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fewer units... it has to split its forces amongst your colonies (however, after its first attack, it may decide it wants to attack the same place again). If you only have one colony, it will feel free to joyfully throw all of its available troops at your single colony in one horrific battle.
3) How large is the colony?
After determining what colony it will attack that turn (if any), it will pull a number of troops based mostly upon the size of the colony it wants to attack: it's not going to waste a large amount of troops on taking a small target. Also, it should be noted, the number and sizes of your colonies affect WHEN the mother country attacks as well... If you don't have a great deal of stuff, the mother country will tend to take an embargo approach to try to strangle your economy before committing troops. If you're big and powerful when you declare, it won't bother with an embargo and will tend to attack every other turn, every third turn, whatever.
4) What difficulty level is it?
After doing all this, we will have generated the number of troops to attack in a "very hard" difficulty level. For every difficulty level less than that, we subtract 20% (ie: "hard" is 80% of the number, "very easy" is only 20% of the number).
A single level4 colony attacked by a mother country in no other wars in a "Very Hard" game will get hit by about 40 troops. Owtch. The numbers scale down from there.
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9. Other Stuff
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9.1 My units take forever to get anywhere - how can I improve on this?
All military units should be placed under the control of a leader.
This way they use the leaders move not their own. For moving units across long distances, place the leader and troops in a ship, ships can move a lot further than walking.
To rapidly get reinforcements to front line leaders it can be useful to create leaders with no extra points in combat - just put points into troop capacity and movement - and use them purely as ferries. This tactic is especially important for the native player as they can't as easily repair injured units like the Europeans can. This can become very important when the main fighting is very much inland or to send ships would take too long owing to a major detour.
Settler units should always be transported with a leader and a starting garrison of troops (usually 6-10). This means that the settler will arrive in a timely fashion and when it does and builds a colony base, it already has a garrison to protect it from native raids.
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10. Multiplayer
***********************************************************************
Urrr find someone to have a game with?
Still working on this...
THE END...so far anyway.
3) How large is the colony?
After determining what colony it will attack that turn (if any), it will pull a number of troops based mostly upon the size of the colony it wants to attack: it's not going to waste a large amount of troops on taking a small target. Also, it should be noted, the number and sizes of your colonies affect WHEN the mother country attacks as well... If you don't have a great deal of stuff, the mother country will tend to take an embargo approach to try to strangle your economy before committing troops. If you're big and powerful when you declare, it won't bother with an embargo and will tend to attack every other turn, every third turn, whatever.
4) What difficulty level is it?
After doing all this, we will have generated the number of troops to attack in a "very hard" difficulty level. For every difficulty level less than that, we subtract 20% (ie: "hard" is 80% of the number, "very easy" is only 20% of the number).
A single level4 colony attacked by a mother country in no other wars in a "Very Hard" game will get hit by about 40 troops. Owtch. The numbers scale down from there.
***********************************************************************
9. Other Stuff
***********************************************************************
9.1 My units take forever to get anywhere - how can I improve on this?
All military units should be placed under the control of a leader.
This way they use the leaders move not their own. For moving units across long distances, place the leader and troops in a ship, ships can move a lot further than walking.
To rapidly get reinforcements to front line leaders it can be useful to create leaders with no extra points in combat - just put points into troop capacity and movement - and use them purely as ferries. This tactic is especially important for the native player as they can't as easily repair injured units like the Europeans can. This can become very important when the main fighting is very much inland or to send ships would take too long owing to a major detour.
Settler units should always be transported with a leader and a starting garrison of troops (usually 6-10). This means that the settler will arrive in a timely fashion and when it does and builds a colony base, it already has a garrison to protect it from native raids.
***********************************************************************
10. Multiplayer
***********************************************************************
Urrr find someone to have a game with?
Still working on this...
THE END...so far anyway.
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Other files from this game:
- Conquest of the New World cheats by System on 09/03/2006, 09:50
- Conquest of the New World FAQ by System on 09/03/2006, 09:50






