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Commandos: Beyond The Call of Duty FAQ/walkthrough
Written by Nadia Varkovsky (varkovsky@hotmail.com)
Last updated October 27, 2000 (Final Version)
Contents:
1. Updates
2. Introduction
3. Game overview
4. New Skills and Equipment
5. Walkthrough
Mission 1: Dying Light
Mission 2: The Asphalt Jungle
Mission 3: Dropped Out of the Sky
Mission 4: Thor's Hammer
Mission 5: Guess Who's Coming Tonight
Mission 6: Eagle's Nest
Mission 7: The Great Escape
Mission 8: Dangerous Friendships
6. Credits
-----------------------------------------------------------------------
1. Updates
October 7, 2000: Started the FAQ and finished every section except the
fourth one (New Skills and Equipment) and the walkthrough for the first
mission plus the technical info for every mission. (Version 1)
October 7, 2000: Second update just 20 minutes before midnight.
Finished the New Skills and Equipment section. (Version 1.1)
October 8, 2000: Updated the technical info for every mission and
walkthrough for mission two should be starting very soon, later today.
(Version 1.2)
October 8, 2000: Second update of the day. Finished the walkthrough for
the second mission. (Version 1.3)
October 8, 2000: Finished most of the walkthrough for the third
mission. Added the versions history also. Half-term holiday starts at
the 14th and I won't be back from New Zealand until the 20th. The next
major update will probably be on the 21st. (Version 1.4)
October 8, 2000: One last update before going to sleep. Gotta wake up
early tomorrow for school. Yawn! Managed to finish the walkthrough for
mission three. The next major update will be come in around two weeks.
(Version 1.5)
October 10, 2000: Corrected a few things in the FAQ and modified the
structure a little bit. Just a very small update before eating dinner.
(Version 1.6)
October 13, 2000: Take an unexpected leave from school today. ^_^
Finished the walkthrough for mission four. Whew! What a tough one!!!
Anyway, my flight to New Zealand will be leaving in four hours. Next
update will be next week. (Version 1.7)
October 22, 2000: Finished the walkthrough for mission five and
corrected a few things in the FAQ. (Version 1.8)
October 23, 2000: Walkthrough for mission six completed at half past
seven in the morning. (Version 1.9)
October 23, 2000: Completed the walkthrough for mission seven at
quarter past twelve. Time to have lunch!!! He...he... (Version 2.0)
October 24, 2000: Completed the scrapbook and briefing sections to
every missions as well as the walkthrough for mission eight at 1227
hours. (Version 2.1)
October 24, 2000: Checked the FAQ thoroughly for one last time and
corrected a few minor errors at 1700 hours. (Version 2.2)
October 27, 2000: More errors in the FAQ!!! This is becoming very
annoying!!! Anyway, I guess this will be my final update and I hope
that my FAQ had helped people in getting through those tough missions.
See you all in the FAQ for Red Alert 2, which should be starting as
soon as I got the game tomorrow. ^_^ (Final Version)
-----------------------------------------------------------------------
2. Introduction
I found it quite strange due to the fact that no one is interested in
writing a walkthrough for this sequel to Commandos: Behind Enemy Lines.
However, I love this game very much and I know that it has been
released for quite a long time. Perhaps this FAQ is a bit too late but
I just want to help any gamers out there who are still stuck although I
greatly doubt it due to the fact that the message board is empty and no
request has been made at all.
Please note that I'm very busy with schoolwork (I'm a grade 11 student)
and updates may be very slow. I will try to update as often as I can
but they will only come during weekends. This is my first FAQ so I hope
you will forgive me on any mistakes and errors. If you have any
critics, suggestions, comments and things to add, don't hesitate to
email me at varkovsky@hotmail.com.
One more thing, this FAQ is protected by the international Copyright
Law so if there's anyone who wants to post this FAQ in his or her site,
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people
plagiarizing other people's FAQ to make money and believe me, writing
FAQ is not easy and to you know how it feels if your hard work is used
by other people. So for all plagiarizers out there, be warned that if
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT
EASILY!!!
-----------------------------------------------------------------------
3. Game Overview
I wouldn't go into too much detail as I assume that people playing
Commandos: Beyond The Call of Duty would have played the prequel
before. If you haven't and need basic explanation for the game, I would
suggest you to read Kildread2's walkthrough for the first Commandos. It
is very detailed and you will easily understand the basics by reading
his FAQ.
This expansion pack features eight new missions with the old commandos
gang to wreak more havoc on the Nazis. There is some new equipment that
I will explain in the section below.
-----------------------------------------------------------------------
4. New Skills and Equipment
-Tiny, Tread and Spooky now can render guards unconscious by using a
fist, club and chloroform respectively. Tiny can use his fist to knock
enemy soldiers down; Tread can use his club to do the same thing and
the same goes for Spooky with the chloroform. However, the effect won't
last too long.
-This is where the second new equipment, which is the handcuff, will
come to play and this time, everyone have it. Handcuff the guards as
soon as you knock them out cold so they can't get up and raise the
alarm.
-Spooky have a new tool called the hanger. He can use this to take
enemy uniform from handcuffed guards. This is very useful to sneak
around the map when there isn't any Nazi laundry to be stolen.
-As soon as you handcuffed a soldier, you can control him. This is
called the puppet where you point you gun at the captured guard and he
will do what you tell him to do as long as he doesn't get out of the
commando's line of sight.
-When you kill an enemy guard, you can order any of the commandos to
pick up a cigarette pack from body. This cigarette pack can be thrown
on the enemy's patrol route or line of sight to lure them from their
duty. Kill them when they come to pick up the cigarette pack.
-Each commando now come equipped with stones and they can be used to
divert the enemy's line of sight. For example, if you land a stone near
a soldier, he will look away, making him an easy target to be stabbed
from behind.
-Lastly is a new Lee-Enfield rifle for Tread. It is as noisy as the
regular pistol but it has a longer range. It's not quite useful for
those missions who require absolute silence but it does come in handy
sometimes.
-----------------------------------------------------------------------
5. Special Terms
To make everything easier, I'll address each of the commandos by their
nicknames:
Green Beret : Tiny
Sniper : Duke
Marine : Fins
Sapper : Inferno
Driver : Tread
Spy : Spooky
-----------------------------------------------------------------------
6. Walkthrough
Mission 1: Dying Light
Date: July 14, 1940
Location: Guernsey, England
Personnel: Tiny, Duke, Inferno
Introduction:
Summer, 1940. The Allied forces are expelled from the Continent,
leaving all of Europe in the hands of the III Reich. Hitler begins
planning the invasion of England. For weeks on end, the Luftwaffe drops
countless bombs on England to prepare for the invasion.
Your men must destroy the installations that are on Guernsey, a small
British Channel island occupied by the Germans. The German Headquarters
is counting on those installations to help guide the invasion force.
You must, at whatever cost, make the Channel and unbreachable barrier.
Briefing:
Welcome to the English Channel, officer. In this mission, your main
targets are the radar station and the lighthouse, which are located on
the island. Furthermore and to make the drop easier for our bombers,
you must also destroy the anti-aircraft batteries that are also located
on the island.
Once you have finished, head to the meeting buoy where you will be
picked up, taken home safe and sound. Escape will be easier if you use
the lift to the beach. Before you finish, I must remind you that the
area is full of underwater mines. So you must be extra cautious in the
water. That will be all. Good luck!
Scrapbook:
-Destroy the radar antenna, the lighthouse and the antiaircraft
batteries with the bombs and the barrels of explosives.
-The lift can make it easier to escape.
-Flee to the southwest buoy.
Objectives:
-Destroy the radar antenna.
-Destroy the lighthouse.
-Destroy the anti-aircraft batteries.
-Escape to the southwest buoy.
Walkthrough:
-CLEARING THE DOCK-
Use Fins to row a little bit to the west and tell Duke to snipe the
guard on top of the radar station. Get Fins to dive and swim towards
the docks where there is a machine gunner and two patrolling guards.
Wait until when the left guard is walking to the left and when the
machine gunner is looking away, climb the ladder and kill the machine
gunner with the harpoon. Quickly harpoon the other guard before he can
turn around. The patrolling guard to the left will later come to
investigate. Hide behind the boxes and harpoon him also.
Swim to shore on the other end, near the elevator. Run to the bottom of
the elevator when the two guards on the left are not looking and kill
the guard near the elevator. Stand at the right side of the ladder and
harpoon the other guard when the one above the ladder is looking away.
Dive again and swim back to the rest of the team. Disembark everyone at
the dock and pick up the inflatable boat.
-INFILTRATING THE ISLAND-
Make everyone hide behind the boxes and tell Duke to crawl to the left,
near the barracks. But don't get spotted by the guards. Keep him out of
range. Snipe the guard on top of the building to the left when no one
is looking and send him back to the team.
Commandos: Beyond The Call of Duty FAQ/walkthrough
Written by Nadia Varkovsky (varkovsky@hotmail.com)
Last updated October 27, 2000 (Final Version)
Contents:
1. Updates
2. Introduction
3. Game overview
4. New Skills and Equipment
5. Walkthrough
Mission 1: Dying Light
Mission 2: The Asphalt Jungle
Mission 3: Dropped Out of the Sky
Mission 4: Thor's Hammer
Mission 5: Guess Who's Coming Tonight
Mission 6: Eagle's Nest
Mission 7: The Great Escape
Mission 8: Dangerous Friendships
6. Credits
-----------------------------------------------------------------------
1. Updates
October 7, 2000: Started the FAQ and finished every section except the
fourth one (New Skills and Equipment) and the walkthrough for the first
mission plus the technical info for every mission. (Version 1)
October 7, 2000: Second update just 20 minutes before midnight.
Finished the New Skills and Equipment section. (Version 1.1)
October 8, 2000: Updated the technical info for every mission and
walkthrough for mission two should be starting very soon, later today.
(Version 1.2)
October 8, 2000: Second update of the day. Finished the walkthrough for
the second mission. (Version 1.3)
October 8, 2000: Finished most of the walkthrough for the third
mission. Added the versions history also. Half-term holiday starts at
the 14th and I won't be back from New Zealand until the 20th. The next
major update will probably be on the 21st. (Version 1.4)
October 8, 2000: One last update before going to sleep. Gotta wake up
early tomorrow for school. Yawn! Managed to finish the walkthrough for
mission three. The next major update will be come in around two weeks.
(Version 1.5)
October 10, 2000: Corrected a few things in the FAQ and modified the
structure a little bit. Just a very small update before eating dinner.
(Version 1.6)
October 13, 2000: Take an unexpected leave from school today. ^_^
Finished the walkthrough for mission four. Whew! What a tough one!!!
Anyway, my flight to New Zealand will be leaving in four hours. Next
update will be next week. (Version 1.7)
October 22, 2000: Finished the walkthrough for mission five and
corrected a few things in the FAQ. (Version 1.8)
October 23, 2000: Walkthrough for mission six completed at half past
seven in the morning. (Version 1.9)
October 23, 2000: Completed the walkthrough for mission seven at
quarter past twelve. Time to have lunch!!! He...he... (Version 2.0)
October 24, 2000: Completed the scrapbook and briefing sections to
every missions as well as the walkthrough for mission eight at 1227
hours. (Version 2.1)
October 24, 2000: Checked the FAQ thoroughly for one last time and
corrected a few minor errors at 1700 hours. (Version 2.2)
October 27, 2000: More errors in the FAQ!!! This is becoming very
annoying!!! Anyway, I guess this will be my final update and I hope
that my FAQ had helped people in getting through those tough missions.
See you all in the FAQ for Red Alert 2, which should be starting as
soon as I got the game tomorrow. ^_^ (Final Version)
-----------------------------------------------------------------------
2. Introduction
I found it quite strange due to the fact that no one is interested in
writing a walkthrough for this sequel to Commandos: Behind Enemy Lines.
However, I love this game very much and I know that it has been
released for quite a long time. Perhaps this FAQ is a bit too late but
I just want to help any gamers out there who are still stuck although I
greatly doubt it due to the fact that the message board is empty and no
request has been made at all.
Please note that I'm very busy with schoolwork (I'm a grade 11 student)
and updates may be very slow. I will try to update as often as I can
but they will only come during weekends. This is my first FAQ so I hope
you will forgive me on any mistakes and errors. If you have any
critics, suggestions, comments and things to add, don't hesitate to
email me at varkovsky@hotmail.com.
One more thing, this FAQ is protected by the international Copyright
Law so if there's anyone who wants to post this FAQ in his or her site,
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people
plagiarizing other people's FAQ to make money and believe me, writing
FAQ is not easy and to you know how it feels if your hard work is used
by other people. So for all plagiarizers out there, be warned that if
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT
EASILY!!!
-----------------------------------------------------------------------
3. Game Overview
I wouldn't go into too much detail as I assume that people playing
Commandos: Beyond The Call of Duty would have played the prequel
before. If you haven't and need basic explanation for the game, I would
suggest you to read Kildread2's walkthrough for the first Commandos. It
is very detailed and you will easily understand the basics by reading
his FAQ.
This expansion pack features eight new missions with the old commandos
gang to wreak more havoc on the Nazis. There is some new equipment that
I will explain in the section below.
-----------------------------------------------------------------------
4. New Skills and Equipment
-Tiny, Tread and Spooky now can render guards unconscious by using a
fist, club and chloroform respectively. Tiny can use his fist to knock
enemy soldiers down; Tread can use his club to do the same thing and
the same goes for Spooky with the chloroform. However, the effect won't
last too long.
-This is where the second new equipment, which is the handcuff, will
come to play and this time, everyone have it. Handcuff the guards as
soon as you knock them out cold so they can't get up and raise the
alarm.
-Spooky have a new tool called the hanger. He can use this to take
enemy uniform from handcuffed guards. This is very useful to sneak
around the map when there isn't any Nazi laundry to be stolen.
-As soon as you handcuffed a soldier, you can control him. This is
called the puppet where you point you gun at the captured guard and he
will do what you tell him to do as long as he doesn't get out of the
commando's line of sight.
-When you kill an enemy guard, you can order any of the commandos to
pick up a cigarette pack from body. This cigarette pack can be thrown
on the enemy's patrol route or line of sight to lure them from their
duty. Kill them when they come to pick up the cigarette pack.
-Each commando now come equipped with stones and they can be used to
divert the enemy's line of sight. For example, if you land a stone near
a soldier, he will look away, making him an easy target to be stabbed
from behind.
-Lastly is a new Lee-Enfield rifle for Tread. It is as noisy as the
regular pistol but it has a longer range. It's not quite useful for
those missions who require absolute silence but it does come in handy
sometimes.
-----------------------------------------------------------------------
5. Special Terms
To make everything easier, I'll address each of the commandos by their
nicknames:
Green Beret : Tiny
Sniper : Duke
Marine : Fins
Sapper : Inferno
Driver : Tread
Spy : Spooky
-----------------------------------------------------------------------
6. Walkthrough
Mission 1: Dying Light
Date: July 14, 1940
Location: Guernsey, England
Personnel: Tiny, Duke, Inferno
Introduction:
Summer, 1940. The Allied forces are expelled from the Continent,
leaving all of Europe in the hands of the III Reich. Hitler begins
planning the invasion of England. For weeks on end, the Luftwaffe drops
countless bombs on England to prepare for the invasion.
Your men must destroy the installations that are on Guernsey, a small
British Channel island occupied by the Germans. The German Headquarters
is counting on those installations to help guide the invasion force.
You must, at whatever cost, make the Channel and unbreachable barrier.
Briefing:
Welcome to the English Channel, officer. In this mission, your main
targets are the radar station and the lighthouse, which are located on
the island. Furthermore and to make the drop easier for our bombers,
you must also destroy the anti-aircraft batteries that are also located
on the island.
Once you have finished, head to the meeting buoy where you will be
picked up, taken home safe and sound. Escape will be easier if you use
the lift to the beach. Before you finish, I must remind you that the
area is full of underwater mines. So you must be extra cautious in the
water. That will be all. Good luck!
Scrapbook:
-Destroy the radar antenna, the lighthouse and the antiaircraft
batteries with the bombs and the barrels of explosives.
-The lift can make it easier to escape.
-Flee to the southwest buoy.
Objectives:
-Destroy the radar antenna.
-Destroy the lighthouse.
-Destroy the anti-aircraft batteries.
-Escape to the southwest buoy.
Walkthrough:
-CLEARING THE DOCK-
Use Fins to row a little bit to the west and tell Duke to snipe the
guard on top of the radar station. Get Fins to dive and swim towards
the docks where there is a machine gunner and two patrolling guards.
Wait until when the left guard is walking to the left and when the
machine gunner is looking away, climb the ladder and kill the machine
gunner with the harpoon. Quickly harpoon the other guard before he can
turn around. The patrolling guard to the left will later come to
investigate. Hide behind the boxes and harpoon him also.
Swim to shore on the other end, near the elevator. Run to the bottom of
the elevator when the two guards on the left are not looking and kill
the guard near the elevator. Stand at the right side of the ladder and
harpoon the other guard when the one above the ladder is looking away.
Dive again and swim back to the rest of the team. Disembark everyone at
the dock and pick up the inflatable boat.
-INFILTRATING THE ISLAND-
Make everyone hide behind the boxes and tell Duke to crawl to the left,
near the barracks. But don't get spotted by the guards. Keep him out of
range. Snipe the guard on top of the building to the left when no one
is looking and send him back to the team.
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