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Home » PC » Commandos - Beyond The Call Of Duty » Commandos - Beyond The Call Of Duty FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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-CLEARING THE DROP OFF POINT

Send Tiny to drop the decoy near the weeds to the left. The guard patrolling to the south should come to investigate. Simply have Fins harpoon him as he crossed over the bridge (hide behind the wooden fence). Hide his body if you want or just leave it there.
Plant the decoy at the staircase of the barrack to the south and hide behind the barrack. Activate it and the guard patrolling to the left should come to investigate. Kill him and leave the body there.
Plant the decoy behind the stack of hays to the west and activate it.
Circle around when the guard comes to investigate and stab him. Hide the body at the same place as previous kill.
Now bring Duke over and snipe the guard on top of the windmill.
Send Tiny to plant the decoy beside the door of the house to the north.
Activate it and hide inside the house. The guard patrolling nearby should come to investigate. Kill him and hide his body at the on the staircase next to the barrack.
Now plant the decoy again to the right of the hays next to the windmill. Hide near the trees to the east and activate the decoy. Three soldiers should come running to investigate. Kill all of them and leave the body there.
Quickly crawl to the south and plant the decoy between the small house and the hays next to it. Send Tiny to hide beside the house and activate the decoy. A guard patrolling to the west should come to investigate. Kill him and leave the body there (between the hays and the house).
Crawl over to the west and plant the decoy next to the hays and the house there. Activate it and quickly hide inside the house. The last patrolling guard in the area should come. Come out and knife him. Leave the body there.

-STEALING THE SCUBA GEAR FOR FINS-

Position Fins beside the weed at the starting point with his fingers ready at the harpoon. Tell Duke to wait between the barrack and the house next to it with his eyes on the scope and fingers poised on the trigger. ^_^
Now wait until the patrolling guard across Duke to face him and tell
Fins to QUICKLY come out and harpoon the other guard. Switch to Duke and he should drop the patrolling guard with the sniper rifle as before he can turn to see his comrade's fallen body. This step is not that hard, just requires good coordination and a perfect timing.
Pump up the inflatable boat and send Fins across the canal.
Wait beside the house for the patrolling guard to turn his back then drop him with the harpoon. Kill the guard looking at the scuba gear to the right. Grab the scuba gear and hide beside the house again.
Now throw a stone to the right of the immobile guard overlooking the river. He should see his friend's body, harpoon him and send Fins diving into the canal.
Tiny should finish the last soldier in the area just east of the windmill. Plant the decoy near the weeds to the right and hide behind the stack of hays to the south. Activate the decoy and knife him. Leave the body there (behind the weed) where guards across the canal can't see the body.

-MAKING CONTACT WITH NATASHA-

Send Fins to the landing near the boathouse to the west.
Have Duke snipe the two guards at the boathouse from the stack of hays left of the windmill. Drop the immobile guard when his friend is behind him and QUICKLY drop his friend as well.
Position Tiny and Duke at the edge of the road leading to the bridge to the west. As soon as the patrol is not around, send Fins to harpoon the machine-gunner and the soldier on the windmill. Send Duke and Fins running to hide in the boathouse. Tiny should grab the machine-gunner's body and carry it to the boathouse as well.
Send Fins and Duke to hide in the boathouse and plant the decoy near the weeds next to it. Activate it and have Tiny hide in the boathouse as well. Kill him before he can cry out upon spotting his friend's dead bodies.
Have Tiny plant the decoy beside the hay wagon and hide beside the stack of hays just east of it. Activate it and a guard should come to investigate. Kill him and just leave the body there.
Send Fins to the escape boat and climb up the ladder. Hide behind the house to the north and kill the patrolling guard behind it when he turns his back. QUICKLY send Fins crawling to the stack of hays to the north and wait there. A patrolling guard from the east should spot the body; kill him before he can raise the alarm.
Have Fins crouch beside the staircase to the right. Take out the guard on the stairs when nobody is looking.
Throw a cigarette pack slightly to the left of the wooden fence and have Fins hide beside the stack of hays to the north. When the patrolling soldier near the canal come to pick up the cigarette, throw a stone so he will see the bodies of his friends. Drop him with the harpoon before he can yell.
Now go to the house west of the drawbridge and throw a cigarette pack beside the house. The patrolling soldier nearby should come to pick it up. Whip out the harpoon and kill him. Another soldier on top of a balcony to the east should see the body and come to investigate. Kill him as well.
Now send Fins to kill the guard near the lever of the drawbridge and kill him silently with the harpoon. Press the switch to lower the bridge.

Additional note: You have to lower the bridge right before the boat passed through it. The boat will get stuck there and it is necessary so that the patrol across the canal will not see the dead guard near the switch.

Kill the patrolling guard to the east of the bridge by using the harpoon.
Now send Fins to hide behind the milk wagon to the north and pelt the soldier guarding it with stones. After a few throw, he will come to investigate, kill him with the harpoon. Other guards should come one by one upon seeing their friend's bodies. Take them out one by one with the harpoon until the street is clear of any Nazi troops.
Send Fins into Natasha's apartment and you'll gain control of her.

-STEALING THE DOCUMENT AND ESCAPE!!!-

Send her across the bridge to distract the patrolling guard north of the windmill so he will be looking to the west. Have Duke and Tiny crawl across the bridge and crouch beside the escape boat. Tell Fins to join them also.
Natasha may release her distraction now and go all the way across the bridge again and head to the nightclub from the north. Go past through her apartment, the milk wagon, and the garden with a fountain and then stick to the east, as the Gestapo agents must not see her or her cover will be blown. Go inside the Dubois nightclub and the general will walk in a few moments later.
Once she had got the document, walk her back to the drawbridge and raise it. Go to the escape boat and load everyone into the boat.
Mission accomplished!!! Congratulations!!! You have finished the game!!! ^_^

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7. Credits

God - for giving me the ability to write.

Eidos Interactive - for creating a game that's sometimes frustrating yet fun and addictive!!!

C Jay C - for posting this FAQ. ^_^

Me - for writing this FAQ. ^_^

You - for reading this first FAQ of mine. ^_^

This FAQ is Copyright 2000 of Nadia Varkovsky.

This work is supposed to appear only on these following websites:
1. http://www.gamefaqs.com
2. http://www.orten.org
3. http://DLH.Net
4. http://vgstrategies.about.com
5. http://www.cheatstop.com
6. http://home.planetinternet.be/~twuyts
7. http://www.neoseeker.com
This FAQ is not supposed to appear in any other places or websites other than those listed above. This FAQ is not to be edited, altered or changed in any way without the author's permission.
Lastly, any further questions, comments, critics, suggestions and additional info should be forwarded to varkovsky@hotmail.com.
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