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in Half-Life). In the beta versions, it was highly feared, but not as of
V1.0, wherein slashes are not enough to kill. It is good to use against a weakened opponent whom you get the jump on at -extremely- close range, but otherwise leave it in favor of your guns.
TACTICS: Only use in very close quarters in ambush, and when you either want to conserve ammunition or have no ammo left. Do NOT try a kill with a knife simply for bragging rights, unless you are THAT skilled a CS player.
C4 Explosives [Terrorist Only]
Plastic Explosives are highly prized by both Terrorist and Counter-
Terrorist units. They are light, easily moldable, infinitely more stable than other types of explosives (such as dynamite), and leave very little trace once used. They can also be used underwater given the right waterproofing, and it takes very little to destroy a whole lot.
C4 (Composition 4) is the current standard US Military-issue plastic explosives. In real life, Terrorists often use Semtex, a slightly more touchy Czechslovakian version common to former Soviet military forces, and based on C3 (the predecessor of the US Army C4).
POINT: Terrorists only get C4 in Bomb missions, and they can only be placed in one of two (or more) 'Bombsites' on the map. Despite this, it packs a terrific punch when it explodes, so anyone unfortunate to still be in the effective area of the bomb blast is liable to be killed outright or at least seriously injured (Not to mention get additional
'Frequent Flier' premiums as they're blasted into the sky ^^x).
TACTICS: Do not leave bomb as soon as it is planted, as CTs can still defuse it. Wait awhile, then leave just before it explodes. Always protect the bomb-carrier as much as possible until he plants the bomb.
======================
COUNTERTERRORIST TEAMS
======================
Listed here are short descriptions of the 4 CT teams portrayed in CS, in a nutshell. The Terrorist teams, on the other hand, are NOT based on any existing Terrorist groups. This should be apparent already with the names given them: Phoenix Connection, Arctic Avengers, L337 Krew, and
Gorilla Warfare. The L337 Krew names comes from the term "LEET" (or
Elite), for example.
SEAL Team Six [NAVSPECWAR - DEVGRU]
United States
US Navy
USN Commander (Ret.) Richard Marcinko originally formed SEAL Six (Now officially known under the jawbreaking moniker of Naval Special Warfare
- Development Group [NAVSPECWAR - DEVGRU]) as a standalone
Counterterrorist unit for the Navy. Considering that it is much younger and infinitely smaller than the older and more legendary SAS, SEAL Six has made an almost mythic (Detractors would say 'infamous') name for itself in many circles. The team cross-trains regularly with other Spec
Ops teams including GSG-9, GIGN, and SAS as well as their Army equivalent, First Army Special Forces Operational Detachment Delta - (1st SFOD-D or Delta Force), and other CT groups worldwide.
Though SEAL Six was originally designed for (and still is) primarily focused on maritime Counterterror operations, they are also exceptionally skilled masters of CQB (Close Quarters Battle), each team member emptying 2500-3000 bullets per week and constantly practicing to further perfect their dead-on target shooting. Taken a step even further, SEAL Team Six is one of the few Counterterror units in the world with the authorization to take the first strike at Terrorism (meaning assassination of Terrorist targets), if and when given the go- ahead by the President of the United States. As a result, SEAL Six is also one of the most clandestine CT units in the world.
SEAL Six's Counterterror and CQB requirements, as well as seagoing nature is one of the reasons Heckler and Koch developed an MP5 SMG specifically to cater to the Navy SEALs' needs--the MP5/N Submachinegun.
There is no word on whether SEAL Six has been assigned to any counterterror operations in the world as of late. It is, however, certain that no SEALs are currently in Afghanistan.
GSG-9 (Grenzschutzgruppe 9)
Republic of Germany
Bundesgrenzschutz (Border Police)
After the horrors of World War II, Germany was naturally apprehensive about creating an elite military force for any given reason, and thus tried to bring up a wholesome and friendly image. That image was shattered in 1972, when members of the terrorist group Black September kidnapped and murdered Israeli athletes during the Munich games, made even worse by (even Germany admits) horribly inept police action.
In 1973, the West German government, precisely because of this fiasco, then wrote up the plans for GSG-9, an elite Counterterror unit. The
GSG-9 is actually a part of the West German Border Police Forces
(Bundesgrenzschutz) and not the military. This is both to avoid any stigma from the World War II connotations and that the Border Police were already used to dealing with terrorism to some degree (More so than the regular police at Munich).
Life in GSG-9 is spartan to say the least, and each member prides themselves on their ability to live in such conditions; many GSG-9 members go undercover, actively infiltrating Terrorist groups and nipping many actions in the bud. Clearly, this Counterterror unit's members are not the type to merely sit back and wait for a Terrorist action to happen.
GIGN (Groupe de Securite et d'Intervention de la Gendarmerie
Nationale)
Republic of France
Gendarmerie (Police)
The French GIGN, like the German GSG-9, is operated by the Police, not the Military. But that is where the similarity ends. The GIGN are unlike any other Counterterrorist unit, firstly because of its small size (barely over a hundred men, inclusive of staff members), and the fact that they are the only CT unit of renown with standing orders NOT to shoot to kill. GIGN was formed 1973, around the same time as GSG-9.
GIGN troops are police officers first and foremost, which is why GIGN has such an odd non-lethal policy of taking down Terrorists and the like; Police officers must make arrests and are not allowed to take the law into their own hands. GIGN prides itself on its marksmanship--to injure but not to kill, and that more often than not, they manage to have both hostages AND Terrorists alive at the end of a mission. Even though other CT units scoff at what they regard as both pointless and potentially hazardous, all of them cross-train with GIGN, hoping to learn some of that legendary marksmanship.
SAS (Special Air Services)
Great Britain
British Royal Army
The SAS is both the oldest and thus far the best-known Counterterrorist
Special Operations Force still existing in the world today. First formed in World War II as a commando-style unit, the SAS eventually branched out into other divisions of Spec Warfare. In 1980, the SAS
Counterterrorist team intervened successfully in the Iranian Embassy siege in London, and that one action was what put the SAS
Counterterrorist function in the limelight.
One thing to note is that the SAS is actually divided into various
'Squadrons' with differing duties, from Mountaineering to vehicles, up to Recon units. The SP (Special Projects) team, which engages in
Counterterror, however, is not a regular unit of the SAS. It is a group in which all SAS members have to go through for six months at a time, with constant refresher courses. Because of this, it can be said that
ALL members of the SAS are qualified in CT warfare.
Even today, all Counterterrorist units in the world have nothing but the deepest of respect for the British SAS. SEAL Team Six, GSG-9, GIGN, regardless of who, there is no unit (save maybe the Israeli Mossad) that does not give the SAS at least some measure of respect.
The SAS is currently in Afghanistan, alongside US Special Forces in the pursuit of al-Qaida. It is currently not known whether this is the SP unit or one of the other SAS divisions. They are currently the largest non-US force in that country to date.
================
TACTICAL THOUGHT
================
It's often been said that good soldiers aren't born, they're made. That is certainly the truth with Counter-Strike. You may have been blessed with better reflexes, a fast eye and trigger combination, but without the proper training and orientation, you're not going to last long in
Half-Life: CounterStrike. In fact, a lot of seasoned DOOM/Duke
Nukem/Quake players find themselves hopelessly splattered in CS their first time out. In here are some Tactical Thoughts that apply well in the game.
"I am your War Lord and wrathful god of combat, and I shall lead you from the FRONT, not the REAR."
- Richard Marcinko, 10 Commandments of SpecWar
Don't expect to tell your team to charge while you cower behind a crate.
If you want to lead, lead by example. If you're an assaulter, this means you head into battle first. Obviously, this lends better to assaulters than campers. I'm not saying for you to charge in blindly and suicidal; that's just plain stupid. If you have a plan in mind, run with it. Don't just TELL people about it and expect them to do it for you, do it yourself! For example:
* In one game of cs_assault (and the very second time I played CS in my life), we'd been regularly creamed by the Terrorists for three straight rounds. No teamwork among us at all, while the Terrorist team had incredible teamwork.
I was about to kick myself in the head when I realized, rather late in the 3rd round, that the Terrorist team had taken the bridge as their sniping point (in real life, you don't get a second, much less a third or fourth chance).
On the fourth round, I bought an M4A1, swapped to the knife and ran all the way to the bridge before the Terrorists did, then armed my M4A1 over the bridge, just in time for the poor unsuspecting Terrorists to run out and kiss 5.56mm headshots instantly. They were all in panic as their team leader and one other teammate bit the dust first; obviously that had never happened to them before.
Taking my cue (and not even needing any verbal prodding!), the rest of the team took advantage of the situation to attack the warehouse building from behind and nail the Terrorist Team, who were still messed up and freaking over how 'the newbie' popped a surprise like that on them.
We CTs won that round flat out, and after everybody (Both CT and
Terrorist Teams) got smart to those tactics and played like a team, we had tons of fun. Had I not gone and taken the initiative, it would have been another boring game of getting sorely whacked on the LAN.
"Secure every advantage before attacking."
- Hauptmann Oswald Boelcke, Dicta Boelcke
Advantages include cover, speed, weapon range, and a lot of others. Try to secure every advantage in an attack; know the map territory, your enemy's weapons against your own, and most importantly surprise, to get the jump on him. This is especially vital for AWM Snipers since they have to take a spot which is hard to get at and yet easy to shoot from.
Rest assured that any advantage you ignore may eventually become the enemy's advantage.
* Every Terrorist knows that the window overlooking the CT spawn point in cs_italy is the best sniping position in that map. What many neglect may be the point that directly under it is a recessed area with crates.
I took advantage of this once--Bought an M249 Para, swapped to my knife and went for that particular region (I didn't buy armour at all since I wasn't playing all that seriously at the time--also why I picked the
M249 in the first place).
I then armed the M249 when I saw and heard an AWM take out one of my teammates. What happened next was a no-brainer; I swung the M249 to the ceiling and let loose. Two Terrorists dead and one wounded, and all of a sudden, every Terrorist was voting for de_dust. ^^x;;;
"Attack from behind, when your enemy does not see you."
- Hauptmann Oswald Boelcke, Dicta Boelcke
"Attack where they are not prepared, go out to where they do not expect."
- Sun Tzu, The Art of War
V1.0, wherein slashes are not enough to kill. It is good to use against a weakened opponent whom you get the jump on at -extremely- close range, but otherwise leave it in favor of your guns.
TACTICS: Only use in very close quarters in ambush, and when you either want to conserve ammunition or have no ammo left. Do NOT try a kill with a knife simply for bragging rights, unless you are THAT skilled a CS player.
C4 Explosives [Terrorist Only]
Plastic Explosives are highly prized by both Terrorist and Counter-
Terrorist units. They are light, easily moldable, infinitely more stable than other types of explosives (such as dynamite), and leave very little trace once used. They can also be used underwater given the right waterproofing, and it takes very little to destroy a whole lot.
C4 (Composition 4) is the current standard US Military-issue plastic explosives. In real life, Terrorists often use Semtex, a slightly more touchy Czechslovakian version common to former Soviet military forces, and based on C3 (the predecessor of the US Army C4).
POINT: Terrorists only get C4 in Bomb missions, and they can only be placed in one of two (or more) 'Bombsites' on the map. Despite this, it packs a terrific punch when it explodes, so anyone unfortunate to still be in the effective area of the bomb blast is liable to be killed outright or at least seriously injured (Not to mention get additional
'Frequent Flier' premiums as they're blasted into the sky ^^x).
TACTICS: Do not leave bomb as soon as it is planted, as CTs can still defuse it. Wait awhile, then leave just before it explodes. Always protect the bomb-carrier as much as possible until he plants the bomb.
======================
COUNTERTERRORIST TEAMS
======================
Listed here are short descriptions of the 4 CT teams portrayed in CS, in a nutshell. The Terrorist teams, on the other hand, are NOT based on any existing Terrorist groups. This should be apparent already with the names given them: Phoenix Connection, Arctic Avengers, L337 Krew, and
Gorilla Warfare. The L337 Krew names comes from the term "LEET" (or
Elite), for example.
SEAL Team Six [NAVSPECWAR - DEVGRU]
United States
US Navy
USN Commander (Ret.) Richard Marcinko originally formed SEAL Six (Now officially known under the jawbreaking moniker of Naval Special Warfare
- Development Group [NAVSPECWAR - DEVGRU]) as a standalone
Counterterrorist unit for the Navy. Considering that it is much younger and infinitely smaller than the older and more legendary SAS, SEAL Six has made an almost mythic (Detractors would say 'infamous') name for itself in many circles. The team cross-trains regularly with other Spec
Ops teams including GSG-9, GIGN, and SAS as well as their Army equivalent, First Army Special Forces Operational Detachment Delta - (1st SFOD-D or Delta Force), and other CT groups worldwide.
Though SEAL Six was originally designed for (and still is) primarily focused on maritime Counterterror operations, they are also exceptionally skilled masters of CQB (Close Quarters Battle), each team member emptying 2500-3000 bullets per week and constantly practicing to further perfect their dead-on target shooting. Taken a step even further, SEAL Team Six is one of the few Counterterror units in the world with the authorization to take the first strike at Terrorism (meaning assassination of Terrorist targets), if and when given the go- ahead by the President of the United States. As a result, SEAL Six is also one of the most clandestine CT units in the world.
SEAL Six's Counterterror and CQB requirements, as well as seagoing nature is one of the reasons Heckler and Koch developed an MP5 SMG specifically to cater to the Navy SEALs' needs--the MP5/N Submachinegun.
There is no word on whether SEAL Six has been assigned to any counterterror operations in the world as of late. It is, however, certain that no SEALs are currently in Afghanistan.
GSG-9 (Grenzschutzgruppe 9)
Republic of Germany
Bundesgrenzschutz (Border Police)
After the horrors of World War II, Germany was naturally apprehensive about creating an elite military force for any given reason, and thus tried to bring up a wholesome and friendly image. That image was shattered in 1972, when members of the terrorist group Black September kidnapped and murdered Israeli athletes during the Munich games, made even worse by (even Germany admits) horribly inept police action.
In 1973, the West German government, precisely because of this fiasco, then wrote up the plans for GSG-9, an elite Counterterror unit. The
GSG-9 is actually a part of the West German Border Police Forces
(Bundesgrenzschutz) and not the military. This is both to avoid any stigma from the World War II connotations and that the Border Police were already used to dealing with terrorism to some degree (More so than the regular police at Munich).
Life in GSG-9 is spartan to say the least, and each member prides themselves on their ability to live in such conditions; many GSG-9 members go undercover, actively infiltrating Terrorist groups and nipping many actions in the bud. Clearly, this Counterterror unit's members are not the type to merely sit back and wait for a Terrorist action to happen.
GIGN (Groupe de Securite et d'Intervention de la Gendarmerie
Nationale)
Republic of France
Gendarmerie (Police)
The French GIGN, like the German GSG-9, is operated by the Police, not the Military. But that is where the similarity ends. The GIGN are unlike any other Counterterrorist unit, firstly because of its small size (barely over a hundred men, inclusive of staff members), and the fact that they are the only CT unit of renown with standing orders NOT to shoot to kill. GIGN was formed 1973, around the same time as GSG-9.
GIGN troops are police officers first and foremost, which is why GIGN has such an odd non-lethal policy of taking down Terrorists and the like; Police officers must make arrests and are not allowed to take the law into their own hands. GIGN prides itself on its marksmanship--to injure but not to kill, and that more often than not, they manage to have both hostages AND Terrorists alive at the end of a mission. Even though other CT units scoff at what they regard as both pointless and potentially hazardous, all of them cross-train with GIGN, hoping to learn some of that legendary marksmanship.
SAS (Special Air Services)
Great Britain
British Royal Army
The SAS is both the oldest and thus far the best-known Counterterrorist
Special Operations Force still existing in the world today. First formed in World War II as a commando-style unit, the SAS eventually branched out into other divisions of Spec Warfare. In 1980, the SAS
Counterterrorist team intervened successfully in the Iranian Embassy siege in London, and that one action was what put the SAS
Counterterrorist function in the limelight.
One thing to note is that the SAS is actually divided into various
'Squadrons' with differing duties, from Mountaineering to vehicles, up to Recon units. The SP (Special Projects) team, which engages in
Counterterror, however, is not a regular unit of the SAS. It is a group in which all SAS members have to go through for six months at a time, with constant refresher courses. Because of this, it can be said that
ALL members of the SAS are qualified in CT warfare.
Even today, all Counterterrorist units in the world have nothing but the deepest of respect for the British SAS. SEAL Team Six, GSG-9, GIGN, regardless of who, there is no unit (save maybe the Israeli Mossad) that does not give the SAS at least some measure of respect.
The SAS is currently in Afghanistan, alongside US Special Forces in the pursuit of al-Qaida. It is currently not known whether this is the SP unit or one of the other SAS divisions. They are currently the largest non-US force in that country to date.
================
TACTICAL THOUGHT
================
It's often been said that good soldiers aren't born, they're made. That is certainly the truth with Counter-Strike. You may have been blessed with better reflexes, a fast eye and trigger combination, but without the proper training and orientation, you're not going to last long in
Half-Life: CounterStrike. In fact, a lot of seasoned DOOM/Duke
Nukem/Quake players find themselves hopelessly splattered in CS their first time out. In here are some Tactical Thoughts that apply well in the game.
"I am your War Lord and wrathful god of combat, and I shall lead you from the FRONT, not the REAR."
- Richard Marcinko, 10 Commandments of SpecWar
Don't expect to tell your team to charge while you cower behind a crate.
If you want to lead, lead by example. If you're an assaulter, this means you head into battle first. Obviously, this lends better to assaulters than campers. I'm not saying for you to charge in blindly and suicidal; that's just plain stupid. If you have a plan in mind, run with it. Don't just TELL people about it and expect them to do it for you, do it yourself! For example:
* In one game of cs_assault (and the very second time I played CS in my life), we'd been regularly creamed by the Terrorists for three straight rounds. No teamwork among us at all, while the Terrorist team had incredible teamwork.
I was about to kick myself in the head when I realized, rather late in the 3rd round, that the Terrorist team had taken the bridge as their sniping point (in real life, you don't get a second, much less a third or fourth chance).
On the fourth round, I bought an M4A1, swapped to the knife and ran all the way to the bridge before the Terrorists did, then armed my M4A1 over the bridge, just in time for the poor unsuspecting Terrorists to run out and kiss 5.56mm headshots instantly. They were all in panic as their team leader and one other teammate bit the dust first; obviously that had never happened to them before.
Taking my cue (and not even needing any verbal prodding!), the rest of the team took advantage of the situation to attack the warehouse building from behind and nail the Terrorist Team, who were still messed up and freaking over how 'the newbie' popped a surprise like that on them.
We CTs won that round flat out, and after everybody (Both CT and
Terrorist Teams) got smart to those tactics and played like a team, we had tons of fun. Had I not gone and taken the initiative, it would have been another boring game of getting sorely whacked on the LAN.
"Secure every advantage before attacking."
- Hauptmann Oswald Boelcke, Dicta Boelcke
Advantages include cover, speed, weapon range, and a lot of others. Try to secure every advantage in an attack; know the map territory, your enemy's weapons against your own, and most importantly surprise, to get the jump on him. This is especially vital for AWM Snipers since they have to take a spot which is hard to get at and yet easy to shoot from.
Rest assured that any advantage you ignore may eventually become the enemy's advantage.
* Every Terrorist knows that the window overlooking the CT spawn point in cs_italy is the best sniping position in that map. What many neglect may be the point that directly under it is a recessed area with crates.
I took advantage of this once--Bought an M249 Para, swapped to my knife and went for that particular region (I didn't buy armour at all since I wasn't playing all that seriously at the time--also why I picked the
M249 in the first place).
I then armed the M249 when I saw and heard an AWM take out one of my teammates. What happened next was a no-brainer; I swung the M249 to the ceiling and let loose. Two Terrorists dead and one wounded, and all of a sudden, every Terrorist was voting for de_dust. ^^x;;;
"Attack from behind, when your enemy does not see you."
- Hauptmann Oswald Boelcke, Dicta Boelcke
"Attack where they are not prepared, go out to where they do not expect."
- Sun Tzu, The Art of War
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