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Submitted by System on 09/03/2006, 09:50. Print file.
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THE HALF-LIFE COUNTERSTRIKE REAL WEAPONS FAQ
Fixed Version 1.11
Spacing Set=72 CPI
Copyright Wavehawk 04/01/2004

"Conventional warfare is outmoded, and we must prepare ourselves for the
unconventional in any future conflict."
- Maj. Gen. F.W. Farrell, 82nd Airborne Division (U.S. Army)

========
FOREWORD
========
This article is intended to describe and compare the weapons, equipment,
and teams found in Half-Life:CounterStrike with their real-world
counterparts. It is intended primarily to set to rest the arguments
between various CS fans over the accuracy of the CounterStrike game
modelling of such real-life weaponry, and how it affects gameplay. Know
also that Half-Life:CounterStrike does not make any claim to be an
accurate simulation of real-life Counterterrorist actions, and thus
should not be assumed as so.

FYI: This info is true as of CS Version 1.5. I have not played 1.6 yet,
and none of the LAN gaming areas have adopted it, mainly since they have
issues with using STEAM 1.6 on their servers, so bear with me if I
haven't mentioned anything about the Shield or other weapons available
in 1.6 and Condition Zero.

CS ETIQUETTE: It is generally impolite for you to toss a Flashbang in
the same room wherein your teammates are.


============
UPDATE BOARD
============
04/01/04- Version 1.11
- Reformatted to 72 CPI as standard.
- Condition Zero is finally out, making this FAQ pretty much obsolete.
This is more or less the final version of the Half-Life: Counterstrike
FAQ. I will write a completely new FAQ for Condition Zero when it comes
out, but for the meantime, this is my last version. I will still
entertain questions on it, but most likely will not make further changes
to the FAQ. Thanks!
- Added definition of PASGT.
- Thanks to Rob Pyler for pointing out that "Standard SOP" is redundant.
Gah, need to check my grammar...
- MAJOR Apologies to Specialist Daniel Rosenthal, whose info I kept
missing out on crediting these past few updates, especially pertaining
to the info I had on the M249 SAW. Jeez, I really deserve to get my
'nads kicked in every few days or so when I forget important stuff like
this. Danny's contributed info are below:
* Why the "Para" M249 first SEEMS to appear without a stock (The real
gun DOES have a stock).
* Additional notes with the 9mm, .45ACP, and 5.7mm rounds, and some
Caliber/millimeter info
* Update with the M4/M4A1 and Picatinny Rails
* What the "C" in C4 stands for, and the basis for SEMTEX.
* Update on P90 performance in actual combat

09/01/03 - Version 1.10
- I already knew this, but thanks to Andrei Jirnyi
for pointing out that millimeter measurements of bullets include the
cartridge, and not just the slug itself. Clarified that segment in the
OTHER FAQ section.
- Rectified description of how the XM82 Flashbang grenade works in real
life. Thanks to "Echoside Racing" for the
heads-up!
- Condition Zero will include the Alfa Group Spetsnaz! Spasiba! >D


06/01/03 - Version 1.09
- Minimal updates from now on; the Counterstrike boom has begun to
fade somewhat, and Condition Zero seems to be pretty much vaporware at
this point in time, what with Half-Life 2 looming on the horizon.
- Thanks to Carlos for the heads-up on the
version of CS. I wrote CS Ver 1.2 when it was really Ver. 1.0.0.2, my
mistake. However, until I get to do a side-by-side, I still feel the
Five-seveN is less accurate in the newer versions...not as many good
CS players around anymore.
- Added notes on Picatinny rails for the M4A1. Thanks to Johnston
for that reminder.
- Thanks to for the link to the Glock G18
video. Now I am vindicated. :)


02/20/03 - Version 1.08
- Slight changes to format; I reformatted the FAQ to 70 CPI once again
for readability.
- New updates. I FINALLY got to handle a real-life Benelli XM1014 (M4)
Shotgun! Didn't fire it, but I was able to get some additional insights
into the real weapon.
- This FAQ can now be seen on GameFAQs and German website DLH.net
- Splinter Cell ROCKS. Er...oops, wrong FAQ. :p


01/31/03 - Version 1.07
- Correction on the SG552 entry; It is a burst-fire weapon. The weapon
used in game, thus is the full-auto SG551.
- Corrected notes; PSG-1 should be PSG1, MSG-90 should be MSG90, and the
G3/SG-1 should be G3/SG1.
- Thanks to Peter "Hairy Dude" Berry for his help with the definition of
"Caliber".
- Additional notes on Kevlar body armor.
- Updated info on the 12-inch figures, out of sheer boredom. SEAL
Snipers rule!
- Minor notes added on the M249 Para and its 'family'. Mainly notes on
its more common variants, firing speed, nicknames, etc. For purely
educational purposes.


09/30/02 - Version 1.06
- Finally figured out what's so special about the MP5N. See entry below.
- More trivial entries. Added mention of the semiauto-only TMP, the
Steyr SPP.
- For you diehard nuts looking for action figures, better hurry; BBI
toys has officially ceased production of its Elite Force SEAL 6, GSG-9,
and SAS action figs. That means the toys you bought for their CS-like
appeal are going to be worth a fortune if you keep them well.
- Am beginning to wonder if Condition Zero is vaporware. I don't recall
it being released, at least not here in the Philippines...
- Added note about the P90's little 'magazine problem'.
- Answered just one more REALLY STUPID question in the OTHER FAQ
segment. I was REALLY hoping not to, but...it...It just begged for an
answer.


04/15/02 - Version 1.05
- Hopefully this will be the VERY last update I have to make. Minor
spelling fixes. Despite it all, I still play CS on occasion.
- Greatest apologies to Guns Magazine reporter Jacques Lenaerts; I
forgot to credit him for the info on the Steyr TMP. Same to G. Francis
and Al Paulson of Guns and Weapons for Law Enforcement, for their info
on the SIG P228 and FN P90, respectively. I've since credited them
below.
- Added trivia information on the Desert Eagle, AK-47, M4A1 and some
other weapons. Nothing really groundbreaking.
- Added note about SEAL 6 Protec Helmet.
- Added some updates and additional details to the Counterterror
forces descriptions.
- Added mention of MediCom Toys' GIGN 12-inch action figure in the OTHER
FAQ section, as well as some information on how to customize your own CS
action figures.
- Added BIBLIO segment noting down my other FAQs, including my Gundam
RvsZ Mobile Suit-specific FAQs and the Metal Gear Solid 2 Real Weapons
FAQ.
- Reformatted to 75 CPI. I now use Textpad to edit my FAQs, so it may
have a different effect when seen in Wordpad or another text editor.


11/15/01 - Version 1.04
- Added and updated comment about 12-Inch Counterterrorist Action
Figures in the OTHER FAQ section.
- Added note about the Terrorist Groups in the game. Yes, they aren't
real Terror groups, but ones made up for the game. I've already argued
these to death with other CS fans, and I'm sticking by my statement.
Check out the note in COUNTERTERRORIST TEAMS segment.


10/30/01 - Version 1.03
- Changed references of 'Clip' to 'Magazine', a correction I should have
done long ago (but kept forgetting).
- Additional notes to weapon-specific tactics.
- Additional Points made for the Steyr AUG in-game.


08/15/01 - Version 1.02
- Rephrased the LEGALESE segment. Thanks to Lord Zero for pointing out
that Mao Tse-Tung's quote in the TACTICAL THOUGHTS segment actually came
from Sun Tzu. I noted it below as Mao paraphrasing Sun Tzu.
- Corrected the acronym for SFOD-D (Delta Force). Added some additional
notes on the M4A1 Suppresser and ammo. TACTICS segment added to describe
the basic use of some weapons. This TACTICS segment pertains to in-game
tactics, while the POINT segment discusses the in-game weapon itself.
- Some additional questions are also answered in the OTHER FAQ segment
(I get SO many questions -_-x;;;). Added to WISHLIST: M79 Grenade
Launcher (I kid you not) and some other CT skins players want. I might
be doing even less updates of this FAQ save for minor corrections if and
when Condition Zero comes out.


07/30/01 - Version 1.01
- Slight revisions; changed all references of 'RIGHT MOUSE BUTTON' to
'ALTERNATE FIRE BUTTON', refined some commentary on the Tactical
Thoughts segment, addendum on some of the weapons, and some additional
questions are answered in the OTHER FAQ segment, such as the reason
the REAL Glock G18 is not a burst-fire weapon. Looks like this FAQ's
not quite done with just yet...


07/07/01 - Version 1.00
- Latest and probably final version of this Real Weapons FAQ, as I have
heard that a new version of CS will be coming out soon. Added some
anecdotal notes on both the Kevlar Armour and PASGT Helmet's
predecessors. Also included for the Wishlist are a Double-barrelled
shotgun, Claymore Mines, as well as various other errors fixed. I will
still be making occasional fixes to the weapons data, but for all
intents and purposes, this is the full version.


05/20/01 - Version 0.99 (Not Posted)
- Corrected a lot of incorrect data on this FAQ, such as the description
of C4, and some other equipment such as the M249, SIG P228, Beretta 96G,
and added some M4A1, AUG, MAC-10, AK-47, P90, and TMP data. Am
considering whether or not to add other factors (Muzzle velocity, Rate
of fire, etc.) to the weapons data. Thanks to Foxy for his help. Added
some more queries in the OTHER FAQ section. Also, reformatted text to
length=70 ASCII text characters per line. One more thing: Please check
the OTHER FAQ section before emailing me anything; I get a lot of
questions already answered in that section.


04/20/01 - Version 0.98
- First version of FAQ, Weapons/Ammo, Equipment, and Counterterrorist
teams described. Some Tactical Thoughts mentioned. Hopefully the next
update will have a more complete listing of the weapon data,
particularly for the Rifles and the UMP45.


========
LEGALESE
========
This FAQ can only be shown EXCLUSIVELY on the following websites:
* Gamefaqs
* DLH

Any reprinting or publication of part or the whole of this article
without the author's permission is prohibited. Any attempt at copying
part or the whole of this FAQ and pass it off as another's work is
considered blatant plagiarism and will be punished accordingly and
personally by the author himself.

This is a non-profit FAQ written for free and informational purposes
only and not to be marketed for any reason. Know fully well that if this
is violated in any way, the writer and the maintainers of the page this
FAQ is displayed on are perfectly within their legal rights to sue the
pants off of you, since murder is not permissible.

The information written in this FAQ is neither sponsored by nor endorsed
in any way by software developers Sierra, Valve, or the CounterStrike
development team. Nor has this FAQ been sponsored or approved by the
companies mentioned below: Heckler & Koch GmbH, Fabrique Nationale,
Glock GmbH, Kalashnikov Iszmash JSC, Schweizerische Industrie
Gesellschaft (SIG) Arms/Sauer and Sons, Israeli Military
Industries/Magnum Research Inc, Steyr GmbH, Colt Armaments USA, Pietro
Beretta Inc, or Accuracy International.


=================
TABLE OF CONTENTS
=================
FOREWORD
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