to lead you by the nose--right into one of their traps. This takes some practice and observation of your enemy's moves. For an Assaulter, this is already very important, but for a
Sniper this skill is VITAL. The entire point of a Sniper, especially in a sniper duel, is to convince the enemy, directly or indirectly, to kindly appear long enough for you to put a bullet through his head. The goal is for you to trick your enemy, not him trick you. Its a mind game at long range, and whoever gets the lethal shot in first wins, regardless of how he did it. As a Sniper, you MUST trick your enemy...without having him trick you in turn.
* Spying an enemy sneak behind a crate (his rifle barrel was sticking out the side) in the first bombsite area of de_dust, I let loose into the crate with my Steyr AUG, emptying my stash of 5.56mm ammo when I saw his weapon, an AK-47, fall to the ground.
Not waiting a second and thinking he was dead, I chucked my AUG (I was completely out of 5.56mm and wanted to get a rifle, quick) and rushed to the crate.
Well, I found the very same guy, crouching there and waiting to blow my head away with a Desert Eagle. Bammo.
Smart guy apparently tossed his AK aside and swapped to his pistol, just waiting for me to take the bait. Niiice. ^^x;;;
"Never quit an attack once started."
- Hauptmann Oswald Boelcke, Dicta Boelcke
If there is any rule that needs reminding over and over and over again, it's this one. Hit-and-run tactics are good. Attacking then changing your mind in mid-attack is not. If you attack, then suddenly chicken out in mid-attack, your enemy will use that to his advantage and kill you.
When you turn tail and retreat, you are presenting your opponent with a golden opportunity to kill you. Even if you are firing back (strafing) while running away, you are still at a disadvantage; I've seen a lot of
CS players run backward firing frantically, then unwittingly end up slamming into a wall.
A hit-and-run is not the same as this; a hit-and-run ultimately still as the motive of killing or seriously injuring the enemy enough to make him fear for his life. Stopping in mid-attack, even to reload, is a death sentence. Remember your Weapon Switch key ("Q" by default), and make sure that before a battle, you've got it automatically set to your secondary. Then practice tapping it once your primary is empty.
* There are far too many close calls I've had in CS wherein this simple swap to my pistol was all that kept me from being outgunned. In real life, CT operatives are trained to quick-draw their handgun the second their primary is empty. Often, the difference of a single pistol bullet is what keeps you alive.
"Fire at close range."
- Hauptmann Oswald Boelcke, Dicta Boelcke
"When your enemy fills your cockpit window, fire. You can't possibly miss at that range."
- Lt. Erich Hartmann (World War II's Top Fighter Ace with 352 kills)
This lends better to assaulters than snipers but in any case, the closer you are to your opponent, the easier it is to hit him (obviously). Keep in mind the earlier rule (Attack from behind) when doing this, so that you don't somehow give your opponent the opportunity to kill you before you kill him. At close range, all weapons are effective. Some more than others, but at that range, it's hard to blame a failure on a miss...unless of course, you're really THAT inept a player.
It's a common newbie mistake to suddenly open all-out once he sees an enemy player. Remember that at long ranges, most weapons either weaken
(Pistols, SMGs, Shotguns) or have less accuracy (All assault rifles), so all this does is nick the enemy a little and end up blowing the element of surprise. Spraying the air and hoping that something hits your opponent's head is NOT the best way of staying alive in CS.
At this particular stage, first-shot accuracy really counts. If you have the element of surprise and a good shot, you had best take it. And the closer you are to your enemy, naturally your chances of getting that all-important head shot are greater.
"Your Buddy is Your Body"
- Basic Military Training Tenet
"NEVER leave your swim buddy!"
- SEAL tenet
Don't EVER go anywhere without someone covering your rear! If you've read the previous two notes I'd made, it should be obvious why. This is the one thing that most local (Philippine) CS players almost NEVER listen to (save for the dedicated CS Clans), and it's what gets most of team killed, since they're thinking of high frag rates first and teamwork second. Result? Players who are better, smarter, or just plain nastier nail them (again, see above two).
After playing CS for some time, I found that 95% of these deaths could have easily been avoided had they been playing as a team, with one guy watching another's back. For this, you should put 'fragging' people as secondary and your life (and teammates' lives) as first. And the best way for you to stay alive is if you have an extra pair of eyes covering you.
* There was a time in de_dust, wherein three other CTs and I charged in to take over the bombsite. Just our luck, two Terrorists popped in at the same time that we did, and I opened fire with my Steyr TMP.
A split-second later, I realized that I was the ONLY one firing.
Naturally, I bit the dust instantly, and upon that happening, I saw that the three idiots who were with me all decided to chicken out and ran OUT of the bombsite (not even firing!) the second the two Terrorists appeared, leaving me very alone and very dead. No surprise that we lost that round and every round after that.
After the sixth loss due to sheer cowardice on the CT teams' part (Seven
CTs against THREE Terrorists, and with six of the blankety-bleep- blanking CTs running away each taking separate vacations!), I quit the
Counter-Terrorist, much less that of a Terrorist, this is the rule and not the exception. Look at it from a logical point of view. Attacking from the side doesn't always produce good results. There's less body area of your enemy to hit, and the slightest twitch or recoil (As with
AK47s and AUGs) may make you miss the target entirely and attract his notice for him to counterattack. Not to mention that moving forward as he is makes for a slightly harder to hit target.
The only cases wherein you can get a larger hit chance if he was facing directly forward or directly behind you. Obviously, a head-on attack would be risky if your opponent has a superior weapon or superior skills to yours (Can you say AWM Sniper Master?).
So all that's left is attacking from behind. It takes a bit longer for your enemy to react, as he has to spin around to attack you, and by that time you've hopefully riddled him with enough bullets to kill or at least seriously injure him. For snipers (especially those who do NOT have the AWM), taking him out from behind and above also gives a higher chance of a headshot on your target. Behind and slightly below (Such as in cs_assault or in de_aztec) also presents a good angle if you are a 'counter-sniper' out to nail a pesky AWM sniper upstairs. And simply nothing beats the sheer satisfaction of sneaking up on a sniper from behind and knifing him to death. ^^x;;;
* In the very first game of CS I ever played, there were 7 Terrorists (average players, my guess) and 4 Newbie CTs including myself, map de_dust.
Two rounds into the game I noticed that the CTs were all going to the first bombsite and effectively getting massacred while the Terrorists (all 7 of them) stayed inside the halls and AWM-sniped us at their leisure. Third round, I bought a P90 and HE grenade and went under the bridge. No snipers at all were guarding the place.
Running up back and into the Terrorist side of the hallways, I noticed all of them firing at my teammates and their backs turned to me. I tossed the HE grenade and ran my behind off firing the P90, eventually getting waxed by one Terrorist with an AK47, but not before I HE'd three of them to death and seriously injured the AK wielder, not to mention give my teammates the win for that round.
No surprise that there were then 7 Terrorist players out for my "Newbie" blood...Is it my fault they were overconfident? I just used their oversight to my advantage. Warning to vets: NEVER underestimate the unpredictability of a Newbie; they might have new ideas that might be useful to learn.
"Attack in groups."
- Hauptmann Oswald Boelcke, Dicta Boelcke
This is another tactic that a great majority of FPS players find 'dishonorable'. Then again, other FPS players have the benefit of respawning immediately after dying...which they do a lot. In CS, you only respawn after the match ends. I need not add that there are a lot of Rambo types who play CS charging in like some fool knight on horseback, only to be carried home in a litter box. Oswald Boelcke himself lectured to his students constantly this tenet of the Dicta
Boelcke, emphasizing teamwork above all else, for yours and your team's survival.
Attacking in groups has many advantages. You'll have more firepower, your enemy will be overwhelmed, and that'll be one less guy to worry about. Never assume you've done just enough damage to kill him with the
NEXT shot; ALWAYS treat your enemy like he was at full health. Also, the more firepower hitting him, the harder it will be for him to single one of you out--A large number of bullets hitting him all at once is a lot of stopping power. Also noted is the fact that some weapons in CS work much better as part of a group. Examples are that of an M249 Para wielder supporting a group of SMG users, or an assaulter with an M3 being backed up by a teammate with the M4A1 for support.
Alternatively, when there are two or more opponents, don't bother to gang up; split and each of you take one. Though this might be dangerous initially, at least it takes a load off your mind; two ganging up on one opponent when another opponent is unscathed and nearby is a turkey shoot waiting to happen. Above all, stop worrying about which of you gets the kill; the point is that your opponent is dead and both you and your teammates are alive.
There's a nickname for this kind of tactic: It's called a Wolf Pack.
Each one of you is like a wolf; you each want to get the highest frag rate possible. But you also work in packs, so that your chances of killing the enemy are higher than that of him killing you.
"Fixed formation is bad."
- Miyamoto Musashi, Go Rin No Sho
"When we're on the march we march single file, far enough apart so one shot can't go through two men."
- Major Robert Rogers, Standing Orders of Roger's Rangers,
1756
You'd normally think that running around in a large united group makes for both an imposing appearance. Actually, this makes an enemy AWM sniper's ability to get 3-in-1 kills all the easier. Don't EVER crowd up elbow-to-elbow with your teammates, especially in tight hallways and corners! Attack within groups, but don't get in your buddy's way. You're a group of Special Forces or Terrorist units, not a Junior Band Parade
Drill team, so stop trying to bunch together. Even if you stick close to your teammates, you must give them enough maneuvering room.
* One game of cs_italy was particularly annoying for me. Three of us CTs were in the wine cellar (small route leading to the Hostage Area), with me in the right corner of a neat triangle formation, which left me uncomfortable.
When we got to the stairs at the wine cellar, there was -ONE- Terrorist armed with an AK47 strafing us. I was ready to attack, but the guy in front of me panicked (I found out later that he'd swapped to the USP
Tactical in his panic) and then tried to double back. The bad news was that the guy to my left and back wanted to attack, and was trying to push FORWARD while our point man was moving BACK.
The coup de grace of all of this was that I was smack-dab in the middle of the DOORWAY when this happened, and couldn't move or even jump any way at all without one idiot or other in my way. So I got stuck sandwiched between a pair of idiots while the Terrorist mowed all three of us down courtesy of the AK47's 7.62mm round. Doom on you, Wavehawk.
-_-x;;;
"Don't be fooled by the Enemy's tricks."
- Hauptmann Oswald Boelcke, Dicta Boelcke
"Warfare is the Way of deception."
- Sun Tzu, The Art of War
A wily enemy team will know when to lead you by the nose--right into one of their traps. This takes some practice and observation of your enemy's moves. For an Assaulter, this is already very important, but for a
Sniper this skill is VITAL. The entire point of a Sniper, especially in a sniper duel, is to convince the enemy, directly or indirectly, to kindly appear long enough for you to put a bullet through his head. The goal is for you to trick your enemy, not him trick you. Its a mind game at long range, and whoever gets the lethal shot in first wins, regardless of how he did it. As a Sniper, you MUST trick your enemy...without having him trick you in turn.
* Spying an enemy sneak behind a crate (his rifle barrel was sticking out the side) in the first bombsite area of de_dust, I let loose into the crate with my Steyr AUG, emptying my stash of 5.56mm ammo when I saw his weapon, an AK-47, fall to the ground.
Not waiting a second and thinking he was dead, I chucked my AUG (I was completely out of 5.56mm and wanted to get a rifle, quick) and rushed to the crate.
Well, I found the very same guy, crouching there and waiting to blow my head away with a Desert Eagle. Bammo.
Smart guy apparently tossed his AK aside and swapped to his pistol, just waiting for me to take the bait. Niiice. ^^x;;;
"Never quit an attack once started."
- Hauptmann Oswald Boelcke, Dicta Boelcke
If there is any rule that needs reminding over and over and over again, it's this one. Hit-and-run tactics are good. Attacking then changing your mind in mid-attack is not. If you attack, then suddenly chicken out in mid-attack, your enemy will use that to his advantage and kill you.
When you turn tail and retreat, you are presenting your opponent with a golden opportunity to kill you. Even if you are firing back (strafing) while running away, you are still at a disadvantage; I've seen a lot of
CS players run backward firing frantically, then unwittingly end up slamming into a wall.
A hit-and-run is not the same as this; a hit-and-run ultimately still as the motive of killing or seriously injuring the enemy enough to make him fear for his life. Stopping in mid-attack, even to reload, is a death sentence. Remember your Weapon Switch key ("Q" by default), and make sure that before a battle, you've got it automatically set to your secondary. Then practice tapping it once your primary is empty.
* There are far too many close calls I've had in CS wherein this simple swap to my pistol was all that kept me from being outgunned. In real life, CT operatives are trained to quick-draw their handgun the second their primary is empty. Often, the difference of a single pistol bullet is what keeps you alive.
"Fire at close range."
- Hauptmann Oswald Boelcke, Dicta Boelcke
"When your enemy fills your cockpit window, fire. You can't possibly miss at that range."
- Lt. Erich Hartmann (World War II's Top Fighter Ace with 352 kills)
This lends better to assaulters than snipers but in any case, the closer you are to your opponent, the easier it is to hit him (obviously). Keep in mind the earlier rule (Attack from behind) when doing this, so that you don't somehow give your opponent the opportunity to kill you before you kill him. At close range, all weapons are effective. Some more than others, but at that range, it's hard to blame a failure on a miss...unless of course, you're really THAT inept a player.
It's a common newbie mistake to suddenly open all-out once he sees an enemy player. Remember that at long ranges, most weapons either weaken
(Pistols, SMGs, Shotguns) or have less accuracy (All assault rifles), so all this does is nick the enemy a little and end up blowing the element of surprise. Spraying the air and hoping that something hits your opponent's head is NOT the best way of staying alive in CS.
At this particular stage, first-shot accuracy really counts. If you have the element of surprise and a good shot, you had best take it. And the closer you are to your enemy, naturally your chances of getting that all-important head shot are greater.
"Your Buddy is Your Body"
- Basic Military Training Tenet
"NEVER leave your swim buddy!"
- SEAL tenet
Don't EVER go anywhere without someone covering your rear! If you've read the previous two notes I'd made, it should be obvious why. This is the one thing that most local (Philippine) CS players almost NEVER listen to (save for the dedicated CS Clans), and it's what gets most of team killed, since they're thinking of high frag rates first and teamwork second. Result? Players who are better, smarter, or just plain nastier nail them (again, see above two).
After playing CS for some time, I found that 95% of these deaths could have easily been avoided had they been playing as a team, with one guy watching another's back. For this, you should put 'fragging' people as secondary and your life (and teammates' lives) as first. And the best way for you to stay alive is if you have an extra pair of eyes covering you.
* There was a time in de_dust, wherein three other CTs and I charged in to take over the bombsite. Just our luck, two Terrorists popped in at the same time that we did, and I opened fire with my Steyr TMP.
A split-second later, I realized that I was the ONLY one firing.
Naturally, I bit the dust instantly, and upon that happening, I saw that the three idiots who were with me all decided to chicken out and ran OUT of the bombsite (not even firing!) the second the two Terrorists appeared, leaving me very alone and very dead. No surprise that we lost that round and every round after that.
After the sixth loss due to sheer cowardice on the CT teams' part (Seven
CTs against THREE Terrorists, and with six of the blankety-bleep- blanking CTs running away each taking separate vacations!), I quit the
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