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grenade PRECISELY at the bottom of the staircase. The resulting explosion should take out the patrol and destroy the barrack as well.
Crouch IMMEDIATELY and wait for more soldiers and patrol to gather below before lobbing a second grenade, thus cleaning the western sector of the airfield from enemies. ^_^
Additional note: Both explosions should not destroy the roof of the building where Tiny and Inferno are. The fuel tank nearby shouldn't be destroyed as well. If any of this does occur, reload and try again.
I've tried it many times and it always worked. ^_^
Send Tiny to push the fuel tank next to the staircase all the way to the north until it stopped beside the jet fighter. Put another explosive beside the fuel tank.
Tiny have to push the next fuel tank beside the fighter plane to the south and stopped when it reached the tail of the jet fighter east of the bomber. Chuck another explosive there.
Send Duke to the east and stopped at the building west of the bomber (near the hangar). Snipe the guard on top of the hangar and crawl a little further to the east. Take out the guard on the wing of the bomber with his final bullet. Duke should hide in the anti-aircraft gun emplacement west of the escape plane.
Send Tiny to stab the remaining soldier near the bomber and just leave the body there. If someone sees it and raise the alarm, no extra patrols would come out from the barrack. Just get Tiny out of their sight and everything should be okay.
Send Inferno out of the airfield through the ladder on the western side. Have him run all the way to the eastern cliff near the edge of the map. Prepare a grenade and wait for the patrol to pass through the barrack before throwing it. The explosion should take out the barrack as well as the patrol. Three guards should come to investigate, lob the last grenade to take them out.
-DETONATING THE EXPLOSIVES AND ESCAPE!!!-
Send Tiny to the front of the building west of the destroyed barrack.
Throw a stone to the guard at the gate to distract him. Quickly knife the machine-gunner, whip out the pistol and shoot the guard at the gate before he can turn around. There you go, the airfield is secured!!!
Tiny should now push the last fuel tank to the north beside the brown plane.
Send Inferno inside and plant the last explosive there.
Send Tiny to carry the pilot and wait beside the escape plane. Detonate all four explosives and get everyone into the plane. Mission accomplished!!!
***********************************************************************
Mission 7: The Great Escape
Date: November 20, 1944
Location: Nuremberg, Germany
Personnel: Tiny, Fins, Inferno, Tread
Introduction:
Six months have gone by since the Normandy landings. During that time, the Allies have recovered Paris and most of Occupied France. Allied
Supreme Headquarters still believes in sabotage to achieve its strategic objectives. However, theses actions do not always have the expected ending.
Several of your men have been captured behind enemy lines and are held prisoner in the Stalag 13 POW camp. Bring them back home safe and sound. Remember that it is your responsibility to keep your elite unit in one piece.
Briefing:
I am very sorry that we should have to meet in these circumstances, officer. Your captured men are inside the POW camp. Use any means at your disposal to infiltrate the camp and free them, then recover their knapsacks since they contain maps and orders that must not be lost.
Later, place an explosive charge next to the officers' barrack and blow it up. The prisoners inside the camp are aware of the escape attempt.
When they hear the explosion, they will escape towards the north. You must help them make it. Finally, steal a lorry and escape down the road to the east.
By the way, we suspect that among the prisoners there is a snitch. Be on the alert and try to find him out since he could complicate your mission considerably. That is all. Just remember, your men need you.
Scrapbook:
-Recover the knapsacks with your equipment.
-Get rid of the guards to allow the prisoner to escape.
-Be careful with the snitch.
-Escape with the lorry down the southeast road.
Objectives:
-Free the Green Beret and the Driver.
-Recover their knapsacks
-Help the prisoners to escape.
-Escape down the southeast road.
Walkthrough:
-SECURING THE RIVER-
Send Fins to the east and hide behind the rock next to the trees. Wait for the patrolling guard to turn his back before dropping him with the harpoon.
Crawl further east and hide behind beside the large rock. Harpoon the guard beside the rock when the patrolling guard to the north is looking away. He should come when he spotted his comrade's body. Drop him with the harpoon also.
Hide behind the stack of hays and run to the north, whip out the harpoon and kill the soldier guarding the bridge when he is looking away. Go past through the bridge and hide behind the large rock west to it.
Throw a cigarette pack next to the rock and the patrolling guard should come to pick it up. Harpoon him and crawl to trees on the left.
Crawl again to the barrack and drop the lone immobile guard there with your harpoon (beware of the guard tower).
-BLOWING UP THE BARRACKS-
Fins should crawl to the west where he can get into the river and dive.
Tell him to go to the underwater pipe nearby and click on the well inside the camp. He will surface there.
Wait for the guard patrolling nearby to walk between the house to the north and the well (to avoid detection by other guards), then quickly drop him with the harpoon and crawl down from the well.
Wait beside the house south of the well and harpoon the patrolling guard there when he reached the eastern end of his patrol route.
Dispose of the guard beside the barrack and go south to harpoon the guard overlooking the bridge.
Bring Inferno over the bridge and plant the explosive beside the barrack and hide behind the rock to the west. Detonate the explosive and four guards should come to investigate including a sergeant from the destroyed barrack. Lob a grenade to take them out.
Inferno should go to the eastern gate of the camp where the escape lorry is parked. Throw a second grenade while the patrol is walking pass the road next to the barrack. The explosion should blow the barrack to bits while taking out the patrol in process. Now you can make any noise without fear of raising the alarm anymore.
He...he...he... ^_^
-SECURING TINY AND TREAD'S KNAPSACKS-
Send Fins to kill the guard next to the large mound of rocks just northwest of the camp. Crawl to Tiny and Tread's knapsacks and wait for the patrolling guard to reach the western end of his patrol route, the quickly harpoon him.
Crawl and hide behind the stack of logs right of the house and harpoon the immobile guard facing the camp. The patrolling guard to the north and east should come to investigate. Drop them both with the harpoon.
-RELEASING THE PRISONERS, THE GREEN BERET AND THE DRIVER-
Send Inferno to the southwest gate of the camp. Hide behind the small wooden hut next to it and lob a grenade right at the center of the two guards at the gate. Wait until more soldiers have come to investigate before throwing Inferno's last grenade to finish them off. There should be no more guards in the camp now excluding the four that is guarding
Tiny and Tread.
Send Inferno to the east and cut a hole through the fence with the pliers when no one is looking. Hide beside the house and when the guard comes to investigate, lure him by shooting the ground with the pistol.
He should go pass through the hole and Inferno can shoot him down with ease.
Cut another hole in the inner fence and go to the northern gate. Shoot the guard there when no one is looking and hide behind the small house to the west. Shoot the guard patrolling here as well. There should be one more guard patrolling the outer perimeter to the south. Kill him with the pistol also.
Additional notes: The following steps are very tricky. They require perfect timing and a bit of luck I guess...
???Open the southeastern gate and send Fins to join Inferno there (don't get spotted). Inferno should throw stone to divert the guard's attention (the one on top of the guard tower with a ladder). Fins should climb the ladder and kill him with the harpoon. Climb back down and leave Fins there for now.
Inferno should crawl along the eastern edge of the map and shoot the patrolling guard to the north when he turns his back around.
Now finish off the patrol to the north by laying trap on the ground.
Reset the trap until all five people in the patrol are dead. If one of the guards didn't resume his patrol after you kill two or three people, just shoot him to saves time.???
Regroup Inferno and Fins inside the compound. Have Fins open the northern gate.
Inferno should crawl to the building where Tint and Tread are imprisoned. Lean close to the wall of the building where Tiny and Tread are held. Shoot the guard whose back is facing to you and quickly run forward to shoot the guard facing you when he is looking away.
Cut another hole through the fence behind the prison and kill the guard beside the barrels. Finish off the guard at the door as well.
The prisoners should run out at this moment and they will head straight to the north.
Release Tiny and Tread and have them recover their knapsacks.
Tread should use his rifle to finish off the two guards on top of the guard towers. Get everyone into the escape lorry and have Tread drive the lorry along the southeast road. Mission accomplished!!!
***********************************************************************
Mission 8: Dangerous Friendships
Date: December 18, 1944
Location: Nijmegen, Holland
Personnel: Tiny, Duke, Fins
Introduction:
Since the German army is in continuous retreat, the Allies begin to think that the attitude of the German High Command is merely defensive.
Therefore, the Americans and the British are taken by surprise on
December 16, when the Panzer divisions launch an assault on their positions in the Ardennes. Hitler is confident that an offensive in the
West will force the enemy to negotiate a peace treaty that is reasonable for the Reich. As a result, a great number of Allied soldiers and lots of equipment run the risk of falling into German hands and being wiped out.
The plans of the last stage of the offensive are being held by General
Hanz Rauter, who is in the Dutch city of Nijmegen, on a stopover during his trip to the front lines. Cooperate with the Dutch Resistance and get a hold of those documents. If you manage to solve this crisis,
Eisenhower will have a clear path to Berlin for his troops.
Briefing:
It is a pleasure to see your unit back to full strength, officer. This time you must get hold of some documents that are being held by the
German officer. You will be able to do this with the help of Natasha, your courier from the Dutch Resistance. One way to reach her will be to use the drawbridge that crosses the channel. Once contact has been made, use your courier to complete your mission. When you have managed to get the documents, jump into the boat tied up at the dock and use it to escape to the east.
By the way, the Germans are making some tests with some new diving equipment. You might find some interesting material in the area. I must warn you that the general's personal guard consists of members of the
Gestapo who are able to identify our courier. Do not expose her to unnecessary risks. Nothing more. You must act without hesitation. Final victory is getting closer.
Scrapbook:
-Get in touch with the contact by entering her building.
-Take her to the club and wait for the general to walk in.
-The Gestapo officers may be able to identify the contact.
-Steal the documents.
-To escape, steal the boat located at the western dock and head east.
Objectives:
-Retrieve the scuba gear for the Diver.
-Make contact with Natasha.
-Get the documents from General Hanz Rauter with Natasha's help.
-Steal the boat at the western dock to escape.
Walkthrough:
Crouch IMMEDIATELY and wait for more soldiers and patrol to gather below before lobbing a second grenade, thus cleaning the western sector of the airfield from enemies. ^_^
Additional note: Both explosions should not destroy the roof of the building where Tiny and Inferno are. The fuel tank nearby shouldn't be destroyed as well. If any of this does occur, reload and try again.
I've tried it many times and it always worked. ^_^
Send Tiny to push the fuel tank next to the staircase all the way to the north until it stopped beside the jet fighter. Put another explosive beside the fuel tank.
Tiny have to push the next fuel tank beside the fighter plane to the south and stopped when it reached the tail of the jet fighter east of the bomber. Chuck another explosive there.
Send Duke to the east and stopped at the building west of the bomber (near the hangar). Snipe the guard on top of the hangar and crawl a little further to the east. Take out the guard on the wing of the bomber with his final bullet. Duke should hide in the anti-aircraft gun emplacement west of the escape plane.
Send Tiny to stab the remaining soldier near the bomber and just leave the body there. If someone sees it and raise the alarm, no extra patrols would come out from the barrack. Just get Tiny out of their sight and everything should be okay.
Send Inferno out of the airfield through the ladder on the western side. Have him run all the way to the eastern cliff near the edge of the map. Prepare a grenade and wait for the patrol to pass through the barrack before throwing it. The explosion should take out the barrack as well as the patrol. Three guards should come to investigate, lob the last grenade to take them out.
-DETONATING THE EXPLOSIVES AND ESCAPE!!!-
Send Tiny to the front of the building west of the destroyed barrack.
Throw a stone to the guard at the gate to distract him. Quickly knife the machine-gunner, whip out the pistol and shoot the guard at the gate before he can turn around. There you go, the airfield is secured!!!
Tiny should now push the last fuel tank to the north beside the brown plane.
Send Inferno inside and plant the last explosive there.
Send Tiny to carry the pilot and wait beside the escape plane. Detonate all four explosives and get everyone into the plane. Mission accomplished!!!
***********************************************************************
Mission 7: The Great Escape
Date: November 20, 1944
Location: Nuremberg, Germany
Personnel: Tiny, Fins, Inferno, Tread
Introduction:
Six months have gone by since the Normandy landings. During that time, the Allies have recovered Paris and most of Occupied France. Allied
Supreme Headquarters still believes in sabotage to achieve its strategic objectives. However, theses actions do not always have the expected ending.
Several of your men have been captured behind enemy lines and are held prisoner in the Stalag 13 POW camp. Bring them back home safe and sound. Remember that it is your responsibility to keep your elite unit in one piece.
Briefing:
I am very sorry that we should have to meet in these circumstances, officer. Your captured men are inside the POW camp. Use any means at your disposal to infiltrate the camp and free them, then recover their knapsacks since they contain maps and orders that must not be lost.
Later, place an explosive charge next to the officers' barrack and blow it up. The prisoners inside the camp are aware of the escape attempt.
When they hear the explosion, they will escape towards the north. You must help them make it. Finally, steal a lorry and escape down the road to the east.
By the way, we suspect that among the prisoners there is a snitch. Be on the alert and try to find him out since he could complicate your mission considerably. That is all. Just remember, your men need you.
Scrapbook:
-Recover the knapsacks with your equipment.
-Get rid of the guards to allow the prisoner to escape.
-Be careful with the snitch.
-Escape with the lorry down the southeast road.
Objectives:
-Free the Green Beret and the Driver.
-Recover their knapsacks
-Help the prisoners to escape.
-Escape down the southeast road.
Walkthrough:
-SECURING THE RIVER-
Send Fins to the east and hide behind the rock next to the trees. Wait for the patrolling guard to turn his back before dropping him with the harpoon.
Crawl further east and hide behind beside the large rock. Harpoon the guard beside the rock when the patrolling guard to the north is looking away. He should come when he spotted his comrade's body. Drop him with the harpoon also.
Hide behind the stack of hays and run to the north, whip out the harpoon and kill the soldier guarding the bridge when he is looking away. Go past through the bridge and hide behind the large rock west to it.
Throw a cigarette pack next to the rock and the patrolling guard should come to pick it up. Harpoon him and crawl to trees on the left.
Crawl again to the barrack and drop the lone immobile guard there with your harpoon (beware of the guard tower).
-BLOWING UP THE BARRACKS-
Fins should crawl to the west where he can get into the river and dive.
Tell him to go to the underwater pipe nearby and click on the well inside the camp. He will surface there.
Wait for the guard patrolling nearby to walk between the house to the north and the well (to avoid detection by other guards), then quickly drop him with the harpoon and crawl down from the well.
Wait beside the house south of the well and harpoon the patrolling guard there when he reached the eastern end of his patrol route.
Dispose of the guard beside the barrack and go south to harpoon the guard overlooking the bridge.
Bring Inferno over the bridge and plant the explosive beside the barrack and hide behind the rock to the west. Detonate the explosive and four guards should come to investigate including a sergeant from the destroyed barrack. Lob a grenade to take them out.
Inferno should go to the eastern gate of the camp where the escape lorry is parked. Throw a second grenade while the patrol is walking pass the road next to the barrack. The explosion should blow the barrack to bits while taking out the patrol in process. Now you can make any noise without fear of raising the alarm anymore.
He...he...he... ^_^
-SECURING TINY AND TREAD'S KNAPSACKS-
Send Fins to kill the guard next to the large mound of rocks just northwest of the camp. Crawl to Tiny and Tread's knapsacks and wait for the patrolling guard to reach the western end of his patrol route, the quickly harpoon him.
Crawl and hide behind the stack of logs right of the house and harpoon the immobile guard facing the camp. The patrolling guard to the north and east should come to investigate. Drop them both with the harpoon.
-RELEASING THE PRISONERS, THE GREEN BERET AND THE DRIVER-
Send Inferno to the southwest gate of the camp. Hide behind the small wooden hut next to it and lob a grenade right at the center of the two guards at the gate. Wait until more soldiers have come to investigate before throwing Inferno's last grenade to finish them off. There should be no more guards in the camp now excluding the four that is guarding
Tiny and Tread.
Send Inferno to the east and cut a hole through the fence with the pliers when no one is looking. Hide beside the house and when the guard comes to investigate, lure him by shooting the ground with the pistol.
He should go pass through the hole and Inferno can shoot him down with ease.
Cut another hole in the inner fence and go to the northern gate. Shoot the guard there when no one is looking and hide behind the small house to the west. Shoot the guard patrolling here as well. There should be one more guard patrolling the outer perimeter to the south. Kill him with the pistol also.
Additional notes: The following steps are very tricky. They require perfect timing and a bit of luck I guess...
???Open the southeastern gate and send Fins to join Inferno there (don't get spotted). Inferno should throw stone to divert the guard's attention (the one on top of the guard tower with a ladder). Fins should climb the ladder and kill him with the harpoon. Climb back down and leave Fins there for now.
Inferno should crawl along the eastern edge of the map and shoot the patrolling guard to the north when he turns his back around.
Now finish off the patrol to the north by laying trap on the ground.
Reset the trap until all five people in the patrol are dead. If one of the guards didn't resume his patrol after you kill two or three people, just shoot him to saves time.???
Regroup Inferno and Fins inside the compound. Have Fins open the northern gate.
Inferno should crawl to the building where Tint and Tread are imprisoned. Lean close to the wall of the building where Tiny and Tread are held. Shoot the guard whose back is facing to you and quickly run forward to shoot the guard facing you when he is looking away.
Cut another hole through the fence behind the prison and kill the guard beside the barrels. Finish off the guard at the door as well.
The prisoners should run out at this moment and they will head straight to the north.
Release Tiny and Tread and have them recover their knapsacks.
Tread should use his rifle to finish off the two guards on top of the guard towers. Get everyone into the escape lorry and have Tread drive the lorry along the southeast road. Mission accomplished!!!
***********************************************************************
Mission 8: Dangerous Friendships
Date: December 18, 1944
Location: Nijmegen, Holland
Personnel: Tiny, Duke, Fins
Introduction:
Since the German army is in continuous retreat, the Allies begin to think that the attitude of the German High Command is merely defensive.
Therefore, the Americans and the British are taken by surprise on
December 16, when the Panzer divisions launch an assault on their positions in the Ardennes. Hitler is confident that an offensive in the
West will force the enemy to negotiate a peace treaty that is reasonable for the Reich. As a result, a great number of Allied soldiers and lots of equipment run the risk of falling into German hands and being wiped out.
The plans of the last stage of the offensive are being held by General
Hanz Rauter, who is in the Dutch city of Nijmegen, on a stopover during his trip to the front lines. Cooperate with the Dutch Resistance and get a hold of those documents. If you manage to solve this crisis,
Eisenhower will have a clear path to Berlin for his troops.
Briefing:
It is a pleasure to see your unit back to full strength, officer. This time you must get hold of some documents that are being held by the
German officer. You will be able to do this with the help of Natasha, your courier from the Dutch Resistance. One way to reach her will be to use the drawbridge that crosses the channel. Once contact has been made, use your courier to complete your mission. When you have managed to get the documents, jump into the boat tied up at the dock and use it to escape to the east.
By the way, the Germans are making some tests with some new diving equipment. You might find some interesting material in the area. I must warn you that the general's personal guard consists of members of the
Gestapo who are able to identify our courier. Do not expose her to unnecessary risks. Nothing more. You must act without hesitation. Final victory is getting closer.
Scrapbook:
-Get in touch with the contact by entering her building.
-Take her to the club and wait for the general to walk in.
-The Gestapo officers may be able to identify the contact.
-Steal the documents.
-To escape, steal the boat located at the western dock and head east.
Objectives:
-Retrieve the scuba gear for the Diver.
-Make contact with Natasha.
-Get the documents from General Hanz Rauter with Natasha's help.
-Steal the boat at the western dock to escape.
Walkthrough:
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